UnityEngine_QualitySettingsWrap.cs 25 KB

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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class UnityEngine_QualitySettingsWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginStaticLibs("QualitySettings");
  9. L.RegFunction("IncreaseLevel", IncreaseLevel);
  10. L.RegFunction("DecreaseLevel", DecreaseLevel);
  11. L.RegFunction("SetQualityLevel", SetQualityLevel);
  12. L.RegFunction("GetQualityLevel", GetQualityLevel);
  13. L.RegFunction("__eq", op_Equality);
  14. L.RegVar("pixelLightCount", get_pixelLightCount, set_pixelLightCount);
  15. L.RegVar("shadows", get_shadows, set_shadows);
  16. L.RegVar("shadowProjection", get_shadowProjection, set_shadowProjection);
  17. L.RegVar("shadowCascades", get_shadowCascades, set_shadowCascades);
  18. L.RegVar("shadowDistance", get_shadowDistance, set_shadowDistance);
  19. L.RegVar("shadowResolution", get_shadowResolution, set_shadowResolution);
  20. L.RegVar("shadowmaskMode", get_shadowmaskMode, set_shadowmaskMode);
  21. L.RegVar("shadowNearPlaneOffset", get_shadowNearPlaneOffset, set_shadowNearPlaneOffset);
  22. L.RegVar("shadowCascade2Split", get_shadowCascade2Split, set_shadowCascade2Split);
  23. L.RegVar("shadowCascade4Split", get_shadowCascade4Split, set_shadowCascade4Split);
  24. L.RegVar("lodBias", get_lodBias, set_lodBias);
  25. L.RegVar("anisotropicFiltering", get_anisotropicFiltering, set_anisotropicFiltering);
  26. L.RegVar("masterTextureLimit", get_masterTextureLimit, set_masterTextureLimit);
  27. L.RegVar("maximumLODLevel", get_maximumLODLevel, set_maximumLODLevel);
  28. L.RegVar("particleRaycastBudget", get_particleRaycastBudget, set_particleRaycastBudget);
  29. L.RegVar("softParticles", get_softParticles, set_softParticles);
  30. L.RegVar("softVegetation", get_softVegetation, set_softVegetation);
  31. L.RegVar("vSyncCount", get_vSyncCount, set_vSyncCount);
  32. L.RegVar("antiAliasing", get_antiAliasing, set_antiAliasing);
  33. L.RegVar("asyncUploadTimeSlice", get_asyncUploadTimeSlice, set_asyncUploadTimeSlice);
  34. L.RegVar("asyncUploadBufferSize", get_asyncUploadBufferSize, set_asyncUploadBufferSize);
  35. L.RegVar("asyncUploadPersistentBuffer", get_asyncUploadPersistentBuffer, set_asyncUploadPersistentBuffer);
  36. L.RegVar("realtimeReflectionProbes", get_realtimeReflectionProbes, set_realtimeReflectionProbes);
  37. L.RegVar("billboardsFaceCameraPosition", get_billboardsFaceCameraPosition, set_billboardsFaceCameraPosition);
  38. L.RegVar("resolutionScalingFixedDPIFactor", get_resolutionScalingFixedDPIFactor, set_resolutionScalingFixedDPIFactor);
  39. L.RegVar("blendWeights", get_blendWeights, set_blendWeights);
  40. L.RegVar("streamingMipmapsActive", get_streamingMipmapsActive, set_streamingMipmapsActive);
  41. L.RegVar("streamingMipmapsMemoryBudget", get_streamingMipmapsMemoryBudget, set_streamingMipmapsMemoryBudget);
  42. L.RegVar("streamingMipmapsAddAllCameras", get_streamingMipmapsAddAllCameras, set_streamingMipmapsAddAllCameras);
  43. L.RegVar("streamingMipmapsMaxFileIORequests", get_streamingMipmapsMaxFileIORequests, set_streamingMipmapsMaxFileIORequests);
  44. L.RegVar("maxQueuedFrames", get_maxQueuedFrames, set_maxQueuedFrames);
  45. L.RegVar("names", get_names, null);
  46. L.RegVar("desiredColorSpace", get_desiredColorSpace, null);
  47. L.RegVar("activeColorSpace", get_activeColorSpace, null);
  48. L.EndStaticLibs();
  49. }
  50. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  51. static int IncreaseLevel(IntPtr L)
  52. {
  53. try
  54. {
  55. int count = LuaDLL.lua_gettop(L);
  56. if (count == 0)
  57. {
  58. UnityEngine.QualitySettings.IncreaseLevel();
  59. return 0;
  60. }
  61. else if (count == 1)
  62. {
  63. bool arg0 = LuaDLL.luaL_checkboolean(L, 1);
