DelegateFactory.cs 251 KB

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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using System.Collections.Generic;
  4. using LuaInterface;
  5. public class DelegateFactory
  6. {
  7. public delegate Delegate DelegateCreate(LuaFunction func, LuaTable self, bool flag);
  8. public static Dictionary<Type, DelegateCreate> dict = new Dictionary<Type, DelegateCreate>();
  9. static DelegateFactory factory = new DelegateFactory();
  10. public static void Init()
  11. {
  12. Register();
  13. }
  14. public static void Register()
  15. {
  16. dict.Clear();
  17. dict.Add(typeof(System.Action), factory.System_Action);
  18. dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction);
  19. dict.Add(typeof(System.Predicate<int>), factory.System_Predicate_int);
  20. dict.Add(typeof(System.Action<int>), factory.System_Action_int);
  21. dict.Add(typeof(System.Comparison<int>), factory.System_Comparison_int);
  22. dict.Add(typeof(System.Func<int,int>), factory.System_Func_int_int);
  23. dict.Add(typeof(System.Func<UnityEngine.LogType,object,bool>), factory.System_Func_UnityEngine_LogType_object_bool);
  24. dict.Add(typeof(DG.Tweening.Core.DOGetter<float>), factory.DG_Tweening_Core_DOGetter_float);
  25. dict.Add(typeof(DG.Tweening.Core.DOSetter<float>), factory.DG_Tweening_Core_DOSetter_float);
  26. dict.Add(typeof(DG.Tweening.Core.DOGetter<double>), factory.DG_Tweening_Core_DOGetter_double);
  27. dict.Add(typeof(DG.Tweening.Core.DOSetter<double>), factory.DG_Tweening_Core_DOSetter_double);
  28. dict.Add(typeof(DG.Tweening.Core.DOGetter<int>), factory.DG_Tweening_Core_DOGetter_int);
  29. dict.Add(typeof(DG.Tweening.Core.DOSetter<int>), factory.DG_Tweening_Core_DOSetter_int);
  30. dict.Add(typeof(DG.Tweening.Core.DOGetter<uint>), factory.DG_Tweening_Core_DOGetter_uint);
  31. dict.Add(typeof(DG.Tweening.Core.DOSetter<uint>), factory.DG_Tweening_Core_DOSetter_uint);
  32. dict.Add(typeof(DG.Tweening.Core.DOGetter<long>), factory.DG_Tweening_Core_DOGetter_long);
  33. dict.Add(typeof(DG.Tweening.Core.DOSetter<long>), factory.DG_Tweening_Core_DOSetter_long);
  34. dict.Add(typeof(DG.Tweening.Core.DOGetter<ulong>), factory.DG_Tweening_Core_DOGetter_ulong);
  35. dict.Add(typeof(DG.Tweening.Core.DOSetter<ulong>), factory.DG_Tweening_Core_DOSetter_ulong);
  36. dict.Add(typeof(DG.Tweening.Core.DOGetter<string>), factory.DG_Tweening_Core_DOGetter_string);
  37. dict.Add(typeof(DG.Tweening.Core.DOSetter<string>), factory.DG_Tweening_Core_DOSetter_string);
  38. dict.Add(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Vector2>), factory.DG_Tweening_Core_DOGetter_UnityEngine_Vector2);
  39. dict.Add(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Vector2>), factory.DG_Tweening_Core_DOSetter_UnityEngine_Vector2);
  40. dict.Add(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Vector3>), factory.DG_Tweening_Core_DOGetter_UnityEngine_Vector3);
  41. dict.Add(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Vector3>), factory.DG_Tweening_Core_DOSetter_UnityEngine_Vector3);
  42. dict.Add(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Vector4>), factory.DG_Tweening_Core_DOGetter_UnityEngine_Vector4);
  43. dict.Add(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Vector4>), factory.DG_Tweening_Core_DOSetter_UnityEngine_Vector4);
  44. dict.Add(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Quaternion>), factory.DG_Tweening_Core_DOGetter_UnityEngine_Quaternion);
  45. dict.Add(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Quaternion>), factory.DG_Tweening_Core_DOSetter_UnityEngine_Quaternion);
  46. dict.Add(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Color>), factory.DG_Tweening_Core_DOGetter_UnityEngine_Color);
  47. dict.Add(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Color>), factory.DG_Tweening_Core_DOSetter_UnityEngine_Color);
  48. dict.Add(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Rect>), factory.DG_Tweening_Core_DOGetter_UnityEngine_Rect);
  49. dict.Add(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Rect>), factory.DG_Tweening_Core_DOSetter_UnityEngine_Rect);
  50. dict.Add(typeof(DG.Tweening.Core.DOGetter<UnityEngine.RectOffset>), factory.DG_Tweening_Core_DOGetter_UnityEngine_RectOffset);
  51. dict.Add(typeof(DG.Tweening.Core.DOSetter<UnityEngine.RectOffset>), factory.DG_Tweening_Core_DOSetter_UnityEngine_RectOffset);
  52. dict.Add(typeof(DG.Tweening.TweenCallback), factory.DG_Tweening_TweenCallback);
  53. dict.Add(typeof(DG.Tweening.TweenCallback<int>), factory.DG_Tweening_TweenCallback_int);
  54. dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback);
  55. dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback);
  56. dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback);
  57. dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback);
  58. dict.Add(typeof(System.Action<bool>), factory.System_Action_bool);
  59. dict.Add(typeof(System.Func<bool>), factory.System_Func_bool);
  60. dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback);
  61. dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback);
  62. dict.Add(typeof(System.Action<UnityEngine.AsyncOperation>), factory.System_Action_UnityEngine_AsyncOperation);
  63. dict.Add(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), factory.UnityEngine_RectTransform_ReapplyDrivenProperties);
  64. dict.Add(typeof(UnityEngine.Events.UnityAction<bool>), factory.UnityEngine_Events_UnityAction_bool);
  65. dict.Add(typeof(UnityEngine.Events.UnityAction<float>), factory.UnityEngine_Events_UnityAction_float);
  66. dict.Add(typeof(UnityEngine.UI.InputField.OnValidateInput), factory.UnityEngine_UI_InputField_OnValidateInput);
  67. dict.Add(typeof(UnityEngine.Events.UnityAction<string>), factory.UnityEngine_Events_UnityAction_string);
  68. dict.Add(typeof(UnityEngine.Events.UnityAction<UnityEngine.Vector2>), factory.UnityEngine_Events_UnityAction_UnityEngine_Vector2);
  69. dict.Add(typeof(UnityEngine.Canvas.WillRenderCanvases), factory.UnityEngine_Canvas_WillRenderCanvases);
  70. dict.Add(typeof(UIBase.ButtonListener), factory.UIBase_ButtonListener);
  71. dict.Add(typeof(UIBase.ButtonListenerWithParam), factory.UIBase_ButtonListenerWithParam);
  72. dict.Add(typeof(UIBase.ToggleListener), factory.UIBase_ToggleListener);
  73. dict.Add(typeof(UIBase.ToggleListenerWithParams), factory.UIBase_ToggleListenerWithParams);
  74. dict.Add(typeof(ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.TextAsset>>), factory.ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset);
  75. dict.Add(typeof(ResourceLoadCallbackWithSeqId<UnityEngine.Sprite>), factory.ResourceLoadCallbackWithSeqId_UnityEngine_Sprite);
  76. dict.Add(typeof(ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>>), factory.ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite);
  77. dict.Add(typeof(ResourceLoadCallbackWithSeqId<UnityEngine.GameObject>), factory.ResourceLoadCallbackWithSeqId_UnityEngine_GameObject);
  78. dict.Add(typeof(ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>>), factory.ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject);
  79. dict.Add(typeof(ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>>), factory.ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController);
  80. dict.Add(typeof(ResourceLoadCallbackWithSeqId<UnityEngine.Material>), factory.ResourceLoadCallbackWithSeqId_UnityEngine_Material);
  81. dict.Add(typeof(ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D>), factory.ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D);
  82. dict.Add(typeof(System.Action<UnityEngine.GameObject>), factory.System_Action_UnityEngine_GameObject);
  83. dict.Add(typeof(ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>>), factory.ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject);
  84. dict.Add(typeof(UIBase.UIPageCreator), factory.UIBase_UIPageCreator);
  85. dict.Add(typeof(TimerManager.ServerTimeChangeFuc), factory.TimerManager_ServerTimeChangeFuc);
  86. dict.Add(typeof(Timer.OnTimeUpHandler), factory.Timer_OnTimeUpHandler);
  87. dict.Add(typeof(Timer.OnTimeUpWithParamsHandler), factory.Timer_OnTimeUpWithParamsHandler);
  88. dict.Add(typeof(UnityEngine.UI.LoopScrollRect.UpdateCellCallback), factory.UnityEngine_UI_LoopScrollRect_UpdateCellCallback);
  89. dict.Add(typeof(UnityEngine.UI.LuaUpdateCellCallback), factory.UnityEngine_UI_LuaUpdateCellCallback);
  90. dict.Add(typeof(System.Action<LuaInterface.LuaTable,System.Collections.Generic.List<UnityEngine.GameObject>,object[]>), factory.System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects);
  91. dict.Add(typeof(TMPro.TMP_InputField.OnValidateInput), factory.TMPro_TMP_InputField_OnValidateInput);
  92. dict.Add(typeof(UnityEngine.Events.UnityAction<UnityEngine.Vector2,int>), factory.UnityEngine_Events_UnityAction_UnityEngine_Vector2_int);
  93. dict.Add(typeof(Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate), factory.Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate);
  94. dict.Add(typeof(Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate), factory.Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate);
  95. dict.Add(typeof(System.Action<SuperScrollView.LoopGridView>), factory.System_Action_SuperScrollView_LoopGridView);
  96. dict.Add(typeof(System.Action<SuperScrollView.LoopGridView,SuperScrollView.LoopGridViewItem>), factory.System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem);
  97. dict.Add(typeof(System.Func<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>), factory.System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem);
  98. dict.Add(typeof(System.Action<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>), factory.System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem);
  99. dict.Add(typeof(System.Action<SuperScrollView.LoopListView,SuperScrollView.LoopListViewItem>), factory.System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem);
  100. dict.Add(typeof(System.Func<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>), factory.System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem);
  101. dict.Add(typeof(System.Action<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>), factory.System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem);
  102. dict.Add(typeof(System.Action<SuperScrollView.LoopListViewItem,object>), factory.System_Action_SuperScrollView_LoopListViewItem_object);
  103. dict.Add(typeof(UnityEngine.Events.UnityAction<RO.ReorderableList.ReorderableListEventStruct>), factory.UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct);
  104. dict.Add(typeof(System.Func<WXB.TagAttributes,WXB.IExternalNode>), factory.System_Func_WXB_TagAttributes_WXB_IExternalNode);
  105. dict.Add(typeof(System.Action<WXB.Draw,object>), factory.System_Action_WXB_Draw_object);
  106. dict.Add(typeof(UnityEngine.Events.UnityAction<int>), factory.UnityEngine_Events_UnityAction_int);
  107. dict.Add(typeof(Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate), factory.Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate);
  108. dict.Add(typeof(Spine.Unity.UpdateBonesDelegate), factory.Spine_Unity_UpdateBonesDelegate);
  109. dict.Add(typeof(Spine.Unity.MeshGeneratorDelegate), factory.Spine_Unity_MeshGeneratorDelegate);
  110. dict.Add(typeof(Spine.AnimationState.TrackEntryDelegate), factory.Spine_AnimationState_TrackEntryDelegate);
  111. dict.Add(typeof(Spine.AnimationState.TrackEntryEventDelegate), factory.Spine_AnimationState_TrackEntryEventDelegate);
  112. //dict.Add(typeof(System.Action<Wenting.Lebian.QueryUpdateErrorCode>), factory.System_Action_Wenting_Lebian_QueryUpdateErrorCode);
  113. dict.Add(typeof(LuaAutoMoveCallback), factory.LuaAutoMoveCallback);
  114. dict.Add(typeof(System.Action<UnityEngine.Material>), factory.System_Action_UnityEngine_Material);
  115. dict.Add(typeof(System.Action<UnityEngine.Texture2D>), factory.System_Action_UnityEngine_Texture2D);
  116. dict.Add(typeof(System.EventHandler<Vuplex.WebView.ClickedEventArgs>), factory.System_EventHandler_Vuplex_WebView_ClickedEventArgs);
  117. dict.Add(typeof(System.EventHandler), factory.System_EventHandler);
  118. dict.Add(typeof(System.EventHandler<Vuplex.WebView.ScrolledEventArgs>), factory.System_EventHandler_Vuplex_WebView_ScrolledEventArgs);
  119. dict.Add(typeof(System.EventHandler<Vuplex.WebView.ConsoleMessageEventArgs>), factory.System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs);
  120. dict.Add(typeof(System.EventHandler<Vuplex.WebView.FocusedInputFieldChangedEventArgs>), factory.System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs);
  121. dict.Add(typeof(System.EventHandler<Vuplex.WebView.ProgressChangedEventArgs>), factory.System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs);
  122. dict.Add(typeof(System.EventHandler<Vuplex.WebView.EventArgs<string>>), factory.System_EventHandler_Vuplex_WebView_EventArgs_string);
  123. dict.Add(typeof(System.EventHandler<Vuplex.WebView.UrlChangedEventArgs>), factory.System_EventHandler_Vuplex_WebView_UrlChangedEventArgs);
  124. dict.Add(typeof(System.EventHandler<Vuplex.WebView.EventArgs<UnityEngine.Rect>>), factory.System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect);
  125. dict.Add(typeof(System.Action<byte[]>), factory.System_Action_bytes);
  126. dict.Add(typeof(System.Action<string>), factory.System_Action_string);
  127. DelegateTraits<System.Action>.Init(factory.System_Action);
  128. DelegateTraits<UnityEngine.Events.UnityAction>.Init(factory.UnityEngine_Events_UnityAction);
  129. DelegateTraits<System.Predicate<int>>.Init(factory.System_Predicate_int);
  130. DelegateTraits<System.Action<int>>.Init(factory.System_Action_int);
  131. DelegateTraits<System.Comparison<int>>.Init(factory.System_Comparison_int);
  132. DelegateTraits<System.Func<int,int>>.Init(factory.System_Func_int_int);
  133. DelegateTraits<System.Func<UnityEngine.LogType,object,bool>>.Init(factory.System_Func_UnityEngine_LogType_object_bool);
  134. DelegateTraits<DG.Tweening.Core.DOGetter<float>>.Init(factory.DG_Tweening_Core_DOGetter_float);
  135. DelegateTraits<DG.Tweening.Core.DOSetter<float>>.Init(factory.DG_Tweening_Core_DOSetter_float);
  136. DelegateTraits<DG.Tweening.Core.DOGetter<double>>.Init(factory.DG_Tweening_Core_DOGetter_double);
  137. DelegateTraits<DG.Tweening.Core.DOSetter<double>>.Init(factory.DG_Tweening_Core_DOSetter_double);
  138. DelegateTraits<DG.Tweening.Core.DOGetter<int>>.Init(factory.DG_Tweening_Core_DOGetter_int);
  139. DelegateTraits<DG.Tweening.Core.DOSetter<int>>.Init(factory.DG_Tweening_Core_DOSetter_int);
  140. DelegateTraits<DG.Tweening.Core.DOGetter<uint>>.Init(factory.DG_Tweening_Core_DOGetter_uint);
  141. DelegateTraits<DG.Tweening.Core.DOSetter<uint>>.Init(factory.DG_Tweening_Core_DOSetter_uint);
  142. DelegateTraits<DG.Tweening.Core.DOGetter<long>>.Init(factory.DG_Tweening_Core_DOGetter_long);
  143. DelegateTraits<DG.Tweening.Core.DOSetter<long>>.Init(factory.DG_Tweening_Core_DOSetter_long);
  144. DelegateTraits<DG.Tweening.Core.DOGetter<ulong>>.Init(factory.DG_Tweening_Core_DOGetter_ulong);
  145. DelegateTraits<DG.Tweening.Core.DOSetter<ulong>>.Init(factory.DG_Tweening_Core_DOSetter_ulong);
  146. DelegateTraits<DG.Tweening.Core.DOGetter<string>>.Init(factory.DG_Tweening_Core_DOGetter_string);
  147. DelegateTraits<DG.Tweening.Core.DOSetter<string>>.Init(factory.DG_Tweening_Core_DOSetter_string);
  148. DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector2>>.Init(factory.DG_Tweening_Core_DOGetter_UnityEngine_Vector2);
  149. DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector2>>.Init(factory.DG_Tweening_Core_DOSetter_UnityEngine_Vector2);
  150. DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector3>>.Init(factory.DG_Tweening_Core_DOGetter_UnityEngine_Vector3);
  151. DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector3>>.Init(factory.DG_Tweening_Core_DOSetter_UnityEngine_Vector3);
  152. DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector4>>.Init(factory.DG_Tweening_Core_DOGetter_UnityEngine_Vector4);
  153. DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector4>>.Init(factory.DG_Tweening_Core_DOSetter_UnityEngine_Vector4);
  154. DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Quaternion>>.Init(factory.DG_Tweening_Core_DOGetter_UnityEngine_Quaternion);
  155. DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Quaternion>>.Init(factory.DG_Tweening_Core_DOSetter_UnityEngine_Quaternion);
  156. DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Color>>.Init(factory.DG_Tweening_Core_DOGetter_UnityEngine_Color);
  157. DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Color>>.Init(factory.DG_Tweening_Core_DOSetter_UnityEngine_Color);
  158. DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Rect>>.Init(factory.DG_Tweening_Core_DOGetter_UnityEngine_Rect);
  159. DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Rect>>.Init(factory.DG_Tweening_Core_DOSetter_UnityEngine_Rect);
  160. DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.RectOffset>>.Init(factory.DG_Tweening_Core_DOGetter_UnityEngine_RectOffset);
  161. DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.RectOffset>>.Init(factory.DG_Tweening_Core_DOSetter_UnityEngine_RectOffset);
  162. DelegateTraits<DG.Tweening.TweenCallback>.Init(factory.DG_Tweening_TweenCallback);
  163. DelegateTraits<DG.Tweening.TweenCallback<int>>.Init(factory.DG_Tweening_TweenCallback_int);
  164. DelegateTraits<UnityEngine.Camera.CameraCallback>.Init(factory.UnityEngine_Camera_CameraCallback);
  165. DelegateTraits<UnityEngine.Application.AdvertisingIdentifierCallback>.Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback);
  166. DelegateTraits<UnityEngine.Application.LowMemoryCallback>.Init(factory.UnityEngine_Application_LowMemoryCallback);
  167. DelegateTraits<UnityEngine.Application.LogCallback>.Init(factory.UnityEngine_Application_LogCallback);
  168. DelegateTraits<System.Action<bool>>.Init(factory.System_Action_bool);
  169. DelegateTraits<System.Func<bool>>.Init(factory.System_Func_bool);
  170. DelegateTraits<UnityEngine.AudioClip.PCMReaderCallback>.Init(factory.UnityEngine_AudioClip_PCMReaderCallback);
  171. DelegateTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback);
  172. DelegateTraits<System.Action<UnityEngine.AsyncOperation>>.Init(factory.System_Action_UnityEngine_AsyncOperation);
  173. DelegateTraits<UnityEngine.RectTransform.ReapplyDrivenProperties>.Init(factory.UnityEngine_RectTransform_ReapplyDrivenProperties);
  174. DelegateTraits<UnityEngine.Events.UnityAction<bool>>.Init(factory.UnityEngine_Events_UnityAction_bool);
  175. DelegateTraits<UnityEngine.Events.UnityAction<float>>.Init(factory.UnityEngine_Events_UnityAction_float);
  176. DelegateTraits<UnityEngine.UI.InputField.OnValidateInput>.Init(factory.UnityEngine_UI_InputField_OnValidateInput);
  177. DelegateTraits<UnityEngine.Events.UnityAction<string>>.Init(factory.UnityEngine_Events_UnityAction_string);
  178. DelegateTraits<UnityEngine.Events.UnityAction<UnityEngine.Vector2>>.Init(factory.UnityEngine_Events_UnityAction_UnityEngine_Vector2);
  179. DelegateTraits<UnityEngine.Canvas.WillRenderCanvases>.Init(factory.UnityEngine_Canvas_WillRenderCanvases);
  180. DelegateTraits<UIBase.ButtonListener>.Init(factory.UIBase_ButtonListener);
  181. DelegateTraits<UIBase.ButtonListenerWithParam>.Init(factory.UIBase_ButtonListenerWithParam);
  182. DelegateTraits<UIBase.ToggleListener>.Init(factory.UIBase_ToggleListener);
  183. DelegateTraits<UIBase.ToggleListenerWithParams>.Init(factory.UIBase_ToggleListenerWithParams);
  184. DelegateTraits<ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.TextAsset>>>.Init(factory.ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset);
  185. DelegateTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Sprite>>.Init(factory.ResourceLoadCallbackWithSeqId_UnityEngine_Sprite);
  186. DelegateTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>>>.Init(factory.ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite);
  187. DelegateTraits<ResourceLoadCallbackWithSeqId<UnityEngine.GameObject>>.Init(factory.ResourceLoadCallbackWithSeqId_UnityEngine_GameObject);
  188. DelegateTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>>>.Init(factory.ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject);
  189. DelegateTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>>>.Init(factory.ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController);
  190. DelegateTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Material>>.Init(factory.ResourceLoadCallbackWithSeqId_UnityEngine_Material);
  191. DelegateTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D>>.Init(factory.ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D);
  192. DelegateTraits<System.Action<UnityEngine.GameObject>>.Init(factory.System_Action_UnityEngine_GameObject);
  193. DelegateTraits<ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>>>.Init(factory.ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject);
  194. DelegateTraits<UIBase.UIPageCreator>.Init(factory.UIBase_UIPageCreator);
  195. DelegateTraits<TimerManager.ServerTimeChangeFuc>.Init(factory.TimerManager_ServerTimeChangeFuc);
  196. DelegateTraits<Timer.OnTimeUpHandler>.Init(factory.Timer_OnTimeUpHandler);
  197. DelegateTraits<Timer.OnTimeUpWithParamsHandler>.Init(factory.Timer_OnTimeUpWithParamsHandler);
  198. DelegateTraits<UnityEngine.UI.LoopScrollRect.UpdateCellCallback>.Init(factory.UnityEngine_UI_LoopScrollRect_UpdateCellCallback);
  199. DelegateTraits<UnityEngine.UI.LuaUpdateCellCallback>.Init(factory.UnityEngine_UI_LuaUpdateCellCallback);
  200. DelegateTraits<System.Action<LuaInterface.LuaTable,System.Collections.Generic.List<UnityEngine.GameObject>,object[]>>.Init(factory.System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects);
  201. DelegateTraits<TMPro.TMP_InputField.OnValidateInput>.Init(factory.TMPro_TMP_InputField_OnValidateInput);
  202. DelegateTraits<UnityEngine.Events.UnityAction<UnityEngine.Vector2,int>>.Init(factory.UnityEngine_Events_UnityAction_UnityEngine_Vector2_int);
  203. DelegateTraits<Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate>.Init(factory.Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate);
  204. DelegateTraits<Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate>.Init(factory.Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate);
  205. DelegateTraits<System.Action<SuperScrollView.LoopGridView>>.Init(factory.System_Action_SuperScrollView_LoopGridView);
  206. DelegateTraits<System.Action<SuperScrollView.LoopGridView,SuperScrollView.LoopGridViewItem>>.Init(factory.System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem);
  207. DelegateTraits<System.Func<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>>.Init(factory.System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem);
  208. DelegateTraits<System.Action<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>>.Init(factory.System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem);
  209. DelegateTraits<System.Action<SuperScrollView.LoopListView,SuperScrollView.LoopListViewItem>>.Init(factory.System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem);
  210. DelegateTraits<System.Func<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>>.Init(factory.System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem);
  211. DelegateTraits<System.Action<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>>.Init(factory.System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem);
  212. DelegateTraits<System.Action<SuperScrollView.LoopListViewItem,object>>.Init(factory.System_Action_SuperScrollView_LoopListViewItem_object);
  213. DelegateTraits<UnityEngine.Events.UnityAction<RO.ReorderableList.ReorderableListEventStruct>>.Init(factory.UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct);
  214. DelegateTraits<System.Func<WXB.TagAttributes,WXB.IExternalNode>>.Init(factory.System_Func_WXB_TagAttributes_WXB_IExternalNode);
  215. DelegateTraits<System.Action<WXB.Draw,object>>.Init(factory.System_Action_WXB_Draw_object);
  216. DelegateTraits<UnityEngine.Events.UnityAction<int>>.Init(factory.UnityEngine_Events_UnityAction_int);
  217. DelegateTraits<Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate>.Init(factory.Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate);
  218. DelegateTraits<Spine.Unity.UpdateBonesDelegate>.Init(factory.Spine_Unity_UpdateBonesDelegate);
  219. DelegateTraits<Spine.Unity.MeshGeneratorDelegate>.Init(factory.Spine_Unity_MeshGeneratorDelegate);
  220. DelegateTraits<Spine.AnimationState.TrackEntryDelegate>.Init(factory.Spine_AnimationState_TrackEntryDelegate);
  221. DelegateTraits<Spine.AnimationState.TrackEntryEventDelegate>.Init(factory.Spine_AnimationState_TrackEntryEventDelegate);
  222. //DelegateTraits<System.Action<Wenting.Lebian.QueryUpdateErrorCode>>.Init(factory.System_Action_Wenting_Lebian_QueryUpdateErrorCode);
  223. DelegateTraits<LuaAutoMoveCallback>.Init(factory.LuaAutoMoveCallback);
  224. DelegateTraits<System.Action<UnityEngine.Material>>.Init(factory.System_Action_UnityEngine_Material);
  225. DelegateTraits<System.Action<UnityEngine.Texture2D>>.Init(factory.System_Action_UnityEngine_Texture2D);
  226. DelegateTraits<System.EventHandler<Vuplex.WebView.ClickedEventArgs>>.Init(factory.System_EventHandler_Vuplex_WebView_ClickedEventArgs);
  227. DelegateTraits<System.EventHandler>.Init(factory.System_EventHandler);
  228. DelegateTraits<System.EventHandler<Vuplex.WebView.ScrolledEventArgs>>.Init(factory.System_EventHandler_Vuplex_WebView_ScrolledEventArgs);
  229. DelegateTraits<System.EventHandler<Vuplex.WebView.ConsoleMessageEventArgs>>.Init(factory.System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs);
  230. DelegateTraits<System.EventHandler<Vuplex.WebView.FocusedInputFieldChangedEventArgs>>.Init(factory.System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs);
  231. DelegateTraits<System.EventHandler<Vuplex.WebView.ProgressChangedEventArgs>>.Init(factory.System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs);
  232. DelegateTraits<System.EventHandler<Vuplex.WebView.EventArgs<string>>>.Init(factory.System_EventHandler_Vuplex_WebView_EventArgs_string);
  233. DelegateTraits<System.EventHandler<Vuplex.WebView.UrlChangedEventArgs>>.Init(factory.System_EventHandler_Vuplex_WebView_UrlChangedEventArgs);
  234. DelegateTraits<System.EventHandler<Vuplex.WebView.EventArgs<UnityEngine.Rect>>>.Init(factory.System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect);
  235. DelegateTraits<System.Action<byte[]>>.Init(factory.System_Action_bytes);
  236. DelegateTraits<System.Action<string>>.Init(factory.System_Action_string);
  237. TypeTraits<System.Action>.Init(factory.Check_System_Action);
  238. TypeTraits<UnityEngine.Events.UnityAction>.Init(factory.Check_UnityEngine_Events_UnityAction);
  239. TypeTraits<System.Predicate<int>>.Init(factory.Check_System_Predicate_int);
  240. TypeTraits<System.Action<int>>.Init(factory.Check_System_Action_int);
  241. TypeTraits<System.Comparison<int>>.Init(factory.Check_System_Comparison_int);
  242. TypeTraits<System.Func<int,int>>.Init(factory.Check_System_Func_int_int);
  243. TypeTraits<System.Func<UnityEngine.LogType,object,bool>>.Init(factory.Check_System_Func_UnityEngine_LogType_object_bool);
  244. TypeTraits<DG.Tweening.Core.DOGetter<float>>.Init(factory.Check_DG_Tweening_Core_DOGetter_float);
  245. TypeTraits<DG.Tweening.Core.DOSetter<float>>.Init(factory.Check_DG_Tweening_Core_DOSetter_float);
  246. TypeTraits<DG.Tweening.Core.DOGetter<double>>.Init(factory.Check_DG_Tweening_Core_DOGetter_double);
  247. TypeTraits<DG.Tweening.Core.DOSetter<double>>.Init(factory.Check_DG_Tweening_Core_DOSetter_double);
  248. TypeTraits<DG.Tweening.Core.DOGetter<int>>.Init(factory.Check_DG_Tweening_Core_DOGetter_int);
  249. TypeTraits<DG.Tweening.Core.DOSetter<int>>.Init(factory.Check_DG_Tweening_Core_DOSetter_int);
  250. TypeTraits<DG.Tweening.Core.DOGetter<uint>>.Init(factory.Check_DG_Tweening_Core_DOGetter_uint);
  251. TypeTraits<DG.Tweening.Core.DOSetter<uint>>.Init(factory.Check_DG_Tweening_Core_DOSetter_uint);
  252. TypeTraits<DG.Tweening.Core.DOGetter<long>>.Init(factory.Check_DG_Tweening_Core_DOGetter_long);
  253. TypeTraits<DG.Tweening.Core.DOSetter<long>>.Init(factory.Check_DG_Tweening_Core_DOSetter_long);
  254. TypeTraits<DG.Tweening.Core.DOGetter<ulong>>.Init(factory.Check_DG_Tweening_Core_DOGetter_ulong);
  255. TypeTraits<DG.Tweening.Core.DOSetter<ulong>>.Init(factory.Check_DG_Tweening_Core_DOSetter_ulong);
  256. TypeTraits<DG.Tweening.Core.DOGetter<string>>.Init(factory.Check_DG_Tweening_Core_DOGetter_string);
  257. TypeTraits<DG.Tweening.Core.DOSetter<string>>.Init(factory.Check_DG_Tweening_Core_DOSetter_string);
  258. TypeTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector2>>.Init(factory.Check_DG_Tweening_Core_DOGetter_UnityEngine_Vector2);
  259. TypeTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector2>>.Init(factory.Check_DG_Tweening_Core_DOSetter_UnityEngine_Vector2);
  260. TypeTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector3>>.Init(factory.Check_DG_Tweening_Core_DOGetter_UnityEngine_Vector3);
  261. TypeTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector3>>.Init(factory.Check_DG_Tweening_Core_DOSetter_UnityEngine_Vector3);
  262. TypeTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector4>>.Init(factory.Check_DG_Tweening_Core_DOGetter_UnityEngine_Vector4);
  263. TypeTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector4>>.Init(factory.Check_DG_Tweening_Core_DOSetter_UnityEngine_Vector4);
  264. TypeTraits<DG.Tweening.Core.DOGetter<UnityEngine.Quaternion>>.Init(factory.Check_DG_Tweening_Core_DOGetter_UnityEngine_Quaternion);
  265. TypeTraits<DG.Tweening.Core.DOSetter<UnityEngine.Quaternion>>.Init(factory.Check_DG_Tweening_Core_DOSetter_UnityEngine_Quaternion);
  266. TypeTraits<DG.Tweening.Core.DOGetter<UnityEngine.Color>>.Init(factory.Check_DG_Tweening_Core_DOGetter_UnityEngine_Color);
  267. TypeTraits<DG.Tweening.Core.DOSetter<UnityEngine.Color>>.Init(factory.Check_DG_Tweening_Core_DOSetter_UnityEngine_Color);
  268. TypeTraits<DG.Tweening.Core.DOGetter<UnityEngine.Rect>>.Init(factory.Check_DG_Tweening_Core_DOGetter_UnityEngine_Rect);
  269. TypeTraits<DG.Tweening.Core.DOSetter<UnityEngine.Rect>>.Init(factory.Check_DG_Tweening_Core_DOSetter_UnityEngine_Rect);
  270. TypeTraits<DG.Tweening.Core.DOGetter<UnityEngine.RectOffset>>.Init(factory.Check_DG_Tweening_Core_DOGetter_UnityEngine_RectOffset);
  271. TypeTraits<DG.Tweening.Core.DOSetter<UnityEngine.RectOffset>>.Init(factory.Check_DG_Tweening_Core_DOSetter_UnityEngine_RectOffset);
  272. TypeTraits<DG.Tweening.TweenCallback>.Init(factory.Check_DG_Tweening_TweenCallback);
  273. TypeTraits<DG.Tweening.TweenCallback<int>>.Init(factory.Check_DG_Tweening_TweenCallback_int);
  274. TypeTraits<UnityEngine.Camera.CameraCallback>.Init(factory.Check_UnityEngine_Camera_CameraCallback);
  275. TypeTraits<UnityEngine.Application.AdvertisingIdentifierCallback>.Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback);
  276. TypeTraits<UnityEngine.Application.LowMemoryCallback>.Init(factory.Check_UnityEngine_Application_LowMemoryCallback);
  277. TypeTraits<UnityEngine.Application.LogCallback>.Init(factory.Check_UnityEngine_Application_LogCallback);
  278. TypeTraits<System.Action<bool>>.Init(factory.Check_System_Action_bool);
  279. TypeTraits<System.Func<bool>>.Init(factory.Check_System_Func_bool);
  280. TypeTraits<UnityEngine.AudioClip.PCMReaderCallback>.Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback);
  281. TypeTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback);
  282. TypeTraits<System.Action<UnityEngine.AsyncOperation>>.Init(factory.Check_System_Action_UnityEngine_AsyncOperation);
  283. TypeTraits<UnityEngine.RectTransform.ReapplyDrivenProperties>.Init(factory.Check_UnityEngine_RectTransform_ReapplyDrivenProperties);
  284. TypeTraits<UnityEngine.Events.UnityAction<bool>>.Init(factory.Check_UnityEngine_Events_UnityAction_bool);
  285. TypeTraits<UnityEngine.Events.UnityAction<float>>.Init(factory.Check_UnityEngine_Events_UnityAction_float);
  286. TypeTraits<UnityEngine.UI.InputField.OnValidateInput>.Init(factory.Check_UnityEngine_UI_InputField_OnValidateInput);
  287. TypeTraits<UnityEngine.Events.UnityAction<string>>.Init(factory.Check_UnityEngine_Events_UnityAction_string);
  288. TypeTraits<UnityEngine.Events.UnityAction<UnityEngine.Vector2>>.Init(factory.Check_UnityEngine_Events_UnityAction_UnityEngine_Vector2);
  289. TypeTraits<UnityEngine.Canvas.WillRenderCanvases>.Init(factory.Check_UnityEngine_Canvas_WillRenderCanvases);
  290. TypeTraits<UIBase.ButtonListener>.Init(factory.Check_UIBase_ButtonListener);
  291. TypeTraits<UIBase.ButtonListenerWithParam>.Init(factory.Check_UIBase_ButtonListenerWithParam);
  292. TypeTraits<UIBase.ToggleListener>.Init(factory.Check_UIBase_ToggleListener);
  293. TypeTraits<UIBase.ToggleListenerWithParams>.Init(factory.Check_UIBase_ToggleListenerWithParams);
  294. TypeTraits<ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.TextAsset>>>.Init(factory.Check_ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset);
  295. TypeTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Sprite>>.Init(factory.Check_ResourceLoadCallbackWithSeqId_UnityEngine_Sprite);
  296. TypeTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>>>.Init(factory.Check_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite);
  297. TypeTraits<ResourceLoadCallbackWithSeqId<UnityEngine.GameObject>>.Init(factory.Check_ResourceLoadCallbackWithSeqId_UnityEngine_GameObject);
  298. TypeTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>>>.Init(factory.Check_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject);
  299. TypeTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>>>.Init(factory.Check_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController);
  300. TypeTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Material>>.Init(factory.Check_ResourceLoadCallbackWithSeqId_UnityEngine_Material);
  301. TypeTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D>>.Init(factory.Check_ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D);
  302. TypeTraits<System.Action<UnityEngine.GameObject>>.Init(factory.Check_System_Action_UnityEngine_GameObject);
  303. TypeTraits<ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>>>.Init(factory.Check_ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject);
  304. TypeTraits<UIBase.UIPageCreator>.Init(factory.Check_UIBase_UIPageCreator);
  305. TypeTraits<TimerManager.ServerTimeChangeFuc>.Init(factory.Check_TimerManager_ServerTimeChangeFuc);
  306. TypeTraits<Timer.OnTimeUpHandler>.Init(factory.Check_Timer_OnTimeUpHandler);
  307. TypeTraits<Timer.OnTimeUpWithParamsHandler>.Init(factory.Check_Timer_OnTimeUpWithParamsHandler);
