Config.cs 1.9 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. public static class Config
  4. {
  5. public const string SkillCfgName = "SkillCfg"; //技能配置
  6. public const string SkillLvCfgName = "SkillLvCfg"; //技能等级配置
  7. public const string MapCfgName = "MapCfg"; //地图配置
  8. public const string LevelCfgName = "LevelCfg"; //关卡配置
  9. public const string RoleCfgName = "RoleCfg"; //角色配置
  10. public const string RoleAttrCfgName = "RoleAttributeCfg"; //角色基础属性配置
  11. public const string AvatarCfgName = "AvatarCfg"; //avatar配置
  12. public const string NpcCfgName = "NpcCfg"; //NPC配置表
  13. public const string PetCfgName = "PetCfg"; //宠物配置表格
  14. public const string PetBossCfgName = "PetBattleCfg"; //boss战宠物变身配置表格
  15. public const string PetProgressCfgName = "PetProgressCfg";
  16. public const string EffectCfgName = "EffectCfg"; //特效配置表
  17. public const string GlobalCfgName = "GlobalCfg"; //全局配置表
  18. public const string BuffCfgName = "BuffCfg"; //buff配置表
  19. public const string FunctionCfgName = "FunctionCfg"; //技能function配置表
  20. public const string NatureCfgName = "NatureCfg"; //角色属性配置表
  21. public const string RaceCfgName = "RaceCfg"; //角色种族配置表
  22. public const string JobCfgName = "JobCfg"; //职业表
  23. public const string BulletCfgName = "BulletCfg"; //子弹配置表
  24. public const string FellowCfgName = "ParterCfg"; //伙伴配置表
  25. public const string FellowAttrCfgName = "ParterAttributeCfg"; //伙伴属性配置表
  26. public const string BossMapCfg = "BossMapCfg"; //boss 战斗地图
  27. public const string ResidentResCfg = "ResidentResCfg"; //常驻内存资源配置表格
  28. public const string MarkCfgName = "MarkCfg"; //印记配置表
  29. }