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- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using LuaInterface;
- public class LuaBattleBridgeWrap
- {
- public static void Register(LuaState L)
- {
- L.BeginStaticLibs("LuaBattleBridge");
- L.RegFunction("ClickChallegeBoss", ClickChallegeBoss);
- L.RegFunction("ClickReplayBattle", ClickReplayBattle);
- L.RegFunction("SetReplayHeroActorName", SetReplayHeroActorName);
- L.RegFunction("SkipReplay", SkipReplay);
- L.RegFunction("SetLuaBattleMgr", SetLuaBattleMgr);
- L.RegFunction("SetLuaGuildLobbyMgr", SetLuaGuildLobbyMgr);
- L.RegFunction("SetGoColor", SetGoColor);
- L.RegFunction("GetCanMovePoint", GetCanMovePoint);
- L.RegFunction("GetCanMoveToPoint", GetCanMoveToPoint);
- L.RegFunction("AddNavMeshCapsule", AddNavMeshCapsule);
- L.RegFunction("InitMainCamera", InitMainCamera);
- L.RegFunction("SetIconGray", SetIconGray);
- L.RegFunction("GetCurLevelExp", GetCurLevelExp);
- L.RegFunction("GetCurLevelParnterExp", GetCurLevelParnterExp);
- L.RegFunction("GetCurLevelGold", GetCurLevelGold);
- L.RegFunction("GetCurLevelCruise", GetCurLevelCruise);
- L.RegFunction("GetCurLevelZeny", GetCurLevelZeny);
- L.RegFunction("GetCurLevelEvil", GetCurLevelEvil);
- L.RegFunction("GetCurLevelName", GetCurLevelName);
- L.RegFunction("GetCurLevelChallengeLv", GetCurLevelChallengeLv);
- L.RegFunction("SetRewardDropPos", SetRewardDropPos);
- L.RegFunction("GetFightersPos", GetFightersPos);
- L.RegFunction("GenerateDropItems", GenerateDropItems);
- L.RegFunction("GetLevelName", GetLevelName);
- L.RegFunction("BeginVersus", BeginVersus);
- L.RegFunction("SetVersusActors", SetVersusActors);
- L.RegFunction("AddActorToBattle", AddActorToBattle);
- L.RegFunction("SetActorDead", SetActorDead);
- L.RegFunction("RemoveActorFromBattle", RemoveActorFromBattle);
- L.RegFunction("SyncWorldBossLife", SyncWorldBossLife);
- L.RegFunction("ShowPreviewTeam", ShowPreviewTeam);
- L.RegFunction("HidePreviewTeam", HidePreviewTeam);
- L.RegFunction("ClearPreviewTeam", ClearPreviewTeam);
- L.RegFunction("PlayEffect", PlayEffect);
- L.RegFunction("StopEffect", StopEffect);
- L.RegFunction("PlayAnimInDojo", PlayAnimInDojo);
- L.RegFunction("SetBattleFlag", SetBattleFlag);
- L.RegFunction("InSeason", InSeason);
- L.RegFunction("CalcLeftTime", CalcLeftTime);
- L.RegFunction("CaclLeftTimeWitTimeStamp", CaclLeftTimeWitTimeStamp);
- L.RegFunction("TweemFillAmount", TweemFillAmount);
- L.RegFunction("SetTweenFillAmount", SetTweenFillAmount);
- L.RegFunction("BeginTweenPosition", BeginTweenPosition);
- L.RegFunction("BeginTweenRecTransformPos", BeginTweenRecTransformPos);
- L.RegFunction("AddCollider", AddCollider);
- L.RegFunction("AddCapsuleCollider", AddCapsuleCollider);
- L.RegFunction("SetCreateRoleLuaTable", SetCreateRoleLuaTable);
- L.RegFunction("ClearCreateRole", ClearCreateRole);
- L.RegFunction("PlayCamAnim", PlayCamAnim);
- L.RegFunction("IsPlayCamAnimEnd", IsPlayCamAnimEnd);
- L.RegFunction("ShowCreateRoleCam", ShowCreateRoleCam);
- L.RegFunction("OpenDof", OpenDof);
- L.RegFunction("CloseDof", CloseDof);
- L.RegFunction("PlayCreateRoleTransferEffect", PlayCreateRoleTransferEffect);
- L.RegFunction("CurStoryOver", CurStoryOver);
- L.RegFunction("SetGameObjectLayerFrom", SetGameObjectLayerFrom);
- L.RegFunction("EnableBattleCam", EnableBattleCam);
- L.RegFunction("RefreshMinimap", RefreshMinimap);
- L.RegFunction("GetOriFighterRotate", GetOriFighterRotate);
- L.RegFunction("DoFighterRotate", DoFighterRotate);
- L.RegFunction("DoFighterPlayAnimation", DoFighterPlayAnimation);
- L.RegFunction("DoFighterPlayEffect", DoFighterPlayEffect);
- L.RegFunction("PlayTweenAlpha", PlayTweenAlpha);
- L.RegFunction("SkipNewbieBattle", SkipNewbieBattle);
- L.RegFunction("CloseBgm", CloseBgm);
- L.RegFunction("GetLeftFightingTime", GetLeftFightingTime);
- L.RegFunction("GetBattleLog", GetBattleLog);
- L.RegFunction("GetBattleRecord", GetBattleRecord);
- L.RegFunction("GetBattleStatistics", GetBattleStatistics);
- L.RegFunction("HasStatistics", HasStatistics);
- L.RegFunction("CurrentBattleMode", CurrentBattleMode);
- L.RegFunction("CurrentBattleSubMode", CurrentBattleSubMode);
- L.RegFunction("CurrentBattleIsPlayRecord", CurrentBattleIsPlayRecord);
- L.RegFunction("LoadPreviewActors", LoadPreviewActors);
- L.RegFunction("GetTestBattleRecorder", GetTestBattleRecorder);
- L.RegFunction("GetBattleTeamActors", GetBattleTeamActors);
- L.RegFunction("GetBattleEnemyActors", GetBattleEnemyActors);
- L.RegFunction("GetBattleTeamPlayerActors", GetBattleTeamPlayerActors);
- L.RegFunction("GetBattleEnemyPlayerActors", GetBattleEnemyPlayerActors);
- L.RegFunction("GetFighterActorDataByUid", GetFighterActorDataByUid);
- L.RegFunction("GetFightingTime", GetFightingTime);
- L.RegFunction("ActorInFighting", ActorInFighting);
- L.EndStaticLibs();
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int ClickChallegeBoss(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- ValType[] arg0 = ToLua.CheckStructArray<ValType>(L, 1);