  308. TypeTraits<UnityEngine.UI.LoopScrollRect.UpdateCellCallback>.Init(factory.Check_UnityEngine_UI_LoopScrollRect_UpdateCellCallback);
  309. TypeTraits<UnityEngine.UI.LuaUpdateCellCallback>.Init(factory.Check_UnityEngine_UI_LuaUpdateCellCallback);
  310. TypeTraits<System.Action<LuaInterface.LuaTable,System.Collections.Generic.List<UnityEngine.GameObject>,object[]>>.Init(factory.Check_System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects);
  311. TypeTraits<TMPro.TMP_InputField.OnValidateInput>.Init(factory.Check_TMPro_TMP_InputField_OnValidateInput);
  312. TypeTraits<UnityEngine.Events.UnityAction<UnityEngine.Vector2,int>>.Init(factory.Check_UnityEngine_Events_UnityAction_UnityEngine_Vector2_int);
  313. TypeTraits<Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate>.Init(factory.Check_Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate);
  314. TypeTraits<Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate>.Init(factory.Check_Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate);
  315. TypeTraits<System.Action<SuperScrollView.LoopGridView>>.Init(factory.Check_System_Action_SuperScrollView_LoopGridView);
  316. TypeTraits<System.Action<SuperScrollView.LoopGridView,SuperScrollView.LoopGridViewItem>>.Init(factory.Check_System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem);
  317. TypeTraits<System.Func<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>>.Init(factory.Check_System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem);
  318. TypeTraits<System.Action<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>>.Init(factory.Check_System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem);
  319. TypeTraits<System.Action<SuperScrollView.LoopListView,SuperScrollView.LoopListViewItem>>.Init(factory.Check_System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem);
  320. TypeTraits<System.Func<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>>.Init(factory.Check_System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem);
  321. TypeTraits<System.Action<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>>.Init(factory.Check_System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem);
  322. TypeTraits<System.Action<SuperScrollView.LoopListViewItem,object>>.Init(factory.Check_System_Action_SuperScrollView_LoopListViewItem_object);
  323. TypeTraits<UnityEngine.Events.UnityAction<RO.ReorderableList.ReorderableListEventStruct>>.Init(factory.Check_UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct);
  324. TypeTraits<System.Func<WXB.TagAttributes,WXB.IExternalNode>>.Init(factory.Check_System_Func_WXB_TagAttributes_WXB_IExternalNode);
  325. TypeTraits<System.Action<WXB.Draw,object>>.Init(factory.Check_System_Action_WXB_Draw_object);
  326. TypeTraits<UnityEngine.Events.UnityAction<int>>.Init(factory.Check_UnityEngine_Events_UnityAction_int);
  327. TypeTraits<Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate>.Init(factory.Check_Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate);
  328. TypeTraits<Spine.Unity.UpdateBonesDelegate>.Init(factory.Check_Spine_Unity_UpdateBonesDelegate);
  329. TypeTraits<Spine.Unity.MeshGeneratorDelegate>.Init(factory.Check_Spine_Unity_MeshGeneratorDelegate);
  330. TypeTraits<Spine.AnimationState.TrackEntryDelegate>.Init(factory.Check_Spine_AnimationState_TrackEntryDelegate);
  331. TypeTraits<Spine.AnimationState.TrackEntryEventDelegate>.Init(factory.Check_Spine_AnimationState_TrackEntryEventDelegate);
  332. //TypeTraits<System.Action<Wenting.Lebian.QueryUpdateErrorCode>>.Init(factory.Check_System_Action_Wenting_Lebian_QueryUpdateErrorCode);
  333. TypeTraits<LuaAutoMoveCallback>.Init(factory.Check_LuaAutoMoveCallback);
  334. TypeTraits<System.Action<UnityEngine.Material>>.Init(factory.Check_System_Action_UnityEngine_Material);
  335. TypeTraits<System.Action<UnityEngine.Texture2D>>.Init(factory.Check_System_Action_UnityEngine_Texture2D);
  336. TypeTraits<System.EventHandler<Vuplex.WebView.ClickedEventArgs>>.Init(factory.Check_System_EventHandler_Vuplex_WebView_ClickedEventArgs);
  337. TypeTraits<System.EventHandler>.Init(factory.Check_System_EventHandler);
  338. TypeTraits<System.EventHandler<Vuplex.WebView.ScrolledEventArgs>>.Init(factory.Check_System_EventHandler_Vuplex_WebView_ScrolledEventArgs);
  339. TypeTraits<System.EventHandler<Vuplex.WebView.ConsoleMessageEventArgs>>.Init(factory.Check_System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs);
  340. TypeTraits<System.EventHandler<Vuplex.WebView.FocusedInputFieldChangedEventArgs>>.Init(factory.Check_System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs);
  341. TypeTraits<System.EventHandler<Vuplex.WebView.ProgressChangedEventArgs>>.Init(factory.Check_System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs);
  342. TypeTraits<System.EventHandler<Vuplex.WebView.EventArgs<string>>>.Init(factory.Check_System_EventHandler_Vuplex_WebView_EventArgs_string);
  343. TypeTraits<System.EventHandler<Vuplex.WebView.UrlChangedEventArgs>>.Init(factory.Check_System_EventHandler_Vuplex_WebView_UrlChangedEventArgs);
  344. TypeTraits<System.EventHandler<Vuplex.WebView.EventArgs<UnityEngine.Rect>>>.Init(factory.Check_System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect);
  345. TypeTraits<System.Action<byte[]>>.Init(factory.Check_System_Action_bytes);
  346. TypeTraits<System.Action<string>>.Init(factory.Check_System_Action_string);
  347. StackTraits<System.Action>.Push = factory.Push_System_Action;
  348. StackTraits<UnityEngine.Events.UnityAction>.Push = factory.Push_UnityEngine_Events_UnityAction;
  349. StackTraits<System.Predicate<int>>.Push = factory.Push_System_Predicate_int;
  350. StackTraits<System.Action<int>>.Push = factory.Push_System_Action_int;
  351. StackTraits<System.Comparison<int>>.Push = factory.Push_System_Comparison_int;
  352. StackTraits<System.Func<int,int>>.Push = factory.Push_System_Func_int_int;
  353. StackTraits<System.Func<UnityEngine.LogType,object,bool>>.Push = factory.Push_System_Func_UnityEngine_LogType_object_bool;
  354. StackTraits<DG.Tweening.Core.DOGetter<float>>.Push = factory.Push_DG_Tweening_Core_DOGetter_float;
  355. StackTraits<DG.Tweening.Core.DOSetter<float>>.Push = factory.Push_DG_Tweening_Core_DOSetter_float;
  356. StackTraits<DG.Tweening.Core.DOGetter<double>>.Push = factory.Push_DG_Tweening_Core_DOGetter_double;
  357. StackTraits<DG.Tweening.Core.DOSetter<double>>.Push = factory.Push_DG_Tweening_Core_DOSetter_double;
  358. StackTraits<DG.Tweening.Core.DOGetter<int>>.Push = factory.Push_DG_Tweening_Core_DOGetter_int;
  359. StackTraits<DG.Tweening.Core.DOSetter<int>>.Push = factory.Push_DG_Tweening_Core_DOSetter_int;
  360. StackTraits<DG.Tweening.Core.DOGetter<uint>>.Push = factory.Push_DG_Tweening_Core_DOGetter_uint;
  361. StackTraits<DG.Tweening.Core.DOSetter<uint>>.Push = factory.Push_DG_Tweening_Core_DOSetter_uint;
  362. StackTraits<DG.Tweening.Core.DOGetter<long>>.Push = factory.Push_DG_Tweening_Core_DOGetter_long;
  363. StackTraits<DG.Tweening.Core.DOSetter<long>>.Push = factory.Push_DG_Tweening_Core_DOSetter_long;
  364. StackTraits<DG.Tweening.Core.DOGetter<ulong>>.Push = factory.Push_DG_Tweening_Core_DOGetter_ulong;
  365. StackTraits<DG.Tweening.Core.DOSetter<ulong>>.Push = factory.Push_DG_Tweening_Core_DOSetter_ulong;
  366. StackTraits<DG.Tweening.Core.DOGetter<string>>.Push = factory.Push_DG_Tweening_Core_DOGetter_string;
  367. StackTraits<DG.Tweening.Core.DOSetter<string>>.Push = factory.Push_DG_Tweening_Core_DOSetter_string;
  368. StackTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector2>>.Push = factory.Push_DG_Tweening_Core_DOGetter_UnityEngine_Vector2;
  369. StackTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector2>>.Push = factory.Push_DG_Tweening_Core_DOSetter_UnityEngine_Vector2;
  370. StackTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector3>>.Push = factory.Push_DG_Tweening_Core_DOGetter_UnityEngine_Vector3;
  371. StackTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector3>>.Push = factory.Push_DG_Tweening_Core_DOSetter_UnityEngine_Vector3;
  372. StackTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector4>>.Push = factory.Push_DG_Tweening_Core_DOGetter_UnityEngine_Vector4;
  373. StackTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector4>>.Push = factory.Push_DG_Tweening_Core_DOSetter_UnityEngine_Vector4;
  374. StackTraits<DG.Tweening.Core.DOGetter<UnityEngine.Quaternion>>.Push = factory.Push_DG_Tweening_Core_DOGetter_UnityEngine_Quaternion;
  375. StackTraits<DG.Tweening.Core.DOSetter<UnityEngine.Quaternion>>.Push = factory.Push_DG_Tweening_Core_DOSetter_UnityEngine_Quaternion;
  376. StackTraits<DG.Tweening.Core.DOGetter<UnityEngine.Color>>.Push = factory.Push_DG_Tweening_Core_DOGetter_UnityEngine_Color;
  377. StackTraits<DG.Tweening.Core.DOSetter<UnityEngine.Color>>.Push = factory.Push_DG_Tweening_Core_DOSetter_UnityEngine_Color;
  378. StackTraits<DG.Tweening.Core.DOGetter<UnityEngine.Rect>>.Push = factory.Push_DG_Tweening_Core_DOGetter_UnityEngine_Rect;
  379. StackTraits<DG.Tweening.Core.DOSetter<UnityEngine.Rect>>.Push = factory.Push_DG_Tweening_Core_DOSetter_UnityEngine_Rect;
  380. StackTraits<DG.Tweening.Core.DOGetter<UnityEngine.RectOffset>>.Push = factory.Push_DG_Tweening_Core_DOGetter_UnityEngine_RectOffset;
  381. StackTraits<DG.Tweening.Core.DOSetter<UnityEngine.RectOffset>>.Push = factory.Push_DG_Tweening_Core_DOSetter_UnityEngine_RectOffset;
  382. StackTraits<DG.Tweening.TweenCallback>.Push = factory.Push_DG_Tweening_TweenCallback;
  383. StackTraits<DG.Tweening.TweenCallback<int>>.Push = factory.Push_DG_Tweening_TweenCallback_int;
  384. StackTraits<UnityEngine.Camera.CameraCallback>.Push = factory.Push_UnityEngine_Camera_CameraCallback;
  385. StackTraits<UnityEngine.Application.AdvertisingIdentifierCallback>.Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback;
  386. StackTraits<UnityEngine.Application.LowMemoryCallback>.Push = factory.Push_UnityEngine_Application_LowMemoryCallback;
  387. StackTraits<UnityEngine.Application.LogCallback>.Push = factory.Push_UnityEngine_Application_LogCallback;
  388. StackTraits<System.Action<bool>>.Push = factory.Push_System_Action_bool;
  389. StackTraits<System.Func<bool>>.Push = factory.Push_System_Func_bool;
  390. StackTraits<UnityEngine.AudioClip.PCMReaderCallback>.Push = factory.Push_UnityEngine_AudioClip_PCMReaderCallback;
  391. StackTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback;
  392. StackTraits<System.Action<UnityEngine.AsyncOperation>>.Push = factory.Push_System_Action_UnityEngine_AsyncOperation;
  393. StackTraits<UnityEngine.RectTransform.ReapplyDrivenProperties>.Push = factory.Push_UnityEngine_RectTransform_ReapplyDrivenProperties;
  394. StackTraits<UnityEngine.Events.UnityAction<bool>>.Push = factory.Push_UnityEngine_Events_UnityAction_bool;
  395. StackTraits<UnityEngine.Events.UnityAction<float>>.Push = factory.Push_UnityEngine_Events_UnityAction_float;
  396. StackTraits<UnityEngine.UI.InputField.OnValidateInput>.Push = factory.Push_UnityEngine_UI_InputField_OnValidateInput;
  397. StackTraits<UnityEngine.Events.UnityAction<string>>.Push = factory.Push_UnityEngine_Events_UnityAction_string;
  398. StackTraits<UnityEngine.Events.UnityAction<UnityEngine.Vector2>>.Push = factory.Push_UnityEngine_Events_UnityAction_UnityEngine_Vector2;
  399. StackTraits<UnityEngine.Canvas.WillRenderCanvases>.Push = factory.Push_UnityEngine_Canvas_WillRenderCanvases;
  400. StackTraits<UIBase.ButtonListener>.Push = factory.Push_UIBase_ButtonListener;
  401. StackTraits<UIBase.ButtonListenerWithParam>.Push = factory.Push_UIBase_ButtonListenerWithParam;
  402. StackTraits<UIBase.ToggleListener>.Push = factory.Push_UIBase_ToggleListener;
  403. StackTraits<UIBase.ToggleListenerWithParams>.Push = factory.Push_UIBase_ToggleListenerWithParams;
  404. StackTraits<ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.TextAsset>>>.Push = factory.Push_ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset;
  405. StackTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Sprite>>.Push = factory.Push_ResourceLoadCallbackWithSeqId_UnityEngine_Sprite;
  406. StackTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>>>.Push = factory.Push_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite;
  407. StackTraits<ResourceLoadCallbackWithSeqId<UnityEngine.GameObject>>.Push = factory.Push_ResourceLoadCallbackWithSeqId_UnityEngine_GameObject;
  408. StackTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>>>.Push = factory.Push_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject;
  409. StackTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>>>.Push = factory.Push_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController;
  410. StackTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Material>>.Push = factory.Push_ResourceLoadCallbackWithSeqId_UnityEngine_Material;
  411. StackTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D>>.Push = factory.Push_ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D;
  412. StackTraits<System.Action<UnityEngine.GameObject>>.Push = factory.Push_System_Action_UnityEngine_GameObject;
  413. StackTraits<ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>>>.Push = factory.Push_ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject;
  414. StackTraits<UIBase.UIPageCreator>.Push = factory.Push_UIBase_UIPageCreator;
  415. StackTraits<TimerManager.ServerTimeChangeFuc>.Push = factory.Push_TimerManager_ServerTimeChangeFuc;
  416. StackTraits<Timer.OnTimeUpHandler>.Push = factory.Push_Timer_OnTimeUpHandler;
  417. StackTraits<Timer.OnTimeUpWithParamsHandler>.Push = factory.Push_Timer_OnTimeUpWithParamsHandler;
  418. StackTraits<UnityEngine.UI.LoopScrollRect.UpdateCellCallback>.Push = factory.Push_UnityEngine_UI_LoopScrollRect_UpdateCellCallback;
  419. StackTraits<UnityEngine.UI.LuaUpdateCellCallback>.Push = factory.Push_UnityEngine_UI_LuaUpdateCellCallback;
  420. StackTraits<System.Action<LuaInterface.LuaTable,System.Collections.Generic.List<UnityEngine.GameObject>,object[]>>.Push = factory.Push_System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects;
  421. StackTraits<TMPro.TMP_InputField.OnValidateInput>.Push = factory.Push_TMPro_TMP_InputField_OnValidateInput;
  422. StackTraits<UnityEngine.Events.UnityAction<UnityEngine.Vector2,int>>.Push = factory.Push_UnityEngine_Events_UnityAction_UnityEngine_Vector2_int;
  423. StackTraits<Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate>.Push = factory.Push_Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate;
  424. StackTraits<Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate>.Push = factory.Push_Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate;
  425. StackTraits<System.Action<SuperScrollView.LoopGridView>>.Push = factory.Push_System_Action_SuperScrollView_LoopGridView;
  426. StackTraits<System.Action<SuperScrollView.LoopGridView,SuperScrollView.LoopGridViewItem>>.Push = factory.Push_System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem;
  427. StackTraits<System.Func<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>>.Push = factory.Push_System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem;
  428. StackTraits<System.Action<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>>.Push = factory.Push_System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem;
  429. StackTraits<System.Action<SuperScrollView.LoopListView,SuperScrollView.LoopListViewItem>>.Push = factory.Push_System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem;
  430. StackTraits<System.Func<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>>.Push = factory.Push_System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem;
  431. StackTraits<System.Action<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>>.Push = factory.Push_System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem;
  432. StackTraits<System.Action<SuperScrollView.LoopListViewItem,object>>.Push = factory.Push_System_Action_SuperScrollView_LoopListViewItem_object;
  433. StackTraits<UnityEngine.Events.UnityAction<RO.ReorderableList.ReorderableListEventStruct>>.Push = factory.Push_UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct;
  434. StackTraits<System.Func<WXB.TagAttributes,WXB.IExternalNode>>.Push = factory.Push_System_Func_WXB_TagAttributes_WXB_IExternalNode;
  435. StackTraits<System.Action<WXB.Draw,object>>.Push = factory.Push_System_Action_WXB_Draw_object;
  436. StackTraits<UnityEngine.Events.UnityAction<int>>.Push = factory.Push_UnityEngine_Events_UnityAction_int;
  437. StackTraits<Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate>.Push = factory.Push_Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate;
  438. StackTraits<Spine.Unity.UpdateBonesDelegate>.Push = factory.Push_Spine_Unity_UpdateBonesDelegate;
  439. StackTraits<Spine.Unity.MeshGeneratorDelegate>.Push = factory.Push_Spine_Unity_MeshGeneratorDelegate;
  440. StackTraits<Spine.AnimationState.TrackEntryDelegate>.Push = factory.Push_Spine_AnimationState_TrackEntryDelegate;
  441. StackTraits<Spine.AnimationState.TrackEntryEventDelegate>.Push = factory.Push_Spine_AnimationState_TrackEntryEventDelegate;
  442. //StackTraits<System.Action<Wenting.Lebian.QueryUpdateErrorCode>>.Push = factory.Push_System_Action_Wenting_Lebian_QueryUpdateErrorCode;
  443. StackTraits<LuaAutoMoveCallback>.Push = factory.Push_LuaAutoMoveCallback;
  444. StackTraits<System.Action<UnityEngine.Material>>.Push = factory.Push_System_Action_UnityEngine_Material;
  445. StackTraits<System.Action<UnityEngine.Texture2D>>.Push = factory.Push_System_Action_UnityEngine_Texture2D;
  446. StackTraits<System.EventHandler<Vuplex.WebView.ClickedEventArgs>>.Push = factory.Push_System_EventHandler_Vuplex_WebView_ClickedEventArgs;
  447. StackTraits<System.EventHandler>.Push = factory.Push_System_EventHandler;
  448. StackTraits<System.EventHandler<Vuplex.WebView.ScrolledEventArgs>>.Push = factory.Push_System_EventHandler_Vuplex_WebView_ScrolledEventArgs;
  449. StackTraits<System.EventHandler<Vuplex.WebView.ConsoleMessageEventArgs>>.Push = factory.Push_System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs;
  450. StackTraits<System.EventHandler<Vuplex.WebView.FocusedInputFieldChangedEventArgs>>.Push = factory.Push_System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs;
  451. StackTraits<System.EventHandler<Vuplex.WebView.ProgressChangedEventArgs>>.Push = factory.Push_System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs;
  452. StackTraits<System.EventHandler<Vuplex.WebView.EventArgs<string>>>.Push = factory.Push_System_EventHandler_Vuplex_WebView_EventArgs_string;
  453. StackTraits<System.EventHandler<Vuplex.WebView.UrlChangedEventArgs>>.Push = factory.Push_System_EventHandler_Vuplex_WebView_UrlChangedEventArgs;
  454. StackTraits<System.EventHandler<Vuplex.WebView.EventArgs<UnityEngine.Rect>>>.Push = factory.Push_System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect;
  455. StackTraits<System.Action<byte[]>>.Push = factory.Push_System_Action_bytes;
  456. StackTraits<System.Action<string>>.Push = factory.Push_System_Action_string;
  457. }
  458. public static Delegate CreateDelegate(Type t, LuaFunction func = null)
  459. {
  460. DelegateCreate Create = null;
  461. if (!dict.TryGetValue(t, out Create))
  462. {
  463. throw new LuaException(string.Format("Delegate {0} not register", LuaMisc.GetTypeName(t)));
  464. }
  465. if (func != null)
  466. {
  467. LuaState state = func.GetLuaState();
  468. LuaDelegate target = state.GetLuaDelegate(func);
  469. if (target != null)
  470. {
  471. return Delegate.CreateDelegate(t, target, target.method);
  472. }
  473. else
  474. {
  475. Delegate d = Create(func, null, false);
  476. target = d.Target as LuaDelegate;
  477. state.AddLuaDelegate(target, func);
  478. return d;
  479. }
  480. }
  481. return Create(null, null, false);
  482. }
  483. public static Delegate CreateDelegate(Type t, LuaFunction func, LuaTable self)
  484. {
  485. DelegateCreate Create = null;
  486. if (!dict.TryGetValue(t, out Create))
  487. {
  488. throw new LuaException(string.Format("Delegate {0} not register", LuaMisc.GetTypeName(t)));
  489. }
  490. if (func != null)
  491. {
  492. LuaState state = func.GetLuaState();
  493. LuaDelegate target = state.GetLuaDelegate(func, self);
  494. if (target != null)
  495. {
  496. return Delegate.CreateDelegate(t, target, target.method);
  497. }
  498. else
  499. {
  500. Delegate d = Create(func, self, true);
  501. target = d.Target as LuaDelegate;
  502. state.AddLuaDelegate(target, func, self);
  503. return d;
  504. }
  505. }
  506. return Create(null, null, true);
  507. }
  508. public static Delegate RemoveDelegate(Delegate obj, LuaFunction func)
  509. {
  510. LuaState state = func.GetLuaState();
  511. Delegate[] ds = obj.GetInvocationList();
  512. for (int i = 0; i < ds.Length; i++)
  513. {
  514. LuaDelegate ld = ds[i].Target as LuaDelegate;
  515. if (ld != null && ld.func == func)
  516. {
  517. obj = Delegate.Remove(obj, ds[i]);
  518. state.DelayDispose(ld.func);
  519. break;
  520. }
  521. }
  522. return obj;
  523. }
  524. public static Delegate RemoveDelegate(Delegate obj, Delegate dg)
  525. {
  526. LuaDelegate remove = dg.Target as LuaDelegate;
  527. if (remove == null)
  528. {
  529. obj = Delegate.Remove(obj, dg);
  530. return obj;
  531. }
  532. LuaState state = remove.func.GetLuaState();
  533. Delegate[] ds = obj.GetInvocationList();
  534. for (int i = 0; i < ds.Length; i++)
  535. {
  536. LuaDelegate ld = ds[i].Target as LuaDelegate;
  537. if (ld != null && ld == remove)
  538. {
  539. obj = Delegate.Remove(obj, ds[i]);
  540. state.DelayDispose(ld.func);
  541. state.DelayDispose(ld.self);
  542. break;
  543. }
  544. }
  545. return obj;
  546. }
  547. class System_Action_Event : LuaDelegate
  548. {
  549. public System_Action_Event(LuaFunction func) : base(func) { }
  550. public System_Action_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  551. public void Call()
  552. {
  553. func.Call();
  554. }
  555. public void CallWithSelf()
  556. {
  557. func.BeginPCall();
  558. func.Push(self);
  559. func.PCall();
  560. func.EndPCall();
  561. }
  562. }
  563. public System.Action System_Action(LuaFunction func, LuaTable self, bool flag)
  564. {
  565. if (func == null)
  566. {
  567. System.Action fn = delegate() { };
  568. return fn;
  569. }
  570. if(!flag)
  571. {
  572. System_Action_Event target = new System_Action_Event(func);
  573. System.Action d = target.Call;
  574. target.method = d.Method;
  575. return d;
  576. }
  577. else
  578. {
  579. System_Action_Event target = new System_Action_Event(func, self);
  580. System.Action d = target.CallWithSelf;
  581. target.method = d.Method;
  582. return d;
  583. }
  584. }
  585. bool Check_System_Action(IntPtr L, int pos)
  586. {
  587. return TypeChecker.CheckDelegateType(typeof(System.Action), L, pos);
  588. }
  589. void Push_System_Action(IntPtr L, System.Action o)
  590. {
  591. ToLua.Push(L, o);
  592. }
  593. class UnityEngine_Events_UnityAction_Event : LuaDelegate
  594. {
  595. public UnityEngine_Events_UnityAction_Event(LuaFunction func) : base(func) { }
  596. public UnityEngine_Events_UnityAction_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  597. public void Call()
  598. {
  599. func.Call();
  600. }
  601. public void CallWithSelf()
  602. {
  603. func.BeginPCall();
  604. func.Push(self);
  605. func.PCall();
  606. func.EndPCall();
  607. }
  608. }
  609. public UnityEngine.Events.UnityAction UnityEngine_Events_UnityAction(LuaFunction func, LuaTable self, bool flag)
  610. {
  611. if (func == null)
  612. {
  613. UnityEngine.Events.UnityAction fn = delegate() { };
  614. return fn;
  615. }
  616. if(!flag)
  617. {
  618. UnityEngine_Events_UnityAction_Event target = new UnityEngine_Events_UnityAction_Event(func);
  619. UnityEngine.Events.UnityAction d = target.Call;
  620. target.method = d.Method;
  621. return d;
  622. }
  623. else
  624. {
  625. UnityEngine_Events_UnityAction_Event target = new UnityEngine_Events_UnityAction_Event(func, self);
  626. UnityEngine.Events.UnityAction d = target.CallWithSelf;
  627. target.method = d.Method;
  628. return d;
  629. }
  630. }
  631. bool Check_UnityEngine_Events_UnityAction(IntPtr L, int pos)
  632. {
  633. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Events.UnityAction), L, pos);
  634. }
  635. void Push_UnityEngine_Events_UnityAction(IntPtr L, UnityEngine.Events.UnityAction o)
  636. {
  637. ToLua.Push(L, o);
  638. }
  639. class System_Predicate_int_Event : LuaDelegate
  640. {
  641. public System_Predicate_int_Event(LuaFunction func) : base(func) { }
  642. public System_Predicate_int_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  643. public bool Call(int param0)
  644. {
  645. func.BeginPCall();
  646. func.Push(param0);
  647. func.PCall();
  648. bool ret = func.CheckBoolean();
  649. func.EndPCall();
  650. return ret;
  651. }
  652. public bool CallWithSelf(int param0)
  653. {
  654. func.BeginPCall();
  655. func.Push(self);
  656. func.Push(param0);
  657. func.PCall();
  658. bool ret = func.CheckBoolean();
  659. func.EndPCall();
  660. return ret;
  661. }
  662. }
  663. public System.Predicate<int> System_Predicate_int(LuaFunction func, LuaTable self, bool flag)
  664. {
  665. if (func == null)
  666. {
  667. System.Predicate<int> fn = delegate(int param0) { return false; };
  668. return fn;
  669. }
  670. if(!flag)
  671. {
  672. System_Predicate_int_Event target = new System_Predicate_int_Event(func);
  673. System.Predicate<int> d = target.Call;
  674. target.method = d.Method;
  675. return d;
  676. }
  677. else
  678. {
  679. System_Predicate_int_Event target = new System_Predicate_int_Event(func, self);
  680. System.Predicate<int> d = target.CallWithSelf;
  681. target.method = d.Method;
  682. return d;
  683. }
  684. }
  685. bool Check_System_Predicate_int(IntPtr L, int pos)
  686. {
  687. return TypeChecker.CheckDelegateType(typeof(System.Predicate<int>), L, pos);
  688. }
  689. void Push_System_Predicate_int(IntPtr L, System.Predicate<int> o)
  690. {
  691. ToLua.Push(L, o);
  692. }
  693. class System_Action_int_Event : LuaDelegate
  694. {
  695. public System_Action_int_Event(LuaFunction func) : base(func) { }
  696. public System_Action_int_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  697. public void Call(int param0)
  698. {
  699. func.BeginPCall();
  700. func.Push(param0);
  701. func.PCall();
  702. func.EndPCall();
  703. }
  704. public void CallWithSelf(int param0)
  705. {
  706. func.BeginPCall();
  707. func.Push(self);
  708. func.Push(param0);
  709. func.PCall();
  710. func.EndPCall();
  711. }
  712. }
  713. public System.Action<int> System_Action_int(LuaFunction func, LuaTable self, bool flag)
  714. {
  715. if (func == null)
  716. {
  717. System.Action<int> fn = delegate(int param0) { };
  718. return fn;
  719. }
  720. if(!flag)
  721. {
  722. System_Action_int_Event target = new System_Action_int_Event(func);
  723. System.Action<int> d = target.Call;
  724. target.method = d.Method;
  725. return d;
  726. }
  727. else
  728. {
  729. System_Action_int_Event target = new System_Action_int_Event(func, self);
  730. System.Action<int> d = target.CallWithSelf;
  731. target.method = d.Method;
  732. return d;
  733. }
  734. }
  735. bool Check_System_Action_int(IntPtr L, int pos)
  736. {
  737. return TypeChecker.CheckDelegateType(typeof(System.Action<int>), L, pos);
  738. }
  739. void Push_System_Action_int(IntPtr L, System.Action<int> o)
  740. {
  741. ToLua.Push(L, o);
  742. }
  743. class System_Comparison_int_Event : LuaDelegate
  744. {
  745. public System_Comparison_int_Event(LuaFunction func) : base(func) { }
  746. public System_Comparison_int_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  747. public int Call(int param0, int param1)
  748. {
  749. func.BeginPCall();
  750. func.Push(param0);
  751. func.Push(param1);
  752. func.PCall();
  753. int ret = (int)func.CheckNumber();
  754. func.EndPCall();
  755. return ret;
  756. }
  757. public int CallWithSelf(int param0, int param1)
  758. {
  759. func.BeginPCall();
  760. func.Push(self);
  761. func.Push(param0);
  762. func.Push(param1);
  763. func.PCall();
  764. int ret = (int)func.CheckNumber();
  765. func.EndPCall();
  766. return ret;
  767. }
  768. }
  769. public System.Comparison<int> System_Comparison_int(LuaFunction func, LuaTable self, bool flag)
  770. {
  771. if (func == null)
  772. {
  773. System.Comparison<int> fn = delegate(int param0, int param1) { return 0; };
  774. return fn;
  775. }
  776. if(!flag)
  777. {
  778. System_Comparison_int_Event target = new System_Comparison_int_Event(func);
  779. System.Comparison<int> d = target.Call;
  780. target.method = d.Method;
  781. return d;
  782. }
  783. else
  784. {
  785. System_Comparison_int_Event target = new System_Comparison_int_Event(func, self);
  786. System.Comparison<int> d = target.CallWithSelf;
  787. target.method = d.Method;
  788. return d;
  789. }
  790. }
  791. bool Check_System_Comparison_int(IntPtr L, int pos)
  792. {
  793. return TypeChecker.CheckDelegateType(typeof(System.Comparison<int>), L, pos);
  794. }
  795. void Push_System_Comparison_int(IntPtr L, System.Comparison<int> o)
  796. {
  797. ToLua.Push(L, o);
  798. }
  799. class System_Func_int_int_Event : LuaDelegate
  800. {
  801. public System_Func_int_int_Event(LuaFunction func) : base(func) { }
  802. public System_Func_int_int_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  803. public int Call(int param0)
  804. {
  805. func.BeginPCall();
  806. func.Push(param0);
  807. func.PCall();
  808. int ret = (int)func.CheckNumber();
  809. func.EndPCall();
  810. return ret;
  811. }
  812. public int CallWithSelf(int param0)
  813. {
  814. func.BeginPCall();
  815. func.Push(self);
  816. func.Push(param0);
  817. func.PCall();
  818. int ret = (int)func.CheckNumber();
  819. func.EndPCall();
  820. return ret;
  821. }
  822. }
  823. public System.Func<int,int> System_Func_int_int(LuaFunction func, LuaTable self, bool flag)
  824. {
  825. if (func == null)
  826. {
  827. System.Func<int,int> fn = delegate(int param0) { return 0; };
  828. return fn;
  829. }
  830. if(!flag)
  831. {
  832. System_Func_int_int_Event target = new System_Func_int_int_Event(func);
  833. System.Func<int,int> d = target.Call;
  834. target.method = d.Method;
  835. return d;
  836. }
  837. else
  838. {
  839. System_Func_int_int_Event target = new System_Func_int_int_Event(func, self);
  840. System.Func<int,int> d = target.CallWithSelf;
  841. target.method = d.Method;
  842. return d;
  843. }
  844. }
  845. bool Check_System_Func_int_int(IntPtr L, int pos)
  846. {
  847. return TypeChecker.CheckDelegateType(typeof(System.Func<int,int>), L, pos);
  848. }
  849. void Push_System_Func_int_int(IntPtr L, System.Func<int,int> o)
  850. {
  851. ToLua.Push(L, o);
  852. }
  853. class System_Func_UnityEngine_LogType_object_bool_Event : LuaDelegate
  854. {
  855. public System_Func_UnityEngine_LogType_object_bool_Event(LuaFunction func) : base(func) { }
  856. public System_Func_UnityEngine_LogType_object_bool_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  857. public bool Call(UnityEngine.LogType param0, object param1)
  858. {
  859. func.BeginPCall();
  860. func.Push(param0);
  861. func.Push(param1);
  862. func.PCall();
  863. bool ret = func.CheckBoolean();
  864. func.EndPCall();
  865. return ret;
  866. }
  867. public bool CallWithSelf(UnityEngine.LogType param0, object param1)
  868. {
  869. func.BeginPCall();
  870. func.Push(self);
  871. func.Push(param0);
  872. func.Push(param1);
  873. func.PCall();
  874. bool ret = func.CheckBoolean();
  875. func.EndPCall();
  876. return ret;
  877. }
  878. }
  879. public System.Func<UnityEngine.LogType,object,bool> System_Func_UnityEngine_LogType_object_bool(LuaFunction func, LuaTable self, bool flag)
  880. {
  881. if (func == null)
  882. {
  883. System.Func<UnityEngine.LogType,object,bool> fn = delegate(UnityEngine.LogType param0, object param1) { return false; };
  884. return fn;
  885. }
  886. if(!flag)
  887. {
  888. System_Func_UnityEngine_LogType_object_bool_Event target = new System_Func_UnityEngine_LogType_object_bool_Event(func);
  889. System.Func<UnityEngine.LogType,object,bool> d = target.Call;
  890. target.method = d.Method;
  891. return d;
  892. }
  893. else
  894. {
  895. System_Func_UnityEngine_LogType_object_bool_Event target = new System_Func_UnityEngine_LogType_object_bool_Event(func, self);
  896. System.Func<UnityEngine.LogType,object,bool> d = target.CallWithSelf;
  897. target.method = d.Method;
  898. return d;
  899. }
  900. }
  901. bool Check_System_Func_UnityEngine_LogType_object_bool(IntPtr L, int pos)
  902. {
  903. return TypeChecker.CheckDelegateType(typeof(System.Func<UnityEngine.LogType,object,bool>), L, pos);
  904. }
  905. void Push_System_Func_UnityEngine_LogType_object_bool(IntPtr L, System.Func<UnityEngine.LogType,object,bool> o)
  906. {
  907. ToLua.Push(L, o);
  908. }
  909. class DG_Tweening_Core_DOGetter_float_Event : LuaDelegate
  910. {
  911. public DG_Tweening_Core_DOGetter_float_Event(LuaFunction func) : base(func) { }
  912. public DG_Tweening_Core_DOGetter_float_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  913. public float Call()
  914. {
  915. func.BeginPCall();
  916. func.PCall();
  917. float ret = (float)func.CheckNumber();
  918. func.EndPCall();
  919. return ret;
  920. }
  921. public float CallWithSelf()
  922. {
  923. func.BeginPCall();
  924. func.Push(self);
  925. func.PCall();
  926. float ret = (float)func.CheckNumber();
  927. func.EndPCall();
  928. return ret;
  929. }
  930. }
  931. public DG.Tweening.Core.DOGetter<float> DG_Tweening_Core_DOGetter_float(LuaFunction func, LuaTable self, bool flag)
  932. {
  933. if (func == null)
  934. {
  935. DG.Tweening.Core.DOGetter<float> fn = delegate() { return 0; };
  936. return fn;
  937. }
  938. if(!flag)
  939. {
  940. DG_Tweening_Core_DOGetter_float_Event target = new DG_Tweening_Core_DOGetter_float_Event(func);
  941. DG.Tweening.Core.DOGetter<float> d = target.Call;
  942. target.method = d.Method;
  943. return d;
  944. }
  945. else
  946. {
  947. DG_Tweening_Core_DOGetter_float_Event target = new DG_Tweening_Core_DOGetter_float_Event(func, self);
  948. DG.Tweening.Core.DOGetter<float> d = target.CallWithSelf;
  949. target.method = d.Method;
  950. return d;
  951. }
  952. }
  953. bool Check_DG_Tweening_Core_DOGetter_float(IntPtr L, int pos)
  954. {
  955. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<float>), L, pos);
  956. }
  957. void Push_DG_Tweening_Core_DOGetter_float(IntPtr L, DG.Tweening.Core.DOGetter<float> o)
  958. {
  959. ToLua.Push(L, o);
  960. }
  961. class DG_Tweening_Core_DOSetter_float_Event : LuaDelegate
  962. {
