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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class UIForceFullArea : UIControlArea
- {
- protected override void CalcRect(Rect safeArea, ScreenOrientation orientation, int width, int height, out Vector2 min, out Vector2 max)
- {
- min = new Vector2(0, 0);
- max = new Vector2(width, height);
- }
- }
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