- LuaBattleBridge.ClickChallegeBoss(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int ClickReplayBattle(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- string arg0 = ToLua.CheckString(L, 1);
- LuaBattleBridge.ClickReplayBattle(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetReplayHeroActorName(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- string arg0 = ToLua.CheckString(L, 1);
- LuaBattleBridge.SetReplayHeroActorName(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SkipReplay(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- LuaBattleBridge.SkipReplay();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetLuaBattleMgr(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- BattleMode arg0 = (BattleMode)ToLua.CheckObject(L, 1, typeof(BattleMode));
- LuaTable arg1 = ToLua.CheckLuaTable(L, 2);
- LuaBattleBridge.SetLuaBattleMgr(arg0, arg1);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetLuaGuildLobbyMgr(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- LuaTable arg0 = ToLua.CheckLuaTable(L, 1);
- LuaBattleBridge.SetLuaGuildLobbyMgr(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetGoColor(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
- UnityEngine.Color arg1 = ToLua.ToColor(L, 2);
- LuaBattleBridge.SetGoColor(arg0, arg1);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetCanMovePoint(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
- UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
- UnityEngine.Vector3 o = LuaBattleBridge.GetCanMovePoint(arg0, arg1, arg2);
- ToLua.Push(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetCanMoveToPoint(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 5);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
- UnityEngine.Quaternion arg1 = ToLua.ToQuaternion(L, 2);
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
- float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
- UnityEngine.Vector3 arg4;
- bool o = LuaBattleBridge.GetCanMoveToPoint(arg0, arg1, arg2, arg3, out arg4);
- LuaDLL.lua_pushboolean(L, o);
- ToLua.Push(L, arg4);
- return 2;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int AddNavMeshCapsule(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 4);
- UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
- UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
- float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
- LuaBattleBridge.AddNavMeshCapsule(arg0, arg1, arg2, arg3);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int InitMainCamera(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- UnityEngine.Camera o = LuaBattleBridge.InitMainCamera();
- ToLua.PushSealed(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetIconGray(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.UI.Image arg0 = (UnityEngine.UI.Image)ToLua.CheckObject<UnityEngine.UI.Image>(L, 1);
- bool arg1 = LuaDLL.luaL_checkboolean(L, 2);
- LuaBattleBridge.SetIconGray(arg0, arg1);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetCurLevelExp(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- int o = LuaBattleBridge.GetCurLevelExp();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetCurLevelParnterExp(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- int o = LuaBattleBridge.GetCurLevelParnterExp();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetCurLevelGold(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- int o = LuaBattleBridge.GetCurLevelGold();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetCurLevelCruise(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- int o = LuaBattleBridge.GetCurLevelCruise();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetCurLevelZeny(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- int o = LuaBattleBridge.GetCurLevelZeny();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetCurLevelEvil(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- int o = LuaBattleBridge.GetCurLevelEvil();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetCurLevelName(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- string o = LuaBattleBridge.GetCurLevelName();
- LuaDLL.lua_pushstring(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetCurLevelChallengeLv(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- int o = LuaBattleBridge.GetCurLevelChallengeLv();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetRewardDropPos(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
- LuaBattleBridge.SetRewardDropPos(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetFightersPos(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- System.Collections.Generic.List<UnityEngine.Vector3> o = LuaBattleBridge.GetFightersPos();
- ToLua.PushSealed(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GenerateDropItems(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