  963. public DG_Tweening_Core_DOSetter_float_Event(LuaFunction func) : base(func) { }
  964. public DG_Tweening_Core_DOSetter_float_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  965. public void Call(float param0)
  966. {
  967. func.BeginPCall();
  968. func.Push(param0);
  969. func.PCall();
  970. func.EndPCall();
  971. }
  972. public void CallWithSelf(float param0)
  973. {
  974. func.BeginPCall();
  975. func.Push(self);
  976. func.Push(param0);
  977. func.PCall();
  978. func.EndPCall();
  979. }
  980. }
  981. public DG.Tweening.Core.DOSetter<float> DG_Tweening_Core_DOSetter_float(LuaFunction func, LuaTable self, bool flag)
  982. {
  983. if (func == null)
  984. {
  985. DG.Tweening.Core.DOSetter<float> fn = delegate(float param0) { };
  986. return fn;
  987. }
  988. if(!flag)
  989. {
  990. DG_Tweening_Core_DOSetter_float_Event target = new DG_Tweening_Core_DOSetter_float_Event(func);
  991. DG.Tweening.Core.DOSetter<float> d = target.Call;
  992. target.method = d.Method;
  993. return d;
  994. }
  995. else
  996. {
  997. DG_Tweening_Core_DOSetter_float_Event target = new DG_Tweening_Core_DOSetter_float_Event(func, self);
  998. DG.Tweening.Core.DOSetter<float> d = target.CallWithSelf;
  999. target.method = d.Method;
  1000. return d;
  1001. }
  1002. }
  1003. bool Check_DG_Tweening_Core_DOSetter_float(IntPtr L, int pos)
  1004. {
  1005. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<float>), L, pos);
  1006. }
  1007. void Push_DG_Tweening_Core_DOSetter_float(IntPtr L, DG.Tweening.Core.DOSetter<float> o)
  1008. {
  1009. ToLua.Push(L, o);
  1010. }
  1011. class DG_Tweening_Core_DOGetter_double_Event : LuaDelegate
  1012. {
  1013. public DG_Tweening_Core_DOGetter_double_Event(LuaFunction func) : base(func) { }
  1014. public DG_Tweening_Core_DOGetter_double_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1015. public double Call()
  1016. {
  1017. func.BeginPCall();
  1018. func.PCall();
  1019. double ret = (double)func.CheckNumber();
  1020. func.EndPCall();
  1021. return ret;
  1022. }
  1023. public double CallWithSelf()
  1024. {
  1025. func.BeginPCall();
  1026. func.Push(self);
  1027. func.PCall();
  1028. double ret = (double)func.CheckNumber();
  1029. func.EndPCall();
  1030. return ret;
  1031. }
  1032. }
  1033. public DG.Tweening.Core.DOGetter<double> DG_Tweening_Core_DOGetter_double(LuaFunction func, LuaTable self, bool flag)
  1034. {
  1035. if (func == null)
  1036. {
  1037. DG.Tweening.Core.DOGetter<double> fn = delegate() { return 0; };
  1038. return fn;
  1039. }
  1040. if(!flag)
  1041. {
  1042. DG_Tweening_Core_DOGetter_double_Event target = new DG_Tweening_Core_DOGetter_double_Event(func);
  1043. DG.Tweening.Core.DOGetter<double> d = target.Call;
  1044. target.method = d.Method;
  1045. return d;
  1046. }
  1047. else
  1048. {
  1049. DG_Tweening_Core_DOGetter_double_Event target = new DG_Tweening_Core_DOGetter_double_Event(func, self);
  1050. DG.Tweening.Core.DOGetter<double> d = target.CallWithSelf;
  1051. target.method = d.Method;
  1052. return d;
  1053. }
  1054. }
  1055. bool Check_DG_Tweening_Core_DOGetter_double(IntPtr L, int pos)
  1056. {
  1057. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<double>), L, pos);
  1058. }
  1059. void Push_DG_Tweening_Core_DOGetter_double(IntPtr L, DG.Tweening.Core.DOGetter<double> o)
  1060. {
  1061. ToLua.Push(L, o);
  1062. }
  1063. class DG_Tweening_Core_DOSetter_double_Event : LuaDelegate
  1064. {
  1065. public DG_Tweening_Core_DOSetter_double_Event(LuaFunction func) : base(func) { }
  1066. public DG_Tweening_Core_DOSetter_double_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1067. public void Call(double param0)
  1068. {
  1069. func.BeginPCall();
  1070. func.Push(param0);
  1071. func.PCall();
  1072. func.EndPCall();
  1073. }
  1074. public void CallWithSelf(double param0)
  1075. {
  1076. func.BeginPCall();
  1077. func.Push(self);
  1078. func.Push(param0);
  1079. func.PCall();
  1080. func.EndPCall();
  1081. }
  1082. }
  1083. public DG.Tweening.Core.DOSetter<double> DG_Tweening_Core_DOSetter_double(LuaFunction func, LuaTable self, bool flag)
  1084. {
  1085. if (func == null)
  1086. {
  1087. DG.Tweening.Core.DOSetter<double> fn = delegate(double param0) { };
  1088. return fn;
  1089. }
  1090. if(!flag)
  1091. {
  1092. DG_Tweening_Core_DOSetter_double_Event target = new DG_Tweening_Core_DOSetter_double_Event(func);
  1093. DG.Tweening.Core.DOSetter<double> d = target.Call;
  1094. target.method = d.Method;
  1095. return d;
  1096. }
  1097. else
  1098. {
  1099. DG_Tweening_Core_DOSetter_double_Event target = new DG_Tweening_Core_DOSetter_double_Event(func, self);
  1100. DG.Tweening.Core.DOSetter<double> d = target.CallWithSelf;
  1101. target.method = d.Method;
  1102. return d;
  1103. }
  1104. }
  1105. bool Check_DG_Tweening_Core_DOSetter_double(IntPtr L, int pos)
  1106. {
  1107. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<double>), L, pos);
  1108. }
  1109. void Push_DG_Tweening_Core_DOSetter_double(IntPtr L, DG.Tweening.Core.DOSetter<double> o)
  1110. {
  1111. ToLua.Push(L, o);
  1112. }
  1113. class DG_Tweening_Core_DOGetter_int_Event : LuaDelegate
  1114. {
  1115. public DG_Tweening_Core_DOGetter_int_Event(LuaFunction func) : base(func) { }
  1116. public DG_Tweening_Core_DOGetter_int_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1117. public int Call()
  1118. {
  1119. func.BeginPCall();
  1120. func.PCall();
  1121. int ret = (int)func.CheckNumber();
  1122. func.EndPCall();
  1123. return ret;
  1124. }
  1125. public int CallWithSelf()
  1126. {
  1127. func.BeginPCall();
  1128. func.Push(self);
  1129. func.PCall();
  1130. int ret = (int)func.CheckNumber();
  1131. func.EndPCall();
  1132. return ret;
  1133. }
  1134. }
  1135. public DG.Tweening.Core.DOGetter<int> DG_Tweening_Core_DOGetter_int(LuaFunction func, LuaTable self, bool flag)
  1136. {
  1137. if (func == null)
  1138. {
  1139. DG.Tweening.Core.DOGetter<int> fn = delegate() { return 0; };
  1140. return fn;
  1141. }
  1142. if(!flag)
  1143. {
  1144. DG_Tweening_Core_DOGetter_int_Event target = new DG_Tweening_Core_DOGetter_int_Event(func);
  1145. DG.Tweening.Core.DOGetter<int> d = target.Call;
  1146. target.method = d.Method;
  1147. return d;
  1148. }
  1149. else
  1150. {
  1151. DG_Tweening_Core_DOGetter_int_Event target = new DG_Tweening_Core_DOGetter_int_Event(func, self);
  1152. DG.Tweening.Core.DOGetter<int> d = target.CallWithSelf;
  1153. target.method = d.Method;
  1154. return d;
  1155. }
  1156. }
  1157. bool Check_DG_Tweening_Core_DOGetter_int(IntPtr L, int pos)
  1158. {
  1159. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<int>), L, pos);
  1160. }
  1161. void Push_DG_Tweening_Core_DOGetter_int(IntPtr L, DG.Tweening.Core.DOGetter<int> o)
  1162. {
  1163. ToLua.Push(L, o);
  1164. }
  1165. class DG_Tweening_Core_DOSetter_int_Event : LuaDelegate
  1166. {
  1167. public DG_Tweening_Core_DOSetter_int_Event(LuaFunction func) : base(func) { }
  1168. public DG_Tweening_Core_DOSetter_int_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1169. public void Call(int param0)
  1170. {
  1171. func.BeginPCall();
  1172. func.Push(param0);
  1173. func.PCall();
  1174. func.EndPCall();
  1175. }
  1176. public void CallWithSelf(int param0)
  1177. {
  1178. func.BeginPCall();
  1179. func.Push(self);
  1180. func.Push(param0);
  1181. func.PCall();
  1182. func.EndPCall();
  1183. }
  1184. }
  1185. public DG.Tweening.Core.DOSetter<int> DG_Tweening_Core_DOSetter_int(LuaFunction func, LuaTable self, bool flag)
  1186. {
  1187. if (func == null)
  1188. {
  1189. DG.Tweening.Core.DOSetter<int> fn = delegate(int param0) { };
  1190. return fn;
  1191. }
  1192. if(!flag)
  1193. {
  1194. DG_Tweening_Core_DOSetter_int_Event target = new DG_Tweening_Core_DOSetter_int_Event(func);
  1195. DG.Tweening.Core.DOSetter<int> d = target.Call;
  1196. target.method = d.Method;
  1197. return d;
  1198. }
  1199. else
  1200. {
  1201. DG_Tweening_Core_DOSetter_int_Event target = new DG_Tweening_Core_DOSetter_int_Event(func, self);
  1202. DG.Tweening.Core.DOSetter<int> d = target.CallWithSelf;
  1203. target.method = d.Method;
  1204. return d;
  1205. }
  1206. }
  1207. bool Check_DG_Tweening_Core_DOSetter_int(IntPtr L, int pos)
  1208. {
  1209. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<int>), L, pos);
  1210. }
  1211. void Push_DG_Tweening_Core_DOSetter_int(IntPtr L, DG.Tweening.Core.DOSetter<int> o)
  1212. {
  1213. ToLua.Push(L, o);
  1214. }
  1215. class DG_Tweening_Core_DOGetter_uint_Event : LuaDelegate
  1216. {
  1217. public DG_Tweening_Core_DOGetter_uint_Event(LuaFunction func) : base(func) { }
  1218. public DG_Tweening_Core_DOGetter_uint_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1219. public uint Call()
  1220. {
  1221. func.BeginPCall();
  1222. func.PCall();
  1223. uint ret = (uint)func.CheckNumber();
  1224. func.EndPCall();
  1225. return ret;
  1226. }
  1227. public uint CallWithSelf()
  1228. {
  1229. func.BeginPCall();
  1230. func.Push(self);
  1231. func.PCall();
  1232. uint ret = (uint)func.CheckNumber();
  1233. func.EndPCall();
  1234. return ret;
  1235. }
  1236. }
  1237. public DG.Tweening.Core.DOGetter<uint> DG_Tweening_Core_DOGetter_uint(LuaFunction func, LuaTable self, bool flag)
  1238. {
  1239. if (func == null)
  1240. {
  1241. DG.Tweening.Core.DOGetter<uint> fn = delegate() { return 0; };
  1242. return fn;
  1243. }
  1244. if(!flag)
  1245. {
  1246. DG_Tweening_Core_DOGetter_uint_Event target = new DG_Tweening_Core_DOGetter_uint_Event(func);
  1247. DG.Tweening.Core.DOGetter<uint> d = target.Call;
  1248. target.method = d.Method;
  1249. return d;
  1250. }
  1251. else
  1252. {
  1253. DG_Tweening_Core_DOGetter_uint_Event target = new DG_Tweening_Core_DOGetter_uint_Event(func, self);
  1254. DG.Tweening.Core.DOGetter<uint> d = target.CallWithSelf;
  1255. target.method = d.Method;
  1256. return d;
  1257. }
  1258. }
  1259. bool Check_DG_Tweening_Core_DOGetter_uint(IntPtr L, int pos)
  1260. {
  1261. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<uint>), L, pos);
  1262. }
  1263. void Push_DG_Tweening_Core_DOGetter_uint(IntPtr L, DG.Tweening.Core.DOGetter<uint> o)
  1264. {
  1265. ToLua.Push(L, o);
  1266. }
  1267. class DG_Tweening_Core_DOSetter_uint_Event : LuaDelegate
  1268. {
  1269. public DG_Tweening_Core_DOSetter_uint_Event(LuaFunction func) : base(func) { }
  1270. public DG_Tweening_Core_DOSetter_uint_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1271. public void Call(uint param0)
  1272. {
  1273. func.BeginPCall();
  1274. func.Push(param0);
  1275. func.PCall();
  1276. func.EndPCall();
  1277. }
  1278. public void CallWithSelf(uint param0)
  1279. {
  1280. func.BeginPCall();
  1281. func.Push(self);
  1282. func.Push(param0);
  1283. func.PCall();
  1284. func.EndPCall();
  1285. }
  1286. }
  1287. public DG.Tweening.Core.DOSetter<uint> DG_Tweening_Core_DOSetter_uint(LuaFunction func, LuaTable self, bool flag)
  1288. {
  1289. if (func == null)
  1290. {
  1291. DG.Tweening.Core.DOSetter<uint> fn = delegate(uint param0) { };
  1292. return fn;
  1293. }
  1294. if(!flag)
  1295. {
  1296. DG_Tweening_Core_DOSetter_uint_Event target = new DG_Tweening_Core_DOSetter_uint_Event(func);
  1297. DG.Tweening.Core.DOSetter<uint> d = target.Call;
  1298. target.method = d.Method;
  1299. return d;
  1300. }
  1301. else
  1302. {
  1303. DG_Tweening_Core_DOSetter_uint_Event target = new DG_Tweening_Core_DOSetter_uint_Event(func, self);
  1304. DG.Tweening.Core.DOSetter<uint> d = target.CallWithSelf;
  1305. target.method = d.Method;
  1306. return d;
  1307. }
  1308. }
  1309. bool Check_DG_Tweening_Core_DOSetter_uint(IntPtr L, int pos)
  1310. {
  1311. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<uint>), L, pos);
  1312. }
  1313. void Push_DG_Tweening_Core_DOSetter_uint(IntPtr L, DG.Tweening.Core.DOSetter<uint> o)
  1314. {
  1315. ToLua.Push(L, o);
  1316. }
  1317. class DG_Tweening_Core_DOGetter_long_Event : LuaDelegate
  1318. {
  1319. public DG_Tweening_Core_DOGetter_long_Event(LuaFunction func) : base(func) { }
  1320. public DG_Tweening_Core_DOGetter_long_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1321. public long Call()
  1322. {
  1323. func.BeginPCall();
  1324. func.PCall();
  1325. long ret = func.CheckLong();
  1326. func.EndPCall();
  1327. return ret;
  1328. }
  1329. public long CallWithSelf()
  1330. {
  1331. func.BeginPCall();
  1332. func.Push(self);
  1333. func.PCall();
  1334. long ret = func.CheckLong();
  1335. func.EndPCall();
  1336. return ret;
  1337. }
  1338. }
  1339. public DG.Tweening.Core.DOGetter<long> DG_Tweening_Core_DOGetter_long(LuaFunction func, LuaTable self, bool flag)
  1340. {
  1341. if (func == null)
  1342. {
  1343. DG.Tweening.Core.DOGetter<long> fn = delegate() { return 0; };
  1344. return fn;
  1345. }
  1346. if(!flag)
  1347. {
  1348. DG_Tweening_Core_DOGetter_long_Event target = new DG_Tweening_Core_DOGetter_long_Event(func);
  1349. DG.Tweening.Core.DOGetter<long> d = target.Call;
  1350. target.method = d.Method;
  1351. return d;
  1352. }
  1353. else
  1354. {
  1355. DG_Tweening_Core_DOGetter_long_Event target = new DG_Tweening_Core_DOGetter_long_Event(func, self);
  1356. DG.Tweening.Core.DOGetter<long> d = target.CallWithSelf;
  1357. target.method = d.Method;
  1358. return d;
  1359. }
  1360. }
  1361. bool Check_DG_Tweening_Core_DOGetter_long(IntPtr L, int pos)
  1362. {
  1363. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<long>), L, pos);
  1364. }
  1365. void Push_DG_Tweening_Core_DOGetter_long(IntPtr L, DG.Tweening.Core.DOGetter<long> o)
  1366. {
  1367. ToLua.Push(L, o);
  1368. }
  1369. class DG_Tweening_Core_DOSetter_long_Event : LuaDelegate
  1370. {
  1371. public DG_Tweening_Core_DOSetter_long_Event(LuaFunction func) : base(func) { }
  1372. public DG_Tweening_Core_DOSetter_long_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1373. public void Call(long param0)
  1374. {
  1375. func.BeginPCall();
  1376. func.Push(param0);
  1377. func.PCall();
  1378. func.EndPCall();
  1379. }
  1380. public void CallWithSelf(long param0)
  1381. {
  1382. func.BeginPCall();
  1383. func.Push(self);
  1384. func.Push(param0);
  1385. func.PCall();
  1386. func.EndPCall();
  1387. }
  1388. }
  1389. public DG.Tweening.Core.DOSetter<long> DG_Tweening_Core_DOSetter_long(LuaFunction func, LuaTable self, bool flag)
  1390. {
  1391. if (func == null)
  1392. {
  1393. DG.Tweening.Core.DOSetter<long> fn = delegate(long param0) { };
  1394. return fn;
  1395. }
  1396. if(!flag)
  1397. {
  1398. DG_Tweening_Core_DOSetter_long_Event target = new DG_Tweening_Core_DOSetter_long_Event(func);
  1399. DG.Tweening.Core.DOSetter<long> d = target.Call;
  1400. target.method = d.Method;
  1401. return d;
  1402. }
  1403. else
  1404. {
  1405. DG_Tweening_Core_DOSetter_long_Event target = new DG_Tweening_Core_DOSetter_long_Event(func, self);
  1406. DG.Tweening.Core.DOSetter<long> d = target.CallWithSelf;
  1407. target.method = d.Method;
  1408. return d;
  1409. }
  1410. }
  1411. bool Check_DG_Tweening_Core_DOSetter_long(IntPtr L, int pos)
  1412. {
  1413. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<long>), L, pos);
  1414. }
  1415. void Push_DG_Tweening_Core_DOSetter_long(IntPtr L, DG.Tweening.Core.DOSetter<long> o)
  1416. {
  1417. ToLua.Push(L, o);
  1418. }
  1419. class DG_Tweening_Core_DOGetter_ulong_Event : LuaDelegate
  1420. {
  1421. public DG_Tweening_Core_DOGetter_ulong_Event(LuaFunction func) : base(func) { }
  1422. public DG_Tweening_Core_DOGetter_ulong_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1423. public ulong Call()
  1424. {
  1425. func.BeginPCall();
  1426. func.PCall();
  1427. ulong ret = func.CheckULong();
  1428. func.EndPCall();
  1429. return ret;
  1430. }
  1431. public ulong CallWithSelf()
  1432. {
  1433. func.BeginPCall();
  1434. func.Push(self);
  1435. func.PCall();
  1436. ulong ret = func.CheckULong();
  1437. func.EndPCall();
  1438. return ret;
  1439. }
  1440. }
  1441. public DG.Tweening.Core.DOGetter<ulong> DG_Tweening_Core_DOGetter_ulong(LuaFunction func, LuaTable self, bool flag)
  1442. {
  1443. if (func == null)
  1444. {
  1445. DG.Tweening.Core.DOGetter<ulong> fn = delegate() { return 0; };
  1446. return fn;
  1447. }
  1448. if(!flag)
  1449. {
  1450. DG_Tweening_Core_DOGetter_ulong_Event target = new DG_Tweening_Core_DOGetter_ulong_Event(func);
  1451. DG.Tweening.Core.DOGetter<ulong> d = target.Call;
  1452. target.method = d.Method;
  1453. return d;
  1454. }
  1455. else
  1456. {
  1457. DG_Tweening_Core_DOGetter_ulong_Event target = new DG_Tweening_Core_DOGetter_ulong_Event(func, self);
  1458. DG.Tweening.Core.DOGetter<ulong> d = target.CallWithSelf;
  1459. target.method = d.Method;
  1460. return d;
  1461. }
  1462. }
  1463. bool Check_DG_Tweening_Core_DOGetter_ulong(IntPtr L, int pos)
  1464. {
  1465. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<ulong>), L, pos);
  1466. }
  1467. void Push_DG_Tweening_Core_DOGetter_ulong(IntPtr L, DG.Tweening.Core.DOGetter<ulong> o)
  1468. {
  1469. ToLua.Push(L, o);
  1470. }
  1471. class DG_Tweening_Core_DOSetter_ulong_Event : LuaDelegate
  1472. {
  1473. public DG_Tweening_Core_DOSetter_ulong_Event(LuaFunction func) : base(func) { }
  1474. public DG_Tweening_Core_DOSetter_ulong_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1475. public void Call(ulong param0)
  1476. {
  1477. func.BeginPCall();
  1478. func.Push(param0);
  1479. func.PCall();
  1480. func.EndPCall();
  1481. }
  1482. public void CallWithSelf(ulong param0)
  1483. {
  1484. func.BeginPCall();
  1485. func.Push(self);
  1486. func.Push(param0);
  1487. func.PCall();
  1488. func.EndPCall();
  1489. }
  1490. }
  1491. public DG.Tweening.Core.DOSetter<ulong> DG_Tweening_Core_DOSetter_ulong(LuaFunction func, LuaTable self, bool flag)
  1492. {
  1493. if (func == null)
  1494. {
  1495. DG.Tweening.Core.DOSetter<ulong> fn = delegate(ulong param0) { };
  1496. return fn;
  1497. }
  1498. if(!flag)
  1499. {
  1500. DG_Tweening_Core_DOSetter_ulong_Event target = new DG_Tweening_Core_DOSetter_ulong_Event(func);
  1501. DG.Tweening.Core.DOSetter<ulong> d = target.Call;
  1502. target.method = d.Method;
  1503. return d;
  1504. }
  1505. else
  1506. {
  1507. DG_Tweening_Core_DOSetter_ulong_Event target = new DG_Tweening_Core_DOSetter_ulong_Event(func, self);
  1508. DG.Tweening.Core.DOSetter<ulong> d = target.CallWithSelf;
  1509. target.method = d.Method;
  1510. return d;
  1511. }
  1512. }
  1513. bool Check_DG_Tweening_Core_DOSetter_ulong(IntPtr L, int pos)
  1514. {
  1515. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<ulong>), L, pos);
  1516. }
  1517. void Push_DG_Tweening_Core_DOSetter_ulong(IntPtr L, DG.Tweening.Core.DOSetter<ulong> o)
  1518. {
  1519. ToLua.Push(L, o);
  1520. }
  1521. class DG_Tweening_Core_DOGetter_string_Event : LuaDelegate
  1522. {
  1523. public DG_Tweening_Core_DOGetter_string_Event(LuaFunction func) : base(func) { }
  1524. public DG_Tweening_Core_DOGetter_string_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1525. public string Call()
  1526. {
  1527. func.BeginPCall();
  1528. func.PCall();
  1529. string ret = func.CheckString();
  1530. func.EndPCall();
  1531. return ret;
  1532. }
  1533. public string CallWithSelf()
  1534. {
  1535. func.BeginPCall();
  1536. func.Push(self);
  1537. func.PCall();
  1538. string ret = func.CheckString();
  1539. func.EndPCall();
  1540. return ret;
  1541. }
  1542. }
  1543. public DG.Tweening.Core.DOGetter<string> DG_Tweening_Core_DOGetter_string(LuaFunction func, LuaTable self, bool flag)
  1544. {
  1545. if (func == null)
  1546. {
  1547. DG.Tweening.Core.DOGetter<string> fn = delegate() { return null; };
  1548. return fn;
  1549. }
  1550. if(!flag)
  1551. {
  1552. DG_Tweening_Core_DOGetter_string_Event target = new DG_Tweening_Core_DOGetter_string_Event(func);
  1553. DG.Tweening.Core.DOGetter<string> d = target.Call;
  1554. target.method = d.Method;
  1555. return d;
  1556. }
  1557. else
  1558. {
  1559. DG_Tweening_Core_DOGetter_string_Event target = new DG_Tweening_Core_DOGetter_string_Event(func, self);
  1560. DG.Tweening.Core.DOGetter<string> d = target.CallWithSelf;
  1561. target.method = d.Method;
  1562. return d;
  1563. }
  1564. }
  1565. bool Check_DG_Tweening_Core_DOGetter_string(IntPtr L, int pos)
  1566. {
  1567. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<string>), L, pos);
  1568. }
  1569. void Push_DG_Tweening_Core_DOGetter_string(IntPtr L, DG.Tweening.Core.DOGetter<string> o)
  1570. {
  1571. ToLua.Push(L, o);
  1572. }
  1573. class DG_Tweening_Core_DOSetter_string_Event : LuaDelegate
  1574. {
  1575. public DG_Tweening_Core_DOSetter_string_Event(LuaFunction func) : base(func) { }
  1576. public DG_Tweening_Core_DOSetter_string_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1577. public void Call(string param0)
  1578. {
  1579. func.BeginPCall();
  1580. func.Push(param0);
  1581. func.PCall();
  1582. func.EndPCall();
  1583. }
  1584. public void CallWithSelf(string param0)
  1585. {
  1586. func.BeginPCall();
  1587. func.Push(self);
  1588. func.Push(param0);
  1589. func.PCall();
  1590. func.EndPCall();
  1591. }
  1592. }
  1593. public DG.Tweening.Core.DOSetter<string> DG_Tweening_Core_DOSetter_string(LuaFunction func, LuaTable self, bool flag)
  1594. {
  1595. if (func == null)
  1596. {
  1597. DG.Tweening.Core.DOSetter<string> fn = delegate(string param0) { };
  1598. return fn;
  1599. }
  1600. if(!flag)
  1601. {
  1602. DG_Tweening_Core_DOSetter_string_Event target = new DG_Tweening_Core_DOSetter_string_Event(func);
  1603. DG.Tweening.Core.DOSetter<string> d = target.Call;
  1604. target.method = d.Method;
  1605. return d;
  1606. }
  1607. else
  1608. {
  1609. DG_Tweening_Core_DOSetter_string_Event target = new DG_Tweening_Core_DOSetter_string_Event(func, self);
  1610. DG.Tweening.Core.DOSetter<string> d = target.CallWithSelf;
  1611. target.method = d.Method;
  1612. return d;
  1613. }
  1614. }
  1615. bool Check_DG_Tweening_Core_DOSetter_string(IntPtr L, int pos)
  1616. {
  1617. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<string>), L, pos);
  1618. }
  1619. void Push_DG_Tweening_Core_DOSetter_string(IntPtr L, DG.Tweening.Core.DOSetter<string> o)
  1620. {
  1621. ToLua.Push(L, o);
  1622. }
  1623. class DG_Tweening_Core_DOGetter_UnityEngine_Vector2_Event : LuaDelegate
  1624. {
  1625. public DG_Tweening_Core_DOGetter_UnityEngine_Vector2_Event(LuaFunction func) : base(func) { }
  1626. public DG_Tweening_Core_DOGetter_UnityEngine_Vector2_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1627. public UnityEngine.Vector2 Call()
  1628. {
  1629. func.BeginPCall();
  1630. func.PCall();
  1631. UnityEngine.Vector2 ret = func.CheckVector2();
  1632. func.EndPCall();
  1633. return ret;
  1634. }
  1635. public UnityEngine.Vector2 CallWithSelf()
  1636. {
  1637. func.BeginPCall();
  1638. func.Push(self);
  1639. func.PCall();
  1640. UnityEngine.Vector2 ret = func.CheckVector2();
  1641. func.EndPCall();
  1642. return ret;
  1643. }
  1644. }
  1645. public DG.Tweening.Core.DOGetter<UnityEngine.Vector2> DG_Tweening_Core_DOGetter_UnityEngine_Vector2(LuaFunction func, LuaTable self, bool flag)
  1646. {
  1647. if (func == null)
  1648. {
  1649. DG.Tweening.Core.DOGetter<UnityEngine.Vector2> fn = delegate() { return default(UnityEngine.Vector2); };
  1650. return fn;
  1651. }
  1652. if(!flag)
  1653. {
  1654. DG_Tweening_Core_DOGetter_UnityEngine_Vector2_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Vector2_Event(func);
  1655. DG.Tweening.Core.DOGetter<UnityEngine.Vector2> d = target.Call;
  1656. target.method = d.Method;
  1657. return d;
  1658. }
  1659. else
  1660. {
  1661. DG_Tweening_Core_DOGetter_UnityEngine_Vector2_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Vector2_Event(func, self);
  1662. DG.Tweening.Core.DOGetter<UnityEngine.Vector2> d = target.CallWithSelf;
  1663. target.method = d.Method;
  1664. return d;
  1665. }
  1666. }
  1667. bool Check_DG_Tweening_Core_DOGetter_UnityEngine_Vector2(IntPtr L, int pos)
  1668. {
  1669. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Vector2>), L, pos);
  1670. }
  1671. void Push_DG_Tweening_Core_DOGetter_UnityEngine_Vector2(IntPtr L, DG.Tweening.Core.DOGetter<UnityEngine.Vector2> o)
  1672. {
  1673. ToLua.Push(L, o);
  1674. }
  1675. class DG_Tweening_Core_DOSetter_UnityEngine_Vector2_Event : LuaDelegate
  1676. {
  1677. public DG_Tweening_Core_DOSetter_UnityEngine_Vector2_Event(LuaFunction func) : base(func) { }
  1678. public DG_Tweening_Core_DOSetter_UnityEngine_Vector2_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1679. public void Call(UnityEngine.Vector2 param0)
  1680. {
  1681. func.BeginPCall();
  1682. func.Push(param0);
  1683. func.PCall();
  1684. func.EndPCall();
  1685. }
  1686. public void CallWithSelf(UnityEngine.Vector2 param0)
  1687. {
  1688. func.BeginPCall();
  1689. func.Push(self);
  1690. func.Push(param0);
  1691. func.PCall();
  1692. func.EndPCall();
  1693. }
  1694. }
  1695. public DG.Tweening.Core.DOSetter<UnityEngine.Vector2> DG_Tweening_Core_DOSetter_UnityEngine_Vector2(LuaFunction func, LuaTable self, bool flag)
  1696. {
  1697. if (func == null)
  1698. {
  1699. DG.Tweening.Core.DOSetter<UnityEngine.Vector2> fn = delegate(UnityEngine.Vector2 param0) { };
  1700. return fn;
  1701. }
  1702. if(!flag)
  1703. {
  1704. DG_Tweening_Core_DOSetter_UnityEngine_Vector2_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Vector2_Event(func);
  1705. DG.Tweening.Core.DOSetter<UnityEngine.Vector2> d = target.Call;
  1706. target.method = d.Method;
  1707. return d;
  1708. }
  1709. else
  1710. {
  1711. DG_Tweening_Core_DOSetter_UnityEngine_Vector2_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Vector2_Event(func, self);
  1712. DG.Tweening.Core.DOSetter<UnityEngine.Vector2> d = target.CallWithSelf;
  1713. target.method = d.Method;
  1714. return d;
  1715. }
  1716. }
  1717. bool Check_DG_Tweening_Core_DOSetter_UnityEngine_Vector2(IntPtr L, int pos)
  1718. {
  1719. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Vector2>), L, pos);
  1720. }
  1721. void Push_DG_Tweening_Core_DOSetter_UnityEngine_Vector2(IntPtr L, DG.Tweening.Core.DOSetter<UnityEngine.Vector2> o)
  1722. {
  1723. ToLua.Push(L, o);
  1724. }
  1725. class DG_Tweening_Core_DOGetter_UnityEngine_Vector3_Event : LuaDelegate
  1726. {
  1727. public DG_Tweening_Core_DOGetter_UnityEngine_Vector3_Event(LuaFunction func) : base(func) { }
  1728. public DG_Tweening_Core_DOGetter_UnityEngine_Vector3_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1729. public UnityEngine.Vector3 Call()
  1730. {
  1731. func.BeginPCall();
  1732. func.PCall();
  1733. UnityEngine.Vector3 ret = func.CheckVector3();
  1734. func.EndPCall();
  1735. return ret;
  1736. }
  1737. public UnityEngine.Vector3 CallWithSelf()
  1738. {
  1739. func.BeginPCall();
  1740. func.Push(self);
  1741. func.PCall();
  1742. UnityEngine.Vector3 ret = func.CheckVector3();
  1743. func.EndPCall();
  1744. return ret;
  1745. }
  1746. }
  1747. public DG.Tweening.Core.DOGetter<UnityEngine.Vector3> DG_Tweening_Core_DOGetter_UnityEngine_Vector3(LuaFunction func, LuaTable self, bool flag)
  1748. {
  1749. if (func == null)
  1750. {
  1751. DG.Tweening.Core.DOGetter<UnityEngine.Vector3> fn = delegate() { return default(UnityEngine.Vector3); };
  1752. return fn;
  1753. }
  1754. if(!flag)
  1755. {
  1756. DG_Tweening_Core_DOGetter_UnityEngine_Vector3_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Vector3_Event(func);
  1757. DG.Tweening.Core.DOGetter<UnityEngine.Vector3> d = target.Call;
  1758. target.method = d.Method;
  1759. return d;
  1760. }
  1761. else
  1762. {
  1763. DG_Tweening_Core_DOGetter_UnityEngine_Vector3_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Vector3_Event(func, self);
  1764. DG.Tweening.Core.DOGetter<UnityEngine.Vector3> d = target.CallWithSelf;
  1765. target.method = d.Method;
  1766. return d;
  1767. }
  1768. }
  1769. bool Check_DG_Tweening_Core_DOGetter_UnityEngine_Vector3(IntPtr L, int pos)
  1770. {
  1771. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Vector3>), L, pos);
  1772. }
  1773. void Push_DG_Tweening_Core_DOGetter_UnityEngine_Vector3(IntPtr L, DG.Tweening.Core.DOGetter<UnityEngine.Vector3> o)
  1774. {
  1775. ToLua.Push(L, o);
  1776. }
  1777. class DG_Tweening_Core_DOSetter_UnityEngine_Vector3_Event : LuaDelegate
  1778. {
  1779. public DG_Tweening_Core_DOSetter_UnityEngine_Vector3_Event(LuaFunction func) : base(func) { }
  1780. public DG_Tweening_Core_DOSetter_UnityEngine_Vector3_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1781. public void Call(UnityEngine.Vector3 param0)
  1782. {
  1783. func.BeginPCall();
  1784. func.Push(param0);
  1785. func.PCall();
  1786. func.EndPCall();
  1787. }
  1788. public void CallWithSelf(UnityEngine.Vector3 param0)
  1789. {
  1790. func.BeginPCall();
  1791. func.Push(self);
  1792. func.Push(param0);
  1793. func.PCall();
  1794. func.EndPCall();
  1795. }
  1796. }
  1797. public DG.Tweening.Core.DOSetter<UnityEngine.Vector3> DG_Tweening_Core_DOSetter_UnityEngine_Vector3(LuaFunction func, LuaTable self, bool flag)
  1798. {
  1799. if (func == null)
  1800. {
  1801. DG.Tweening.Core.DOSetter<UnityEngine.Vector3> fn = delegate(UnityEngine.Vector3 param0) { };
  1802. return fn;
  1803. }
  1804. if(!flag)
  1805. {
  1806. DG_Tweening_Core_DOSetter_UnityEngine_Vector3_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Vector3_Event(func);
  1807. DG.Tweening.Core.DOSetter<UnityEngine.Vector3> d = target.Call;
  1808. target.method = d.Method;
  1809. return d;
  1810. }
  1811. else
  1812. {
  1813. DG_Tweening_Core_DOSetter_UnityEngine_Vector3_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Vector3_Event(func, self);
  1814. DG.Tweening.Core.DOSetter<UnityEngine.Vector3> d = target.CallWithSelf;
  1815. target.method = d.Method;
  1816. return d;
  1817. }
  1818. }
  1819. bool Check_DG_Tweening_Core_DOSetter_UnityEngine_Vector3(IntPtr L, int pos)
  1820. {
  1821. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Vector3>), L, pos);
  1822. }
  1823. void Push_DG_Tweening_Core_DOSetter_UnityEngine_Vector3(IntPtr L, DG.Tweening.Core.DOSetter<UnityEngine.Vector3> o)
  1824. {
  1825. ToLua.Push(L, o);
  1826. }
  1827. class DG_Tweening_Core_DOGetter_UnityEngine_Vector4_Event : LuaDelegate
  1828. {
  1829. public DG_Tweening_Core_DOGetter_UnityEngine_Vector4_Event(LuaFunction func) : base(func) { }
  1830. public DG_Tweening_Core_DOGetter_UnityEngine_Vector4_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1831. public UnityEngine.Vector4 Call()
  1832. {
  1833. func.BeginPCall();
  1834. func.PCall();
  1835. UnityEngine.Vector4 ret = func.CheckVector4();
  1836. func.EndPCall();
  1837. return ret;
  1838. }
  1839. public UnityEngine.Vector4 CallWithSelf()
  1840. {
  1841. func.BeginPCall();
  1842. func.Push(self);
  1843. func.PCall();
  1844. UnityEngine.Vector4 ret = func.CheckVector4();
  1845. func.EndPCall();
  1846. return ret;
  1847. }
  1848. }
  1849. public DG.Tweening.Core.DOGetter<UnityEngine.Vector4> DG_Tweening_Core_DOGetter_UnityEngine_Vector4(LuaFunction func, LuaTable self, bool flag)
  1850. {
  1851. if (func == null)
  1852. {
  1853. DG.Tweening.Core.DOGetter<UnityEngine.Vector4> fn = delegate() { return default(UnityEngine.Vector4); };
  1854. return fn;
  1855. }
  1856. if(!flag)
  1857. {
  1858. DG_Tweening_Core_DOGetter_UnityEngine_Vector4_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Vector4_Event(func);
  1859. DG.Tweening.Core.DOGetter<UnityEngine.Vector4> d = target.Call;
  1860. target.method = d.Method;
  1861. return d;
  1862. }
  1863. else
  1864. {
  1865. DG_Tweening_Core_DOGetter_UnityEngine_Vector4_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Vector4_Event(func, self);
  1866. DG.Tweening.Core.DOGetter<UnityEngine.Vector4> d = target.CallWithSelf;
  1867. target.method = d.Method;
  1868. return d;
  1869. }
  1870. }
  1871. bool Check_DG_Tweening_Core_DOGetter_UnityEngine_Vector4(IntPtr L, int pos)
  1872. {
  1873. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Vector4>), L, pos);
  1874. }
  1875. void Push_DG_Tweening_Core_DOGetter_UnityEngine_Vector4(IntPtr L, DG.Tweening.Core.DOGetter<UnityEngine.Vector4> o)
  1876. {
  1877. ToLua.Push(L, o);
  1878. }
  1879. class DG_Tweening_Core_DOSetter_UnityEngine_Vector4_Event : LuaDelegate
  1880. {
  1881. public DG_Tweening_Core_DOSetter_UnityEngine_Vector4_Event(LuaFunction func) : base(func) { }
  1882. public DG_Tweening_Core_DOSetter_UnityEngine_Vector4_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1883. public void Call(UnityEngine.Vector4 param0)
  1884. {
  1885. func.BeginPCall();
  1886. func.Push(param0);
  1887. func.PCall();
  1888. func.EndPCall();
  1889. }
  1890. public void CallWithSelf(UnityEngine.Vector4 param0)
  1891. {
  1892. func.BeginPCall();
  1893. func.Push(self);
  1894. func.Push(param0);
  1895. func.PCall();
  1896. func.EndPCall();
  1897. }
  1898. }
  1899. public DG.Tweening.Core.DOSetter<UnityEngine.Vector4> DG_Tweening_Core_DOSetter_UnityEngine_Vector4(LuaFunction func, LuaTable self, bool flag)
  1900. {
  1901. if (func == null)
  1902. {
  1903. DG.Tweening.Core.DOSetter<UnityEngine.Vector4> fn = delegate(UnityEngine.Vector4 param0) { };
  1904. return fn;
  1905. }
  1906. if(!flag)
  1907. {
  1908. DG_Tweening_Core_DOSetter_UnityEngine_Vector4_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Vector4_Event(func);
  1909. DG.Tweening.Core.DOSetter<UnityEngine.Vector4> d = target.Call;
  1910. target.method = d.Method;
  1911. return d;
  1912. }
  1913. else
  1914. {
  1915. DG_Tweening_Core_DOSetter_UnityEngine_Vector4_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Vector4_Event(func, self);
  1916. DG.Tweening.Core.DOSetter<UnityEngine.Vector4> d = target.CallWithSelf;
  1917. target.method = d.Method;
  1918. return d;
  1919. }
  1920. }
  1921. bool Check_DG_Tweening_Core_DOSetter_UnityEngine_Vector4(IntPtr L, int pos)
  1922. {
  1923. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Vector4>), L, pos);
  1924. }
  1925. void Push_DG_Tweening_Core_DOSetter_UnityEngine_Vector4(IntPtr L, DG.Tweening.Core.DOSetter<UnityEngine.Vector4> o)
  1926. {
  1927. ToLua.Push(L, o);
  1928. }
  1929. class DG_Tweening_Core_DOGetter_UnityEngine_Quaternion_Event : LuaDelegate
  1930. {
  1931. public DG_Tweening_Core_DOGetter_UnityEngine_Quaternion_Event(LuaFunction func) : base(func) { }
  1932. public DG_Tweening_Core_DOGetter_UnityEngine_Quaternion_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1933. public UnityEngine.Quaternion Call()
  1934. {
  1935. func.BeginPCall();
  1936. func.PCall();