  64. UnityEngine.QualitySettings.IncreaseLevel(arg0);
  65. return 0;
  66. }
  67. else
  68. {
  69. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.QualitySettings.IncreaseLevel");
  70. }
  71. }
  72. catch (Exception e)
  73. {
  74. return LuaDLL.toluaL_exception(L, e);
  75. }
  76. }
  77. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  78. static int DecreaseLevel(IntPtr L)
  79. {
  80. try
  81. {
  82. int count = LuaDLL.lua_gettop(L);
  83. if (count == 0)
  84. {
  85. UnityEngine.QualitySettings.DecreaseLevel();
  86. return 0;
  87. }
  88. else if (count == 1)
  89. {
  90. bool arg0 = LuaDLL.luaL_checkboolean(L, 1);
  91. UnityEngine.QualitySettings.DecreaseLevel(arg0);
  92. return 0;
  93. }
  94. else
  95. {
  96. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.QualitySettings.DecreaseLevel");
  97. }
  98. }
  99. catch (Exception e)
  100. {
  101. return LuaDLL.toluaL_exception(L, e);
  102. }
  103. }
  104. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  105. static int SetQualityLevel(IntPtr L)
  106. {
  107. try
  108. {
  109. int count = LuaDLL.lua_gettop(L);
  110. if (count == 1)
  111. {
  112. int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
  113. UnityEngine.QualitySettings.SetQualityLevel(arg0);
  114. return 0;
  115. }
  116. else if (count == 2)
  117. {
  118. int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
  119. bool arg1 = LuaDLL.luaL_checkboolean(L, 2);
  120. UnityEngine.QualitySettings.SetQualityLevel(arg0, arg1);
  121. return 0;
  122. }
  123. else
  124. {
  125. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.QualitySettings.SetQualityLevel");
  126. }
  127. }
  128. catch (Exception e)
  129. {
  130. return LuaDLL.toluaL_exception(L, e);
  131. }
  132. }
  133. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  134. static int GetQualityLevel(IntPtr L)
  135. {
  136. try
  137. {
  138. ToLua.CheckArgsCount(L, 0);
  139. int o = UnityEngine.QualitySettings.GetQualityLevel();
  140. LuaDLL.lua_pushinteger(L, o);
  141. return 1;
  142. }
  143. catch (Exception e)
  144. {
  145. return LuaDLL.toluaL_exception(L, e);
  146. }
  147. }
  148. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  149. static int op_Equality(IntPtr L)
  150. {
  151. try
  152. {
  153. ToLua.CheckArgsCount(L, 2);
  154. UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
  155. UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
  156. bool o = arg0 == arg1;
  157. LuaDLL.lua_pushboolean(L, o);
  158. return 1;
  159. }
  160. catch (Exception e)
  161. {
  162. return LuaDLL.toluaL_exception(L, e);
  163. }
  164. }
  165. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  166. static int get_pixelLightCount(IntPtr L)
  167. {
  168. try
  169. {
  170. LuaDLL.lua_pushinteger(L, UnityEngine.QualitySettings.pixelLightCount);
  171. return 1;
  172. }
  173. catch (Exception e)
  174. {
  175. return LuaDLL.toluaL_exception(L, e);
  176. }
  177. }
  178. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  179. static int get_shadows(IntPtr L)
  180. {
  181. try
  182. {
  183. ToLua.Push(L, UnityEngine.QualitySettings.shadows);
  184. return 1;
  185. }
  186. catch (Exception e)
  187. {
  188. return LuaDLL.toluaL_exception(L, e);
  189. }
  190. }
  191. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  192. static int get_shadowProjection(IntPtr L)
  193. {
  194. try
  195. {
  196. ToLua.Push(L, UnityEngine.QualitySettings.shadowProjection);
  197. return 1;
  198. }
  199. catch (Exception e)
  200. {
  201. return LuaDLL.toluaL_exception(L, e);
  202. }
  203. }
  204. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  205. static int get_shadowCascades(IntPtr L)
  206. {
  207. try
  208. {
  209. LuaDLL.lua_pushinteger(L, UnityEngine.QualitySettings.shadowCascades);