- bool arg1 = LuaDLL.luaL_checkboolean(L, 2);
- UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
- bool arg3 = LuaDLL.luaL_checkboolean(L, 4);
- UnityEngine.Vector3 arg4 = ToLua.ToVector3(L, 5);
- bool arg5 = LuaDLL.luaL_checkboolean(L, 6);
- UnityEngine.Vector3 arg6 = ToLua.ToVector3(L, 7);
- bool arg7 = LuaDLL.luaL_checkboolean(L, 8);
- UnityEngine.Vector3 arg8 = ToLua.ToVector3(L, 9);
- float arg9 = (float)LuaDLL.luaL_checknumber(L, 10);
- float arg10 = (float)LuaDLL.luaL_checknumber(L, 11);
- string[] arg11 = ToLua.CheckParamsString(L, 12, count - 11);
- LuaBattleBridge.GenerateDropItems(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetLevelName(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
- string o = LuaBattleBridge.GetLevelName(arg0);
- LuaDLL.lua_pushstring(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int BeginVersus(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- LuaBattleBridge.BeginVersus();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetVersusActors(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- ActorData[] arg0 = ToLua.CheckObjectArray<ActorData>(L, 1);
- ActorData[] arg1 = ToLua.CheckObjectArray<ActorData>(L, 2);
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
- LuaBattleBridge.SetVersusActors(arg0, arg1, arg2);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int AddActorToBattle(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- ActorData arg0 = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
- LuaBattleBridge.AddActorToBattle(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetActorDead(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- long arg0 = LuaDLL.tolua_checkint64(L, 1);
- LuaBattleBridge.SetActorDead(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int RemoveActorFromBattle(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- long arg0 = LuaDLL.tolua_checkint64(L, 1);
- LuaBattleBridge.RemoveActorFromBattle(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SyncWorldBossLife(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
- LuaBattleBridge.SyncWorldBossLife(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int ShowPreviewTeam(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- LuaBattleBridge.ShowPreviewTeam();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int HidePreviewTeam(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- LuaBattleBridge.HidePreviewTeam();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int ClearPreviewTeam(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- LuaBattleBridge.ClearPreviewTeam();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int PlayEffect(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
- LuaBattleBridge.PlayEffect(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int StopEffect(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
- LuaBattleBridge.StopEffect(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int PlayAnimInDojo(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
- string arg1 = ToLua.CheckString(L, 2);
- LuaBattleBridge.PlayAnimInDojo(arg0, arg1);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetBattleFlag(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
- bool arg1 = LuaDLL.luaL_checkboolean(L, 2);
- LuaBattleBridge.SetBattleFlag(arg0, arg1);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int InSeason(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- string arg0 = ToLua.CheckString(L, 1);
- string arg1 = ToLua.CheckString(L, 2);
- bool o = LuaBattleBridge.InSeason(arg0, arg1);
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int CalcLeftTime(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- string arg0 = ToLua.CheckString(L, 1);
- int o = LuaBattleBridge.CalcLeftTime(arg0);
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int CaclLeftTimeWitTimeStamp(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- string arg0 = ToLua.CheckString(L, 1);
- int o = LuaBattleBridge.CaclLeftTimeWitTimeStamp(arg0);
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int TweemFillAmount(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
- LuaBattleBridge.TweemFillAmount(arg0, arg1, arg2);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetTweenFillAmount(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
- bool arg1 = LuaDLL.luaL_checkboolean(L, 2);
- LuaBattleBridge.SetTweenFillAmount(arg0, arg1);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int BeginTweenPosition(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2)
- {
- UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
- UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
- LuaBattleBridge.BeginTweenPosition(arg0, arg1);
- return 0;
- }
- else if (count == 4)
- {
- UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
- UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
- bool arg3 = LuaDLL.luaL_checkboolean(L, 4);