  1937. UnityEngine.Quaternion ret = func.CheckQuaternion();
  1938. func.EndPCall();
  1939. return ret;
  1940. }
  1941. public UnityEngine.Quaternion CallWithSelf()
  1942. {
  1943. func.BeginPCall();
  1944. func.Push(self);
  1945. func.PCall();
  1946. UnityEngine.Quaternion ret = func.CheckQuaternion();
  1947. func.EndPCall();
  1948. return ret;
  1949. }
  1950. }
  1951. public DG.Tweening.Core.DOGetter<UnityEngine.Quaternion> DG_Tweening_Core_DOGetter_UnityEngine_Quaternion(LuaFunction func, LuaTable self, bool flag)
  1952. {
  1953. if (func == null)
  1954. {
  1955. DG.Tweening.Core.DOGetter<UnityEngine.Quaternion> fn = delegate() { return default(UnityEngine.Quaternion); };
  1956. return fn;
  1957. }
  1958. if(!flag)
  1959. {
  1960. DG_Tweening_Core_DOGetter_UnityEngine_Quaternion_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Quaternion_Event(func);
  1961. DG.Tweening.Core.DOGetter<UnityEngine.Quaternion> d = target.Call;
  1962. target.method = d.Method;
  1963. return d;
  1964. }
  1965. else
  1966. {
  1967. DG_Tweening_Core_DOGetter_UnityEngine_Quaternion_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Quaternion_Event(func, self);
  1968. DG.Tweening.Core.DOGetter<UnityEngine.Quaternion> d = target.CallWithSelf;
  1969. target.method = d.Method;
  1970. return d;
  1971. }
  1972. }
  1973. bool Check_DG_Tweening_Core_DOGetter_UnityEngine_Quaternion(IntPtr L, int pos)
  1974. {
  1975. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Quaternion>), L, pos);
  1976. }
  1977. void Push_DG_Tweening_Core_DOGetter_UnityEngine_Quaternion(IntPtr L, DG.Tweening.Core.DOGetter<UnityEngine.Quaternion> o)
  1978. {
  1979. ToLua.Push(L, o);
  1980. }
  1981. class DG_Tweening_Core_DOSetter_UnityEngine_Quaternion_Event : LuaDelegate
  1982. {
  1983. public DG_Tweening_Core_DOSetter_UnityEngine_Quaternion_Event(LuaFunction func) : base(func) { }
  1984. public DG_Tweening_Core_DOSetter_UnityEngine_Quaternion_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  1985. public void Call(UnityEngine.Quaternion param0)
  1986. {
  1987. func.BeginPCall();
  1988. func.Push(param0);
  1989. func.PCall();
  1990. func.EndPCall();
  1991. }
  1992. public void CallWithSelf(UnityEngine.Quaternion param0)
  1993. {
  1994. func.BeginPCall();
  1995. func.Push(self);
  1996. func.Push(param0);
  1997. func.PCall();
  1998. func.EndPCall();
  1999. }
  2000. }
  2001. public DG.Tweening.Core.DOSetter<UnityEngine.Quaternion> DG_Tweening_Core_DOSetter_UnityEngine_Quaternion(LuaFunction func, LuaTable self, bool flag)
  2002. {
  2003. if (func == null)
  2004. {
  2005. DG.Tweening.Core.DOSetter<UnityEngine.Quaternion> fn = delegate(UnityEngine.Quaternion param0) { };
  2006. return fn;
  2007. }
  2008. if(!flag)
  2009. {
  2010. DG_Tweening_Core_DOSetter_UnityEngine_Quaternion_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Quaternion_Event(func);
  2011. DG.Tweening.Core.DOSetter<UnityEngine.Quaternion> d = target.Call;
  2012. target.method = d.Method;
  2013. return d;
  2014. }
  2015. else
  2016. {
  2017. DG_Tweening_Core_DOSetter_UnityEngine_Quaternion_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Quaternion_Event(func, self);
  2018. DG.Tweening.Core.DOSetter<UnityEngine.Quaternion> d = target.CallWithSelf;
  2019. target.method = d.Method;
  2020. return d;
  2021. }
  2022. }
  2023. bool Check_DG_Tweening_Core_DOSetter_UnityEngine_Quaternion(IntPtr L, int pos)
  2024. {
  2025. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Quaternion>), L, pos);
  2026. }
  2027. void Push_DG_Tweening_Core_DOSetter_UnityEngine_Quaternion(IntPtr L, DG.Tweening.Core.DOSetter<UnityEngine.Quaternion> o)
  2028. {
  2029. ToLua.Push(L, o);
  2030. }
  2031. class DG_Tweening_Core_DOGetter_UnityEngine_Color_Event : LuaDelegate
  2032. {
  2033. public DG_Tweening_Core_DOGetter_UnityEngine_Color_Event(LuaFunction func) : base(func) { }
  2034. public DG_Tweening_Core_DOGetter_UnityEngine_Color_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2035. public UnityEngine.Color Call()
  2036. {
  2037. func.BeginPCall();
  2038. func.PCall();
  2039. UnityEngine.Color ret = func.CheckColor();
  2040. func.EndPCall();
  2041. return ret;
  2042. }
  2043. public UnityEngine.Color CallWithSelf()
  2044. {
  2045. func.BeginPCall();
  2046. func.Push(self);
  2047. func.PCall();
  2048. UnityEngine.Color ret = func.CheckColor();
  2049. func.EndPCall();
  2050. return ret;
  2051. }
  2052. }
  2053. public DG.Tweening.Core.DOGetter<UnityEngine.Color> DG_Tweening_Core_DOGetter_UnityEngine_Color(LuaFunction func, LuaTable self, bool flag)
  2054. {
  2055. if (func == null)
  2056. {
  2057. DG.Tweening.Core.DOGetter<UnityEngine.Color> fn = delegate() { return default(UnityEngine.Color); };
  2058. return fn;
  2059. }
  2060. if(!flag)
  2061. {
  2062. DG_Tweening_Core_DOGetter_UnityEngine_Color_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Color_Event(func);
  2063. DG.Tweening.Core.DOGetter<UnityEngine.Color> d = target.Call;
  2064. target.method = d.Method;
  2065. return d;
  2066. }
  2067. else
  2068. {
  2069. DG_Tweening_Core_DOGetter_UnityEngine_Color_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Color_Event(func, self);
  2070. DG.Tweening.Core.DOGetter<UnityEngine.Color> d = target.CallWithSelf;
  2071. target.method = d.Method;
  2072. return d;
  2073. }
  2074. }
  2075. bool Check_DG_Tweening_Core_DOGetter_UnityEngine_Color(IntPtr L, int pos)
  2076. {
  2077. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Color>), L, pos);
  2078. }
  2079. void Push_DG_Tweening_Core_DOGetter_UnityEngine_Color(IntPtr L, DG.Tweening.Core.DOGetter<UnityEngine.Color> o)
  2080. {
  2081. ToLua.Push(L, o);
  2082. }
  2083. class DG_Tweening_Core_DOSetter_UnityEngine_Color_Event : LuaDelegate
  2084. {
  2085. public DG_Tweening_Core_DOSetter_UnityEngine_Color_Event(LuaFunction func) : base(func) { }
  2086. public DG_Tweening_Core_DOSetter_UnityEngine_Color_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2087. public void Call(UnityEngine.Color param0)
  2088. {
  2089. func.BeginPCall();
  2090. func.Push(param0);
  2091. func.PCall();
  2092. func.EndPCall();
  2093. }
  2094. public void CallWithSelf(UnityEngine.Color param0)
  2095. {
  2096. func.BeginPCall();
  2097. func.Push(self);
  2098. func.Push(param0);
  2099. func.PCall();
  2100. func.EndPCall();
  2101. }
  2102. }
  2103. public DG.Tweening.Core.DOSetter<UnityEngine.Color> DG_Tweening_Core_DOSetter_UnityEngine_Color(LuaFunction func, LuaTable self, bool flag)
  2104. {
  2105. if (func == null)
  2106. {
  2107. DG.Tweening.Core.DOSetter<UnityEngine.Color> fn = delegate(UnityEngine.Color param0) { };
  2108. return fn;
  2109. }
  2110. if(!flag)
  2111. {
  2112. DG_Tweening_Core_DOSetter_UnityEngine_Color_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Color_Event(func);
  2113. DG.Tweening.Core.DOSetter<UnityEngine.Color> d = target.Call;
  2114. target.method = d.Method;
  2115. return d;
  2116. }
  2117. else
  2118. {
  2119. DG_Tweening_Core_DOSetter_UnityEngine_Color_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Color_Event(func, self);
  2120. DG.Tweening.Core.DOSetter<UnityEngine.Color> d = target.CallWithSelf;
  2121. target.method = d.Method;
  2122. return d;
  2123. }
  2124. }
  2125. bool Check_DG_Tweening_Core_DOSetter_UnityEngine_Color(IntPtr L, int pos)
  2126. {
  2127. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Color>), L, pos);
  2128. }
  2129. void Push_DG_Tweening_Core_DOSetter_UnityEngine_Color(IntPtr L, DG.Tweening.Core.DOSetter<UnityEngine.Color> o)
  2130. {
  2131. ToLua.Push(L, o);
  2132. }
  2133. class DG_Tweening_Core_DOGetter_UnityEngine_Rect_Event : LuaDelegate
  2134. {
  2135. public DG_Tweening_Core_DOGetter_UnityEngine_Rect_Event(LuaFunction func) : base(func) { }
  2136. public DG_Tweening_Core_DOGetter_UnityEngine_Rect_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2137. public UnityEngine.Rect Call()
  2138. {
  2139. func.BeginPCall();
  2140. func.PCall();
  2141. UnityEngine.Rect ret = (UnityEngine.Rect)func.CheckObject(typeof(UnityEngine.Rect));
  2142. func.EndPCall();
  2143. return ret;
  2144. }
  2145. public UnityEngine.Rect CallWithSelf()
  2146. {
  2147. func.BeginPCall();
  2148. func.Push(self);
  2149. func.PCall();
  2150. UnityEngine.Rect ret = (UnityEngine.Rect)func.CheckObject(typeof(UnityEngine.Rect));
  2151. func.EndPCall();
  2152. return ret;
  2153. }
  2154. }
  2155. public DG.Tweening.Core.DOGetter<UnityEngine.Rect> DG_Tweening_Core_DOGetter_UnityEngine_Rect(LuaFunction func, LuaTable self, bool flag)
  2156. {
  2157. if (func == null)
  2158. {
  2159. DG.Tweening.Core.DOGetter<UnityEngine.Rect> fn = delegate() { return default(UnityEngine.Rect); };
  2160. return fn;
  2161. }
  2162. if(!flag)
  2163. {
  2164. DG_Tweening_Core_DOGetter_UnityEngine_Rect_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Rect_Event(func);
  2165. DG.Tweening.Core.DOGetter<UnityEngine.Rect> d = target.Call;
  2166. target.method = d.Method;
  2167. return d;
  2168. }
  2169. else
  2170. {
  2171. DG_Tweening_Core_DOGetter_UnityEngine_Rect_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_Rect_Event(func, self);
  2172. DG.Tweening.Core.DOGetter<UnityEngine.Rect> d = target.CallWithSelf;
  2173. target.method = d.Method;
  2174. return d;
  2175. }
  2176. }
  2177. bool Check_DG_Tweening_Core_DOGetter_UnityEngine_Rect(IntPtr L, int pos)
  2178. {
  2179. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<UnityEngine.Rect>), L, pos);
  2180. }
  2181. void Push_DG_Tweening_Core_DOGetter_UnityEngine_Rect(IntPtr L, DG.Tweening.Core.DOGetter<UnityEngine.Rect> o)
  2182. {
  2183. ToLua.Push(L, o);
  2184. }
  2185. class DG_Tweening_Core_DOSetter_UnityEngine_Rect_Event : LuaDelegate
  2186. {
  2187. public DG_Tweening_Core_DOSetter_UnityEngine_Rect_Event(LuaFunction func) : base(func) { }
  2188. public DG_Tweening_Core_DOSetter_UnityEngine_Rect_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2189. public void Call(UnityEngine.Rect param0)
  2190. {
  2191. func.BeginPCall();
  2192. func.PushValue(param0);
  2193. func.PCall();
  2194. func.EndPCall();
  2195. }
  2196. public void CallWithSelf(UnityEngine.Rect param0)
  2197. {
  2198. func.BeginPCall();
  2199. func.Push(self);
  2200. func.PushValue(param0);
  2201. func.PCall();
  2202. func.EndPCall();
  2203. }
  2204. }
  2205. public DG.Tweening.Core.DOSetter<UnityEngine.Rect> DG_Tweening_Core_DOSetter_UnityEngine_Rect(LuaFunction func, LuaTable self, bool flag)
  2206. {
  2207. if (func == null)
  2208. {
  2209. DG.Tweening.Core.DOSetter<UnityEngine.Rect> fn = delegate(UnityEngine.Rect param0) { };
  2210. return fn;
  2211. }
  2212. if(!flag)
  2213. {
  2214. DG_Tweening_Core_DOSetter_UnityEngine_Rect_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Rect_Event(func);
  2215. DG.Tweening.Core.DOSetter<UnityEngine.Rect> d = target.Call;
  2216. target.method = d.Method;
  2217. return d;
  2218. }
  2219. else
  2220. {
  2221. DG_Tweening_Core_DOSetter_UnityEngine_Rect_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_Rect_Event(func, self);
  2222. DG.Tweening.Core.DOSetter<UnityEngine.Rect> d = target.CallWithSelf;
  2223. target.method = d.Method;
  2224. return d;
  2225. }
  2226. }
  2227. bool Check_DG_Tweening_Core_DOSetter_UnityEngine_Rect(IntPtr L, int pos)
  2228. {
  2229. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<UnityEngine.Rect>), L, pos);
  2230. }
  2231. void Push_DG_Tweening_Core_DOSetter_UnityEngine_Rect(IntPtr L, DG.Tweening.Core.DOSetter<UnityEngine.Rect> o)
  2232. {
  2233. ToLua.Push(L, o);
  2234. }
  2235. class DG_Tweening_Core_DOGetter_UnityEngine_RectOffset_Event : LuaDelegate
  2236. {
  2237. public DG_Tweening_Core_DOGetter_UnityEngine_RectOffset_Event(LuaFunction func) : base(func) { }
  2238. public DG_Tweening_Core_DOGetter_UnityEngine_RectOffset_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2239. public UnityEngine.RectOffset Call()
  2240. {
  2241. func.BeginPCall();
  2242. func.PCall();
  2243. UnityEngine.RectOffset ret = (UnityEngine.RectOffset)func.CheckObject(typeof(UnityEngine.RectOffset));
  2244. func.EndPCall();
  2245. return ret;
  2246. }
  2247. public UnityEngine.RectOffset CallWithSelf()
  2248. {
  2249. func.BeginPCall();
  2250. func.Push(self);
  2251. func.PCall();
  2252. UnityEngine.RectOffset ret = (UnityEngine.RectOffset)func.CheckObject(typeof(UnityEngine.RectOffset));
  2253. func.EndPCall();
  2254. return ret;
  2255. }
  2256. }
  2257. public DG.Tweening.Core.DOGetter<UnityEngine.RectOffset> DG_Tweening_Core_DOGetter_UnityEngine_RectOffset(LuaFunction func, LuaTable self, bool flag)
  2258. {
  2259. if (func == null)
  2260. {
  2261. DG.Tweening.Core.DOGetter<UnityEngine.RectOffset> fn = delegate() { return null; };
  2262. return fn;
  2263. }
  2264. if(!flag)
  2265. {
  2266. DG_Tweening_Core_DOGetter_UnityEngine_RectOffset_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_RectOffset_Event(func);
  2267. DG.Tweening.Core.DOGetter<UnityEngine.RectOffset> d = target.Call;
  2268. target.method = d.Method;
  2269. return d;
  2270. }
  2271. else
  2272. {
  2273. DG_Tweening_Core_DOGetter_UnityEngine_RectOffset_Event target = new DG_Tweening_Core_DOGetter_UnityEngine_RectOffset_Event(func, self);
  2274. DG.Tweening.Core.DOGetter<UnityEngine.RectOffset> d = target.CallWithSelf;
  2275. target.method = d.Method;
  2276. return d;
  2277. }
  2278. }
  2279. bool Check_DG_Tweening_Core_DOGetter_UnityEngine_RectOffset(IntPtr L, int pos)
  2280. {
  2281. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOGetter<UnityEngine.RectOffset>), L, pos);
  2282. }
  2283. void Push_DG_Tweening_Core_DOGetter_UnityEngine_RectOffset(IntPtr L, DG.Tweening.Core.DOGetter<UnityEngine.RectOffset> o)
  2284. {
  2285. ToLua.Push(L, o);
  2286. }
  2287. class DG_Tweening_Core_DOSetter_UnityEngine_RectOffset_Event : LuaDelegate
  2288. {
  2289. public DG_Tweening_Core_DOSetter_UnityEngine_RectOffset_Event(LuaFunction func) : base(func) { }
  2290. public DG_Tweening_Core_DOSetter_UnityEngine_RectOffset_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2291. public void Call(UnityEngine.RectOffset param0)
  2292. {
  2293. func.BeginPCall();
  2294. func.PushObject(param0);
  2295. func.PCall();
  2296. func.EndPCall();
  2297. }
  2298. public void CallWithSelf(UnityEngine.RectOffset param0)
  2299. {
  2300. func.BeginPCall();
  2301. func.Push(self);
  2302. func.PushObject(param0);
  2303. func.PCall();
  2304. func.EndPCall();
  2305. }
  2306. }
  2307. public DG.Tweening.Core.DOSetter<UnityEngine.RectOffset> DG_Tweening_Core_DOSetter_UnityEngine_RectOffset(LuaFunction func, LuaTable self, bool flag)
  2308. {
  2309. if (func == null)
  2310. {
  2311. DG.Tweening.Core.DOSetter<UnityEngine.RectOffset> fn = delegate(UnityEngine.RectOffset param0) { };
  2312. return fn;
  2313. }
  2314. if(!flag)
  2315. {
  2316. DG_Tweening_Core_DOSetter_UnityEngine_RectOffset_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_RectOffset_Event(func);
  2317. DG.Tweening.Core.DOSetter<UnityEngine.RectOffset> d = target.Call;
  2318. target.method = d.Method;
  2319. return d;
  2320. }
  2321. else
  2322. {
  2323. DG_Tweening_Core_DOSetter_UnityEngine_RectOffset_Event target = new DG_Tweening_Core_DOSetter_UnityEngine_RectOffset_Event(func, self);
  2324. DG.Tweening.Core.DOSetter<UnityEngine.RectOffset> d = target.CallWithSelf;
  2325. target.method = d.Method;
  2326. return d;
  2327. }
  2328. }
  2329. bool Check_DG_Tweening_Core_DOSetter_UnityEngine_RectOffset(IntPtr L, int pos)
  2330. {
  2331. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.Core.DOSetter<UnityEngine.RectOffset>), L, pos);
  2332. }
  2333. void Push_DG_Tweening_Core_DOSetter_UnityEngine_RectOffset(IntPtr L, DG.Tweening.Core.DOSetter<UnityEngine.RectOffset> o)
  2334. {
  2335. ToLua.Push(L, o);
  2336. }
  2337. class DG_Tweening_TweenCallback_Event : LuaDelegate
  2338. {
  2339. public DG_Tweening_TweenCallback_Event(LuaFunction func) : base(func) { }
  2340. public DG_Tweening_TweenCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2341. public void Call()
  2342. {
  2343. func.Call();
  2344. }
  2345. public void CallWithSelf()
  2346. {
  2347. func.BeginPCall();
  2348. func.Push(self);
  2349. func.PCall();
  2350. func.EndPCall();
  2351. }
  2352. }
  2353. public DG.Tweening.TweenCallback DG_Tweening_TweenCallback(LuaFunction func, LuaTable self, bool flag)
  2354. {
  2355. if (func == null)
  2356. {
  2357. DG.Tweening.TweenCallback fn = delegate() { };
  2358. return fn;
  2359. }
  2360. if(!flag)
  2361. {
  2362. DG_Tweening_TweenCallback_Event target = new DG_Tweening_TweenCallback_Event(func);
  2363. DG.Tweening.TweenCallback d = target.Call;
  2364. target.method = d.Method;
  2365. return d;
  2366. }
  2367. else
  2368. {
  2369. DG_Tweening_TweenCallback_Event target = new DG_Tweening_TweenCallback_Event(func, self);
  2370. DG.Tweening.TweenCallback d = target.CallWithSelf;
  2371. target.method = d.Method;
  2372. return d;
  2373. }
  2374. }
  2375. bool Check_DG_Tweening_TweenCallback(IntPtr L, int pos)
  2376. {
  2377. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.TweenCallback), L, pos);
  2378. }
  2379. void Push_DG_Tweening_TweenCallback(IntPtr L, DG.Tweening.TweenCallback o)
  2380. {
  2381. ToLua.Push(L, o);
  2382. }
  2383. class DG_Tweening_TweenCallback_int_Event : LuaDelegate
  2384. {
  2385. public DG_Tweening_TweenCallback_int_Event(LuaFunction func) : base(func) { }
  2386. public DG_Tweening_TweenCallback_int_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2387. public void Call(int param0)
  2388. {
  2389. func.BeginPCall();
  2390. func.Push(param0);
  2391. func.PCall();
  2392. func.EndPCall();
  2393. }
  2394. public void CallWithSelf(int param0)
  2395. {
  2396. func.BeginPCall();
  2397. func.Push(self);
  2398. func.Push(param0);
  2399. func.PCall();
  2400. func.EndPCall();
  2401. }
  2402. }
  2403. public DG.Tweening.TweenCallback<int> DG_Tweening_TweenCallback_int(LuaFunction func, LuaTable self, bool flag)
  2404. {
  2405. if (func == null)
  2406. {
  2407. DG.Tweening.TweenCallback<int> fn = delegate(int param0) { };
  2408. return fn;
  2409. }
  2410. if(!flag)
  2411. {
  2412. DG_Tweening_TweenCallback_int_Event target = new DG_Tweening_TweenCallback_int_Event(func);
  2413. DG.Tweening.TweenCallback<int> d = target.Call;
  2414. target.method = d.Method;
  2415. return d;
  2416. }
  2417. else
  2418. {
  2419. DG_Tweening_TweenCallback_int_Event target = new DG_Tweening_TweenCallback_int_Event(func, self);
  2420. DG.Tweening.TweenCallback<int> d = target.CallWithSelf;
  2421. target.method = d.Method;
  2422. return d;
  2423. }
  2424. }
  2425. bool Check_DG_Tweening_TweenCallback_int(IntPtr L, int pos)
  2426. {
  2427. return TypeChecker.CheckDelegateType(typeof(DG.Tweening.TweenCallback<int>), L, pos);
  2428. }
  2429. void Push_DG_Tweening_TweenCallback_int(IntPtr L, DG.Tweening.TweenCallback<int> o)
  2430. {
  2431. ToLua.Push(L, o);
  2432. }
  2433. class UnityEngine_Camera_CameraCallback_Event : LuaDelegate
  2434. {
  2435. public UnityEngine_Camera_CameraCallback_Event(LuaFunction func) : base(func) { }
  2436. public UnityEngine_Camera_CameraCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2437. public void Call(UnityEngine.Camera param0)
  2438. {
  2439. func.BeginPCall();
  2440. func.PushSealed(param0);
  2441. func.PCall();
  2442. func.EndPCall();
  2443. }
  2444. public void CallWithSelf(UnityEngine.Camera param0)
  2445. {
  2446. func.BeginPCall();
  2447. func.Push(self);
  2448. func.PushSealed(param0);
  2449. func.PCall();
  2450. func.EndPCall();
  2451. }
  2452. }
  2453. public UnityEngine.Camera.CameraCallback UnityEngine_Camera_CameraCallback(LuaFunction func, LuaTable self, bool flag)
  2454. {
  2455. if (func == null)
  2456. {
  2457. UnityEngine.Camera.CameraCallback fn = delegate(UnityEngine.Camera param0) { };
  2458. return fn;
  2459. }
  2460. if(!flag)
  2461. {
  2462. UnityEngine_Camera_CameraCallback_Event target = new UnityEngine_Camera_CameraCallback_Event(func);
  2463. UnityEngine.Camera.CameraCallback d = target.Call;
  2464. target.method = d.Method;
  2465. return d;
  2466. }
  2467. else
  2468. {
  2469. UnityEngine_Camera_CameraCallback_Event target = new UnityEngine_Camera_CameraCallback_Event(func, self);
  2470. UnityEngine.Camera.CameraCallback d = target.CallWithSelf;
  2471. target.method = d.Method;
  2472. return d;
  2473. }
  2474. }
  2475. bool Check_UnityEngine_Camera_CameraCallback(IntPtr L, int pos)
  2476. {
  2477. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Camera.CameraCallback), L, pos);
  2478. }
  2479. void Push_UnityEngine_Camera_CameraCallback(IntPtr L, UnityEngine.Camera.CameraCallback o)
  2480. {
  2481. ToLua.Push(L, o);
  2482. }
  2483. class UnityEngine_Application_AdvertisingIdentifierCallback_Event : LuaDelegate
  2484. {
  2485. public UnityEngine_Application_AdvertisingIdentifierCallback_Event(LuaFunction func) : base(func) { }
  2486. public UnityEngine_Application_AdvertisingIdentifierCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2487. public void Call(string param0, bool param1, string param2)
  2488. {
  2489. func.BeginPCall();
  2490. func.Push(param0);
  2491. func.Push(param1);
  2492. func.Push(param2);
  2493. func.PCall();
  2494. func.EndPCall();
  2495. }
  2496. public void CallWithSelf(string param0, bool param1, string param2)
  2497. {
  2498. func.BeginPCall();
  2499. func.Push(self);
  2500. func.Push(param0);
  2501. func.Push(param1);
  2502. func.Push(param2);
  2503. func.PCall();
  2504. func.EndPCall();
  2505. }
  2506. }
  2507. public UnityEngine.Application.AdvertisingIdentifierCallback UnityEngine_Application_AdvertisingIdentifierCallback(LuaFunction func, LuaTable self, bool flag)
  2508. {
  2509. if (func == null)
  2510. {
  2511. UnityEngine.Application.AdvertisingIdentifierCallback fn = delegate(string param0, bool param1, string param2) { };
  2512. return fn;
  2513. }
  2514. if(!flag)
  2515. {
  2516. UnityEngine_Application_AdvertisingIdentifierCallback_Event target = new UnityEngine_Application_AdvertisingIdentifierCallback_Event(func);
  2517. UnityEngine.Application.AdvertisingIdentifierCallback d = target.Call;
  2518. target.method = d.Method;
  2519. return d;
  2520. }
  2521. else
  2522. {
  2523. UnityEngine_Application_AdvertisingIdentifierCallback_Event target = new UnityEngine_Application_AdvertisingIdentifierCallback_Event(func, self);
  2524. UnityEngine.Application.AdvertisingIdentifierCallback d = target.CallWithSelf;
  2525. target.method = d.Method;
  2526. return d;
  2527. }
  2528. }
  2529. bool Check_UnityEngine_Application_AdvertisingIdentifierCallback(IntPtr L, int pos)
  2530. {
  2531. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), L, pos);
  2532. }
  2533. void Push_UnityEngine_Application_AdvertisingIdentifierCallback(IntPtr L, UnityEngine.Application.AdvertisingIdentifierCallback o)
  2534. {
  2535. ToLua.Push(L, o);
  2536. }
  2537. class UnityEngine_Application_LowMemoryCallback_Event : LuaDelegate
  2538. {
  2539. public UnityEngine_Application_LowMemoryCallback_Event(LuaFunction func) : base(func) { }
  2540. public UnityEngine_Application_LowMemoryCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2541. public void Call()
  2542. {
  2543. func.Call();
  2544. }
  2545. public void CallWithSelf()
  2546. {
  2547. func.BeginPCall();
  2548. func.Push(self);
  2549. func.PCall();
  2550. func.EndPCall();
  2551. }
  2552. }
  2553. public UnityEngine.Application.LowMemoryCallback UnityEngine_Application_LowMemoryCallback(LuaFunction func, LuaTable self, bool flag)
  2554. {
  2555. if (func == null)
  2556. {
  2557. UnityEngine.Application.LowMemoryCallback fn = delegate() { };
  2558. return fn;
  2559. }
  2560. if(!flag)
  2561. {
  2562. UnityEngine_Application_LowMemoryCallback_Event target = new UnityEngine_Application_LowMemoryCallback_Event(func);
  2563. UnityEngine.Application.LowMemoryCallback d = target.Call;
  2564. target.method = d.Method;
  2565. return d;
  2566. }
  2567. else
  2568. {
  2569. UnityEngine_Application_LowMemoryCallback_Event target = new UnityEngine_Application_LowMemoryCallback_Event(func, self);
  2570. UnityEngine.Application.LowMemoryCallback d = target.CallWithSelf;
  2571. target.method = d.Method;
  2572. return d;
  2573. }
  2574. }
  2575. bool Check_UnityEngine_Application_LowMemoryCallback(IntPtr L, int pos)
  2576. {
  2577. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Application.LowMemoryCallback), L, pos);
  2578. }
  2579. void Push_UnityEngine_Application_LowMemoryCallback(IntPtr L, UnityEngine.Application.LowMemoryCallback o)
  2580. {
  2581. ToLua.Push(L, o);
  2582. }
  2583. class UnityEngine_Application_LogCallback_Event : LuaDelegate
  2584. {
  2585. public UnityEngine_Application_LogCallback_Event(LuaFunction func) : base(func) { }
  2586. public UnityEngine_Application_LogCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2587. public void Call(string param0, string param1, UnityEngine.LogType param2)
  2588. {
  2589. func.BeginPCall();
  2590. func.Push(param0);
  2591. func.Push(param1);
  2592. func.Push(param2);
  2593. func.PCall();
  2594. func.EndPCall();
  2595. }
  2596. public void CallWithSelf(string param0, string param1, UnityEngine.LogType param2)
  2597. {
  2598. func.BeginPCall();
  2599. func.Push(self);
  2600. func.Push(param0);
  2601. func.Push(param1);
  2602. func.Push(param2);
  2603. func.PCall();
  2604. func.EndPCall();
  2605. }
  2606. }
  2607. public UnityEngine.Application.LogCallback UnityEngine_Application_LogCallback(LuaFunction func, LuaTable self, bool flag)
  2608. {
  2609. if (func == null)
  2610. {
  2611. UnityEngine.Application.LogCallback fn = delegate(string param0, string param1, UnityEngine.LogType param2) { };
  2612. return fn;
  2613. }
  2614. if(!flag)
  2615. {
  2616. UnityEngine_Application_LogCallback_Event target = new UnityEngine_Application_LogCallback_Event(func);
  2617. UnityEngine.Application.LogCallback d = target.Call;
  2618. target.method = d.Method;
  2619. return d;
  2620. }
  2621. else
  2622. {
  2623. UnityEngine_Application_LogCallback_Event target = new UnityEngine_Application_LogCallback_Event(func, self);
  2624. UnityEngine.Application.LogCallback d = target.CallWithSelf;
  2625. target.method = d.Method;
  2626. return d;
  2627. }
  2628. }
  2629. bool Check_UnityEngine_Application_LogCallback(IntPtr L, int pos)
  2630. {
  2631. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Application.LogCallback), L, pos);
  2632. }
  2633. void Push_UnityEngine_Application_LogCallback(IntPtr L, UnityEngine.Application.LogCallback o)
  2634. {
  2635. ToLua.Push(L, o);
  2636. }
  2637. class System_Action_bool_Event : LuaDelegate
  2638. {
  2639. public System_Action_bool_Event(LuaFunction func) : base(func) { }
  2640. public System_Action_bool_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2641. public void Call(bool param0)
  2642. {
  2643. func.BeginPCall();
  2644. func.Push(param0);
  2645. func.PCall();
  2646. func.EndPCall();
  2647. }
  2648. public void CallWithSelf(bool param0)
  2649. {
  2650. func.BeginPCall();
  2651. func.Push(self);
  2652. func.Push(param0);
  2653. func.PCall();
  2654. func.EndPCall();
  2655. }
  2656. }
  2657. public System.Action<bool> System_Action_bool(LuaFunction func, LuaTable self, bool flag)
  2658. {
  2659. if (func == null)
  2660. {
  2661. System.Action<bool> fn = delegate(bool param0) { };
  2662. return fn;
  2663. }
  2664. if(!flag)
  2665. {
  2666. System_Action_bool_Event target = new System_Action_bool_Event(func);
  2667. System.Action<bool> d = target.Call;
  2668. target.method = d.Method;
  2669. return d;
  2670. }
  2671. else
  2672. {
  2673. System_Action_bool_Event target = new System_Action_bool_Event(func, self);
  2674. System.Action<bool> d = target.CallWithSelf;
  2675. target.method = d.Method;
  2676. return d;
  2677. }
  2678. }
  2679. bool Check_System_Action_bool(IntPtr L, int pos)
  2680. {
  2681. return TypeChecker.CheckDelegateType(typeof(System.Action<bool>), L, pos);
  2682. }
  2683. void Push_System_Action_bool(IntPtr L, System.Action<bool> o)
  2684. {
  2685. ToLua.Push(L, o);
  2686. }
  2687. class System_Func_bool_Event : LuaDelegate
  2688. {
  2689. public System_Func_bool_Event(LuaFunction func) : base(func) { }
  2690. public System_Func_bool_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2691. public bool Call()
  2692. {
  2693. func.BeginPCall();
  2694. func.PCall();
  2695. bool ret = func.CheckBoolean();
  2696. func.EndPCall();
  2697. return ret;
  2698. }
  2699. public bool CallWithSelf()
  2700. {
  2701. func.BeginPCall();
  2702. func.Push(self);
  2703. func.PCall();
  2704. bool ret = func.CheckBoolean();
  2705. func.EndPCall();
  2706. return ret;
  2707. }
  2708. }
  2709. public System.Func<bool> System_Func_bool(LuaFunction func, LuaTable self, bool flag)
  2710. {
  2711. if (func == null)
  2712. {
  2713. System.Func<bool> fn = delegate() { return false; };
  2714. return fn;
  2715. }
  2716. if(!flag)
  2717. {
  2718. System_Func_bool_Event target = new System_Func_bool_Event(func);
  2719. System.Func<bool> d = target.Call;
  2720. target.method = d.Method;
  2721. return d;
  2722. }
  2723. else
  2724. {
  2725. System_Func_bool_Event target = new System_Func_bool_Event(func, self);
  2726. System.Func<bool> d = target.CallWithSelf;
  2727. target.method = d.Method;
  2728. return d;
  2729. }
  2730. }
  2731. bool Check_System_Func_bool(IntPtr L, int pos)
  2732. {
  2733. return TypeChecker.CheckDelegateType(typeof(System.Func<bool>), L, pos);
  2734. }
  2735. void Push_System_Func_bool(IntPtr L, System.Func<bool> o)
  2736. {
  2737. ToLua.Push(L, o);
  2738. }
  2739. class UnityEngine_AudioClip_PCMReaderCallback_Event : LuaDelegate
  2740. {
  2741. public UnityEngine_AudioClip_PCMReaderCallback_Event(LuaFunction func) : base(func) { }
  2742. public UnityEngine_AudioClip_PCMReaderCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2743. public void Call(float[] param0)
  2744. {
  2745. func.BeginPCall();
  2746. func.Push(param0);
  2747. func.PCall();
  2748. func.EndPCall();
  2749. }
  2750. public void CallWithSelf(float[] param0)
  2751. {
  2752. func.BeginPCall();
  2753. func.Push(self);
  2754. func.Push(param0);
  2755. func.PCall();
  2756. func.EndPCall();
  2757. }
  2758. }
  2759. public UnityEngine.AudioClip.PCMReaderCallback UnityEngine_AudioClip_PCMReaderCallback(LuaFunction func, LuaTable self, bool flag)
  2760. {
  2761. if (func == null)
  2762. {
  2763. UnityEngine.AudioClip.PCMReaderCallback fn = delegate(float[] param0) { };
  2764. return fn;
  2765. }
  2766. if(!flag)
  2767. {
  2768. UnityEngine_AudioClip_PCMReaderCallback_Event target = new UnityEngine_AudioClip_PCMReaderCallback_Event(func);
  2769. UnityEngine.AudioClip.PCMReaderCallback d = target.Call;
  2770. target.method = d.Method;
  2771. return d;
  2772. }
  2773. else
  2774. {
  2775. UnityEngine_AudioClip_PCMReaderCallback_Event target = new UnityEngine_AudioClip_PCMReaderCallback_Event(func, self);
  2776. UnityEngine.AudioClip.PCMReaderCallback d = target.CallWithSelf;
  2777. target.method = d.Method;
  2778. return d;
  2779. }
  2780. }
  2781. bool Check_UnityEngine_AudioClip_PCMReaderCallback(IntPtr L, int pos)
  2782. {
  2783. return TypeChecker.CheckDelegateType(typeof(UnityEngine.AudioClip.PCMReaderCallback), L, pos);
  2784. }
  2785. void Push_UnityEngine_AudioClip_PCMReaderCallback(IntPtr L, UnityEngine.AudioClip.PCMReaderCallback o)
  2786. {
  2787. ToLua.Push(L, o);
  2788. }
  2789. class UnityEngine_AudioClip_PCMSetPositionCallback_Event : LuaDelegate
  2790. {
  2791. public UnityEngine_AudioClip_PCMSetPositionCallback_Event(LuaFunction func) : base(func) { }
  2792. public UnityEngine_AudioClip_PCMSetPositionCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2793. public void Call(int param0)
  2794. {
  2795. func.BeginPCall();
  2796. func.Push(param0);
  2797. func.PCall();
  2798. func.EndPCall();
  2799. }
  2800. public void CallWithSelf(int param0)
  2801. {
  2802. func.BeginPCall();
  2803. func.Push(self);
  2804. func.Push(param0);
  2805. func.PCall();
  2806. func.EndPCall();
  2807. }
  2808. }
  2809. public UnityEngine.AudioClip.PCMSetPositionCallback UnityEngine_AudioClip_PCMSetPositionCallback(LuaFunction func, LuaTable self, bool flag)
  2810. {
  2811. if (func == null)
  2812. {
  2813. UnityEngine.AudioClip.PCMSetPositionCallback fn = delegate(int param0) { };
  2814. return fn;
  2815. }
  2816. if(!flag)
  2817. {
  2818. UnityEngine_AudioClip_PCMSetPositionCallback_Event target = new UnityEngine_AudioClip_PCMSetPositionCallback_Event(func);
  2819. UnityEngine.AudioClip.PCMSetPositionCallback d = target.Call;
  2820. target.method = d.Method;
  2821. return d;
  2822. }
  2823. else
  2824. {
  2825. UnityEngine_AudioClip_PCMSetPositionCallback_Event target = new UnityEngine_AudioClip_PCMSetPositionCallback_Event(func, self);
  2826. UnityEngine.AudioClip.PCMSetPositionCallback d = target.CallWithSelf;
  2827. target.method = d.Method;
  2828. return d;
  2829. }
  2830. }
  2831. bool Check_UnityEngine_AudioClip_PCMSetPositionCallback(IntPtr L, int pos)
  2832. {
  2833. return TypeChecker.CheckDelegateType(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), L, pos);
  2834. }
  2835. void Push_UnityEngine_AudioClip_PCMSetPositionCallback(IntPtr L, UnityEngine.AudioClip.PCMSetPositionCallback o)
  2836. {
  2837. ToLua.Push(L, o);
  2838. }
  2839. class System_Action_UnityEngine_AsyncOperation_Event : LuaDelegate
  2840. {
  2841. public System_Action_UnityEngine_AsyncOperation_Event(LuaFunction func) : base(func) { }
  2842. public System_Action_UnityEngine_AsyncOperation_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2843. public void Call(UnityEngine.AsyncOperation param0)
  2844. {
  2845. func.BeginPCall();
  2846. func.PushObject(param0);
  2847. func.PCall();
  2848. func.EndPCall();
  2849. }
  2850. public void CallWithSelf(UnityEngine.AsyncOperation param0)
  2851. {
  2852. func.BeginPCall();
  2853. func.Push(self);
  2854. func.PushObject(param0);
  2855. func.PCall();
  2856. func.EndPCall();
  2857. }
  2858. }
  2859. public System.Action<UnityEngine.AsyncOperation> System_Action_UnityEngine_AsyncOperation(LuaFunction func, LuaTable self, bool flag)
  2860. {
  2861. if (func == null)
  2862. {
  2863. System.Action<UnityEngine.AsyncOperation> fn = delegate(UnityEngine.AsyncOperation param0) { };
  2864. return fn;
  2865. }
  2866. if(!flag)
  2867. {
  2868. System_Action_UnityEngine_AsyncOperation_Event target = new System_Action_UnityEngine_AsyncOperation_Event(func);