  210. return 1;
  211. }
  212. catch (Exception e)
  213. {
  214. return LuaDLL.toluaL_exception(L, e);
  215. }
  216. }
  217. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  218. static int get_shadowDistance(IntPtr L)
  219. {
  220. try
  221. {
  222. LuaDLL.lua_pushnumber(L, UnityEngine.QualitySettings.shadowDistance);
  223. return 1;
  224. }
  225. catch (Exception e)
  226. {
  227. return LuaDLL.toluaL_exception(L, e);
  228. }
  229. }
  230. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  231. static int get_shadowResolution(IntPtr L)
  232. {
  233. try
  234. {
  235. ToLua.Push(L, UnityEngine.QualitySettings.shadowResolution);
  236. return 1;
  237. }
  238. catch (Exception e)
  239. {
  240. return LuaDLL.toluaL_exception(L, e);
  241. }
  242. }
  243. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  244. static int get_shadowmaskMode(IntPtr L)
  245. {
  246. try
  247. {
  248. ToLua.Push(L, UnityEngine.QualitySettings.shadowmaskMode);
  249. return 1;
  250. }
  251. catch (Exception e)
  252. {
  253. return LuaDLL.toluaL_exception(L, e);
  254. }
  255. }
  256. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  257. static int get_shadowNearPlaneOffset(IntPtr L)
  258. {
  259. try
  260. {
  261. LuaDLL.lua_pushnumber(L, UnityEngine.QualitySettings.shadowNearPlaneOffset);
  262. return 1;
  263. }
  264. catch (Exception e)
  265. {
  266. return LuaDLL.toluaL_exception(L, e);
  267. }
  268. }
  269. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  270. static int get_shadowCascade2Split(IntPtr L)
  271. {
  272. try
  273. {
  274. LuaDLL.lua_pushnumber(L, UnityEngine.QualitySettings.shadowCascade2Split);
  275. return 1;
  276. }
  277. catch (Exception e)
  278. {
  279. return LuaDLL.toluaL_exception(L, e);
  280. }
  281. }
  282. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  283. static int get_shadowCascade4Split(IntPtr L)
  284. {
  285. try
  286. {
  287. ToLua.Push(L, UnityEngine.QualitySettings.shadowCascade4Split);
  288. return 1;
  289. }
  290. catch (Exception e)
  291. {
  292. return LuaDLL.toluaL_exception(L, e);
  293. }
  294. }
  295. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  296. static int get_lodBias(IntPtr L)
  297. {
  298. try
  299. {
  300. LuaDLL.lua_pushnumber(L, UnityEngine.QualitySettings.lodBias);
  301. return 1;
  302. }
  303. catch (Exception e)
  304. {
  305. return LuaDLL.toluaL_exception(L, e);
  306. }
  307. }
  308. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  309. static int get_anisotropicFiltering(IntPtr L)
  310. {
  311. try
  312. {
  313. ToLua.Push(L, UnityEngine.QualitySettings.anisotropicFiltering);
  314. return 1;
  315. }
  316. catch (Exception e)
  317. {
  318. return LuaDLL.toluaL_exception(L, e);
  319. }
  320. }
  321. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  322. static int get_masterTextureLimit(IntPtr L)
  323. {
  324. try
  325. {
  326. LuaDLL.lua_pushinteger(L, UnityEngine.QualitySettings.masterTextureLimit);
  327. return 1;
  328. }
  329. catch (Exception e)
  330. {
  331. return LuaDLL.toluaL_exception(L, e);
  332. }
  333. }
  334. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  335. static int get_maximumLODLevel(IntPtr L)
  336. {
  337. try
  338. {
  339. LuaDLL.lua_pushinteger(L, UnityEngine.QualitySettings.maximumLODLevel);
  340. return 1;
  341. }
  342. catch (Exception e)
  343. {
  344. return LuaDLL.toluaL_exception(L, e);
  345. }
  346. }
  347. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  348. static int get_particleRaycastBudget(IntPtr L)
  349. {
  350. try
  351. {
  352. LuaDLL.lua_pushinteger(L, UnityEngine.QualitySettings.particleRaycastBudget);
  353. return 1;
  354. }
  355. catch (Exception e)
  356. {