- LuaBattleBridge.BeginTweenPosition(arg0, arg1, arg2, arg3);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: LuaBattleBridge.BeginTweenPosition");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int BeginTweenRecTransformPos(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
- UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
- LuaBattleBridge.BeginTweenRecTransformPos(arg0, arg1, arg2);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int AddCollider(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
- UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
- UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
- LuaBattleBridge.AddCollider(arg0, arg1, arg2);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int AddCapsuleCollider(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
- UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
- UnityEngine.CapsuleCollider o = LuaBattleBridge.AddCapsuleCollider(arg0, arg1, arg2);
- ToLua.Push(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetCreateRoleLuaTable(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- LuaTable arg0 = ToLua.CheckLuaTable(L, 1);
- LuaBattleBridge.SetCreateRoleLuaTable(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int ClearCreateRole(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- LuaBattleBridge.ClearCreateRole();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int PlayCamAnim(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- string arg0 = ToLua.CheckString(L, 1);
- bool arg1 = LuaDLL.luaL_checkboolean(L, 2);
- LuaBattleBridge.PlayCamAnim(arg0, arg1);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int IsPlayCamAnimEnd(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- string arg0 = ToLua.CheckString(L, 1);
- bool o = LuaBattleBridge.IsPlayCamAnimEnd(arg0);
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int ShowCreateRoleCam(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- LuaBattleBridge.ShowCreateRoleCam();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int OpenDof(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- LuaBattleBridge.OpenDof();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int CloseDof(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- LuaBattleBridge.CloseDof();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int PlayCreateRoleTransferEffect(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- LuaBattleBridge.PlayCreateRoleTransferEffect();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int CurStoryOver(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
- LuaBattleBridge.CurStoryOver(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetGameObjectLayerFrom(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
- string arg1 = ToLua.CheckString(L, 2);
- string arg2 = ToLua.CheckString(L, 3);
- LuaBattleBridge.SetGameObjectLayerFrom(arg0, arg1, arg2);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int EnableBattleCam(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- LuaBattleBridge.EnableBattleCam();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int RefreshMinimap(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
- int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
- int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
- int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
- int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
- UnityEngine.GameObject arg5 = (UnityEngine.GameObject)ToLua.CheckObject(L, 6, typeof(UnityEngine.GameObject));
- UnityEngine.RectTransform[] arg6 = ToLua.CheckParamsObject<UnityEngine.RectTransform>(L, 7, count - 6);
- LuaBattleBridge.RefreshMinimap(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetOriFighterRotate(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
- int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
- float o = LuaBattleBridge.GetOriFighterRotate(arg0, arg1);
- LuaDLL.lua_pushnumber(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DoFighterRotate(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
- int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
- LuaBattleBridge.DoFighterRotate(arg0, arg1, arg2);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DoFighterPlayAnimation(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
- int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
- string arg2 = ToLua.CheckString(L, 3);
- LuaBattleBridge.DoFighterPlayAnimation(arg0, arg1, arg2);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DoFighterPlayEffect(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
- int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
- int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
- LuaBattleBridge.DoFighterPlayEffect(arg0, arg1, arg2);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int PlayTweenAlpha(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 1)
- {
- UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