  2869. System.Action<UnityEngine.AsyncOperation> d = target.Call;
  2870. target.method = d.Method;
  2871. return d;
  2872. }
  2873. else
  2874. {
  2875. System_Action_UnityEngine_AsyncOperation_Event target = new System_Action_UnityEngine_AsyncOperation_Event(func, self);
  2876. System.Action<UnityEngine.AsyncOperation> d = target.CallWithSelf;
  2877. target.method = d.Method;
  2878. return d;
  2879. }
  2880. }
  2881. bool Check_System_Action_UnityEngine_AsyncOperation(IntPtr L, int pos)
  2882. {
  2883. return TypeChecker.CheckDelegateType(typeof(System.Action<UnityEngine.AsyncOperation>), L, pos);
  2884. }
  2885. void Push_System_Action_UnityEngine_AsyncOperation(IntPtr L, System.Action<UnityEngine.AsyncOperation> o)
  2886. {
  2887. ToLua.Push(L, o);
  2888. }
  2889. class UnityEngine_RectTransform_ReapplyDrivenProperties_Event : LuaDelegate
  2890. {
  2891. public UnityEngine_RectTransform_ReapplyDrivenProperties_Event(LuaFunction func) : base(func) { }
  2892. public UnityEngine_RectTransform_ReapplyDrivenProperties_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2893. public void Call(UnityEngine.RectTransform param0)
  2894. {
  2895. func.BeginPCall();
  2896. func.PushSealed(param0);
  2897. func.PCall();
  2898. func.EndPCall();
  2899. }
  2900. public void CallWithSelf(UnityEngine.RectTransform param0)
  2901. {
  2902. func.BeginPCall();
  2903. func.Push(self);
  2904. func.PushSealed(param0);
  2905. func.PCall();
  2906. func.EndPCall();
  2907. }
  2908. }
  2909. public UnityEngine.RectTransform.ReapplyDrivenProperties UnityEngine_RectTransform_ReapplyDrivenProperties(LuaFunction func, LuaTable self, bool flag)
  2910. {
  2911. if (func == null)
  2912. {
  2913. UnityEngine.RectTransform.ReapplyDrivenProperties fn = delegate(UnityEngine.RectTransform param0) { };
  2914. return fn;
  2915. }
  2916. if(!flag)
  2917. {
  2918. UnityEngine_RectTransform_ReapplyDrivenProperties_Event target = new UnityEngine_RectTransform_ReapplyDrivenProperties_Event(func);
  2919. UnityEngine.RectTransform.ReapplyDrivenProperties d = target.Call;
  2920. target.method = d.Method;
  2921. return d;
  2922. }
  2923. else
  2924. {
  2925. UnityEngine_RectTransform_ReapplyDrivenProperties_Event target = new UnityEngine_RectTransform_ReapplyDrivenProperties_Event(func, self);
  2926. UnityEngine.RectTransform.ReapplyDrivenProperties d = target.CallWithSelf;
  2927. target.method = d.Method;
  2928. return d;
  2929. }
  2930. }
  2931. bool Check_UnityEngine_RectTransform_ReapplyDrivenProperties(IntPtr L, int pos)
  2932. {
  2933. return TypeChecker.CheckDelegateType(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), L, pos);
  2934. }
  2935. void Push_UnityEngine_RectTransform_ReapplyDrivenProperties(IntPtr L, UnityEngine.RectTransform.ReapplyDrivenProperties o)
  2936. {
  2937. ToLua.Push(L, o);
  2938. }
  2939. class UnityEngine_Events_UnityAction_bool_Event : LuaDelegate
  2940. {
  2941. public UnityEngine_Events_UnityAction_bool_Event(LuaFunction func) : base(func) { }
  2942. public UnityEngine_Events_UnityAction_bool_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2943. public void Call(bool param0)
  2944. {
  2945. func.BeginPCall();
  2946. func.Push(param0);
  2947. func.PCall();
  2948. func.EndPCall();
  2949. }
  2950. public void CallWithSelf(bool param0)
  2951. {
  2952. func.BeginPCall();
  2953. func.Push(self);
  2954. func.Push(param0);
  2955. func.PCall();
  2956. func.EndPCall();
  2957. }
  2958. }
  2959. public UnityEngine.Events.UnityAction<bool> UnityEngine_Events_UnityAction_bool(LuaFunction func, LuaTable self, bool flag)
  2960. {
  2961. if (func == null)
  2962. {
  2963. UnityEngine.Events.UnityAction<bool> fn = delegate(bool param0) { };
  2964. return fn;
  2965. }
  2966. if(!flag)
  2967. {
  2968. UnityEngine_Events_UnityAction_bool_Event target = new UnityEngine_Events_UnityAction_bool_Event(func);
  2969. UnityEngine.Events.UnityAction<bool> d = target.Call;
  2970. target.method = d.Method;
  2971. return d;
  2972. }
  2973. else
  2974. {
  2975. UnityEngine_Events_UnityAction_bool_Event target = new UnityEngine_Events_UnityAction_bool_Event(func, self);
  2976. UnityEngine.Events.UnityAction<bool> d = target.CallWithSelf;
  2977. target.method = d.Method;
  2978. return d;
  2979. }
  2980. }
  2981. bool Check_UnityEngine_Events_UnityAction_bool(IntPtr L, int pos)
  2982. {
  2983. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Events.UnityAction<bool>), L, pos);
  2984. }
  2985. void Push_UnityEngine_Events_UnityAction_bool(IntPtr L, UnityEngine.Events.UnityAction<bool> o)
  2986. {
  2987. ToLua.Push(L, o);
  2988. }
  2989. class UnityEngine_Events_UnityAction_float_Event : LuaDelegate
  2990. {
  2991. public UnityEngine_Events_UnityAction_float_Event(LuaFunction func) : base(func) { }
  2992. public UnityEngine_Events_UnityAction_float_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  2993. public void Call(float param0)
  2994. {
  2995. func.BeginPCall();
  2996. func.Push(param0);
  2997. func.PCall();
  2998. func.EndPCall();
  2999. }
  3000. public void CallWithSelf(float param0)
  3001. {
  3002. func.BeginPCall();
  3003. func.Push(self);
  3004. func.Push(param0);
  3005. func.PCall();
  3006. func.EndPCall();
  3007. }
  3008. }
  3009. public UnityEngine.Events.UnityAction<float> UnityEngine_Events_UnityAction_float(LuaFunction func, LuaTable self, bool flag)
  3010. {
  3011. if (func == null)
  3012. {
  3013. UnityEngine.Events.UnityAction<float> fn = delegate(float param0) { };
  3014. return fn;
  3015. }
  3016. if(!flag)
  3017. {
  3018. UnityEngine_Events_UnityAction_float_Event target = new UnityEngine_Events_UnityAction_float_Event(func);
  3019. UnityEngine.Events.UnityAction<float> d = target.Call;
  3020. target.method = d.Method;
  3021. return d;
  3022. }
  3023. else
  3024. {
  3025. UnityEngine_Events_UnityAction_float_Event target = new UnityEngine_Events_UnityAction_float_Event(func, self);
  3026. UnityEngine.Events.UnityAction<float> d = target.CallWithSelf;
  3027. target.method = d.Method;
  3028. return d;
  3029. }
  3030. }
  3031. bool Check_UnityEngine_Events_UnityAction_float(IntPtr L, int pos)
  3032. {
  3033. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Events.UnityAction<float>), L, pos);
  3034. }
  3035. void Push_UnityEngine_Events_UnityAction_float(IntPtr L, UnityEngine.Events.UnityAction<float> o)
  3036. {
  3037. ToLua.Push(L, o);
  3038. }
  3039. class UnityEngine_UI_InputField_OnValidateInput_Event : LuaDelegate
  3040. {
  3041. public UnityEngine_UI_InputField_OnValidateInput_Event(LuaFunction func) : base(func) { }
  3042. public UnityEngine_UI_InputField_OnValidateInput_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3043. public char Call(string param0, int param1, char param2)
  3044. {
  3045. func.BeginPCall();
  3046. func.Push(param0);
  3047. func.Push(param1);
  3048. func.Push(param2);
  3049. func.PCall();
  3050. char ret = (char)func.CheckNumber();
  3051. func.EndPCall();
  3052. return ret;
  3053. }
  3054. public char CallWithSelf(string param0, int param1, char param2)
  3055. {
  3056. func.BeginPCall();
  3057. func.Push(self);
  3058. func.Push(param0);
  3059. func.Push(param1);
  3060. func.Push(param2);
  3061. func.PCall();
  3062. char ret = (char)func.CheckNumber();
  3063. func.EndPCall();
  3064. return ret;
  3065. }
  3066. }
  3067. public UnityEngine.UI.InputField.OnValidateInput UnityEngine_UI_InputField_OnValidateInput(LuaFunction func, LuaTable self, bool flag)
  3068. {
  3069. if (func == null)
  3070. {
  3071. UnityEngine.UI.InputField.OnValidateInput fn = delegate(string param0, int param1, char param2) { return '\0'; };
  3072. return fn;
  3073. }
  3074. if(!flag)
  3075. {
  3076. UnityEngine_UI_InputField_OnValidateInput_Event target = new UnityEngine_UI_InputField_OnValidateInput_Event(func);
  3077. UnityEngine.UI.InputField.OnValidateInput d = target.Call;
  3078. target.method = d.Method;
  3079. return d;
  3080. }
  3081. else
  3082. {
  3083. UnityEngine_UI_InputField_OnValidateInput_Event target = new UnityEngine_UI_InputField_OnValidateInput_Event(func, self);
  3084. UnityEngine.UI.InputField.OnValidateInput d = target.CallWithSelf;
  3085. target.method = d.Method;
  3086. return d;
  3087. }
  3088. }
  3089. bool Check_UnityEngine_UI_InputField_OnValidateInput(IntPtr L, int pos)
  3090. {
  3091. return TypeChecker.CheckDelegateType(typeof(UnityEngine.UI.InputField.OnValidateInput), L, pos);
  3092. }
  3093. void Push_UnityEngine_UI_InputField_OnValidateInput(IntPtr L, UnityEngine.UI.InputField.OnValidateInput o)
  3094. {
  3095. ToLua.Push(L, o);
  3096. }
  3097. class UnityEngine_Events_UnityAction_string_Event : LuaDelegate
  3098. {
  3099. public UnityEngine_Events_UnityAction_string_Event(LuaFunction func) : base(func) { }
  3100. public UnityEngine_Events_UnityAction_string_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3101. public void Call(string param0)
  3102. {
  3103. func.BeginPCall();
  3104. func.Push(param0);
  3105. func.PCall();
  3106. func.EndPCall();
  3107. }
  3108. public void CallWithSelf(string param0)
  3109. {
  3110. func.BeginPCall();
  3111. func.Push(self);
  3112. func.Push(param0);
  3113. func.PCall();
  3114. func.EndPCall();
  3115. }
  3116. }
  3117. public UnityEngine.Events.UnityAction<string> UnityEngine_Events_UnityAction_string(LuaFunction func, LuaTable self, bool flag)
  3118. {
  3119. if (func == null)
  3120. {
  3121. UnityEngine.Events.UnityAction<string> fn = delegate(string param0) { };
  3122. return fn;
  3123. }
  3124. if(!flag)
  3125. {
  3126. UnityEngine_Events_UnityAction_string_Event target = new UnityEngine_Events_UnityAction_string_Event(func);
  3127. UnityEngine.Events.UnityAction<string> d = target.Call;
  3128. target.method = d.Method;
  3129. return d;
  3130. }
  3131. else
  3132. {
  3133. UnityEngine_Events_UnityAction_string_Event target = new UnityEngine_Events_UnityAction_string_Event(func, self);
  3134. UnityEngine.Events.UnityAction<string> d = target.CallWithSelf;
  3135. target.method = d.Method;
  3136. return d;
  3137. }
  3138. }
  3139. bool Check_UnityEngine_Events_UnityAction_string(IntPtr L, int pos)
  3140. {
  3141. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Events.UnityAction<string>), L, pos);
  3142. }
  3143. void Push_UnityEngine_Events_UnityAction_string(IntPtr L, UnityEngine.Events.UnityAction<string> o)
  3144. {
  3145. ToLua.Push(L, o);
  3146. }
  3147. class UnityEngine_Events_UnityAction_UnityEngine_Vector2_Event : LuaDelegate
  3148. {
  3149. public UnityEngine_Events_UnityAction_UnityEngine_Vector2_Event(LuaFunction func) : base(func) { }
  3150. public UnityEngine_Events_UnityAction_UnityEngine_Vector2_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3151. public void Call(UnityEngine.Vector2 param0)
  3152. {
  3153. func.BeginPCall();
  3154. func.Push(param0);
  3155. func.PCall();
  3156. func.EndPCall();
  3157. }
  3158. public void CallWithSelf(UnityEngine.Vector2 param0)
  3159. {
  3160. func.BeginPCall();
  3161. func.Push(self);
  3162. func.Push(param0);
  3163. func.PCall();
  3164. func.EndPCall();
  3165. }
  3166. }
  3167. public UnityEngine.Events.UnityAction<UnityEngine.Vector2> UnityEngine_Events_UnityAction_UnityEngine_Vector2(LuaFunction func, LuaTable self, bool flag)
  3168. {
  3169. if (func == null)
  3170. {
  3171. UnityEngine.Events.UnityAction<UnityEngine.Vector2> fn = delegate(UnityEngine.Vector2 param0) { };
  3172. return fn;
  3173. }
  3174. if(!flag)
  3175. {
  3176. UnityEngine_Events_UnityAction_UnityEngine_Vector2_Event target = new UnityEngine_Events_UnityAction_UnityEngine_Vector2_Event(func);
  3177. UnityEngine.Events.UnityAction<UnityEngine.Vector2> d = target.Call;
  3178. target.method = d.Method;
  3179. return d;
  3180. }
  3181. else
  3182. {
  3183. UnityEngine_Events_UnityAction_UnityEngine_Vector2_Event target = new UnityEngine_Events_UnityAction_UnityEngine_Vector2_Event(func, self);
  3184. UnityEngine.Events.UnityAction<UnityEngine.Vector2> d = target.CallWithSelf;
  3185. target.method = d.Method;
  3186. return d;
  3187. }
  3188. }
  3189. bool Check_UnityEngine_Events_UnityAction_UnityEngine_Vector2(IntPtr L, int pos)
  3190. {
  3191. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Events.UnityAction<UnityEngine.Vector2>), L, pos);
  3192. }
  3193. void Push_UnityEngine_Events_UnityAction_UnityEngine_Vector2(IntPtr L, UnityEngine.Events.UnityAction<UnityEngine.Vector2> o)
  3194. {
  3195. ToLua.Push(L, o);
  3196. }
  3197. class UnityEngine_Canvas_WillRenderCanvases_Event : LuaDelegate
  3198. {
  3199. public UnityEngine_Canvas_WillRenderCanvases_Event(LuaFunction func) : base(func) { }
  3200. public UnityEngine_Canvas_WillRenderCanvases_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3201. public void Call()
  3202. {
  3203. func.Call();
  3204. }
  3205. public void CallWithSelf()
  3206. {
  3207. func.BeginPCall();
  3208. func.Push(self);
  3209. func.PCall();
  3210. func.EndPCall();
  3211. }
  3212. }
  3213. public UnityEngine.Canvas.WillRenderCanvases UnityEngine_Canvas_WillRenderCanvases(LuaFunction func, LuaTable self, bool flag)
  3214. {
  3215. if (func == null)
  3216. {
  3217. UnityEngine.Canvas.WillRenderCanvases fn = delegate() { };
  3218. return fn;
  3219. }
  3220. if(!flag)
  3221. {
  3222. UnityEngine_Canvas_WillRenderCanvases_Event target = new UnityEngine_Canvas_WillRenderCanvases_Event(func);
  3223. UnityEngine.Canvas.WillRenderCanvases d = target.Call;
  3224. target.method = d.Method;
  3225. return d;
  3226. }
  3227. else
  3228. {
  3229. UnityEngine_Canvas_WillRenderCanvases_Event target = new UnityEngine_Canvas_WillRenderCanvases_Event(func, self);
  3230. UnityEngine.Canvas.WillRenderCanvases d = target.CallWithSelf;
  3231. target.method = d.Method;
  3232. return d;
  3233. }
  3234. }
  3235. bool Check_UnityEngine_Canvas_WillRenderCanvases(IntPtr L, int pos)
  3236. {
  3237. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Canvas.WillRenderCanvases), L, pos);
  3238. }
  3239. void Push_UnityEngine_Canvas_WillRenderCanvases(IntPtr L, UnityEngine.Canvas.WillRenderCanvases o)
  3240. {
  3241. ToLua.Push(L, o);
  3242. }
  3243. class UIBase_ButtonListener_Event : LuaDelegate
  3244. {
  3245. public UIBase_ButtonListener_Event(LuaFunction func) : base(func) { }
  3246. public UIBase_ButtonListener_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3247. public void Call(UnityEngine.UI.Button param0)
  3248. {
  3249. func.BeginPCall();
  3250. func.Push(param0);
  3251. func.PCall();
  3252. func.EndPCall();
  3253. }
  3254. public void CallWithSelf(UnityEngine.UI.Button param0)
  3255. {
  3256. func.BeginPCall();
  3257. func.Push(self);
  3258. func.Push(param0);
  3259. func.PCall();
  3260. func.EndPCall();
  3261. }
  3262. }
  3263. public UIBase.ButtonListener UIBase_ButtonListener(LuaFunction func, LuaTable self, bool flag)
  3264. {
  3265. if (func == null)
  3266. {
  3267. UIBase.ButtonListener fn = delegate(UnityEngine.UI.Button param0) { };
  3268. return fn;
  3269. }
  3270. if(!flag)
  3271. {
  3272. UIBase_ButtonListener_Event target = new UIBase_ButtonListener_Event(func);
  3273. UIBase.ButtonListener d = target.Call;
  3274. target.method = d.Method;
  3275. return d;
  3276. }
  3277. else
  3278. {
  3279. UIBase_ButtonListener_Event target = new UIBase_ButtonListener_Event(func, self);
  3280. UIBase.ButtonListener d = target.CallWithSelf;
  3281. target.method = d.Method;
  3282. return d;
  3283. }
  3284. }
  3285. bool Check_UIBase_ButtonListener(IntPtr L, int pos)
  3286. {
  3287. return TypeChecker.CheckDelegateType(typeof(UIBase.ButtonListener), L, pos);
  3288. }
  3289. void Push_UIBase_ButtonListener(IntPtr L, UIBase.ButtonListener o)
  3290. {
  3291. ToLua.Push(L, o);
  3292. }
  3293. class UIBase_ButtonListenerWithParam_Event : LuaDelegate
  3294. {
  3295. public UIBase_ButtonListenerWithParam_Event(LuaFunction func) : base(func) { }
  3296. public UIBase_ButtonListenerWithParam_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3297. public void Call(UnityEngine.UI.Button param0, object[] param1)
  3298. {
  3299. func.BeginPCall();
  3300. func.Push(param0);
  3301. for (int i = 0; i < param1.Length; i++)
  3302. {
  3303. func.Push(param1[i]);
  3304. }
  3305. func.PCall();
  3306. func.EndPCall();
  3307. }
  3308. public void CallWithSelf(UnityEngine.UI.Button param0, object[] param1)
  3309. {
  3310. func.BeginPCall();
  3311. func.Push(self);
  3312. func.Push(param0);
  3313. for (int i = 0; i < param1.Length; i++)
  3314. {
  3315. func.Push(param1[i]);
  3316. }
  3317. func.PCall();
  3318. func.EndPCall();
  3319. }
  3320. }
  3321. public UIBase.ButtonListenerWithParam UIBase_ButtonListenerWithParam(LuaFunction func, LuaTable self, bool flag)
  3322. {
  3323. if (func == null)
  3324. {
  3325. UIBase.ButtonListenerWithParam fn = delegate(UnityEngine.UI.Button param0, object[] param1) { };
  3326. return fn;
  3327. }
  3328. if(!flag)
  3329. {
  3330. UIBase_ButtonListenerWithParam_Event target = new UIBase_ButtonListenerWithParam_Event(func);
  3331. UIBase.ButtonListenerWithParam d = target.Call;
  3332. target.method = d.Method;
  3333. return d;
  3334. }
  3335. else
  3336. {
  3337. UIBase_ButtonListenerWithParam_Event target = new UIBase_ButtonListenerWithParam_Event(func, self);
  3338. UIBase.ButtonListenerWithParam d = target.CallWithSelf;
  3339. target.method = d.Method;
  3340. return d;
  3341. }
  3342. }
  3343. bool Check_UIBase_ButtonListenerWithParam(IntPtr L, int pos)
  3344. {
  3345. return TypeChecker.CheckDelegateType(typeof(UIBase.ButtonListenerWithParam), L, pos);
  3346. }
  3347. void Push_UIBase_ButtonListenerWithParam(IntPtr L, UIBase.ButtonListenerWithParam o)
  3348. {
  3349. ToLua.Push(L, o);
  3350. }
  3351. class UIBase_ToggleListener_Event : LuaDelegate
  3352. {
  3353. public UIBase_ToggleListener_Event(LuaFunction func) : base(func) { }
  3354. public UIBase_ToggleListener_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3355. public void Call(bool param0)
  3356. {
  3357. func.BeginPCall();
  3358. func.Push(param0);
  3359. func.PCall();
  3360. func.EndPCall();
  3361. }
  3362. public void CallWithSelf(bool param0)
  3363. {
  3364. func.BeginPCall();
  3365. func.Push(self);
  3366. func.Push(param0);
  3367. func.PCall();
  3368. func.EndPCall();
  3369. }
  3370. }
  3371. public UIBase.ToggleListener UIBase_ToggleListener(LuaFunction func, LuaTable self, bool flag)
  3372. {
  3373. if (func == null)
  3374. {
  3375. UIBase.ToggleListener fn = delegate(bool param0) { };
  3376. return fn;
  3377. }
  3378. if(!flag)
  3379. {
  3380. UIBase_ToggleListener_Event target = new UIBase_ToggleListener_Event(func);
  3381. UIBase.ToggleListener d = target.Call;
  3382. target.method = d.Method;
  3383. return d;
  3384. }
  3385. else
  3386. {
  3387. UIBase_ToggleListener_Event target = new UIBase_ToggleListener_Event(func, self);
  3388. UIBase.ToggleListener d = target.CallWithSelf;
  3389. target.method = d.Method;
  3390. return d;
  3391. }
  3392. }
  3393. bool Check_UIBase_ToggleListener(IntPtr L, int pos)
  3394. {
  3395. return TypeChecker.CheckDelegateType(typeof(UIBase.ToggleListener), L, pos);
  3396. }
  3397. void Push_UIBase_ToggleListener(IntPtr L, UIBase.ToggleListener o)
  3398. {
  3399. ToLua.Push(L, o);
  3400. }
  3401. class UIBase_ToggleListenerWithParams_Event : LuaDelegate
  3402. {
  3403. public UIBase_ToggleListenerWithParams_Event(LuaFunction func) : base(func) { }
  3404. public UIBase_ToggleListenerWithParams_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3405. public void Call(UnityEngine.UI.Toggle param0, object[] param1)
  3406. {
  3407. func.BeginPCall();
  3408. func.Push(param0);
  3409. for (int i = 0; i < param1.Length; i++)
  3410. {
  3411. func.Push(param1[i]);
  3412. }
  3413. func.PCall();
  3414. func.EndPCall();
  3415. }
  3416. public void CallWithSelf(UnityEngine.UI.Toggle param0, object[] param1)
  3417. {
  3418. func.BeginPCall();
  3419. func.Push(self);
  3420. func.Push(param0);
  3421. for (int i = 0; i < param1.Length; i++)
  3422. {
  3423. func.Push(param1[i]);
  3424. }
  3425. func.PCall();
  3426. func.EndPCall();
  3427. }
  3428. }
  3429. public UIBase.ToggleListenerWithParams UIBase_ToggleListenerWithParams(LuaFunction func, LuaTable self, bool flag)
  3430. {
  3431. if (func == null)
  3432. {
  3433. UIBase.ToggleListenerWithParams fn = delegate(UnityEngine.UI.Toggle param0, object[] param1) { };
  3434. return fn;
  3435. }
  3436. if(!flag)
  3437. {
  3438. UIBase_ToggleListenerWithParams_Event target = new UIBase_ToggleListenerWithParams_Event(func);
  3439. UIBase.ToggleListenerWithParams d = target.Call;
  3440. target.method = d.Method;
  3441. return d;
  3442. }
  3443. else
  3444. {
  3445. UIBase_ToggleListenerWithParams_Event target = new UIBase_ToggleListenerWithParams_Event(func, self);
  3446. UIBase.ToggleListenerWithParams d = target.CallWithSelf;
  3447. target.method = d.Method;
  3448. return d;
  3449. }
  3450. }
  3451. bool Check_UIBase_ToggleListenerWithParams(IntPtr L, int pos)
  3452. {
  3453. return TypeChecker.CheckDelegateType(typeof(UIBase.ToggleListenerWithParams), L, pos);
  3454. }
  3455. void Push_UIBase_ToggleListenerWithParams(IntPtr L, UIBase.ToggleListenerWithParams o)
  3456. {
  3457. ToLua.Push(L, o);
  3458. }
  3459. class ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset_Event : LuaDelegate
  3460. {
  3461. public ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset_Event(LuaFunction func) : base(func) { }
  3462. public ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3463. public void Call(System.Collections.Generic.List<UnityEngine.TextAsset> param0, string param1, string[] param2)
  3464. {
  3465. func.BeginPCall();
  3466. func.PushSealed(param0);
  3467. func.Push(param1);
  3468. for (int i = 0; i < param2.Length; i++)
  3469. {
  3470. func.Push(param2[i]);
  3471. }
  3472. func.PCall();
  3473. func.EndPCall();
  3474. }
  3475. public void CallWithSelf(System.Collections.Generic.List<UnityEngine.TextAsset> param0, string param1, string[] param2)
  3476. {
  3477. func.BeginPCall();
  3478. func.Push(self);
  3479. func.PushSealed(param0);
  3480. func.Push(param1);
  3481. for (int i = 0; i < param2.Length; i++)
  3482. {
  3483. func.Push(param2[i]);
  3484. }
  3485. func.PCall();
  3486. func.EndPCall();
  3487. }
  3488. }
  3489. public ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.TextAsset>> ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset(LuaFunction func, LuaTable self, bool flag)
  3490. {
  3491. if (func == null)
  3492. {
  3493. ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.TextAsset>> fn = delegate(System.Collections.Generic.List<UnityEngine.TextAsset> param0, string param1, string[] param2) { };
  3494. return fn;
  3495. }
  3496. if(!flag)
  3497. {
  3498. ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset_Event target = new ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset_Event(func);
  3499. ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.TextAsset>> d = target.Call;
  3500. target.method = d.Method;
  3501. return d;
  3502. }
  3503. else
  3504. {
  3505. ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset_Event target = new ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset_Event(func, self);
  3506. ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.TextAsset>> d = target.CallWithSelf;
  3507. target.method = d.Method;
  3508. return d;
  3509. }
  3510. }
  3511. bool Check_ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset(IntPtr L, int pos)
  3512. {
  3513. return TypeChecker.CheckDelegateType(typeof(ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.TextAsset>>), L, pos);
  3514. }
  3515. void Push_ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset(IntPtr L, ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.TextAsset>> o)
  3516. {
  3517. ToLua.Push(L, o);
  3518. }
  3519. class ResourceLoadCallbackWithSeqId_UnityEngine_Sprite_Event : LuaDelegate
  3520. {
  3521. public ResourceLoadCallbackWithSeqId_UnityEngine_Sprite_Event(LuaFunction func) : base(func) { }
  3522. public ResourceLoadCallbackWithSeqId_UnityEngine_Sprite_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3523. public void Call(UnityEngine.Sprite param0, long param1, string param2, object[] param3, string[] param4)
  3524. {
  3525. func.BeginPCall();
  3526. func.PushSealed(param0);
  3527. func.Push(param1);
  3528. func.Push(param2);
  3529. func.Push(param3);
  3530. for (int i = 0; i < param4.Length; i++)
  3531. {
  3532. func.Push(param4[i]);
  3533. }
  3534. func.PCall();
  3535. func.EndPCall();
  3536. }
  3537. public void CallWithSelf(UnityEngine.Sprite param0, long param1, string param2, object[] param3, string[] param4)
  3538. {
  3539. func.BeginPCall();
  3540. func.Push(self);
  3541. func.PushSealed(param0);
  3542. func.Push(param1);
  3543. func.Push(param2);
  3544. func.Push(param3);
  3545. for (int i = 0; i < param4.Length; i++)
  3546. {
  3547. func.Push(param4[i]);
  3548. }
  3549. func.PCall();
  3550. func.EndPCall();
  3551. }
  3552. }
  3553. public ResourceLoadCallbackWithSeqId<UnityEngine.Sprite> ResourceLoadCallbackWithSeqId_UnityEngine_Sprite(LuaFunction func, LuaTable self, bool flag)
  3554. {
  3555. if (func == null)
  3556. {
  3557. ResourceLoadCallbackWithSeqId<UnityEngine.Sprite> fn = delegate(UnityEngine.Sprite param0, long param1, string param2, object[] param3, string[] param4) { };
  3558. return fn;
  3559. }
  3560. if(!flag)
  3561. {
  3562. ResourceLoadCallbackWithSeqId_UnityEngine_Sprite_Event target = new ResourceLoadCallbackWithSeqId_UnityEngine_Sprite_Event(func);
  3563. ResourceLoadCallbackWithSeqId<UnityEngine.Sprite> d = target.Call;
  3564. target.method = d.Method;
  3565. return d;
  3566. }
  3567. else
  3568. {
  3569. ResourceLoadCallbackWithSeqId_UnityEngine_Sprite_Event target = new ResourceLoadCallbackWithSeqId_UnityEngine_Sprite_Event(func, self);
  3570. ResourceLoadCallbackWithSeqId<UnityEngine.Sprite> d = target.CallWithSelf;
  3571. target.method = d.Method;
  3572. return d;
  3573. }
  3574. }
  3575. bool Check_ResourceLoadCallbackWithSeqId_UnityEngine_Sprite(IntPtr L, int pos)
  3576. {
  3577. return TypeChecker.CheckDelegateType(typeof(ResourceLoadCallbackWithSeqId<UnityEngine.Sprite>), L, pos);
  3578. }
  3579. void Push_ResourceLoadCallbackWithSeqId_UnityEngine_Sprite(IntPtr L, ResourceLoadCallbackWithSeqId<UnityEngine.Sprite> o)
  3580. {
  3581. ToLua.Push(L, o);
  3582. }
  3583. class ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite_Event : LuaDelegate
  3584. {
  3585. public ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite_Event(LuaFunction func) : base(func) { }
  3586. public ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3587. public void Call(System.Collections.Generic.List<UnityEngine.Sprite> param0, long param1, string param2, object[] param3, string[] param4)
  3588. {
  3589. func.BeginPCall();
  3590. func.PushSealed(param0);
  3591. func.Push(param1);
  3592. func.Push(param2);
  3593. func.Push(param3);
  3594. for (int i = 0; i < param4.Length; i++)
  3595. {
  3596. func.Push(param4[i]);
  3597. }
  3598. func.PCall();
  3599. func.EndPCall();
  3600. }
  3601. public void CallWithSelf(System.Collections.Generic.List<UnityEngine.Sprite> param0, long param1, string param2, object[] param3, string[] param4)
  3602. {
  3603. func.BeginPCall();
  3604. func.Push(self);
  3605. func.PushSealed(param0);
  3606. func.Push(param1);
  3607. func.Push(param2);
  3608. func.Push(param3);
  3609. for (int i = 0; i < param4.Length; i++)
  3610. {
  3611. func.Push(param4[i]);
  3612. }
  3613. func.PCall();
  3614. func.EndPCall();
  3615. }
  3616. }
  3617. public ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>> ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite(LuaFunction func, LuaTable self, bool flag)
  3618. {
  3619. if (func == null)
  3620. {
  3621. ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>> fn = delegate(System.Collections.Generic.List<UnityEngine.Sprite> param0, long param1, string param2, object[] param3, string[] param4) { };
  3622. return fn;
  3623. }
  3624. if(!flag)
  3625. {
  3626. ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite_Event target = new ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite_Event(func);
  3627. ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>> d = target.Call;
  3628. target.method = d.Method;
  3629. return d;
  3630. }
  3631. else
  3632. {
  3633. ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite_Event target = new ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite_Event(func, self);
  3634. ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>> d = target.CallWithSelf;
  3635. target.method = d.Method;
  3636. return d;
  3637. }
  3638. }
  3639. bool Check_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite(IntPtr L, int pos)
  3640. {
  3641. return TypeChecker.CheckDelegateType(typeof(ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>>), L, pos);
  3642. }
  3643. void Push_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite(IntPtr L, ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>> o)
  3644. {
  3645. ToLua.Push(L, o);
  3646. }
  3647. class ResourceLoadCallbackWithSeqId_UnityEngine_GameObject_Event : LuaDelegate
  3648. {
  3649. public ResourceLoadCallbackWithSeqId_UnityEngine_GameObject_Event(LuaFunction func) : base(func) { }
  3650. public ResourceLoadCallbackWithSeqId_UnityEngine_GameObject_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3651. public void Call(UnityEngine.GameObject param0, long param1, string param2, object[] param3, string[] param4)
  3652. {
  3653. func.BeginPCall();
  3654. func.PushSealed(param0);
  3655. func.Push(param1);
  3656. func.Push(param2);
  3657. func.Push(param3);
  3658. for (int i = 0; i < param4.Length; i++)
  3659. {
  3660. func.Push(param4[i]);
  3661. }
  3662. func.PCall();
  3663. func.EndPCall();
  3664. }
  3665. public void CallWithSelf(UnityEngine.GameObject param0, long param1, string param2, object[] param3, string[] param4)
  3666. {
  3667. func.BeginPCall();
  3668. func.Push(self);
  3669. func.PushSealed(param0);
  3670. func.Push(param1);
  3671. func.Push(param2);
  3672. func.Push(param3);
  3673. for (int i = 0; i < param4.Length; i++)
  3674. {
  3675. func.Push(param4[i]);
  3676. }
  3677. func.PCall();
  3678. func.EndPCall();
  3679. }
  3680. }
  3681. public ResourceLoadCallbackWithSeqId<UnityEngine.GameObject> ResourceLoadCallbackWithSeqId_UnityEngine_GameObject(LuaFunction func, LuaTable self, bool flag)
  3682. {
  3683. if (func == null)
  3684. {
  3685. ResourceLoadCallbackWithSeqId<UnityEngine.GameObject> fn = delegate(UnityEngine.GameObject param0, long param1, string param2, object[] param3, string[] param4) { };
  3686. return fn;
  3687. }
  3688. if(!flag)
  3689. {
  3690. ResourceLoadCallbackWithSeqId_UnityEngine_GameObject_Event target = new ResourceLoadCallbackWithSeqId_UnityEngine_GameObject_Event(func);
  3691. ResourceLoadCallbackWithSeqId<UnityEngine.GameObject> d = target.Call;
  3692. target.method = d.Method;
  3693. return d;
  3694. }
  3695. else
  3696. {
  3697. ResourceLoadCallbackWithSeqId_UnityEngine_GameObject_Event target = new ResourceLoadCallbackWithSeqId_UnityEngine_GameObject_Event(func, self);
  3698. ResourceLoadCallbackWithSeqId<UnityEngine.GameObject> d = target.CallWithSelf;
  3699. target.method = d.Method;
  3700. return d;
  3701. }
  3702. }
  3703. bool Check_ResourceLoadCallbackWithSeqId_UnityEngine_GameObject(IntPtr L, int pos)
  3704. {
  3705. return TypeChecker.CheckDelegateType(typeof(ResourceLoadCallbackWithSeqId<UnityEngine.GameObject>), L, pos);
  3706. }
  3707. void Push_ResourceLoadCallbackWithSeqId_UnityEngine_GameObject(IntPtr L, ResourceLoadCallbackWithSeqId<UnityEngine.GameObject> o)
  3708. {
  3709. ToLua.Push(L, o);
  3710. }
  3711. class ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject_Event : LuaDelegate
  3712. {
  3713. public ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject_Event(LuaFunction func) : base(func) { }
  3714. public ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3715. public void Call(System.Collections.Generic.List<UnityEngine.GameObject> param0, long param1, string param2, object[] param3, string[] param4)
  3716. {
  3717. func.BeginPCall();
  3718. func.PushSealed(param0);
  3719. func.Push(param1);
  3720. func.Push(param2);
  3721. func.Push(param3);
  3722. for (int i = 0; i < param4.Length; i++)
  3723. {
  3724. func.Push(param4[i]);
  3725. }
  3726. func.PCall();
  3727. func.EndPCall();
  3728. }
  3729. public void CallWithSelf(System.Collections.Generic.List<UnityEngine.GameObject> param0, long param1, string param2, object[] param3, string[] param4)
  3730. {
  3731. func.BeginPCall();
  3732. func.Push(self);
  3733. func.PushSealed(param0);
  3734. func.Push(param1);
  3735. func.Push(param2);
  3736. func.Push(param3);
  3737. for (int i = 0; i < param4.Length; i++)
  3738. {
  3739. func.Push(param4[i]);
  3740. }
  3741. func.PCall();
  3742. func.EndPCall();
  3743. }
  3744. }
  3745. public ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>> ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject(LuaFunction func, LuaTable self, bool flag)
  3746. {
  3747. if (func == null)
  3748. {
  3749. ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>> fn = delegate(System.Collections.Generic.List<UnityEngine.GameObject> param0, long param1, string param2, object[] param3, string[] param4) { };
  3750. return fn;
  3751. }
  3752. if(!flag)
  3753. {
  3754. ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject_Event target = new ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject_Event(func);
  3755. ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>> d = target.Call;
  3756. target.method = d.Method;
  3757. return d;
  3758. }
  3759. else
  3760. {
  3761. ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject_Event target = new ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject_Event(func, self);
  3762. ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>> d = target.CallWithSelf;
  3763. target.method = d.Method;
  3764. return d;
  3765. }
  3766. }
  3767. bool Check_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject(IntPtr L, int pos)
  3768. {
  3769. return TypeChecker.CheckDelegateType(typeof(ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>>), L, pos);
  3770. }
  3771. void Push_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject(IntPtr L, ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>> o)