  357. return LuaDLL.toluaL_exception(L, e);
  358. }
  359. }
  360. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  361. static int get_softParticles(IntPtr L)
  362. {
  363. try
  364. {
  365. LuaDLL.lua_pushboolean(L, UnityEngine.QualitySettings.softParticles);
  366. return 1;
  367. }
  368. catch (Exception e)
  369. {
  370. return LuaDLL.toluaL_exception(L, e);
  371. }
  372. }
  373. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  374. static int get_softVegetation(IntPtr L)
  375. {
  376. try
  377. {
  378. LuaDLL.lua_pushboolean(L, UnityEngine.QualitySettings.softVegetation);
  379. return 1;
  380. }
  381. catch (Exception e)
  382. {
  383. return LuaDLL.toluaL_exception(L, e);
  384. }
  385. }
  386. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  387. static int get_vSyncCount(IntPtr L)
  388. {
  389. try
  390. {
  391. LuaDLL.lua_pushinteger(L, UnityEngine.QualitySettings.vSyncCount);
  392. return 1;
  393. }
  394. catch (Exception e)
  395. {
  396. return LuaDLL.toluaL_exception(L, e);
  397. }
  398. }
  399. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  400. static int get_antiAliasing(IntPtr L)
  401. {
  402. try
  403. {
  404. LuaDLL.lua_pushinteger(L, UnityEngine.QualitySettings.antiAliasing);
  405. return 1;
  406. }
  407. catch (Exception e)
  408. {
  409. return LuaDLL.toluaL_exception(L, e);
  410. }
  411. }
  412. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  413. static int get_asyncUploadTimeSlice(IntPtr L)
  414. {
  415. try
  416. {
  417. LuaDLL.lua_pushinteger(L, UnityEngine.QualitySettings.asyncUploadTimeSlice);
  418. return 1;
  419. }
  420. catch (Exception e)
  421. {
  422. return LuaDLL.toluaL_exception(L, e);
  423. }
  424. }
  425. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  426. static int get_asyncUploadBufferSize(IntPtr L)
  427. {
  428. try
  429. {
  430. LuaDLL.lua_pushinteger(L, UnityEngine.QualitySettings.asyncUploadBufferSize);
  431. return 1;
  432. }
  433. catch (Exception e)
  434. {
  435. return LuaDLL.toluaL_exception(L, e);
  436. }
  437. }
  438. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  439. static int get_asyncUploadPersistentBuffer(IntPtr L)
  440. {
  441. try
  442. {
  443. LuaDLL.lua_pushboolean(L, UnityEngine.QualitySettings.asyncUploadPersistentBuffer);
  444. return 1;
  445. }
  446. catch (Exception e)
  447. {
  448. return LuaDLL.toluaL_exception(L, e);
  449. }
  450. }
  451. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  452. static int get_realtimeReflectionProbes(IntPtr L)
  453. {
  454. try
  455. {
  456. LuaDLL.lua_pushboolean(L, UnityEngine.QualitySettings.realtimeReflectionProbes);
  457. return 1;
  458. }
  459. catch (Exception e)
  460. {
  461. return LuaDLL.toluaL_exception(L, e);
  462. }
  463. }
  464. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  465. static int get_billboardsFaceCameraPosition(IntPtr L)
  466. {
  467. try
  468. {
  469. LuaDLL.lua_pushboolean(L, UnityEngine.QualitySettings.billboardsFaceCameraPosition);
  470. return 1;
  471. }
  472. catch (Exception e)
  473. {
  474. return LuaDLL.toluaL_exception(L, e);
  475. }
  476. }
  477. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  478. static int get_resolutionScalingFixedDPIFactor(IntPtr L)
  479. {
  480. try
  481. {
  482. LuaDLL.lua_pushnumber(L, UnityEngine.QualitySettings.resolutionScalingFixedDPIFactor);
  483. return 1;
  484. }
  485. catch (Exception e)
  486. {
  487. return LuaDLL.toluaL_exception(L, e);
  488. }
  489. }
  490. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  491. static int get_blendWeights(IntPtr L)
  492. {
  493. try
  494. {
  495. ToLua.Push(L, UnityEngine.QualitySettings.skinWeights);
  496. return 1;
  497. }
  498. catch (Exception e)
  499. {
