ResInfo.cs 830 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. [CreateAssetMenuAttribute(fileName = "ResInfo", menuName = "EditorConfig/创建检测资源更新配置文件ResInfo")]
  5. public class ResInfo : ScriptableObject
  6. {
  7. public string Name = "Test";
  8. public string CN_Name = "测试服";
  9. public string OldPath = "C:/Users/Administrator/Desktop/My/项目/0";
  10. public string NewPath = "./StreamingAssets/AssetsAndroid";
  11. public string OutputPath = "C:/Users/Administrator/Desktop/My/项目/1";
  12. public string VersionFileName = "Version";
  13. public string mainfestFileName = "mainfest";
  14. public string ResVersion = "0.1.0.0";
  15. public List<string> IgnoreFiles;
  16. public int ChangeNum;
  17. public bool IsIgnore = true;
  18. public BuildLanguage Language = BuildLanguage.cn;
  19. }