  3772. {
  3773. ToLua.Push(L, o);
  3774. }
  3775. class ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController_Event : LuaDelegate
  3776. {
  3777. public ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController_Event(LuaFunction func) : base(func) { }
  3778. public ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3779. public void Call(System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController> param0, long param1, string param2, object[] param3, string[] param4)
  3780. {
  3781. func.BeginPCall();
  3782. func.PushSealed(param0);
  3783. func.Push(param1);
  3784. func.Push(param2);
  3785. func.Push(param3);
  3786. for (int i = 0; i < param4.Length; i++)
  3787. {
  3788. func.Push(param4[i]);
  3789. }
  3790. func.PCall();
  3791. func.EndPCall();
  3792. }
  3793. public void CallWithSelf(System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController> param0, long param1, string param2, object[] param3, string[] param4)
  3794. {
  3795. func.BeginPCall();
  3796. func.Push(self);
  3797. func.PushSealed(param0);
  3798. func.Push(param1);
  3799. func.Push(param2);
  3800. func.Push(param3);
  3801. for (int i = 0; i < param4.Length; i++)
  3802. {
  3803. func.Push(param4[i]);
  3804. }
  3805. func.PCall();
  3806. func.EndPCall();
  3807. }
  3808. }
  3809. public ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>> ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController(LuaFunction func, LuaTable self, bool flag)
  3810. {
  3811. if (func == null)
  3812. {
  3813. ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>> fn = delegate(System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController> param0, long param1, string param2, object[] param3, string[] param4) { };
  3814. return fn;
  3815. }
  3816. if(!flag)
  3817. {
  3818. ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController_Event target = new ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController_Event(func);
  3819. ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>> d = target.Call;
  3820. target.method = d.Method;
  3821. return d;
  3822. }
  3823. else
  3824. {
  3825. ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController_Event target = new ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController_Event(func, self);
  3826. ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>> d = target.CallWithSelf;
  3827. target.method = d.Method;
  3828. return d;
  3829. }
  3830. }
  3831. bool Check_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController(IntPtr L, int pos)
  3832. {
  3833. return TypeChecker.CheckDelegateType(typeof(ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>>), L, pos);
  3834. }
  3835. void Push_ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController(IntPtr L, ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>> o)
  3836. {
  3837. ToLua.Push(L, o);
  3838. }
  3839. class ResourceLoadCallbackWithSeqId_UnityEngine_Material_Event : LuaDelegate
  3840. {
  3841. public ResourceLoadCallbackWithSeqId_UnityEngine_Material_Event(LuaFunction func) : base(func) { }
  3842. public ResourceLoadCallbackWithSeqId_UnityEngine_Material_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3843. public void Call(UnityEngine.Material param0, long param1, string param2, object[] param3, string[] param4)
  3844. {
  3845. func.BeginPCall();
  3846. func.Push(param0);
  3847. func.Push(param1);
  3848. func.Push(param2);
  3849. func.Push(param3);
  3850. for (int i = 0; i < param4.Length; i++)
  3851. {
  3852. func.Push(param4[i]);
  3853. }
  3854. func.PCall();
  3855. func.EndPCall();
  3856. }
  3857. public void CallWithSelf(UnityEngine.Material param0, long param1, string param2, object[] param3, string[] param4)
  3858. {
  3859. func.BeginPCall();
  3860. func.Push(self);
  3861. func.Push(param0);
  3862. func.Push(param1);
  3863. func.Push(param2);
  3864. func.Push(param3);
  3865. for (int i = 0; i < param4.Length; i++)
  3866. {
  3867. func.Push(param4[i]);
  3868. }
  3869. func.PCall();
  3870. func.EndPCall();
  3871. }
  3872. }
  3873. public ResourceLoadCallbackWithSeqId<UnityEngine.Material> ResourceLoadCallbackWithSeqId_UnityEngine_Material(LuaFunction func, LuaTable self, bool flag)
  3874. {
  3875. if (func == null)
  3876. {
  3877. ResourceLoadCallbackWithSeqId<UnityEngine.Material> fn = delegate(UnityEngine.Material param0, long param1, string param2, object[] param3, string[] param4) { };
  3878. return fn;
  3879. }
  3880. if(!flag)
  3881. {
  3882. ResourceLoadCallbackWithSeqId_UnityEngine_Material_Event target = new ResourceLoadCallbackWithSeqId_UnityEngine_Material_Event(func);
  3883. ResourceLoadCallbackWithSeqId<UnityEngine.Material> d = target.Call;
  3884. target.method = d.Method;
  3885. return d;
  3886. }
  3887. else
  3888. {
  3889. ResourceLoadCallbackWithSeqId_UnityEngine_Material_Event target = new ResourceLoadCallbackWithSeqId_UnityEngine_Material_Event(func, self);
  3890. ResourceLoadCallbackWithSeqId<UnityEngine.Material> d = target.CallWithSelf;
  3891. target.method = d.Method;
  3892. return d;
  3893. }
  3894. }
  3895. bool Check_ResourceLoadCallbackWithSeqId_UnityEngine_Material(IntPtr L, int pos)
  3896. {
  3897. return TypeChecker.CheckDelegateType(typeof(ResourceLoadCallbackWithSeqId<UnityEngine.Material>), L, pos);
  3898. }
  3899. void Push_ResourceLoadCallbackWithSeqId_UnityEngine_Material(IntPtr L, ResourceLoadCallbackWithSeqId<UnityEngine.Material> o)
  3900. {
  3901. ToLua.Push(L, o);
  3902. }
  3903. class ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D_Event : LuaDelegate
  3904. {
  3905. public ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D_Event(LuaFunction func) : base(func) { }
  3906. public ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3907. public void Call(UnityEngine.Texture2D param0, long param1, string param2, object[] param3, string[] param4)
  3908. {
  3909. func.BeginPCall();
  3910. func.PushSealed(param0);
  3911. func.Push(param1);
  3912. func.Push(param2);
  3913. func.Push(param3);
  3914. for (int i = 0; i < param4.Length; i++)
  3915. {
  3916. func.Push(param4[i]);
  3917. }
  3918. func.PCall();
  3919. func.EndPCall();
  3920. }
  3921. public void CallWithSelf(UnityEngine.Texture2D param0, long param1, string param2, object[] param3, string[] param4)
  3922. {
  3923. func.BeginPCall();
  3924. func.Push(self);
  3925. func.PushSealed(param0);
  3926. func.Push(param1);
  3927. func.Push(param2);
  3928. func.Push(param3);
  3929. for (int i = 0; i < param4.Length; i++)
  3930. {
  3931. func.Push(param4[i]);
  3932. }
  3933. func.PCall();
  3934. func.EndPCall();
  3935. }
  3936. }
  3937. public ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D> ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D(LuaFunction func, LuaTable self, bool flag)
  3938. {
  3939. if (func == null)
  3940. {
  3941. ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D> fn = delegate(UnityEngine.Texture2D param0, long param1, string param2, object[] param3, string[] param4) { };
  3942. return fn;
  3943. }
  3944. if(!flag)
  3945. {
  3946. ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D_Event target = new ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D_Event(func);
  3947. ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D> d = target.Call;
  3948. target.method = d.Method;
  3949. return d;
  3950. }
  3951. else
  3952. {
  3953. ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D_Event target = new ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D_Event(func, self);
  3954. ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D> d = target.CallWithSelf;
  3955. target.method = d.Method;
  3956. return d;
  3957. }
  3958. }
  3959. bool Check_ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D(IntPtr L, int pos)
  3960. {
  3961. return TypeChecker.CheckDelegateType(typeof(ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D>), L, pos);
  3962. }
  3963. void Push_ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D(IntPtr L, ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D> o)
  3964. {
  3965. ToLua.Push(L, o);
  3966. }
  3967. class System_Action_UnityEngine_GameObject_Event : LuaDelegate
  3968. {
  3969. public System_Action_UnityEngine_GameObject_Event(LuaFunction func) : base(func) { }
  3970. public System_Action_UnityEngine_GameObject_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  3971. public void Call(UnityEngine.GameObject param0)
  3972. {
  3973. func.BeginPCall();
  3974. func.PushSealed(param0);
  3975. func.PCall();
  3976. func.EndPCall();
  3977. }
  3978. public void CallWithSelf(UnityEngine.GameObject param0)
  3979. {
  3980. func.BeginPCall();
  3981. func.Push(self);
  3982. func.PushSealed(param0);
  3983. func.PCall();
  3984. func.EndPCall();
  3985. }
  3986. }
  3987. public System.Action<UnityEngine.GameObject> System_Action_UnityEngine_GameObject(LuaFunction func, LuaTable self, bool flag)
  3988. {
  3989. if (func == null)
  3990. {
  3991. System.Action<UnityEngine.GameObject> fn = delegate(UnityEngine.GameObject param0) { };
  3992. return fn;
  3993. }
  3994. if(!flag)
  3995. {
  3996. System_Action_UnityEngine_GameObject_Event target = new System_Action_UnityEngine_GameObject_Event(func);
  3997. System.Action<UnityEngine.GameObject> d = target.Call;
  3998. target.method = d.Method;
  3999. return d;
  4000. }
  4001. else
  4002. {
  4003. System_Action_UnityEngine_GameObject_Event target = new System_Action_UnityEngine_GameObject_Event(func, self);
  4004. System.Action<UnityEngine.GameObject> d = target.CallWithSelf;
  4005. target.method = d.Method;
  4006. return d;
  4007. }
  4008. }
  4009. bool Check_System_Action_UnityEngine_GameObject(IntPtr L, int pos)
  4010. {
  4011. return TypeChecker.CheckDelegateType(typeof(System.Action<UnityEngine.GameObject>), L, pos);
  4012. }
  4013. void Push_System_Action_UnityEngine_GameObject(IntPtr L, System.Action<UnityEngine.GameObject> o)
  4014. {
  4015. ToLua.Push(L, o);
  4016. }
  4017. class ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject_Event : LuaDelegate
  4018. {
  4019. public ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject_Event(LuaFunction func) : base(func) { }
  4020. public ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4021. public void Call(System.Collections.Generic.List<UnityEngine.GameObject> param0, string param1, string[] param2)
  4022. {
  4023. func.BeginPCall();
  4024. func.PushSealed(param0);
  4025. func.Push(param1);
  4026. for (int i = 0; i < param2.Length; i++)
  4027. {
  4028. func.Push(param2[i]);
  4029. }
  4030. func.PCall();
  4031. func.EndPCall();
  4032. }
  4033. public void CallWithSelf(System.Collections.Generic.List<UnityEngine.GameObject> param0, string param1, string[] param2)
  4034. {
  4035. func.BeginPCall();
  4036. func.Push(self);
  4037. func.PushSealed(param0);
  4038. func.Push(param1);
  4039. for (int i = 0; i < param2.Length; i++)
  4040. {
  4041. func.Push(param2[i]);
  4042. }
  4043. func.PCall();
  4044. func.EndPCall();
  4045. }
  4046. }
  4047. public ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>> ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject(LuaFunction func, LuaTable self, bool flag)
  4048. {
  4049. if (func == null)
  4050. {
  4051. ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>> fn = delegate(System.Collections.Generic.List<UnityEngine.GameObject> param0, string param1, string[] param2) { };
  4052. return fn;
  4053. }
  4054. if(!flag)
  4055. {
  4056. ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject_Event target = new ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject_Event(func);
  4057. ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>> d = target.Call;
  4058. target.method = d.Method;
  4059. return d;
  4060. }
  4061. else
  4062. {
  4063. ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject_Event target = new ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject_Event(func, self);
  4064. ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>> d = target.CallWithSelf;
  4065. target.method = d.Method;
  4066. return d;
  4067. }
  4068. }
  4069. bool Check_ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject(IntPtr L, int pos)
  4070. {
  4071. return TypeChecker.CheckDelegateType(typeof(ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>>), L, pos);
  4072. }
  4073. void Push_ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject(IntPtr L, ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>> o)
  4074. {
  4075. ToLua.Push(L, o);
  4076. }
  4077. class UIBase_UIPageCreator_Event : LuaDelegate
  4078. {
  4079. public UIBase_UIPageCreator_Event(LuaFunction func) : base(func) { }
  4080. public UIBase_UIPageCreator_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4081. public UIBase Call()
  4082. {
  4083. func.BeginPCall();
  4084. func.PCall();
  4085. UIBase ret = (UIBase)func.CheckObject(typeof(UIBase));
  4086. func.EndPCall();
  4087. return ret;
  4088. }
  4089. public UIBase CallWithSelf()
  4090. {
  4091. func.BeginPCall();
  4092. func.Push(self);
  4093. func.PCall();
  4094. UIBase ret = (UIBase)func.CheckObject(typeof(UIBase));
  4095. func.EndPCall();
  4096. return ret;
  4097. }
  4098. }
  4099. public UIBase.UIPageCreator UIBase_UIPageCreator(LuaFunction func, LuaTable self, bool flag)
  4100. {
  4101. if (func == null)
  4102. {
  4103. UIBase.UIPageCreator fn = delegate() { return null; };
  4104. return fn;
  4105. }
  4106. if(!flag)
  4107. {
  4108. UIBase_UIPageCreator_Event target = new UIBase_UIPageCreator_Event(func);
  4109. UIBase.UIPageCreator d = target.Call;
  4110. target.method = d.Method;
  4111. return d;
  4112. }
  4113. else
  4114. {
  4115. UIBase_UIPageCreator_Event target = new UIBase_UIPageCreator_Event(func, self);
  4116. UIBase.UIPageCreator d = target.CallWithSelf;
  4117. target.method = d.Method;
  4118. return d;
  4119. }
  4120. }
  4121. bool Check_UIBase_UIPageCreator(IntPtr L, int pos)
  4122. {
  4123. return TypeChecker.CheckDelegateType(typeof(UIBase.UIPageCreator), L, pos);
  4124. }
  4125. void Push_UIBase_UIPageCreator(IntPtr L, UIBase.UIPageCreator o)
  4126. {
  4127. ToLua.Push(L, o);
  4128. }
  4129. class TimerManager_ServerTimeChangeFuc_Event : LuaDelegate
  4130. {
  4131. public TimerManager_ServerTimeChangeFuc_Event(LuaFunction func) : base(func) { }
  4132. public TimerManager_ServerTimeChangeFuc_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4133. public void Call(int param0)
  4134. {
  4135. func.BeginPCall();
  4136. func.Push(param0);
  4137. func.PCall();
  4138. func.EndPCall();
  4139. }
  4140. public void CallWithSelf(int param0)
  4141. {
  4142. func.BeginPCall();
  4143. func.Push(self);
  4144. func.Push(param0);
  4145. func.PCall();
  4146. func.EndPCall();
  4147. }
  4148. }
  4149. public TimerManager.ServerTimeChangeFuc TimerManager_ServerTimeChangeFuc(LuaFunction func, LuaTable self, bool flag)
  4150. {
  4151. if (func == null)
  4152. {
  4153. TimerManager.ServerTimeChangeFuc fn = delegate(int param0) { };
  4154. return fn;
  4155. }
  4156. if(!flag)
  4157. {
  4158. TimerManager_ServerTimeChangeFuc_Event target = new TimerManager_ServerTimeChangeFuc_Event(func);
  4159. TimerManager.ServerTimeChangeFuc d = target.Call;
  4160. target.method = d.Method;
  4161. return d;
  4162. }
  4163. else
  4164. {
  4165. TimerManager_ServerTimeChangeFuc_Event target = new TimerManager_ServerTimeChangeFuc_Event(func, self);
  4166. TimerManager.ServerTimeChangeFuc d = target.CallWithSelf;
  4167. target.method = d.Method;
  4168. return d;
  4169. }
  4170. }
  4171. bool Check_TimerManager_ServerTimeChangeFuc(IntPtr L, int pos)
  4172. {
  4173. return TypeChecker.CheckDelegateType(typeof(TimerManager.ServerTimeChangeFuc), L, pos);
  4174. }
  4175. void Push_TimerManager_ServerTimeChangeFuc(IntPtr L, TimerManager.ServerTimeChangeFuc o)
  4176. {
  4177. ToLua.Push(L, o);
  4178. }
  4179. class Timer_OnTimeUpHandler_Event : LuaDelegate
  4180. {
  4181. public Timer_OnTimeUpHandler_Event(LuaFunction func) : base(func) { }
  4182. public Timer_OnTimeUpHandler_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4183. public void Call(int param0)
  4184. {
  4185. func.BeginPCall();
  4186. func.Push(param0);
  4187. func.PCall();
  4188. func.EndPCall();
  4189. }
  4190. public void CallWithSelf(int param0)
  4191. {
  4192. func.BeginPCall();
  4193. func.Push(self);
  4194. func.Push(param0);
  4195. func.PCall();
  4196. func.EndPCall();
  4197. }
  4198. }
  4199. public Timer.OnTimeUpHandler Timer_OnTimeUpHandler(LuaFunction func, LuaTable self, bool flag)
  4200. {
  4201. if (func == null)
  4202. {
  4203. Timer.OnTimeUpHandler fn = delegate(int param0) { };
  4204. return fn;
  4205. }
  4206. if(!flag)
  4207. {
  4208. Timer_OnTimeUpHandler_Event target = new Timer_OnTimeUpHandler_Event(func);
  4209. Timer.OnTimeUpHandler d = target.Call;
  4210. target.method = d.Method;
  4211. return d;
  4212. }
  4213. else
  4214. {
  4215. Timer_OnTimeUpHandler_Event target = new Timer_OnTimeUpHandler_Event(func, self);
  4216. Timer.OnTimeUpHandler d = target.CallWithSelf;
  4217. target.method = d.Method;
  4218. return d;
  4219. }
  4220. }
  4221. bool Check_Timer_OnTimeUpHandler(IntPtr L, int pos)
  4222. {
  4223. return TypeChecker.CheckDelegateType(typeof(Timer.OnTimeUpHandler), L, pos);
  4224. }
  4225. void Push_Timer_OnTimeUpHandler(IntPtr L, Timer.OnTimeUpHandler o)
  4226. {
  4227. ToLua.Push(L, o);
  4228. }
  4229. class Timer_OnTimeUpWithParamsHandler_Event : LuaDelegate
  4230. {
  4231. public Timer_OnTimeUpWithParamsHandler_Event(LuaFunction func) : base(func) { }
  4232. public Timer_OnTimeUpWithParamsHandler_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4233. public void Call(int param0, stTimerParams param1)
  4234. {
  4235. func.BeginPCall();
  4236. func.Push(param0);
  4237. func.PushValue(param1);
  4238. func.PCall();
  4239. func.EndPCall();
  4240. }
  4241. public void CallWithSelf(int param0, stTimerParams param1)
  4242. {
  4243. func.BeginPCall();
  4244. func.Push(self);
  4245. func.Push(param0);
  4246. func.PushValue(param1);
  4247. func.PCall();
  4248. func.EndPCall();
  4249. }
  4250. }
  4251. public Timer.OnTimeUpWithParamsHandler Timer_OnTimeUpWithParamsHandler(LuaFunction func, LuaTable self, bool flag)
  4252. {
  4253. if (func == null)
  4254. {
  4255. Timer.OnTimeUpWithParamsHandler fn = delegate(int param0, stTimerParams param1) { };
  4256. return fn;
  4257. }
  4258. if(!flag)
  4259. {
  4260. Timer_OnTimeUpWithParamsHandler_Event target = new Timer_OnTimeUpWithParamsHandler_Event(func);
  4261. Timer.OnTimeUpWithParamsHandler d = target.Call;
  4262. target.method = d.Method;
  4263. return d;
  4264. }
  4265. else
  4266. {
  4267. Timer_OnTimeUpWithParamsHandler_Event target = new Timer_OnTimeUpWithParamsHandler_Event(func, self);
  4268. Timer.OnTimeUpWithParamsHandler d = target.CallWithSelf;
  4269. target.method = d.Method;
  4270. return d;
  4271. }
  4272. }
  4273. bool Check_Timer_OnTimeUpWithParamsHandler(IntPtr L, int pos)
  4274. {
  4275. return TypeChecker.CheckDelegateType(typeof(Timer.OnTimeUpWithParamsHandler), L, pos);
  4276. }
  4277. void Push_Timer_OnTimeUpWithParamsHandler(IntPtr L, Timer.OnTimeUpWithParamsHandler o)
  4278. {
  4279. ToLua.Push(L, o);
  4280. }
  4281. class UnityEngine_UI_LoopScrollRect_UpdateCellCallback_Event : LuaDelegate
  4282. {
  4283. public UnityEngine_UI_LoopScrollRect_UpdateCellCallback_Event(LuaFunction func) : base(func) { }
  4284. public UnityEngine_UI_LoopScrollRect_UpdateCellCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4285. public void Call(UnityEngine.GameObject param0, int param1)
  4286. {
  4287. func.BeginPCall();
  4288. func.PushSealed(param0);
  4289. func.Push(param1);
  4290. func.PCall();
  4291. func.EndPCall();
  4292. }
  4293. public void CallWithSelf(UnityEngine.GameObject param0, int param1)
  4294. {
  4295. func.BeginPCall();
  4296. func.Push(self);
  4297. func.PushSealed(param0);
  4298. func.Push(param1);
  4299. func.PCall();
  4300. func.EndPCall();
  4301. }
  4302. }
  4303. public UnityEngine.UI.LoopScrollRect.UpdateCellCallback UnityEngine_UI_LoopScrollRect_UpdateCellCallback(LuaFunction func, LuaTable self, bool flag)
  4304. {
  4305. if (func == null)
  4306. {
  4307. UnityEngine.UI.LoopScrollRect.UpdateCellCallback fn = delegate(UnityEngine.GameObject param0, int param1) { };
  4308. return fn;
  4309. }
  4310. if(!flag)
  4311. {
  4312. UnityEngine_UI_LoopScrollRect_UpdateCellCallback_Event target = new UnityEngine_UI_LoopScrollRect_UpdateCellCallback_Event(func);
  4313. UnityEngine.UI.LoopScrollRect.UpdateCellCallback d = target.Call;
  4314. target.method = d.Method;
  4315. return d;
  4316. }
  4317. else
  4318. {
  4319. UnityEngine_UI_LoopScrollRect_UpdateCellCallback_Event target = new UnityEngine_UI_LoopScrollRect_UpdateCellCallback_Event(func, self);
  4320. UnityEngine.UI.LoopScrollRect.UpdateCellCallback d = target.CallWithSelf;
  4321. target.method = d.Method;
  4322. return d;
  4323. }
  4324. }
  4325. bool Check_UnityEngine_UI_LoopScrollRect_UpdateCellCallback(IntPtr L, int pos)
  4326. {
  4327. return TypeChecker.CheckDelegateType(typeof(UnityEngine.UI.LoopScrollRect.UpdateCellCallback), L, pos);
  4328. }
  4329. void Push_UnityEngine_UI_LoopScrollRect_UpdateCellCallback(IntPtr L, UnityEngine.UI.LoopScrollRect.UpdateCellCallback o)
  4330. {
  4331. ToLua.Push(L, o);
  4332. }
  4333. class UnityEngine_UI_LuaUpdateCellCallback_Event : LuaDelegate
  4334. {
  4335. public UnityEngine_UI_LuaUpdateCellCallback_Event(LuaFunction func) : base(func) { }
  4336. public UnityEngine_UI_LuaUpdateCellCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4337. public void Call(LuaInterface.LuaTable param0, UnityEngine.GameObject param1, int param2)
  4338. {
  4339. func.BeginPCall();
  4340. func.Push(param0);
  4341. func.PushSealed(param1);
  4342. func.Push(param2);
  4343. func.PCall();
  4344. func.EndPCall();
  4345. }
  4346. public void CallWithSelf(LuaInterface.LuaTable param0, UnityEngine.GameObject param1, int param2)
  4347. {
  4348. func.BeginPCall();
  4349. func.Push(self);
  4350. func.Push(param0);
  4351. func.PushSealed(param1);
  4352. func.Push(param2);
  4353. func.PCall();
  4354. func.EndPCall();
  4355. }
  4356. }
  4357. public UnityEngine.UI.LuaUpdateCellCallback UnityEngine_UI_LuaUpdateCellCallback(LuaFunction func, LuaTable self, bool flag)
  4358. {
  4359. if (func == null)
  4360. {
  4361. UnityEngine.UI.LuaUpdateCellCallback fn = delegate(LuaInterface.LuaTable param0, UnityEngine.GameObject param1, int param2) { };
  4362. return fn;
  4363. }
  4364. if(!flag)
  4365. {
  4366. UnityEngine_UI_LuaUpdateCellCallback_Event target = new UnityEngine_UI_LuaUpdateCellCallback_Event(func);
  4367. UnityEngine.UI.LuaUpdateCellCallback d = target.Call;
  4368. target.method = d.Method;
  4369. return d;
  4370. }
  4371. else
  4372. {
  4373. UnityEngine_UI_LuaUpdateCellCallback_Event target = new UnityEngine_UI_LuaUpdateCellCallback_Event(func, self);
  4374. UnityEngine.UI.LuaUpdateCellCallback d = target.CallWithSelf;
  4375. target.method = d.Method;
  4376. return d;
  4377. }
  4378. }
  4379. bool Check_UnityEngine_UI_LuaUpdateCellCallback(IntPtr L, int pos)
  4380. {
  4381. return TypeChecker.CheckDelegateType(typeof(UnityEngine.UI.LuaUpdateCellCallback), L, pos);
  4382. }
  4383. void Push_UnityEngine_UI_LuaUpdateCellCallback(IntPtr L, UnityEngine.UI.LuaUpdateCellCallback o)
  4384. {
  4385. ToLua.Push(L, o);
  4386. }
  4387. class System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects_Event : LuaDelegate
  4388. {
  4389. public System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects_Event(LuaFunction func) : base(func) { }
  4390. public System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4391. public void Call(LuaInterface.LuaTable param0, System.Collections.Generic.List<UnityEngine.GameObject> param1, object[] param2)
  4392. {
  4393. func.BeginPCall();
  4394. func.Push(param0);
  4395. func.PushSealed(param1);
  4396. func.Push(param2);
  4397. func.PCall();
  4398. func.EndPCall();
  4399. }
  4400. public void CallWithSelf(LuaInterface.LuaTable param0, System.Collections.Generic.List<UnityEngine.GameObject> param1, object[] param2)
  4401. {
  4402. func.BeginPCall();
  4403. func.Push(self);
  4404. func.Push(param0);
  4405. func.PushSealed(param1);
  4406. func.Push(param2);
  4407. func.PCall();
  4408. func.EndPCall();
  4409. }
  4410. }
  4411. public System.Action<LuaInterface.LuaTable,System.Collections.Generic.List<UnityEngine.GameObject>,object[]> System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects(LuaFunction func, LuaTable self, bool flag)
  4412. {
  4413. if (func == null)
  4414. {
  4415. System.Action<LuaInterface.LuaTable,System.Collections.Generic.List<UnityEngine.GameObject>,object[]> fn = delegate(LuaInterface.LuaTable param0, System.Collections.Generic.List<UnityEngine.GameObject> param1, object[] param2) { };
  4416. return fn;
  4417. }
  4418. if(!flag)
  4419. {
  4420. System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects_Event target = new System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects_Event(func);
  4421. System.Action<LuaInterface.LuaTable,System.Collections.Generic.List<UnityEngine.GameObject>,object[]> d = target.Call;
  4422. target.method = d.Method;
  4423. return d;
  4424. }
  4425. else
  4426. {
  4427. System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects_Event target = new System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects_Event(func, self);
  4428. System.Action<LuaInterface.LuaTable,System.Collections.Generic.List<UnityEngine.GameObject>,object[]> d = target.CallWithSelf;
  4429. target.method = d.Method;
  4430. return d;
  4431. }
  4432. }
  4433. bool Check_System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects(IntPtr L, int pos)
  4434. {
  4435. return TypeChecker.CheckDelegateType(typeof(System.Action<LuaInterface.LuaTable,System.Collections.Generic.List<UnityEngine.GameObject>,object[]>), L, pos);
  4436. }
  4437. void Push_System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects(IntPtr L, System.Action<LuaInterface.LuaTable,System.Collections.Generic.List<UnityEngine.GameObject>,object[]> o)
  4438. {
  4439. ToLua.Push(L, o);
  4440. }
  4441. class TMPro_TMP_InputField_OnValidateInput_Event : LuaDelegate
  4442. {
  4443. public TMPro_TMP_InputField_OnValidateInput_Event(LuaFunction func) : base(func) { }
  4444. public TMPro_TMP_InputField_OnValidateInput_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4445. public char Call(string param0, int param1, char param2)
  4446. {
  4447. func.BeginPCall();
  4448. func.Push(param0);
  4449. func.Push(param1);
  4450. func.Push(param2);
  4451. func.PCall();
  4452. char ret = (char)func.CheckNumber();
  4453. func.EndPCall();
  4454. return ret;
  4455. }
  4456. public char CallWithSelf(string param0, int param1, char param2)
  4457. {
  4458. func.BeginPCall();
  4459. func.Push(self);
  4460. func.Push(param0);
  4461. func.Push(param1);
  4462. func.Push(param2);
  4463. func.PCall();
  4464. char ret = (char)func.CheckNumber();
  4465. func.EndPCall();
  4466. return ret;
  4467. }
  4468. }
  4469. public TMPro.TMP_InputField.OnValidateInput TMPro_TMP_InputField_OnValidateInput(LuaFunction func, LuaTable self, bool flag)
  4470. {
  4471. if (func == null)
  4472. {
  4473. TMPro.TMP_InputField.OnValidateInput fn = delegate(string param0, int param1, char param2) { return '\0'; };
  4474. return fn;
  4475. }
  4476. if(!flag)
  4477. {
  4478. TMPro_TMP_InputField_OnValidateInput_Event target = new TMPro_TMP_InputField_OnValidateInput_Event(func);
  4479. TMPro.TMP_InputField.OnValidateInput d = target.Call;
  4480. target.method = d.Method;
  4481. return d;
  4482. }
  4483. else
  4484. {
  4485. TMPro_TMP_InputField_OnValidateInput_Event target = new TMPro_TMP_InputField_OnValidateInput_Event(func, self);
  4486. TMPro.TMP_InputField.OnValidateInput d = target.CallWithSelf;
  4487. target.method = d.Method;
  4488. return d;
  4489. }
  4490. }
  4491. bool Check_TMPro_TMP_InputField_OnValidateInput(IntPtr L, int pos)
  4492. {
  4493. return TypeChecker.CheckDelegateType(typeof(TMPro.TMP_InputField.OnValidateInput), L, pos);
  4494. }
  4495. void Push_TMPro_TMP_InputField_OnValidateInput(IntPtr L, TMPro.TMP_InputField.OnValidateInput o)
  4496. {
  4497. ToLua.Push(L, o);
  4498. }
  4499. class UnityEngine_Events_UnityAction_UnityEngine_Vector2_int_Event : LuaDelegate
  4500. {
  4501. public UnityEngine_Events_UnityAction_UnityEngine_Vector2_int_Event(LuaFunction func) : base(func) { }
  4502. public UnityEngine_Events_UnityAction_UnityEngine_Vector2_int_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4503. public void Call(UnityEngine.Vector2 param0, int param1)
  4504. {
  4505. func.BeginPCall();
  4506. func.Push(param0);
  4507. func.Push(param1);
  4508. func.PCall();
  4509. func.EndPCall();
  4510. }
  4511. public void CallWithSelf(UnityEngine.Vector2 param0, int param1)
  4512. {
  4513. func.BeginPCall();
  4514. func.Push(self);
  4515. func.Push(param0);
  4516. func.Push(param1);
  4517. func.PCall();
  4518. func.EndPCall();
  4519. }
  4520. }
  4521. public UnityEngine.Events.UnityAction<UnityEngine.Vector2,int> UnityEngine_Events_UnityAction_UnityEngine_Vector2_int(LuaFunction func, LuaTable self, bool flag)
  4522. {
  4523. if (func == null)
  4524. {
  4525. UnityEngine.Events.UnityAction<UnityEngine.Vector2,int> fn = delegate(UnityEngine.Vector2 param0, int param1) { };
  4526. return fn;
  4527. }
  4528. if(!flag)
  4529. {
  4530. UnityEngine_Events_UnityAction_UnityEngine_Vector2_int_Event target = new UnityEngine_Events_UnityAction_UnityEngine_Vector2_int_Event(func);
  4531. UnityEngine.Events.UnityAction<UnityEngine.Vector2,int> d = target.Call;
  4532. target.method = d.Method;
  4533. return d;
  4534. }
  4535. else
  4536. {
  4537. UnityEngine_Events_UnityAction_UnityEngine_Vector2_int_Event target = new UnityEngine_Events_UnityAction_UnityEngine_Vector2_int_Event(func, self);
  4538. UnityEngine.Events.UnityAction<UnityEngine.Vector2,int> d = target.CallWithSelf;
  4539. target.method = d.Method;
  4540. return d;
  4541. }
  4542. }
  4543. bool Check_UnityEngine_Events_UnityAction_UnityEngine_Vector2_int(IntPtr L, int pos)
  4544. {
  4545. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Events.UnityAction<UnityEngine.Vector2,int>), L, pos);
  4546. }
  4547. void Push_UnityEngine_Events_UnityAction_UnityEngine_Vector2_int(IntPtr L, UnityEngine.Events.UnityAction<UnityEngine.Vector2,int> o)
  4548. {
  4549. ToLua.Push(L, o);
  4550. }
  4551. class Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate_Event : LuaDelegate
  4552. {
  4553. public Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate_Event(LuaFunction func) : base(func) { }
  4554. public Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4555. public UnityEngine.Transform Call(Cinemachine.CinemachineVirtualCamera param0, string param1, Cinemachine.CinemachineComponentBase[] param2)
  4556. {
  4557. func.BeginPCall();
  4558. func.Push(param0);
  4559. func.Push(param1);
  4560. func.Push(param2);
  4561. func.PCall();
  4562. UnityEngine.Transform ret = (UnityEngine.Transform)func.CheckObject(typeof(UnityEngine.Transform));
  4563. func.EndPCall();
  4564. return ret;
  4565. }
  4566. public UnityEngine.Transform CallWithSelf(Cinemachine.CinemachineVirtualCamera param0, string param1, Cinemachine.CinemachineComponentBase[] param2)
  4567. {
  4568. func.BeginPCall();
  4569. func.Push(self);
  4570. func.Push(param0);
  4571. func.Push(param1);
  4572. func.Push(param2);
  4573. func.PCall();
  4574. UnityEngine.Transform ret = (UnityEngine.Transform)func.CheckObject(typeof(UnityEngine.Transform));
  4575. func.EndPCall();
  4576. return ret;
  4577. }
  4578. }
  4579. public Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate(LuaFunction func, LuaTable self, bool flag)
  4580. {
  4581. if (func == null)
  4582. {
  4583. Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate fn = delegate(Cinemachine.CinemachineVirtualCamera param0, string param1, Cinemachine.CinemachineComponentBase[] param2) { return null; };
  4584. return fn;
  4585. }
  4586. if(!flag)
  4587. {
  4588. Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate_Event target = new Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate_Event(func);
  4589. Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate d = target.Call;
  4590. target.method = d.Method;
  4591. return d;
  4592. }
  4593. else
  4594. {
  4595. Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate_Event target = new Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate_Event(func, self);
  4596. Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate d = target.CallWithSelf;
  4597. target.method = d.Method;
  4598. return d;
  4599. }
  4600. }
  4601. bool Check_Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate(IntPtr L, int pos)
  4602. {
  4603. return TypeChecker.CheckDelegateType(typeof(Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate), L, pos);
  4604. }
  4605. void Push_Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate(IntPtr L, Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate o)
  4606. {
  4607. ToLua.Push(L, o);
  4608. }
  4609. class Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate_Event : LuaDelegate
  4610. {
  4611. public Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate_Event(LuaFunction func) : base(func) { }
  4612. public Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4613. public void Call(UnityEngine.GameObject param0)
  4614. {
  4615. func.BeginPCall();
  4616. func.PushSealed(param0);
  4617. func.PCall();
  4618. func.EndPCall();
  4619. }
  4620. public void CallWithSelf(UnityEngine.GameObject param0)
  4621. {
  4622. func.BeginPCall();
  4623. func.Push(self);
  4624. func.PushSealed(param0);
  4625. func.PCall();
  4626. func.EndPCall();
  4627. }
  4628. }
  4629. public Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate(LuaFunction func, LuaTable self, bool flag)
  4630. {
  4631. if (func == null)
  4632. {
  4633. Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate fn = delegate(UnityEngine.GameObject param0) { };
  4634. return fn;
  4635. }
  4636. if(!flag)
  4637. {
  4638. Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate_Event target = new Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate_Event(func);
  4639. Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate d = target.Call;
  4640. target.method = d.Method;
