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- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using LuaInterface;
- public class AroundSphereMoveWrap
- {
- public static void Register(LuaState L)
- {
- L.BeginClass(typeof(AroundSphereMove), typeof(UnityEngine.MonoBehaviour));
- L.RegFunction("__eq", op_Equality);
- L.RegFunction("__tostring", ToLua.op_ToString);
- L.RegVar("shakeDir", get_shakeDir, set_shakeDir);
- L.RegVar("shakeSpeed", get_shakeSpeed, set_shakeSpeed);
- L.RegVar("moveRadius", get_moveRadius, set_moveRadius);
- L.RegVar("moveAngleSpeed", get_moveAngleSpeed, set_moveAngleSpeed);
- L.RegVar("selfRotateSpeed", get_selfRotateSpeed, set_selfRotateSpeed);
- L.RegVar("OffsetHeight", get_OffsetHeight, set_OffsetHeight);
- L.RegVar("Scale", get_Scale, set_Scale);
- L.RegVar("OffsetAngle", get_OffsetAngle, set_OffsetAngle);
- L.EndClass();
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int op_Equality(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
- UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
- bool o = arg0 == arg1;
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_shakeDir(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- AroundSphereMove obj = (AroundSphereMove)o;
- UnityEngine.Vector3 ret = obj.shakeDir;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index shakeDir on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_shakeSpeed(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- AroundSphereMove obj = (AroundSphereMove)o;
- float ret = obj.shakeSpeed;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index shakeSpeed on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_moveRadius(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- AroundSphereMove obj = (AroundSphereMove)o;
- float ret = obj.moveRadius;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index moveRadius on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_moveAngleSpeed(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- AroundSphereMove obj = (AroundSphereMove)o;
- float ret = obj.moveAngleSpeed;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index moveAngleSpeed on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_selfRotateSpeed(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- AroundSphereMove obj = (AroundSphereMove)o;
- float ret = obj.selfRotateSpeed;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index selfRotateSpeed on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_OffsetHeight(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- AroundSphereMove obj = (AroundSphereMove)o;
- float ret = obj.OffsetHeight;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index OffsetHeight on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_Scale(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- AroundSphereMove obj = (AroundSphereMove)o;
- float ret = obj.Scale;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index Scale on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_OffsetAngle(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- AroundSphereMove obj = (AroundSphereMove)o;
- UnityEngine.Quaternion ret = obj.OffsetAngle;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index OffsetAngle on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_shakeDir(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- AroundSphereMove obj = (AroundSphereMove)o;
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- obj.shakeDir = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index shakeDir on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_shakeSpeed(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- AroundSphereMove obj = (AroundSphereMove)o;
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.shakeSpeed = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index shakeSpeed on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_moveRadius(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- AroundSphereMove obj = (AroundSphereMove)o;
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.moveRadius = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index moveRadius on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_moveAngleSpeed(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- AroundSphereMove obj = (AroundSphereMove)o;
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.moveAngleSpeed = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index moveAngleSpeed on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_selfRotateSpeed(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- AroundSphereMove obj = (AroundSphereMove)o;
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.selfRotateSpeed = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index selfRotateSpeed on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_OffsetHeight(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- AroundSphereMove obj = (AroundSphereMove)o;
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.OffsetHeight = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index OffsetHeight on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_Scale(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- AroundSphereMove obj = (AroundSphereMove)o;
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.Scale = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index Scale on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_OffsetAngle(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- AroundSphereMove obj = (AroundSphereMove)o;
- UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2);
- obj.OffsetAngle = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index OffsetAngle on a nil value");
- }
- }
- }
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