  500. return LuaDLL.toluaL_exception(L, e);
  501. }
  502. }
  503. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  504. static int get_streamingMipmapsActive(IntPtr L)
  505. {
  506. try
  507. {
  508. LuaDLL.lua_pushboolean(L, UnityEngine.QualitySettings.streamingMipmapsActive);
  509. return 1;
  510. }
  511. catch (Exception e)
  512. {
  513. return LuaDLL.toluaL_exception(L, e);
  514. }
  515. }
  516. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  517. static int get_streamingMipmapsMemoryBudget(IntPtr L)
  518. {
  519. try
  520. {
  521. LuaDLL.lua_pushnumber(L, UnityEngine.QualitySettings.streamingMipmapsMemoryBudget);
  522. return 1;
  523. }
  524. catch (Exception e)
  525. {
  526. return LuaDLL.toluaL_exception(L, e);
  527. }
  528. }
  529. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  530. static int get_streamingMipmapsAddAllCameras(IntPtr L)
  531. {
  532. try
  533. {
  534. LuaDLL.lua_pushboolean(L, UnityEngine.QualitySettings.streamingMipmapsAddAllCameras);
  535. return 1;
  536. }
  537. catch (Exception e)
  538. {
  539. return LuaDLL.toluaL_exception(L, e);
  540. }
  541. }
  542. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  543. static int get_streamingMipmapsMaxFileIORequests(IntPtr L)
  544. {
  545. try
  546. {
  547. LuaDLL.lua_pushinteger(L, UnityEngine.QualitySettings.streamingMipmapsMaxFileIORequests);
  548. return 1;
  549. }
  550. catch (Exception e)
  551. {
  552. return LuaDLL.toluaL_exception(L, e);
  553. }
  554. }
  555. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  556. static int get_maxQueuedFrames(IntPtr L)
  557. {
  558. try
  559. {
  560. LuaDLL.lua_pushinteger(L, UnityEngine.QualitySettings.maxQueuedFrames);
  561. return 1;
  562. }
  563. catch (Exception e)
  564. {
  565. return LuaDLL.toluaL_exception(L, e);
  566. }
  567. }
  568. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  569. static int get_names(IntPtr L)
  570. {
  571. try
  572. {
  573. ToLua.Push(L, UnityEngine.QualitySettings.names);
  574. return 1;
  575. }
  576. catch (Exception e)
  577. {
  578. return LuaDLL.toluaL_exception(L, e);
  579. }
  580. }
  581. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  582. static int get_desiredColorSpace(IntPtr L)
  583. {
  584. try
  585. {
  586. ToLua.Push(L, UnityEngine.QualitySettings.desiredColorSpace);
  587. return 1;
  588. }
  589. catch (Exception e)
  590. {
  591. return LuaDLL.toluaL_exception(L, e);
  592. }
  593. }
  594. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  595. static int get_activeColorSpace(IntPtr L)
  596. {
  597. try
  598. {
  599. ToLua.Push(L, UnityEngine.QualitySettings.activeColorSpace);
  600. return 1;
  601. }
  602. catch (Exception e)
  603. {
  604. return LuaDLL.toluaL_exception(L, e);
  605. }
  606. }
  607. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  608. static int set_pixelLightCount(IntPtr L)
  609. {
  610. try
  611. {
  612. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  613. UnityEngine.QualitySettings.pixelLightCount = arg0;
  614. return 0;
  615. }
  616. catch (Exception e)
  617. {
  618. return LuaDLL.toluaL_exception(L, e);
  619. }
  620. }
  621. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  622. static int set_shadows(IntPtr L)
  623. {
  624. try
  625. {
  626. UnityEngine.ShadowQuality arg0 = (UnityEngine.ShadowQuality)ToLua.CheckObject(L, 2, typeof(UnityEngine.ShadowQuality));
  627. UnityEngine.QualitySettings.shadows = arg0;
  628. return 0;
  629. }
  630. catch (Exception e)
  631. {
  632. return LuaDLL.toluaL_exception(L, e);
  633. }
  634. }
  635. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  636. static int set_shadowProjection(IntPtr L)
  637. {
  638. try
  639. {