  4641. return d;
  4642. }
  4643. else
  4644. {
  4645. Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate_Event target = new Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate_Event(func, self);
  4646. Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate d = target.CallWithSelf;
  4647. target.method = d.Method;
  4648. return d;
  4649. }
  4650. }
  4651. bool Check_Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate(IntPtr L, int pos)
  4652. {
  4653. return TypeChecker.CheckDelegateType(typeof(Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate), L, pos);
  4654. }
  4655. void Push_Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate(IntPtr L, Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate o)
  4656. {
  4657. ToLua.Push(L, o);
  4658. }
  4659. class System_Action_SuperScrollView_LoopGridView_Event : LuaDelegate
  4660. {
  4661. public System_Action_SuperScrollView_LoopGridView_Event(LuaFunction func) : base(func) { }
  4662. public System_Action_SuperScrollView_LoopGridView_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4663. public void Call(SuperScrollView.LoopGridView param0)
  4664. {
  4665. func.BeginPCall();
  4666. func.Push(param0);
  4667. func.PCall();
  4668. func.EndPCall();
  4669. }
  4670. public void CallWithSelf(SuperScrollView.LoopGridView param0)
  4671. {
  4672. func.BeginPCall();
  4673. func.Push(self);
  4674. func.Push(param0);
  4675. func.PCall();
  4676. func.EndPCall();
  4677. }
  4678. }
  4679. public System.Action<SuperScrollView.LoopGridView> System_Action_SuperScrollView_LoopGridView(LuaFunction func, LuaTable self, bool flag)
  4680. {
  4681. if (func == null)
  4682. {
  4683. System.Action<SuperScrollView.LoopGridView> fn = delegate(SuperScrollView.LoopGridView param0) { };
  4684. return fn;
  4685. }
  4686. if(!flag)
  4687. {
  4688. System_Action_SuperScrollView_LoopGridView_Event target = new System_Action_SuperScrollView_LoopGridView_Event(func);
  4689. System.Action<SuperScrollView.LoopGridView> d = target.Call;
  4690. target.method = d.Method;
  4691. return d;
  4692. }
  4693. else
  4694. {
  4695. System_Action_SuperScrollView_LoopGridView_Event target = new System_Action_SuperScrollView_LoopGridView_Event(func, self);
  4696. System.Action<SuperScrollView.LoopGridView> d = target.CallWithSelf;
  4697. target.method = d.Method;
  4698. return d;
  4699. }
  4700. }
  4701. bool Check_System_Action_SuperScrollView_LoopGridView(IntPtr L, int pos)
  4702. {
  4703. return TypeChecker.CheckDelegateType(typeof(System.Action<SuperScrollView.LoopGridView>), L, pos);
  4704. }
  4705. void Push_System_Action_SuperScrollView_LoopGridView(IntPtr L, System.Action<SuperScrollView.LoopGridView> o)
  4706. {
  4707. ToLua.Push(L, o);
  4708. }
  4709. class System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem_Event : LuaDelegate
  4710. {
  4711. public System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem_Event(LuaFunction func) : base(func) { }
  4712. public System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4713. public void Call(SuperScrollView.LoopGridView param0, SuperScrollView.LoopGridViewItem param1)
  4714. {
  4715. func.BeginPCall();
  4716. func.Push(param0);
  4717. func.Push(param1);
  4718. func.PCall();
  4719. func.EndPCall();
  4720. }
  4721. public void CallWithSelf(SuperScrollView.LoopGridView param0, SuperScrollView.LoopGridViewItem param1)
  4722. {
  4723. func.BeginPCall();
  4724. func.Push(self);
  4725. func.Push(param0);
  4726. func.Push(param1);
  4727. func.PCall();
  4728. func.EndPCall();
  4729. }
  4730. }
  4731. public System.Action<SuperScrollView.LoopGridView,SuperScrollView.LoopGridViewItem> System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem(LuaFunction func, LuaTable self, bool flag)
  4732. {
  4733. if (func == null)
  4734. {
  4735. System.Action<SuperScrollView.LoopGridView,SuperScrollView.LoopGridViewItem> fn = delegate(SuperScrollView.LoopGridView param0, SuperScrollView.LoopGridViewItem param1) { };
  4736. return fn;
  4737. }
  4738. if(!flag)
  4739. {
  4740. System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem_Event target = new System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem_Event(func);
  4741. System.Action<SuperScrollView.LoopGridView,SuperScrollView.LoopGridViewItem> d = target.Call;
  4742. target.method = d.Method;
  4743. return d;
  4744. }
  4745. else
  4746. {
  4747. System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem_Event target = new System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem_Event(func, self);
  4748. System.Action<SuperScrollView.LoopGridView,SuperScrollView.LoopGridViewItem> d = target.CallWithSelf;
  4749. target.method = d.Method;
  4750. return d;
  4751. }
  4752. }
  4753. bool Check_System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem(IntPtr L, int pos)
  4754. {
  4755. return TypeChecker.CheckDelegateType(typeof(System.Action<SuperScrollView.LoopGridView,SuperScrollView.LoopGridViewItem>), L, pos);
  4756. }
  4757. void Push_System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem(IntPtr L, System.Action<SuperScrollView.LoopGridView,SuperScrollView.LoopGridViewItem> o)
  4758. {
  4759. ToLua.Push(L, o);
  4760. }
  4761. class System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event : LuaDelegate
  4762. {
  4763. public System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event(LuaFunction func) : base(func) { }
  4764. public System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4765. public SuperScrollView.LoopGridViewItem Call(SuperScrollView.LoopGridView param0, int param1, int param2, int param3)
  4766. {
  4767. func.BeginPCall();
  4768. func.Push(param0);
  4769. func.Push(param1);
  4770. func.Push(param2);
  4771. func.Push(param3);
  4772. func.PCall();
  4773. SuperScrollView.LoopGridViewItem ret = (SuperScrollView.LoopGridViewItem)func.CheckObject(typeof(SuperScrollView.LoopGridViewItem));
  4774. func.EndPCall();
  4775. return ret;
  4776. }
  4777. public SuperScrollView.LoopGridViewItem CallWithSelf(SuperScrollView.LoopGridView param0, int param1, int param2, int param3)
  4778. {
  4779. func.BeginPCall();
  4780. func.Push(self);
  4781. func.Push(param0);
  4782. func.Push(param1);
  4783. func.Push(param2);
  4784. func.Push(param3);
  4785. func.PCall();
  4786. SuperScrollView.LoopGridViewItem ret = (SuperScrollView.LoopGridViewItem)func.CheckObject(typeof(SuperScrollView.LoopGridViewItem));
  4787. func.EndPCall();
  4788. return ret;
  4789. }
  4790. }
  4791. public System.Func<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem> System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem(LuaFunction func, LuaTable self, bool flag)
  4792. {
  4793. if (func == null)
  4794. {
  4795. System.Func<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem> fn = delegate(SuperScrollView.LoopGridView param0, int param1, int param2, int param3) { return null; };
  4796. return fn;
  4797. }
  4798. if(!flag)
  4799. {
  4800. System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event target = new System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event(func);
  4801. System.Func<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem> d = target.Call;
  4802. target.method = d.Method;
  4803. return d;
  4804. }
  4805. else
  4806. {
  4807. System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event target = new System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event(func, self);
  4808. System.Func<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem> d = target.CallWithSelf;
  4809. target.method = d.Method;
  4810. return d;
  4811. }
  4812. }
  4813. bool Check_System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem(IntPtr L, int pos)
  4814. {
  4815. return TypeChecker.CheckDelegateType(typeof(System.Func<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>), L, pos);
  4816. }
  4817. void Push_System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem(IntPtr L, System.Func<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem> o)
  4818. {
  4819. ToLua.Push(L, o);
  4820. }
  4821. class System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event : LuaDelegate
  4822. {
  4823. public System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event(LuaFunction func) : base(func) { }
  4824. public System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4825. public void Call(SuperScrollView.LoopGridView param0, int param1, int param2, int param3, SuperScrollView.LoopGridViewItem param4)
  4826. {
  4827. func.BeginPCall();
  4828. func.Push(param0);
  4829. func.Push(param1);
  4830. func.Push(param2);
  4831. func.Push(param3);
  4832. func.Push(param4);
  4833. func.PCall();
  4834. func.EndPCall();
  4835. }
  4836. public void CallWithSelf(SuperScrollView.LoopGridView param0, int param1, int param2, int param3, SuperScrollView.LoopGridViewItem param4)
  4837. {
  4838. func.BeginPCall();
  4839. func.Push(self);
  4840. func.Push(param0);
  4841. func.Push(param1);
  4842. func.Push(param2);
  4843. func.Push(param3);
  4844. func.Push(param4);
  4845. func.PCall();
  4846. func.EndPCall();
  4847. }
  4848. }
  4849. public System.Action<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem> System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem(LuaFunction func, LuaTable self, bool flag)
  4850. {
  4851. if (func == null)
  4852. {
  4853. System.Action<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem> fn = delegate(SuperScrollView.LoopGridView param0, int param1, int param2, int param3, SuperScrollView.LoopGridViewItem param4) { };
  4854. return fn;
  4855. }
  4856. if(!flag)
  4857. {
  4858. System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event target = new System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event(func);
  4859. System.Action<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem> d = target.Call;
  4860. target.method = d.Method;
  4861. return d;
  4862. }
  4863. else
  4864. {
  4865. System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event target = new System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem_Event(func, self);
  4866. System.Action<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem> d = target.CallWithSelf;
  4867. target.method = d.Method;
  4868. return d;
  4869. }
  4870. }
  4871. bool Check_System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem(IntPtr L, int pos)
  4872. {
  4873. return TypeChecker.CheckDelegateType(typeof(System.Action<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>), L, pos);
  4874. }
  4875. void Push_System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem(IntPtr L, System.Action<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem> o)
  4876. {
  4877. ToLua.Push(L, o);
  4878. }
  4879. class System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem_Event : LuaDelegate
  4880. {
  4881. public System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem_Event(LuaFunction func) : base(func) { }
  4882. public System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4883. public void Call(SuperScrollView.LoopListView param0, SuperScrollView.LoopListViewItem param1)
  4884. {
  4885. func.BeginPCall();
  4886. func.Push(param0);
  4887. func.Push(param1);
  4888. func.PCall();
  4889. func.EndPCall();
  4890. }
  4891. public void CallWithSelf(SuperScrollView.LoopListView param0, SuperScrollView.LoopListViewItem param1)
  4892. {
  4893. func.BeginPCall();
  4894. func.Push(self);
  4895. func.Push(param0);
  4896. func.Push(param1);
  4897. func.PCall();
  4898. func.EndPCall();
  4899. }
  4900. }
  4901. public System.Action<SuperScrollView.LoopListView,SuperScrollView.LoopListViewItem> System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem(LuaFunction func, LuaTable self, bool flag)
  4902. {
  4903. if (func == null)
  4904. {
  4905. System.Action<SuperScrollView.LoopListView,SuperScrollView.LoopListViewItem> fn = delegate(SuperScrollView.LoopListView param0, SuperScrollView.LoopListViewItem param1) { };
  4906. return fn;
  4907. }
  4908. if(!flag)
  4909. {
  4910. System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem_Event target = new System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem_Event(func);
  4911. System.Action<SuperScrollView.LoopListView,SuperScrollView.LoopListViewItem> d = target.Call;
  4912. target.method = d.Method;
  4913. return d;
  4914. }
  4915. else
  4916. {
  4917. System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem_Event target = new System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem_Event(func, self);
  4918. System.Action<SuperScrollView.LoopListView,SuperScrollView.LoopListViewItem> d = target.CallWithSelf;
  4919. target.method = d.Method;
  4920. return d;
  4921. }
  4922. }
  4923. bool Check_System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem(IntPtr L, int pos)
  4924. {
  4925. return TypeChecker.CheckDelegateType(typeof(System.Action<SuperScrollView.LoopListView,SuperScrollView.LoopListViewItem>), L, pos);
  4926. }
  4927. void Push_System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem(IntPtr L, System.Action<SuperScrollView.LoopListView,SuperScrollView.LoopListViewItem> o)
  4928. {
  4929. ToLua.Push(L, o);
  4930. }
  4931. class System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event : LuaDelegate
  4932. {
  4933. public System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event(LuaFunction func) : base(func) { }
  4934. public System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4935. public SuperScrollView.LoopListViewItem Call(SuperScrollView.LoopListView param0, int param1)
  4936. {
  4937. func.BeginPCall();
  4938. func.Push(param0);
  4939. func.Push(param1);
  4940. func.PCall();
  4941. SuperScrollView.LoopListViewItem ret = (SuperScrollView.LoopListViewItem)func.CheckObject(typeof(SuperScrollView.LoopListViewItem));
  4942. func.EndPCall();
  4943. return ret;
  4944. }
  4945. public SuperScrollView.LoopListViewItem CallWithSelf(SuperScrollView.LoopListView param0, int param1)
  4946. {
  4947. func.BeginPCall();
  4948. func.Push(self);
  4949. func.Push(param0);
  4950. func.Push(param1);
  4951. func.PCall();
  4952. SuperScrollView.LoopListViewItem ret = (SuperScrollView.LoopListViewItem)func.CheckObject(typeof(SuperScrollView.LoopListViewItem));
  4953. func.EndPCall();
  4954. return ret;
  4955. }
  4956. }
  4957. public System.Func<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem> System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem(LuaFunction func, LuaTable self, bool flag)
  4958. {
  4959. if (func == null)
  4960. {
  4961. System.Func<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem> fn = delegate(SuperScrollView.LoopListView param0, int param1) { return null; };
  4962. return fn;
  4963. }
  4964. if(!flag)
  4965. {
  4966. System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event target = new System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event(func);
  4967. System.Func<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem> d = target.Call;
  4968. target.method = d.Method;
  4969. return d;
  4970. }
  4971. else
  4972. {
  4973. System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event target = new System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event(func, self);
  4974. System.Func<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem> d = target.CallWithSelf;
  4975. target.method = d.Method;
  4976. return d;
  4977. }
  4978. }
  4979. bool Check_System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem(IntPtr L, int pos)
  4980. {
  4981. return TypeChecker.CheckDelegateType(typeof(System.Func<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>), L, pos);
  4982. }
  4983. void Push_System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem(IntPtr L, System.Func<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem> o)
  4984. {
  4985. ToLua.Push(L, o);
  4986. }
  4987. class System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event : LuaDelegate
  4988. {
  4989. public System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event(LuaFunction func) : base(func) { }
  4990. public System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  4991. public void Call(SuperScrollView.LoopListView param0, int param1, SuperScrollView.LoopListViewItem param2)
  4992. {
  4993. func.BeginPCall();
  4994. func.Push(param0);
  4995. func.Push(param1);
  4996. func.Push(param2);
  4997. func.PCall();
  4998. func.EndPCall();
  4999. }
  5000. public void CallWithSelf(SuperScrollView.LoopListView param0, int param1, SuperScrollView.LoopListViewItem param2)
  5001. {
  5002. func.BeginPCall();
  5003. func.Push(self);
  5004. func.Push(param0);
  5005. func.Push(param1);
  5006. func.Push(param2);
  5007. func.PCall();
  5008. func.EndPCall();
  5009. }
  5010. }
  5011. public System.Action<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem> System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem(LuaFunction func, LuaTable self, bool flag)
  5012. {
  5013. if (func == null)
  5014. {
  5015. System.Action<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem> fn = delegate(SuperScrollView.LoopListView param0, int param1, SuperScrollView.LoopListViewItem param2) { };
  5016. return fn;
  5017. }
  5018. if(!flag)
  5019. {
  5020. System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event target = new System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event(func);
  5021. System.Action<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem> d = target.Call;
  5022. target.method = d.Method;
  5023. return d;
  5024. }
  5025. else
  5026. {
  5027. System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event target = new System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem_Event(func, self);
  5028. System.Action<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem> d = target.CallWithSelf;
  5029. target.method = d.Method;
  5030. return d;
  5031. }
  5032. }
  5033. bool Check_System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem(IntPtr L, int pos)
  5034. {
  5035. return TypeChecker.CheckDelegateType(typeof(System.Action<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>), L, pos);
  5036. }
  5037. void Push_System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem(IntPtr L, System.Action<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem> o)
  5038. {
  5039. ToLua.Push(L, o);
  5040. }
  5041. class System_Action_SuperScrollView_LoopListViewItem_object_Event : LuaDelegate
  5042. {
  5043. public System_Action_SuperScrollView_LoopListViewItem_object_Event(LuaFunction func) : base(func) { }
  5044. public System_Action_SuperScrollView_LoopListViewItem_object_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5045. public void Call(SuperScrollView.LoopListViewItem param0, object param1)
  5046. {
  5047. func.BeginPCall();
  5048. func.Push(param0);
  5049. func.Push(param1);
  5050. func.PCall();
  5051. func.EndPCall();
  5052. }
  5053. public void CallWithSelf(SuperScrollView.LoopListViewItem param0, object param1)
  5054. {
  5055. func.BeginPCall();
  5056. func.Push(self);
  5057. func.Push(param0);
  5058. func.Push(param1);
  5059. func.PCall();
  5060. func.EndPCall();
  5061. }
  5062. }
  5063. public System.Action<SuperScrollView.LoopListViewItem,object> System_Action_SuperScrollView_LoopListViewItem_object(LuaFunction func, LuaTable self, bool flag)
  5064. {
  5065. if (func == null)
  5066. {
  5067. System.Action<SuperScrollView.LoopListViewItem,object> fn = delegate(SuperScrollView.LoopListViewItem param0, object param1) { };
  5068. return fn;
  5069. }
  5070. if(!flag)
  5071. {
  5072. System_Action_SuperScrollView_LoopListViewItem_object_Event target = new System_Action_SuperScrollView_LoopListViewItem_object_Event(func);
  5073. System.Action<SuperScrollView.LoopListViewItem,object> d = target.Call;
  5074. target.method = d.Method;
  5075. return d;
  5076. }
  5077. else
  5078. {
  5079. System_Action_SuperScrollView_LoopListViewItem_object_Event target = new System_Action_SuperScrollView_LoopListViewItem_object_Event(func, self);
  5080. System.Action<SuperScrollView.LoopListViewItem,object> d = target.CallWithSelf;
  5081. target.method = d.Method;
  5082. return d;
  5083. }
  5084. }
  5085. bool Check_System_Action_SuperScrollView_LoopListViewItem_object(IntPtr L, int pos)
  5086. {
  5087. return TypeChecker.CheckDelegateType(typeof(System.Action<SuperScrollView.LoopListViewItem,object>), L, pos);
  5088. }
  5089. void Push_System_Action_SuperScrollView_LoopListViewItem_object(IntPtr L, System.Action<SuperScrollView.LoopListViewItem,object> o)
  5090. {
  5091. ToLua.Push(L, o);
  5092. }
  5093. class UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct_Event : LuaDelegate
  5094. {
  5095. public UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct_Event(LuaFunction func) : base(func) { }
  5096. public UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5097. public void Call(RO.ReorderableList.ReorderableListEventStruct param0)
  5098. {
  5099. func.BeginPCall();
  5100. func.PushValue(param0);
  5101. func.PCall();
  5102. func.EndPCall();
  5103. }
  5104. public void CallWithSelf(RO.ReorderableList.ReorderableListEventStruct param0)
  5105. {
  5106. func.BeginPCall();
  5107. func.Push(self);
  5108. func.PushValue(param0);
  5109. func.PCall();
  5110. func.EndPCall();
  5111. }
  5112. }
  5113. public UnityEngine.Events.UnityAction<RO.ReorderableList.ReorderableListEventStruct> UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct(LuaFunction func, LuaTable self, bool flag)
  5114. {
  5115. if (func == null)
  5116. {
  5117. UnityEngine.Events.UnityAction<RO.ReorderableList.ReorderableListEventStruct> fn = delegate(RO.ReorderableList.ReorderableListEventStruct param0) { };
  5118. return fn;
  5119. }
  5120. if(!flag)
  5121. {
  5122. UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct_Event target = new UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct_Event(func);
  5123. UnityEngine.Events.UnityAction<RO.ReorderableList.ReorderableListEventStruct> d = target.Call;
  5124. target.method = d.Method;
  5125. return d;
  5126. }
  5127. else
  5128. {
  5129. UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct_Event target = new UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct_Event(func, self);
  5130. UnityEngine.Events.UnityAction<RO.ReorderableList.ReorderableListEventStruct> d = target.CallWithSelf;
  5131. target.method = d.Method;
  5132. return d;
  5133. }
  5134. }
  5135. bool Check_UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct(IntPtr L, int pos)
  5136. {
  5137. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Events.UnityAction<RO.ReorderableList.ReorderableListEventStruct>), L, pos);
  5138. }
  5139. void Push_UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct(IntPtr L, UnityEngine.Events.UnityAction<RO.ReorderableList.ReorderableListEventStruct> o)
  5140. {
  5141. ToLua.Push(L, o);
  5142. }
  5143. class System_Func_WXB_TagAttributes_WXB_IExternalNode_Event : LuaDelegate
  5144. {
  5145. public System_Func_WXB_TagAttributes_WXB_IExternalNode_Event(LuaFunction func) : base(func) { }
  5146. public System_Func_WXB_TagAttributes_WXB_IExternalNode_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5147. public WXB.IExternalNode Call(WXB.TagAttributes param0)
  5148. {
  5149. func.BeginPCall();
  5150. func.PushObject(param0);
  5151. func.PCall();
  5152. WXB.IExternalNode ret = (WXB.IExternalNode)func.CheckObject(typeof(WXB.IExternalNode));
  5153. func.EndPCall();
  5154. return ret;
  5155. }
  5156. public WXB.IExternalNode CallWithSelf(WXB.TagAttributes param0)
  5157. {
  5158. func.BeginPCall();
  5159. func.Push(self);
  5160. func.PushObject(param0);
  5161. func.PCall();
  5162. WXB.IExternalNode ret = (WXB.IExternalNode)func.CheckObject(typeof(WXB.IExternalNode));
  5163. func.EndPCall();
  5164. return ret;
  5165. }
  5166. }
  5167. public System.Func<WXB.TagAttributes,WXB.IExternalNode> System_Func_WXB_TagAttributes_WXB_IExternalNode(LuaFunction func, LuaTable self, bool flag)
  5168. {
  5169. if (func == null)
  5170. {
  5171. System.Func<WXB.TagAttributes,WXB.IExternalNode> fn = delegate(WXB.TagAttributes param0) { return null; };
  5172. return fn;
  5173. }
  5174. if(!flag)
  5175. {
  5176. System_Func_WXB_TagAttributes_WXB_IExternalNode_Event target = new System_Func_WXB_TagAttributes_WXB_IExternalNode_Event(func);
  5177. System.Func<WXB.TagAttributes,WXB.IExternalNode> d = target.Call;
  5178. target.method = d.Method;
  5179. return d;
  5180. }
  5181. else
  5182. {
  5183. System_Func_WXB_TagAttributes_WXB_IExternalNode_Event target = new System_Func_WXB_TagAttributes_WXB_IExternalNode_Event(func, self);
  5184. System.Func<WXB.TagAttributes,WXB.IExternalNode> d = target.CallWithSelf;
  5185. target.method = d.Method;
  5186. return d;
  5187. }
  5188. }
  5189. bool Check_System_Func_WXB_TagAttributes_WXB_IExternalNode(IntPtr L, int pos)
  5190. {
  5191. return TypeChecker.CheckDelegateType(typeof(System.Func<WXB.TagAttributes,WXB.IExternalNode>), L, pos);
  5192. }
  5193. void Push_System_Func_WXB_TagAttributes_WXB_IExternalNode(IntPtr L, System.Func<WXB.TagAttributes,WXB.IExternalNode> o)
  5194. {
  5195. ToLua.Push(L, o);
  5196. }
  5197. class System_Action_WXB_Draw_object_Event : LuaDelegate
  5198. {
  5199. public System_Action_WXB_Draw_object_Event(LuaFunction func) : base(func) { }
  5200. public System_Action_WXB_Draw_object_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5201. public void Call(WXB.Draw param0, object param1)
  5202. {
  5203. func.BeginPCall();
  5204. func.PushObject(param0);
  5205. func.Push(param1);
  5206. func.PCall();
  5207. func.EndPCall();
  5208. }
  5209. public void CallWithSelf(WXB.Draw param0, object param1)
  5210. {
  5211. func.BeginPCall();
  5212. func.Push(self);
  5213. func.PushObject(param0);
  5214. func.Push(param1);
  5215. func.PCall();
  5216. func.EndPCall();
  5217. }
  5218. }
  5219. public System.Action<WXB.Draw,object> System_Action_WXB_Draw_object(LuaFunction func, LuaTable self, bool flag)
  5220. {
  5221. if (func == null)
  5222. {
  5223. System.Action<WXB.Draw,object> fn = delegate(WXB.Draw param0, object param1) { };
  5224. return fn;
  5225. }
  5226. if(!flag)
  5227. {
  5228. System_Action_WXB_Draw_object_Event target = new System_Action_WXB_Draw_object_Event(func);
  5229. System.Action<WXB.Draw,object> d = target.Call;
  5230. target.method = d.Method;
  5231. return d;
  5232. }
  5233. else
  5234. {
  5235. System_Action_WXB_Draw_object_Event target = new System_Action_WXB_Draw_object_Event(func, self);
  5236. System.Action<WXB.Draw,object> d = target.CallWithSelf;
  5237. target.method = d.Method;
  5238. return d;
  5239. }
  5240. }
  5241. bool Check_System_Action_WXB_Draw_object(IntPtr L, int pos)
  5242. {
  5243. return TypeChecker.CheckDelegateType(typeof(System.Action<WXB.Draw,object>), L, pos);
  5244. }
  5245. void Push_System_Action_WXB_Draw_object(IntPtr L, System.Action<WXB.Draw,object> o)
  5246. {
  5247. ToLua.Push(L, o);
  5248. }
  5249. class UnityEngine_Events_UnityAction_int_Event : LuaDelegate
  5250. {
  5251. public UnityEngine_Events_UnityAction_int_Event(LuaFunction func) : base(func) { }
  5252. public UnityEngine_Events_UnityAction_int_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5253. public void Call(int param0)
  5254. {
  5255. func.BeginPCall();
  5256. func.Push(param0);
  5257. func.PCall();
  5258. func.EndPCall();
  5259. }
  5260. public void CallWithSelf(int param0)
  5261. {
  5262. func.BeginPCall();
  5263. func.Push(self);
  5264. func.Push(param0);
  5265. func.PCall();
  5266. func.EndPCall();
  5267. }
  5268. }
  5269. public UnityEngine.Events.UnityAction<int> UnityEngine_Events_UnityAction_int(LuaFunction func, LuaTable self, bool flag)
  5270. {
  5271. if (func == null)
  5272. {
  5273. UnityEngine.Events.UnityAction<int> fn = delegate(int param0) { };
  5274. return fn;
  5275. }
  5276. if(!flag)
  5277. {
  5278. UnityEngine_Events_UnityAction_int_Event target = new UnityEngine_Events_UnityAction_int_Event(func);
  5279. UnityEngine.Events.UnityAction<int> d = target.Call;
  5280. target.method = d.Method;
  5281. return d;
  5282. }
  5283. else
  5284. {
  5285. UnityEngine_Events_UnityAction_int_Event target = new UnityEngine_Events_UnityAction_int_Event(func, self);
  5286. UnityEngine.Events.UnityAction<int> d = target.CallWithSelf;
  5287. target.method = d.Method;
  5288. return d;
  5289. }
  5290. }
  5291. bool Check_UnityEngine_Events_UnityAction_int(IntPtr L, int pos)
  5292. {
  5293. return TypeChecker.CheckDelegateType(typeof(UnityEngine.Events.UnityAction<int>), L, pos);
  5294. }
  5295. void Push_UnityEngine_Events_UnityAction_int(IntPtr L, UnityEngine.Events.UnityAction<int> o)
  5296. {
  5297. ToLua.Push(L, o);
  5298. }
  5299. class Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate_Event : LuaDelegate
  5300. {
  5301. public Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate_Event(LuaFunction func) : base(func) { }
  5302. public Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5303. public void Call(Spine.Unity.SkeletonGraphic param0)
  5304. {
  5305. func.BeginPCall();
  5306. func.Push(param0);
  5307. func.PCall();
  5308. func.EndPCall();
  5309. }
  5310. public void CallWithSelf(Spine.Unity.SkeletonGraphic param0)
  5311. {
  5312. func.BeginPCall();
  5313. func.Push(self);
  5314. func.Push(param0);
  5315. func.PCall();
  5316. func.EndPCall();
  5317. }
  5318. }
  5319. public Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate(LuaFunction func, LuaTable self, bool flag)
  5320. {
  5321. if (func == null)
  5322. {
  5323. Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate fn = delegate(Spine.Unity.SkeletonGraphic param0) { };
  5324. return fn;
  5325. }
  5326. if(!flag)
  5327. {
  5328. Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate_Event target = new Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate_Event(func);
  5329. Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate d = target.Call;
  5330. target.method = d.Method;
  5331. return d;
  5332. }
  5333. else
  5334. {
  5335. Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate_Event target = new Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate_Event(func, self);
  5336. Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate d = target.CallWithSelf;
  5337. target.method = d.Method;
  5338. return d;
  5339. }
  5340. }
  5341. bool Check_Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate(IntPtr L, int pos)
  5342. {
  5343. return TypeChecker.CheckDelegateType(typeof(Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate), L, pos);
  5344. }
  5345. void Push_Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate(IntPtr L, Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate o)
  5346. {
  5347. ToLua.Push(L, o);
  5348. }
  5349. class Spine_Unity_UpdateBonesDelegate_Event : LuaDelegate
  5350. {
  5351. public Spine_Unity_UpdateBonesDelegate_Event(LuaFunction func) : base(func) { }
  5352. public Spine_Unity_UpdateBonesDelegate_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5353. public void Call(Spine.Unity.ISkeletonAnimation param0)
  5354. {
  5355. func.BeginPCall();
  5356. func.PushObject(param0);
  5357. func.PCall();
  5358. func.EndPCall();
  5359. }
  5360. public void CallWithSelf(Spine.Unity.ISkeletonAnimation param0)
  5361. {
  5362. func.BeginPCall();
  5363. func.Push(self);
  5364. func.PushObject(param0);
  5365. func.PCall();
  5366. func.EndPCall();
  5367. }
  5368. }
  5369. public Spine.Unity.UpdateBonesDelegate Spine_Unity_UpdateBonesDelegate(LuaFunction func, LuaTable self, bool flag)
  5370. {
  5371. if (func == null)
  5372. {
  5373. Spine.Unity.UpdateBonesDelegate fn = delegate(Spine.Unity.ISkeletonAnimation param0) { };
  5374. return fn;
  5375. }
  5376. if(!flag)
  5377. {
  5378. Spine_Unity_UpdateBonesDelegate_Event target = new Spine_Unity_UpdateBonesDelegate_Event(func);
  5379. Spine.Unity.UpdateBonesDelegate d = target.Call;
  5380. target.method = d.Method;
  5381. return d;
  5382. }
  5383. else
  5384. {
  5385. Spine_Unity_UpdateBonesDelegate_Event target = new Spine_Unity_UpdateBonesDelegate_Event(func, self);
  5386. Spine.Unity.UpdateBonesDelegate d = target.CallWithSelf;
  5387. target.method = d.Method;
  5388. return d;
  5389. }
  5390. }
  5391. bool Check_Spine_Unity_UpdateBonesDelegate(IntPtr L, int pos)
  5392. {
  5393. return TypeChecker.CheckDelegateType(typeof(Spine.Unity.UpdateBonesDelegate), L, pos);
  5394. }
  5395. void Push_Spine_Unity_UpdateBonesDelegate(IntPtr L, Spine.Unity.UpdateBonesDelegate o)
  5396. {
  5397. ToLua.Push(L, o);
  5398. }
  5399. class Spine_Unity_MeshGeneratorDelegate_Event : LuaDelegate
  5400. {
  5401. public Spine_Unity_MeshGeneratorDelegate_Event(LuaFunction func) : base(func) { }
  5402. public Spine_Unity_MeshGeneratorDelegate_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5403. public void Call(Spine.Unity.MeshGeneratorBuffers param0)
  5404. {
  5405. func.BeginPCall();
  5406. func.PushValue(param0);
  5407. func.PCall();
  5408. func.EndPCall();
  5409. }
  5410. public void CallWithSelf(Spine.Unity.MeshGeneratorBuffers param0)
  5411. {
  5412. func.BeginPCall();
  5413. func.Push(self);
  5414. func.PushValue(param0);
  5415. func.PCall();
  5416. func.EndPCall();
  5417. }
  5418. }
  5419. public Spine.Unity.MeshGeneratorDelegate Spine_Unity_MeshGeneratorDelegate(LuaFunction func, LuaTable self, bool flag)
  5420. {
  5421. if (func == null)
  5422. {
  5423. Spine.Unity.MeshGeneratorDelegate fn = delegate(Spine.Unity.MeshGeneratorBuffers param0) { };
  5424. return fn;
  5425. }
  5426. if(!flag)
  5427. {
  5428. Spine_Unity_MeshGeneratorDelegate_Event target = new Spine_Unity_MeshGeneratorDelegate_Event(func);
  5429. Spine.Unity.MeshGeneratorDelegate d = target.Call;
  5430. target.method = d.Method;
  5431. return d;
  5432. }
  5433. else
  5434. {
  5435. Spine_Unity_MeshGeneratorDelegate_Event target = new Spine_Unity_MeshGeneratorDelegate_Event(func, self);
  5436. Spine.Unity.MeshGeneratorDelegate d = target.CallWithSelf;
  5437. target.method = d.Method;
  5438. return d;
  5439. }
  5440. }
  5441. bool Check_Spine_Unity_MeshGeneratorDelegate(IntPtr L, int pos)
  5442. {
  5443. return TypeChecker.CheckDelegateType(typeof(Spine.Unity.MeshGeneratorDelegate), L, pos);
  5444. }
  5445. void Push_Spine_Unity_MeshGeneratorDelegate(IntPtr L, Spine.Unity.MeshGeneratorDelegate o)
  5446. {
  5447. ToLua.Push(L, o);
  5448. }
  5449. class Spine_AnimationState_TrackEntryDelegate_Event : LuaDelegate