- LuaBattleBridge.PlayTweenAlpha(arg0);
- return 0;
- }
- else if (count == 2)
- {
- UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
- LuaBattleBridge.PlayTweenAlpha(arg0, arg1);
- return 0;
- }
- else if (count == 3)
- {
- UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
- LuaBattleBridge.PlayTweenAlpha(arg0, arg1, arg2);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: LuaBattleBridge.PlayTweenAlpha");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SkipNewbieBattle(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- LuaBattleBridge.SkipNewbieBattle();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int CloseBgm(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- LuaBattleBridge.CloseBgm();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetLeftFightingTime(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- float o = LuaBattleBridge.GetLeftFightingTime();
- LuaDLL.lua_pushnumber(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetBattleLog(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- System.Collections.Generic.List<string> o = LuaBattleBridge.GetBattleLog();
- ToLua.PushSealed(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetBattleRecord(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- long arg0 = LuaDLL.tolua_checkint64(L, 1);
- string o = LuaBattleBridge.GetBattleRecord(arg0);
- LuaDLL.lua_pushstring(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetBattleStatistics(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- BattleMode arg0 = (BattleMode)ToLua.CheckObject(L, 1, typeof(BattleMode));
- BattleSubMode arg1 = (BattleSubMode)ToLua.CheckObject(L, 2, typeof(BattleSubMode));
- BattleStatistics o = LuaBattleBridge.GetBattleStatistics(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int HasStatistics(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- BattleMode arg0 = (BattleMode)ToLua.CheckObject(L, 1, typeof(BattleMode));
- BattleSubMode arg1 = (BattleSubMode)ToLua.CheckObject(L, 2, typeof(BattleSubMode));
- bool o = LuaBattleBridge.HasStatistics(arg0, arg1);
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int CurrentBattleMode(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- BattleMode o = LuaBattleBridge.CurrentBattleMode();
- ToLua.Push(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int CurrentBattleSubMode(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- BattleSubMode o = LuaBattleBridge.CurrentBattleSubMode();
- ToLua.Push(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int CurrentBattleIsPlayRecord(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- bool o = LuaBattleBridge.CurrentBattleIsPlayRecord();
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int LoadPreviewActors(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- ActorData[] arg0 = ToLua.CheckObjectArray<ActorData>(L, 1);
- LuaTable arg1 = ToLua.CheckLuaTable(L, 2);
- LuaBattleBridge.LoadPreviewActors(arg0, arg1);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetTestBattleRecorder(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- string o = LuaBattleBridge.GetTestBattleRecorder();
- LuaDLL.lua_pushstring(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetBattleTeamActors(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- System.Collections.Generic.List<ActorData> o = LuaBattleBridge.GetBattleTeamActors();
- ToLua.PushSealed(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetBattleEnemyActors(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- System.Collections.Generic.List<ActorData> o = LuaBattleBridge.GetBattleEnemyActors();
- ToLua.PushSealed(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetBattleTeamPlayerActors(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- System.Collections.Generic.List<ActorData> o = LuaBattleBridge.GetBattleTeamPlayerActors();
- ToLua.PushSealed(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetBattleEnemyPlayerActors(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- System.Collections.Generic.List<ActorData> o = LuaBattleBridge.GetBattleEnemyPlayerActors();
- ToLua.PushSealed(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetFighterActorDataByUid(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- long arg0 = LuaDLL.tolua_checkint64(L, 1);
- int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
- ActorData o = LuaBattleBridge.GetFighterActorDataByUid(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetFightingTime(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- float o = LuaBattleBridge.GetFightingTime();
- LuaDLL.lua_pushnumber(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int ActorInFighting(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- long arg0 = LuaDLL.tolua_checkint64(L, 1);
- bool o = LuaBattleBridge.ActorInFighting(arg0);
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- }
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