  640. UnityEngine.ShadowProjection arg0 = (UnityEngine.ShadowProjection)ToLua.CheckObject(L, 2, typeof(UnityEngine.ShadowProjection));
  641. UnityEngine.QualitySettings.shadowProjection = arg0;
  642. return 0;
  643. }
  644. catch (Exception e)
  645. {
  646. return LuaDLL.toluaL_exception(L, e);
  647. }
  648. }
  649. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  650. static int set_shadowCascades(IntPtr L)
  651. {
  652. try
  653. {
  654. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  655. UnityEngine.QualitySettings.shadowCascades = arg0;
  656. return 0;
  657. }
  658. catch (Exception e)
  659. {
  660. return LuaDLL.toluaL_exception(L, e);
  661. }
  662. }
  663. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  664. static int set_shadowDistance(IntPtr L)
  665. {
  666. try
  667. {
  668. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  669. UnityEngine.QualitySettings.shadowDistance = arg0;
  670. return 0;
  671. }
  672. catch (Exception e)
  673. {
  674. return LuaDLL.toluaL_exception(L, e);
  675. }
  676. }
  677. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  678. static int set_shadowResolution(IntPtr L)
  679. {
  680. try
  681. {
  682. UnityEngine.ShadowResolution arg0 = (UnityEngine.ShadowResolution)ToLua.CheckObject(L, 2, typeof(UnityEngine.ShadowResolution));
  683. UnityEngine.QualitySettings.shadowResolution = arg0;
  684. return 0;
  685. }
  686. catch (Exception e)
  687. {
  688. return LuaDLL.toluaL_exception(L, e);
  689. }
  690. }
  691. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  692. static int set_shadowmaskMode(IntPtr L)
  693. {
  694. try
  695. {
  696. UnityEngine.ShadowmaskMode arg0 = (UnityEngine.ShadowmaskMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.ShadowmaskMode));
  697. UnityEngine.QualitySettings.shadowmaskMode = arg0;
  698. return 0;
  699. }
  700. catch (Exception e)
  701. {
  702. return LuaDLL.toluaL_exception(L, e);
  703. }
  704. }
  705. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  706. static int set_shadowNearPlaneOffset(IntPtr L)
  707. {
  708. try
  709. {
  710. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  711. UnityEngine.QualitySettings.shadowNearPlaneOffset = arg0;
  712. return 0;
  713. }
  714. catch (Exception e)
  715. {
  716. return LuaDLL.toluaL_exception(L, e);
  717. }
  718. }
  719. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  720. static int set_shadowCascade2Split(IntPtr L)
  721. {
  722. try
  723. {
  724. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  725. UnityEngine.QualitySettings.shadowCascade2Split = arg0;
  726. return 0;
  727. }
  728. catch (Exception e)
  729. {
  730. return LuaDLL.toluaL_exception(L, e);
  731. }
  732. }
  733. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  734. static int set_shadowCascade4Split(IntPtr L)
  735. {
  736. try
  737. {
  738. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  739. UnityEngine.QualitySettings.shadowCascade4Split = arg0;
  740. return 0;
  741. }
  742. catch (Exception e)
  743. {
  744. return LuaDLL.toluaL_exception(L, e);
  745. }
  746. }
  747. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  748. static int set_lodBias(IntPtr L)
  749. {
  750. try
  751. {
  752. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  753. UnityEngine.QualitySettings.lodBias = arg0;
  754. return 0;
  755. }
  756. catch (Exception e)
  757. {
  758. return LuaDLL.toluaL_exception(L, e);
  759. }
  760. }
  761. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  762. static int set_anisotropicFiltering(IntPtr L)
  763. {
  764. try
  765. {
  766. UnityEngine.AnisotropicFiltering arg0 = (UnityEngine.AnisotropicFiltering)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnisotropicFiltering));
  767. UnityEngine.QualitySettings.anisotropicFiltering = arg0;