  5450. {
  5451. public Spine_AnimationState_TrackEntryDelegate_Event(LuaFunction func) : base(func) { }
  5452. public Spine_AnimationState_TrackEntryDelegate_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5453. public void Call(Spine.TrackEntry param0)
  5454. {
  5455. func.BeginPCall();
  5456. func.PushObject(param0);
  5457. func.PCall();
  5458. func.EndPCall();
  5459. }
  5460. public void CallWithSelf(Spine.TrackEntry param0)
  5461. {
  5462. func.BeginPCall();
  5463. func.Push(self);
  5464. func.PushObject(param0);
  5465. func.PCall();
  5466. func.EndPCall();
  5467. }
  5468. }
  5469. public Spine.AnimationState.TrackEntryDelegate Spine_AnimationState_TrackEntryDelegate(LuaFunction func, LuaTable self, bool flag)
  5470. {
  5471. if (func == null)
  5472. {
  5473. Spine.AnimationState.TrackEntryDelegate fn = delegate(Spine.TrackEntry param0) { };
  5474. return fn;
  5475. }
  5476. if(!flag)
  5477. {
  5478. Spine_AnimationState_TrackEntryDelegate_Event target = new Spine_AnimationState_TrackEntryDelegate_Event(func);
  5479. Spine.AnimationState.TrackEntryDelegate d = target.Call;
  5480. target.method = d.Method;
  5481. return d;
  5482. }
  5483. else
  5484. {
  5485. Spine_AnimationState_TrackEntryDelegate_Event target = new Spine_AnimationState_TrackEntryDelegate_Event(func, self);
  5486. Spine.AnimationState.TrackEntryDelegate d = target.CallWithSelf;
  5487. target.method = d.Method;
  5488. return d;
  5489. }
  5490. }
  5491. bool Check_Spine_AnimationState_TrackEntryDelegate(IntPtr L, int pos)
  5492. {
  5493. return TypeChecker.CheckDelegateType(typeof(Spine.AnimationState.TrackEntryDelegate), L, pos);
  5494. }
  5495. void Push_Spine_AnimationState_TrackEntryDelegate(IntPtr L, Spine.AnimationState.TrackEntryDelegate o)
  5496. {
  5497. ToLua.Push(L, o);
  5498. }
  5499. class Spine_AnimationState_TrackEntryEventDelegate_Event : LuaDelegate
  5500. {
  5501. public Spine_AnimationState_TrackEntryEventDelegate_Event(LuaFunction func) : base(func) { }
  5502. public Spine_AnimationState_TrackEntryEventDelegate_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5503. public void Call(Spine.TrackEntry param0, Spine.Event param1)
  5504. {
  5505. func.BeginPCall();
  5506. func.PushObject(param0);
  5507. func.PushObject(param1);
  5508. func.PCall();
  5509. func.EndPCall();
  5510. }
  5511. public void CallWithSelf(Spine.TrackEntry param0, Spine.Event param1)
  5512. {
  5513. func.BeginPCall();
  5514. func.Push(self);
  5515. func.PushObject(param0);
  5516. func.PushObject(param1);
  5517. func.PCall();
  5518. func.EndPCall();
  5519. }
  5520. }
  5521. public Spine.AnimationState.TrackEntryEventDelegate Spine_AnimationState_TrackEntryEventDelegate(LuaFunction func, LuaTable self, bool flag)
  5522. {
  5523. if (func == null)
  5524. {
  5525. Spine.AnimationState.TrackEntryEventDelegate fn = delegate(Spine.TrackEntry param0, Spine.Event param1) { };
  5526. return fn;
  5527. }
  5528. if(!flag)
  5529. {
  5530. Spine_AnimationState_TrackEntryEventDelegate_Event target = new Spine_AnimationState_TrackEntryEventDelegate_Event(func);
  5531. Spine.AnimationState.TrackEntryEventDelegate d = target.Call;
  5532. target.method = d.Method;
  5533. return d;
  5534. }
  5535. else
  5536. {
  5537. Spine_AnimationState_TrackEntryEventDelegate_Event target = new Spine_AnimationState_TrackEntryEventDelegate_Event(func, self);
  5538. Spine.AnimationState.TrackEntryEventDelegate d = target.CallWithSelf;
  5539. target.method = d.Method;
  5540. return d;
  5541. }
  5542. }
  5543. bool Check_Spine_AnimationState_TrackEntryEventDelegate(IntPtr L, int pos)
  5544. {
  5545. return TypeChecker.CheckDelegateType(typeof(Spine.AnimationState.TrackEntryEventDelegate), L, pos);
  5546. }
  5547. void Push_Spine_AnimationState_TrackEntryEventDelegate(IntPtr L, Spine.AnimationState.TrackEntryEventDelegate o)
  5548. {
  5549. ToLua.Push(L, o);
  5550. }
  5551. //class System_Action_Wenting_Lebian_QueryUpdateErrorCode_Event : LuaDelegate
  5552. //{
  5553. // public System_Action_Wenting_Lebian_QueryUpdateErrorCode_Event(LuaFunction func) : base(func) { }
  5554. // public System_Action_Wenting_Lebian_QueryUpdateErrorCode_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5555. // public void Call(Wenting.Lebian.QueryUpdateErrorCode param0)
  5556. // {
  5557. // func.BeginPCall();
  5558. // func.Push(param0);
  5559. // func.PCall();
  5560. // func.EndPCall();
  5561. // }
  5562. // public void CallWithSelf(Wenting.Lebian.QueryUpdateErrorCode param0)
  5563. // {
  5564. // func.BeginPCall();
  5565. // func.Push(self);
  5566. // func.Push(param0);
  5567. // func.PCall();
  5568. // func.EndPCall();
  5569. // }
  5570. //}
  5571. //public System.Action<Wenting.Lebian.QueryUpdateErrorCode> System_Action_Wenting_Lebian_QueryUpdateErrorCode(LuaFunction func, LuaTable self, bool flag)
  5572. //{
  5573. // if (func == null)
  5574. // {
  5575. // System.Action<Wenting.Lebian.QueryUpdateErrorCode> fn = delegate(Wenting.Lebian.QueryUpdateErrorCode param0) { };
  5576. // return fn;
  5577. // }
  5578. // if(!flag)
  5579. // {
  5580. // System_Action_Wenting_Lebian_QueryUpdateErrorCode_Event target = new System_Action_Wenting_Lebian_QueryUpdateErrorCode_Event(func);
  5581. // System.Action<Wenting.Lebian.QueryUpdateErrorCode> d = target.Call;
  5582. // target.method = d.Method;
  5583. // return d;
  5584. // }
  5585. // else
  5586. // {
  5587. // System_Action_Wenting_Lebian_QueryUpdateErrorCode_Event target = new System_Action_Wenting_Lebian_QueryUpdateErrorCode_Event(func, self);
  5588. // System.Action<Wenting.Lebian.QueryUpdateErrorCode> d = target.CallWithSelf;
  5589. // target.method = d.Method;
  5590. // return d;
  5591. // }
  5592. //}
  5593. //bool Check_System_Action_Wenting_Lebian_QueryUpdateErrorCode(IntPtr L, int pos)
  5594. //{
  5595. // return TypeChecker.CheckDelegateType(typeof(System.Action<Wenting.Lebian.QueryUpdateErrorCode>), L, pos);
  5596. //}
  5597. //void Push_System_Action_Wenting_Lebian_QueryUpdateErrorCode(IntPtr L, System.Action<Wenting.Lebian.QueryUpdateErrorCode> o)
  5598. //{
  5599. // ToLua.Push(L, o);
  5600. //}
  5601. class LuaAutoMoveCallback_Event : LuaDelegate
  5602. {
  5603. public LuaAutoMoveCallback_Event(LuaFunction func) : base(func) { }
  5604. public LuaAutoMoveCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5605. public void Call(UnityEngine.UI.Text param0)
  5606. {
  5607. func.BeginPCall();
  5608. func.Push(param0);
  5609. func.PCall();
  5610. func.EndPCall();
  5611. }
  5612. public void CallWithSelf(UnityEngine.UI.Text param0)
  5613. {
  5614. func.BeginPCall();
  5615. func.Push(self);
  5616. func.Push(param0);
  5617. func.PCall();
  5618. func.EndPCall();
  5619. }
  5620. }
  5621. public LuaAutoMoveCallback LuaAutoMoveCallback(LuaFunction func, LuaTable self, bool flag)
  5622. {
  5623. if (func == null)
  5624. {
  5625. LuaAutoMoveCallback fn = delegate(UnityEngine.UI.Text param0) { };
  5626. return fn;
  5627. }
  5628. if(!flag)
  5629. {
  5630. LuaAutoMoveCallback_Event target = new LuaAutoMoveCallback_Event(func);
  5631. LuaAutoMoveCallback d = target.Call;
  5632. target.method = d.Method;
  5633. return d;
  5634. }
  5635. else
  5636. {
  5637. LuaAutoMoveCallback_Event target = new LuaAutoMoveCallback_Event(func, self);
  5638. LuaAutoMoveCallback d = target.CallWithSelf;
  5639. target.method = d.Method;
  5640. return d;
  5641. }
  5642. }
  5643. bool Check_LuaAutoMoveCallback(IntPtr L, int pos)
  5644. {
  5645. return TypeChecker.CheckDelegateType(typeof(LuaAutoMoveCallback), L, pos);
  5646. }
  5647. void Push_LuaAutoMoveCallback(IntPtr L, LuaAutoMoveCallback o)
  5648. {
  5649. ToLua.Push(L, o);
  5650. }
  5651. class System_Action_UnityEngine_Material_Event : LuaDelegate
  5652. {
  5653. public System_Action_UnityEngine_Material_Event(LuaFunction func) : base(func) { }
  5654. public System_Action_UnityEngine_Material_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5655. public void Call(UnityEngine.Material param0)
  5656. {
  5657. func.BeginPCall();
  5658. func.Push(param0);
  5659. func.PCall();
  5660. func.EndPCall();
  5661. }
  5662. public void CallWithSelf(UnityEngine.Material param0)
  5663. {
  5664. func.BeginPCall();
  5665. func.Push(self);
  5666. func.Push(param0);
  5667. func.PCall();
  5668. func.EndPCall();
  5669. }
  5670. }
  5671. public System.Action<UnityEngine.Material> System_Action_UnityEngine_Material(LuaFunction func, LuaTable self, bool flag)
  5672. {
  5673. if (func == null)
  5674. {
  5675. System.Action<UnityEngine.Material> fn = delegate(UnityEngine.Material param0) { };
  5676. return fn;
  5677. }
  5678. if(!flag)
  5679. {
  5680. System_Action_UnityEngine_Material_Event target = new System_Action_UnityEngine_Material_Event(func);
  5681. System.Action<UnityEngine.Material> d = target.Call;
  5682. target.method = d.Method;
  5683. return d;
  5684. }
  5685. else
  5686. {
  5687. System_Action_UnityEngine_Material_Event target = new System_Action_UnityEngine_Material_Event(func, self);
  5688. System.Action<UnityEngine.Material> d = target.CallWithSelf;
  5689. target.method = d.Method;
  5690. return d;
  5691. }
  5692. }
  5693. bool Check_System_Action_UnityEngine_Material(IntPtr L, int pos)
  5694. {
  5695. return TypeChecker.CheckDelegateType(typeof(System.Action<UnityEngine.Material>), L, pos);
  5696. }
  5697. void Push_System_Action_UnityEngine_Material(IntPtr L, System.Action<UnityEngine.Material> o)
  5698. {
  5699. ToLua.Push(L, o);
  5700. }
  5701. class System_Action_UnityEngine_Texture2D_Event : LuaDelegate
  5702. {
  5703. public System_Action_UnityEngine_Texture2D_Event(LuaFunction func) : base(func) { }
  5704. public System_Action_UnityEngine_Texture2D_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5705. public void Call(UnityEngine.Texture2D param0)
  5706. {
  5707. func.BeginPCall();
  5708. func.PushSealed(param0);
  5709. func.PCall();
  5710. func.EndPCall();
  5711. }
  5712. public void CallWithSelf(UnityEngine.Texture2D param0)
  5713. {
  5714. func.BeginPCall();
  5715. func.Push(self);
  5716. func.PushSealed(param0);
  5717. func.PCall();
  5718. func.EndPCall();
  5719. }
  5720. }
  5721. public System.Action<UnityEngine.Texture2D> System_Action_UnityEngine_Texture2D(LuaFunction func, LuaTable self, bool flag)
  5722. {
  5723. if (func == null)
  5724. {
  5725. System.Action<UnityEngine.Texture2D> fn = delegate(UnityEngine.Texture2D param0) { };
  5726. return fn;
  5727. }
  5728. if(!flag)
  5729. {
  5730. System_Action_UnityEngine_Texture2D_Event target = new System_Action_UnityEngine_Texture2D_Event(func);
  5731. System.Action<UnityEngine.Texture2D> d = target.Call;
  5732. target.method = d.Method;
  5733. return d;
  5734. }
  5735. else
  5736. {
  5737. System_Action_UnityEngine_Texture2D_Event target = new System_Action_UnityEngine_Texture2D_Event(func, self);
  5738. System.Action<UnityEngine.Texture2D> d = target.CallWithSelf;
  5739. target.method = d.Method;
  5740. return d;
  5741. }
  5742. }
  5743. bool Check_System_Action_UnityEngine_Texture2D(IntPtr L, int pos)
  5744. {
  5745. return TypeChecker.CheckDelegateType(typeof(System.Action<UnityEngine.Texture2D>), L, pos);
  5746. }
  5747. void Push_System_Action_UnityEngine_Texture2D(IntPtr L, System.Action<UnityEngine.Texture2D> o)
  5748. {
  5749. ToLua.Push(L, o);
  5750. }
  5751. class System_EventHandler_Vuplex_WebView_ClickedEventArgs_Event : LuaDelegate
  5752. {
  5753. public System_EventHandler_Vuplex_WebView_ClickedEventArgs_Event(LuaFunction func) : base(func) { }
  5754. public System_EventHandler_Vuplex_WebView_ClickedEventArgs_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5755. public void Call(object param0, Vuplex.WebView.ClickedEventArgs param1)
  5756. {
  5757. func.BeginPCall();
  5758. func.Push(param0);
  5759. func.PushObject(param1);
  5760. func.PCall();
  5761. func.EndPCall();
  5762. }
  5763. public void CallWithSelf(object param0, Vuplex.WebView.ClickedEventArgs param1)
  5764. {
  5765. func.BeginPCall();
  5766. func.Push(self);
  5767. func.Push(param0);
  5768. func.PushObject(param1);
  5769. func.PCall();
  5770. func.EndPCall();
  5771. }
  5772. }
  5773. public System.EventHandler<Vuplex.WebView.ClickedEventArgs> System_EventHandler_Vuplex_WebView_ClickedEventArgs(LuaFunction func, LuaTable self, bool flag)
  5774. {
  5775. if (func == null)
  5776. {
  5777. System.EventHandler<Vuplex.WebView.ClickedEventArgs> fn = delegate(object param0, Vuplex.WebView.ClickedEventArgs param1) { };
  5778. return fn;
  5779. }
  5780. if(!flag)
  5781. {
  5782. System_EventHandler_Vuplex_WebView_ClickedEventArgs_Event target = new System_EventHandler_Vuplex_WebView_ClickedEventArgs_Event(func);
  5783. System.EventHandler<Vuplex.WebView.ClickedEventArgs> d = target.Call;
  5784. target.method = d.Method;
  5785. return d;
  5786. }
  5787. else
  5788. {
  5789. System_EventHandler_Vuplex_WebView_ClickedEventArgs_Event target = new System_EventHandler_Vuplex_WebView_ClickedEventArgs_Event(func, self);
  5790. System.EventHandler<Vuplex.WebView.ClickedEventArgs> d = target.CallWithSelf;
  5791. target.method = d.Method;
  5792. return d;
  5793. }
  5794. }
  5795. bool Check_System_EventHandler_Vuplex_WebView_ClickedEventArgs(IntPtr L, int pos)
  5796. {
  5797. return TypeChecker.CheckDelegateType(typeof(System.EventHandler<Vuplex.WebView.ClickedEventArgs>), L, pos);
  5798. }
  5799. void Push_System_EventHandler_Vuplex_WebView_ClickedEventArgs(IntPtr L, System.EventHandler<Vuplex.WebView.ClickedEventArgs> o)
  5800. {
  5801. ToLua.Push(L, o);
  5802. }
  5803. class System_EventHandler_Event : LuaDelegate
  5804. {
  5805. public System_EventHandler_Event(LuaFunction func) : base(func) { }
  5806. public System_EventHandler_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5807. public void Call(object param0, System.EventArgs param1)
  5808. {
  5809. func.BeginPCall();
  5810. func.Push(param0);
  5811. func.PushObject(param1);
  5812. func.PCall();
  5813. func.EndPCall();
  5814. }
  5815. public void CallWithSelf(object param0, System.EventArgs param1)
  5816. {
  5817. func.BeginPCall();
  5818. func.Push(self);
  5819. func.Push(param0);
  5820. func.PushObject(param1);
  5821. func.PCall();
  5822. func.EndPCall();
  5823. }
  5824. }
  5825. public System.EventHandler System_EventHandler(LuaFunction func, LuaTable self, bool flag)
  5826. {
  5827. if (func == null)
  5828. {
  5829. System.EventHandler fn = delegate(object param0, System.EventArgs param1) { };
  5830. return fn;
  5831. }
  5832. if(!flag)
  5833. {
  5834. System_EventHandler_Event target = new System_EventHandler_Event(func);
  5835. System.EventHandler d = target.Call;
  5836. target.method = d.Method;
  5837. return d;
  5838. }
  5839. else
  5840. {
  5841. System_EventHandler_Event target = new System_EventHandler_Event(func, self);
  5842. System.EventHandler d = target.CallWithSelf;
  5843. target.method = d.Method;
  5844. return d;
  5845. }
  5846. }
  5847. bool Check_System_EventHandler(IntPtr L, int pos)
  5848. {
  5849. return TypeChecker.CheckDelegateType(typeof(System.EventHandler), L, pos);
  5850. }
  5851. void Push_System_EventHandler(IntPtr L, System.EventHandler o)
  5852. {
  5853. ToLua.Push(L, o);
  5854. }
  5855. class System_EventHandler_Vuplex_WebView_ScrolledEventArgs_Event : LuaDelegate
  5856. {
  5857. public System_EventHandler_Vuplex_WebView_ScrolledEventArgs_Event(LuaFunction func) : base(func) { }
  5858. public System_EventHandler_Vuplex_WebView_ScrolledEventArgs_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5859. public void Call(object param0, Vuplex.WebView.ScrolledEventArgs param1)
  5860. {
  5861. func.BeginPCall();
  5862. func.Push(param0);
  5863. func.PushObject(param1);
  5864. func.PCall();
  5865. func.EndPCall();
  5866. }
  5867. public void CallWithSelf(object param0, Vuplex.WebView.ScrolledEventArgs param1)
  5868. {
  5869. func.BeginPCall();
  5870. func.Push(self);
  5871. func.Push(param0);
  5872. func.PushObject(param1);
  5873. func.PCall();
  5874. func.EndPCall();
  5875. }
  5876. }
  5877. public System.EventHandler<Vuplex.WebView.ScrolledEventArgs> System_EventHandler_Vuplex_WebView_ScrolledEventArgs(LuaFunction func, LuaTable self, bool flag)
  5878. {
  5879. if (func == null)
  5880. {
  5881. System.EventHandler<Vuplex.WebView.ScrolledEventArgs> fn = delegate(object param0, Vuplex.WebView.ScrolledEventArgs param1) { };
  5882. return fn;
  5883. }
  5884. if(!flag)
  5885. {
  5886. System_EventHandler_Vuplex_WebView_ScrolledEventArgs_Event target = new System_EventHandler_Vuplex_WebView_ScrolledEventArgs_Event(func);
  5887. System.EventHandler<Vuplex.WebView.ScrolledEventArgs> d = target.Call;
  5888. target.method = d.Method;
  5889. return d;
  5890. }
  5891. else
  5892. {
  5893. System_EventHandler_Vuplex_WebView_ScrolledEventArgs_Event target = new System_EventHandler_Vuplex_WebView_ScrolledEventArgs_Event(func, self);
  5894. System.EventHandler<Vuplex.WebView.ScrolledEventArgs> d = target.CallWithSelf;
  5895. target.method = d.Method;
  5896. return d;
  5897. }
  5898. }
  5899. bool Check_System_EventHandler_Vuplex_WebView_ScrolledEventArgs(IntPtr L, int pos)
  5900. {
  5901. return TypeChecker.CheckDelegateType(typeof(System.EventHandler<Vuplex.WebView.ScrolledEventArgs>), L, pos);
  5902. }
  5903. void Push_System_EventHandler_Vuplex_WebView_ScrolledEventArgs(IntPtr L, System.EventHandler<Vuplex.WebView.ScrolledEventArgs> o)
  5904. {
  5905. ToLua.Push(L, o);
  5906. }
  5907. class System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs_Event : LuaDelegate
  5908. {
  5909. public System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs_Event(LuaFunction func) : base(func) { }
  5910. public System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5911. public void Call(object param0, Vuplex.WebView.ConsoleMessageEventArgs param1)
  5912. {
  5913. func.BeginPCall();
  5914. func.Push(param0);
  5915. func.PushObject(param1);
  5916. func.PCall();
  5917. func.EndPCall();
  5918. }
  5919. public void CallWithSelf(object param0, Vuplex.WebView.ConsoleMessageEventArgs param1)
  5920. {
  5921. func.BeginPCall();
  5922. func.Push(self);
  5923. func.Push(param0);
  5924. func.PushObject(param1);
  5925. func.PCall();
  5926. func.EndPCall();
  5927. }
  5928. }
  5929. public System.EventHandler<Vuplex.WebView.ConsoleMessageEventArgs> System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs(LuaFunction func, LuaTable self, bool flag)
  5930. {
  5931. if (func == null)
  5932. {
  5933. System.EventHandler<Vuplex.WebView.ConsoleMessageEventArgs> fn = delegate(object param0, Vuplex.WebView.ConsoleMessageEventArgs param1) { };
  5934. return fn;
  5935. }
  5936. if(!flag)
  5937. {
  5938. System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs_Event target = new System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs_Event(func);
  5939. System.EventHandler<Vuplex.WebView.ConsoleMessageEventArgs> d = target.Call;
  5940. target.method = d.Method;
  5941. return d;
  5942. }
  5943. else
  5944. {
  5945. System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs_Event target = new System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs_Event(func, self);
  5946. System.EventHandler<Vuplex.WebView.ConsoleMessageEventArgs> d = target.CallWithSelf;
  5947. target.method = d.Method;
  5948. return d;
  5949. }
  5950. }
  5951. bool Check_System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs(IntPtr L, int pos)
  5952. {
  5953. return TypeChecker.CheckDelegateType(typeof(System.EventHandler<Vuplex.WebView.ConsoleMessageEventArgs>), L, pos);
  5954. }
  5955. void Push_System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs(IntPtr L, System.EventHandler<Vuplex.WebView.ConsoleMessageEventArgs> o)
  5956. {
  5957. ToLua.Push(L, o);
  5958. }
  5959. class System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs_Event : LuaDelegate
  5960. {
  5961. public System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs_Event(LuaFunction func) : base(func) { }
  5962. public System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  5963. public void Call(object param0, Vuplex.WebView.FocusedInputFieldChangedEventArgs param1)
  5964. {
  5965. func.BeginPCall();
  5966. func.Push(param0);
  5967. func.PushObject(param1);
  5968. func.PCall();
  5969. func.EndPCall();
  5970. }
  5971. public void CallWithSelf(object param0, Vuplex.WebView.FocusedInputFieldChangedEventArgs param1)
  5972. {
  5973. func.BeginPCall();
  5974. func.Push(self);
  5975. func.Push(param0);
  5976. func.PushObject(param1);
  5977. func.PCall();
  5978. func.EndPCall();
  5979. }
  5980. }
  5981. public System.EventHandler<Vuplex.WebView.FocusedInputFieldChangedEventArgs> System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs(LuaFunction func, LuaTable self, bool flag)
  5982. {
  5983. if (func == null)
  5984. {
  5985. System.EventHandler<Vuplex.WebView.FocusedInputFieldChangedEventArgs> fn = delegate(object param0, Vuplex.WebView.FocusedInputFieldChangedEventArgs param1) { };
  5986. return fn;
  5987. }
  5988. if(!flag)
  5989. {
  5990. System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs_Event target = new System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs_Event(func);
  5991. System.EventHandler<Vuplex.WebView.FocusedInputFieldChangedEventArgs> d = target.Call;
  5992. target.method = d.Method;
  5993. return d;
  5994. }
  5995. else
  5996. {
  5997. System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs_Event target = new System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs_Event(func, self);
  5998. System.EventHandler<Vuplex.WebView.FocusedInputFieldChangedEventArgs> d = target.CallWithSelf;
  5999. target.method = d.Method;
  6000. return d;
  6001. }
  6002. }
  6003. bool Check_System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs(IntPtr L, int pos)
  6004. {
  6005. return TypeChecker.CheckDelegateType(typeof(System.EventHandler<Vuplex.WebView.FocusedInputFieldChangedEventArgs>), L, pos);
  6006. }
  6007. void Push_System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs(IntPtr L, System.EventHandler<Vuplex.WebView.FocusedInputFieldChangedEventArgs> o)
  6008. {
  6009. ToLua.Push(L, o);
  6010. }
  6011. class System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs_Event : LuaDelegate
  6012. {
  6013. public System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs_Event(LuaFunction func) : base(func) { }
  6014. public System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  6015. public void Call(object param0, Vuplex.WebView.ProgressChangedEventArgs param1)
  6016. {
  6017. func.BeginPCall();
  6018. func.Push(param0);
  6019. func.PushObject(param1);
  6020. func.PCall();
  6021. func.EndPCall();
  6022. }
  6023. public void CallWithSelf(object param0, Vuplex.WebView.ProgressChangedEventArgs param1)
  6024. {
  6025. func.BeginPCall();
  6026. func.Push(self);
  6027. func.Push(param0);
  6028. func.PushObject(param1);
  6029. func.PCall();
  6030. func.EndPCall();
  6031. }
  6032. }
  6033. public System.EventHandler<Vuplex.WebView.ProgressChangedEventArgs> System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs(LuaFunction func, LuaTable self, bool flag)
  6034. {
  6035. if (func == null)
  6036. {
  6037. System.EventHandler<Vuplex.WebView.ProgressChangedEventArgs> fn = delegate(object param0, Vuplex.WebView.ProgressChangedEventArgs param1) { };
  6038. return fn;
  6039. }
  6040. if(!flag)
  6041. {
  6042. System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs_Event target = new System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs_Event(func);
  6043. System.EventHandler<Vuplex.WebView.ProgressChangedEventArgs> d = target.Call;
  6044. target.method = d.Method;
  6045. return d;
  6046. }
  6047. else
  6048. {
  6049. System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs_Event target = new System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs_Event(func, self);
  6050. System.EventHandler<Vuplex.WebView.ProgressChangedEventArgs> d = target.CallWithSelf;
  6051. target.method = d.Method;
  6052. return d;
  6053. }
  6054. }
  6055. bool Check_System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs(IntPtr L, int pos)
  6056. {
  6057. return TypeChecker.CheckDelegateType(typeof(System.EventHandler<Vuplex.WebView.ProgressChangedEventArgs>), L, pos);
  6058. }
  6059. void Push_System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs(IntPtr L, System.EventHandler<Vuplex.WebView.ProgressChangedEventArgs> o)
  6060. {
  6061. ToLua.Push(L, o);
  6062. }
  6063. class System_EventHandler_Vuplex_WebView_EventArgs_string_Event : LuaDelegate
  6064. {
  6065. public System_EventHandler_Vuplex_WebView_EventArgs_string_Event(LuaFunction func) : base(func) { }
  6066. public System_EventHandler_Vuplex_WebView_EventArgs_string_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  6067. public void Call(object param0, Vuplex.WebView.EventArgs<string> param1)
  6068. {
  6069. func.BeginPCall();
  6070. func.Push(param0);
  6071. func.PushObject(param1);
  6072. func.PCall();
  6073. func.EndPCall();
  6074. }
  6075. public void CallWithSelf(object param0, Vuplex.WebView.EventArgs<string> param1)
  6076. {
  6077. func.BeginPCall();
  6078. func.Push(self);
  6079. func.Push(param0);
  6080. func.PushObject(param1);
  6081. func.PCall();
  6082. func.EndPCall();
  6083. }
  6084. }
  6085. public System.EventHandler<Vuplex.WebView.EventArgs<string>> System_EventHandler_Vuplex_WebView_EventArgs_string(LuaFunction func, LuaTable self, bool flag)
  6086. {
  6087. if (func == null)
  6088. {
  6089. System.EventHandler<Vuplex.WebView.EventArgs<string>> fn = delegate(object param0, Vuplex.WebView.EventArgs<string> param1) { };
  6090. return fn;
  6091. }
  6092. if(!flag)
  6093. {
  6094. System_EventHandler_Vuplex_WebView_EventArgs_string_Event target = new System_EventHandler_Vuplex_WebView_EventArgs_string_Event(func);
  6095. System.EventHandler<Vuplex.WebView.EventArgs<string>> d = target.Call;
  6096. target.method = d.Method;
  6097. return d;
  6098. }
  6099. else
  6100. {
  6101. System_EventHandler_Vuplex_WebView_EventArgs_string_Event target = new System_EventHandler_Vuplex_WebView_EventArgs_string_Event(func, self);
  6102. System.EventHandler<Vuplex.WebView.EventArgs<string>> d = target.CallWithSelf;
  6103. target.method = d.Method;
  6104. return d;
  6105. }
  6106. }
  6107. bool Check_System_EventHandler_Vuplex_WebView_EventArgs_string(IntPtr L, int pos)
  6108. {
  6109. return TypeChecker.CheckDelegateType(typeof(System.EventHandler<Vuplex.WebView.EventArgs<string>>), L, pos);
  6110. }
  6111. void Push_System_EventHandler_Vuplex_WebView_EventArgs_string(IntPtr L, System.EventHandler<Vuplex.WebView.EventArgs<string>> o)
  6112. {
  6113. ToLua.Push(L, o);
  6114. }
  6115. class System_EventHandler_Vuplex_WebView_UrlChangedEventArgs_Event : LuaDelegate
  6116. {
  6117. public System_EventHandler_Vuplex_WebView_UrlChangedEventArgs_Event(LuaFunction func) : base(func) { }
  6118. public System_EventHandler_Vuplex_WebView_UrlChangedEventArgs_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  6119. public void Call(object param0, Vuplex.WebView.UrlChangedEventArgs param1)
  6120. {
  6121. func.BeginPCall();
  6122. func.Push(param0);
  6123. func.PushObject(param1);
  6124. func.PCall();
  6125. func.EndPCall();
  6126. }
  6127. public void CallWithSelf(object param0, Vuplex.WebView.UrlChangedEventArgs param1)
  6128. {
  6129. func.BeginPCall();
  6130. func.Push(self);
  6131. func.Push(param0);
  6132. func.PushObject(param1);
  6133. func.PCall();
  6134. func.EndPCall();
  6135. }
  6136. }
  6137. public System.EventHandler<Vuplex.WebView.UrlChangedEventArgs> System_EventHandler_Vuplex_WebView_UrlChangedEventArgs(LuaFunction func, LuaTable self, bool flag)
  6138. {
  6139. if (func == null)
  6140. {
  6141. System.EventHandler<Vuplex.WebView.UrlChangedEventArgs> fn = delegate(object param0, Vuplex.WebView.UrlChangedEventArgs param1) { };
  6142. return fn;
  6143. }
  6144. if(!flag)
  6145. {
  6146. System_EventHandler_Vuplex_WebView_UrlChangedEventArgs_Event target = new System_EventHandler_Vuplex_WebView_UrlChangedEventArgs_Event(func);
  6147. System.EventHandler<Vuplex.WebView.UrlChangedEventArgs> d = target.Call;
  6148. target.method = d.Method;
  6149. return d;
  6150. }
  6151. else
  6152. {
  6153. System_EventHandler_Vuplex_WebView_UrlChangedEventArgs_Event target = new System_EventHandler_Vuplex_WebView_UrlChangedEventArgs_Event(func, self);
  6154. System.EventHandler<Vuplex.WebView.UrlChangedEventArgs> d = target.CallWithSelf;
  6155. target.method = d.Method;
  6156. return d;
  6157. }
  6158. }
  6159. bool Check_System_EventHandler_Vuplex_WebView_UrlChangedEventArgs(IntPtr L, int pos)
  6160. {
  6161. return TypeChecker.CheckDelegateType(typeof(System.EventHandler<Vuplex.WebView.UrlChangedEventArgs>), L, pos);
  6162. }
  6163. void Push_System_EventHandler_Vuplex_WebView_UrlChangedEventArgs(IntPtr L, System.EventHandler<Vuplex.WebView.UrlChangedEventArgs> o)
  6164. {
  6165. ToLua.Push(L, o);
  6166. }
  6167. class System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect_Event : LuaDelegate
  6168. {
  6169. public System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect_Event(LuaFunction func) : base(func) { }
  6170. public System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  6171. public void Call(object param0, Vuplex.WebView.EventArgs<UnityEngine.Rect> param1)
  6172. {
  6173. func.BeginPCall();
  6174. func.Push(param0);
  6175. func.PushObject(param1);
  6176. func.PCall();
  6177. func.EndPCall();
  6178. }
  6179. public void CallWithSelf(object param0, Vuplex.WebView.EventArgs<UnityEngine.Rect> param1)
  6180. {
  6181. func.BeginPCall();
  6182. func.Push(self);
  6183. func.Push(param0);
  6184. func.PushObject(param1);
  6185. func.PCall();
  6186. func.EndPCall();
  6187. }
  6188. }
  6189. public System.EventHandler<Vuplex.WebView.EventArgs<UnityEngine.Rect>> System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect(LuaFunction func, LuaTable self, bool flag)
  6190. {
  6191. if (func == null)
  6192. {
  6193. System.EventHandler<Vuplex.WebView.EventArgs<UnityEngine.Rect>> fn = delegate(object param0, Vuplex.WebView.EventArgs<UnityEngine.Rect> param1) { };
  6194. return fn;
  6195. }
  6196. if(!flag)
  6197. {
  6198. System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect_Event target = new System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect_Event(func);
  6199. System.EventHandler<Vuplex.WebView.EventArgs<UnityEngine.Rect>> d = target.Call;
  6200. target.method = d.Method;
  6201. return d;
  6202. }
  6203. else
  6204. {
  6205. System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect_Event target = new System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect_Event(func, self);
  6206. System.EventHandler<Vuplex.WebView.EventArgs<UnityEngine.Rect>> d = target.CallWithSelf;
  6207. target.method = d.Method;
  6208. return d;
  6209. }
  6210. }
  6211. bool Check_System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect(IntPtr L, int pos)
  6212. {
  6213. return TypeChecker.CheckDelegateType(typeof(System.EventHandler<Vuplex.WebView.EventArgs<UnityEngine.Rect>>), L, pos);
  6214. }
  6215. void Push_System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect(IntPtr L, System.EventHandler<Vuplex.WebView.EventArgs<UnityEngine.Rect>> o)
  6216. {
  6217. ToLua.Push(L, o);
  6218. }
  6219. class System_Action_bytes_Event : LuaDelegate
  6220. {
  6221. public System_Action_bytes_Event(LuaFunction func) : base(func) { }
  6222. public System_Action_bytes_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  6223. public void Call(byte[] param0)
  6224. {
  6225. func.BeginPCall();
  6226. func.Push(param0);
  6227. func.PCall();
  6228. func.EndPCall();
  6229. }
  6230. public void CallWithSelf(byte[] param0)
  6231. {
  6232. func.BeginPCall();
  6233. func.Push(self);
  6234. func.Push(param0);
  6235. func.PCall();
  6236. func.EndPCall();
  6237. }
  6238. }
  6239. public System.Action<byte[]> System_Action_bytes(LuaFunction func, LuaTable self, bool flag)
  6240. {
  6241. if (func == null)
  6242. {
  6243. System.Action<byte[]> fn = delegate(byte[] param0) { };
  6244. return fn;
  6245. }
  6246. if(!flag)
  6247. {
  6248. System_Action_bytes_Event target = new System_Action_bytes_Event(func);
  6249. System.Action<byte[]> d = target.Call;
  6250. target.method = d.Method;
  6251. return d;
  6252. }
  6253. else
  6254. {
  6255. System_Action_bytes_Event target = new System_Action_bytes_Event(func, self);
  6256. System.Action<byte[]> d = target.CallWithSelf;
  6257. target.method = d.Method;
  6258. return d;
  6259. }
  6260. }
  6261. bool Check_System_Action_bytes(IntPtr L, int pos)
  6262. {
  6263. return TypeChecker.CheckDelegateType(typeof(System.Action<byte[]>), L, pos);
  6264. }
  6265. void Push_System_Action_bytes(IntPtr L, System.Action<byte[]> o)
  6266. {
  6267. ToLua.Push(L, o);
  6268. }
  6269. class System_Action_string_Event : LuaDelegate
  6270. {
  6271. public System_Action_string_Event(LuaFunction func) : base(func) { }
  6272. public System_Action_string_Event(LuaFunction func, LuaTable self) : base(func, self) { }
  6273. public void Call(string param0)
  6274. {
  6275. func.BeginPCall();
  6276. func.Push(param0);
  6277. func.PCall();
  6278. func.EndPCall();
  6279. }
  6280. public void CallWithSelf(string param0)
  6281. {
  6282. func.BeginPCall();
  6283. func.Push(self);
  6284. func.Push(param0);
  6285. func.PCall();
  6286. func.EndPCall();
  6287. }
  6288. }
  6289. public System.Action<string> System_Action_string(LuaFunction func, LuaTable self, bool flag)
  6290. {
  6291. if (func == null)
  6292. {
  6293. System.Action<string> fn = delegate(string param0) { };
  6294. return fn;
  6295. }
  6296. if(!flag)
  6297. {
  6298. System_Action_string_Event target = new System_Action_string_Event(func);
  6299. System.Action<string> d = target.Call;
  6300. target.method = d.Method;
  6301. return d;
  6302. }
  6303. else
  6304. {
  6305. System_Action_string_Event target = new System_Action_string_Event(func, self);
  6306. System.Action<string> d = target.CallWithSelf;
  6307. target.method = d.Method;
  6308. return d;
  6309. }
  6310. }
  6311. bool Check_System_Action_string(IntPtr L, int pos)
  6312. {
  6313. return TypeChecker.CheckDelegateType(typeof(System.Action<string>), L, pos);
  6314. }
  6315. void Push_System_Action_string(IntPtr L, System.Action<string> o)
  6316. {
  6317. ToLua.Push(L, o);
  6318. }
  6319. }