  768. return 0;
  769. }
  770. catch (Exception e)
  771. {
  772. return LuaDLL.toluaL_exception(L, e);
  773. }
  774. }
  775. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  776. static int set_masterTextureLimit(IntPtr L)
  777. {
  778. try
  779. {
  780. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  781. UnityEngine.QualitySettings.masterTextureLimit = arg0;
  782. return 0;
  783. }
  784. catch (Exception e)
  785. {
  786. return LuaDLL.toluaL_exception(L, e);
  787. }
  788. }
  789. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  790. static int set_maximumLODLevel(IntPtr L)
  791. {
  792. try
  793. {
  794. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  795. UnityEngine.QualitySettings.maximumLODLevel = arg0;
  796. return 0;
  797. }
  798. catch (Exception e)
  799. {
  800. return LuaDLL.toluaL_exception(L, e);
  801. }
  802. }
  803. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  804. static int set_particleRaycastBudget(IntPtr L)
  805. {
  806. try
  807. {
  808. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  809. UnityEngine.QualitySettings.particleRaycastBudget = arg0;
  810. return 0;
  811. }
  812. catch (Exception e)
  813. {
  814. return LuaDLL.toluaL_exception(L, e);
  815. }
  816. }
  817. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  818. static int set_softParticles(IntPtr L)
  819. {
  820. try
  821. {
  822. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  823. UnityEngine.QualitySettings.softParticles = arg0;
  824. return 0;
  825. }
  826. catch (Exception e)
  827. {
  828. return LuaDLL.toluaL_exception(L, e);
  829. }
  830. }
  831. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  832. static int set_softVegetation(IntPtr L)
  833. {
  834. try
  835. {
  836. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  837. UnityEngine.QualitySettings.softVegetation = arg0;
  838. return 0;
  839. }
  840. catch (Exception e)
  841. {
  842. return LuaDLL.toluaL_exception(L, e);
  843. }
  844. }
  845. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  846. static int set_vSyncCount(IntPtr L)
  847. {
  848. try
  849. {
  850. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  851. UnityEngine.QualitySettings.vSyncCount = arg0;
  852. return 0;
  853. }
  854. catch (Exception e)
  855. {
  856. return LuaDLL.toluaL_exception(L, e);
  857. }
  858. }
  859. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  860. static int set_antiAliasing(IntPtr L)
  861. {
  862. try
  863. {
  864. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  865. UnityEngine.QualitySettings.antiAliasing = arg0;
  866. return 0;
  867. }
  868. catch (Exception e)
  869. {
  870. return LuaDLL.toluaL_exception(L, e);
  871. }
  872. }
  873. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  874. static int set_asyncUploadTimeSlice(IntPtr L)
  875. {
  876. try
  877. {
  878. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  879. UnityEngine.QualitySettings.asyncUploadTimeSlice = arg0;
  880. return 0;
  881. }
  882. catch (Exception e)
  883. {
  884. return LuaDLL.toluaL_exception(L, e);
  885. }
  886. }
  887. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  888. static int set_asyncUploadBufferSize(IntPtr L)
  889. {
  890. try
  891. {
  892. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  893. UnityEngine.QualitySettings.asyncUploadBufferSize = arg0;
  894. return 0;
  895. }
  896. catch (Exception e)
  897. {
  898. return LuaDLL.toluaL_exception(L, e);
  899. }
  900. }
  901. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  902. static int set_asyncUploadPersistentBuffer(IntPtr L)
  903. {
  904. try
  905. {
  906. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  907. UnityEngine.QualitySettings.asyncUploadPersistentBuffer = arg0;
  908. return 0;
  909. }
  910. catch (Exception e)
  911. {
  912. return LuaDLL.toluaL_exception(L, e);
  913. }
  914. }
  915. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  916. static int set_realtimeReflectionProbes(IntPtr L)
  917. {
  918. try
  919. {
  920. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  921. UnityEngine.QualitySettings.realtimeReflectionProbes = arg0;
  922. return 0;
  923. }
  924. catch (Exception e)
  925. {
  926. return LuaDLL.toluaL_exception(L, e);
  927. }
  928. }
  929. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  930. static int set_billboardsFaceCameraPosition(IntPtr L)
  931. {
  932. try
  933. {
  934. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  935. UnityEngine.QualitySettings.billboardsFaceCameraPosition = arg0;
  936. return 0;
  937. }
  938. catch (Exception e)
  939. {
  940. return LuaDLL.toluaL_exception(L, e);
  941. }
  942. }
  943. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  944. static int set_resolutionScalingFixedDPIFactor(IntPtr L)
  945. {
  946. try
  947. {
  948. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  949. UnityEngine.QualitySettings.resolutionScalingFixedDPIFactor = arg0;
  950. return 0;
  951. }
  952. catch (Exception e)
  953. {
  954. return LuaDLL.toluaL_exception(L, e);
  955. }
  956. }
  957. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  958. static int set_blendWeights(IntPtr L)
  959. {
  960. try
  961. {
  962. UnityEngine.SkinWeights arg0 = (UnityEngine.SkinWeights)ToLua.CheckObject(L, 2, typeof(UnityEngine.SkinWeights));
  963. UnityEngine.QualitySettings.skinWeights = arg0;
  964. return 0;
  965. }
  966. catch (Exception e)
  967. {
  968. return LuaDLL.toluaL_exception(L, e);
  969. }
  970. }
  971. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  972. static int set_streamingMipmapsActive(IntPtr L)
  973. {
  974. try
  975. {
  976. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  977. UnityEngine.QualitySettings.streamingMipmapsActive = arg0;
  978. return 0;
  979. }
  980. catch (Exception e)
  981. {
  982. return LuaDLL.toluaL_exception(L, e);
  983. }
  984. }
  985. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  986. static int set_streamingMipmapsMemoryBudget(IntPtr L)
  987. {
  988. try
  989. {
  990. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  991. UnityEngine.QualitySettings.streamingMipmapsMemoryBudget = arg0;
  992. return 0;
  993. }
  994. catch (Exception e)
  995. {
  996. return LuaDLL.toluaL_exception(L, e);
  997. }
  998. }
  999. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1000. static int set_streamingMipmapsAddAllCameras(IntPtr L)
  1001. {
  1002. try
  1003. {
  1004. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  1005. UnityEngine.QualitySettings.streamingMipmapsAddAllCameras = arg0;
  1006. return 0;
  1007. }
  1008. catch (Exception e)
  1009. {
  1010. return LuaDLL.toluaL_exception(L, e);
  1011. }
  1012. }
  1013. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1014. static int set_streamingMipmapsMaxFileIORequests(IntPtr L)
  1015. {
  1016. try
  1017. {
  1018. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  1019. UnityEngine.QualitySettings.streamingMipmapsMaxFileIORequests = arg0;
  1020. return 0;
  1021. }
  1022. catch (Exception e)
  1023. {
  1024. return LuaDLL.toluaL_exception(L, e);
  1025. }
  1026. }
  1027. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1028. static int set_maxQueuedFrames(IntPtr L)
  1029. {
  1030. try
  1031. {
  1032. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  1033. UnityEngine.QualitySettings.maxQueuedFrames = arg0;
  1034. return 0;
  1035. }
  1036. catch (Exception e)
  1037. {
  1038. return LuaDLL.toluaL_exception(L, e);
  1039. }
  1040. }
  1041. }