CheckHotUpdateRes.cs 13 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEditor;
  5. using Game.Config;
  6. using System;
  7. using System.Reflection;
  8. using System.IO;
  9. using System.IO.Compression;
  10. public class CheckHotUpdateRes : EditorWindow
  11. {
  12. public class VersionInfoData:GameData<VersionInfoData>
  13. {
  14. public string FullName;
  15. public string MD5;
  16. public ulong Size;
  17. public VersionInfoData()
  18. {
  19. FullName = "";
  20. MD5 = "";
  21. Size = 0;
  22. }
  23. private static void OnCsvLoad(CsvReader csvReader)
  24. {
  25. VersionInfoData.Onload(csvReader);
  26. }
  27. }
  28. [MenuItem("AssetBundle/热更相关")]
  29. public static void OpenCheckHotUpdateWindow()
  30. {
  31. CheckHotUpdateRes window = GetWindow<CheckHotUpdateRes>("热更相关");
  32. window.maxSize = new Vector2(800, 600);
  33. window.minSize = new Vector2(600, 400);
  34. window.Init();
  35. window.Show();
  36. }
  37. private string oldPath = "";
  38. private string newPath = "";
  39. private CheckResWindowInfo info;
  40. private ResInfo curResInfo;
  41. private List<VersionInfoData> needResList;
  42. private GameDataFormatInfo downloadFormatInfo;
  43. public void Init()
  44. {
  45. string path = "Assets/Editor/AssetBundle/CheckHotResWindownInfo.asset";
  46. //Debug.Log();
  47. info = AssetDatabase.LoadAssetAtPath<CheckResWindowInfo>(path);
  48. curResInfo = info.GetResInfo();
  49. if (curResInfo == null)
  50. {
  51. curResInfo = new ResInfo();
  52. }
  53. #if UNITY_IOS
  54. info.VersionFileName = "afivs";
  55. info.mainfestFileName = "afimft";
  56. info.NewPath = Application.dataPath + "/StreamingAssets/unityRes";
  57. //#else
  58. // versionFileName = "Version";
  59. // assetsFileName = "mainfest";
  60. #endif
  61. needResList = new List<VersionInfoData>();
  62. }
  63. private void OnGUI()
  64. {
  65. DrowSelectFolder("旧版本文件", "选择文件路径", "选择旧版本资源MD5文件路径", ref curResInfo.OldPath);
  66. DrowSelectFolder("新版本文件", "选择文件路径", "选择新版本资源MD5文件路径", ref curResInfo.NewPath);
  67. DrowSelectFolder("需跟新文件输出路径", "选择文件路径", "选择需跟新文件输出路径", ref curResInfo.OutputPath);
  68. DrawInfo();
  69. DrawCheckBtn();
  70. }
  71. private void DrowSelectFolder(string name, string btnName, string savepath, ref string path)
  72. {
  73. GUILayout.Box("", GUILayout.Width(790));
  74. GUILayout.BeginHorizontal();
  75. GUILayout.Space(10);
  76. GUILayout.Label(name, GUILayout.Width(120));
  77. GUILayout.Space(10);
  78. path = GUILayout.TextField(path, GUILayout.Width(360));
  79. if (GUILayout.Button(btnName, GUILayout.Width(100)))
  80. {
  81. string getstr = EditorUtility.SaveFolderPanel(savepath, path, "");
  82. if(!string.IsNullOrEmpty(getstr))
  83. {
  84. path = getstr;
  85. }
  86. }
  87. GUILayout.Space(10);
  88. GUILayout.EndHorizontal();
  89. }
  90. private void DrawInfo()
  91. {
  92. GUILayout.Box("", GUILayout.Width(790));
  93. GUILayout.BeginHorizontal();
  94. GUILayout.Label("平台", GUILayout.Width(65));
  95. BuildTag tag = (BuildTag)EditorGUILayout.EnumPopup(info.buildTag, GUILayout.Width(100));
  96. if (tag != info.buildTag)
  97. {
  98. info.buildTag = tag;
  99. ResInfo ri = info.GetResInfo();
  100. if (ri != null)
  101. {
  102. curResInfo = ri;
  103. }
  104. }
  105. GUILayout.EndHorizontal();
  106. GUILayout.Box("", GUILayout.Width(790));
  107. GUILayout.BeginHorizontal();
  108. GUILayout.Space(10);
  109. GUILayout.Label("版本文件名:", GUILayout.Width(65));
  110. GUILayout.Space(10);
  111. curResInfo.VersionFileName = GUILayout.TextField(curResInfo.VersionFileName, GUILayout.Width(160));
  112. GUILayout.Space(60);
  113. GUILayout.Label("版本文件信息文件名:", GUILayout.Width(120));
  114. GUILayout.Space(10);
  115. curResInfo.mainfestFileName = GUILayout.TextField(curResInfo.mainfestFileName, GUILayout.Width(160));
  116. GUILayout.EndHorizontal();
  117. GUILayout.Box("", GUILayout.Width(790));
  118. GUILayout.BeginHorizontal();
  119. GUILayout.Space(10);
  120. GUILayout.Label("资源版本:", GUILayout.Width(65));
  121. GUILayout.Space(10);
  122. curResInfo.ResVersion = GUILayout.TextField(curResInfo.ResVersion, GUILayout.Width(160));
  123. GUILayout.Space(10);
  124. if (GUILayout.Button("读取版本", GUILayout.Width(100)))
  125. {
  126. curResInfo.ResVersion = File.ReadAllText($"{curResInfo.OldPath}/{curResInfo.VersionFileName}");
  127. }
  128. GUILayout.Space(10);
  129. if (GUILayout.Button("版本+1", GUILayout.Width(100)))
  130. {
  131. VersionCode lVersionCode = curResInfo.ResVersion;
  132. lVersionCode.patch += 1;
  133. curResInfo.ResVersion = lVersionCode.ToString();
  134. }
  135. GUILayout.Space(10);
  136. GUILayout.EndHorizontal();
  137. GUILayout.BeginHorizontal();
  138. GUILayout.Label("语言:", GUILayout.Width(65));
  139. GUILayout.Space(10);
  140. curResInfo.Language = (BuildLanguage)EditorGUILayout.EnumPopup(curResInfo.Language, GUILayout.Width(100));
  141. GUILayout.Space(10);
  142. GUILayout.EndHorizontal();
  143. }
  144. private void DrawCheckBtn()
  145. {
  146. GUILayout.Box("", GUILayout.Width(790));
  147. GUILayout.BeginHorizontal();
  148. GUILayout.Space(10);
  149. if (GUILayout.Button("生成MD5资源版本文件"))
  150. {
  151. BundleBuilderZ.CreateMD5File(curResInfo.ResVersion);
  152. }
  153. GUILayout.Space(60);
  154. if (GUILayout.Button("对比新旧资源"))
  155. {
  156. CheckRes();
  157. }
  158. GUILayout.EndHorizontal();
  159. GUILayout.Box("", GUILayout.Width(790));
  160. if (GUILayout.Button("复制所以资源到输出路径"))
  161. {
  162. CopyFiles();
  163. }
  164. if (GUILayout.Button("复制图片资源到输出路径"))
  165. {
  166. CopyTexture();
  167. }
  168. GUILayout.Box("", GUILayout.Width(790));
  169. GUILayout.BeginHorizontal();
  170. GUILayout.Space(60);
  171. curResInfo.IsIgnore =GUILayout.Toggle(curResInfo.IsIgnore, "是否开启忽略某些文件") ;
  172. GUILayout.EndHorizontal();
  173. }
  174. private List<VersionInfoData> SerizlizeResList(byte[] data)
  175. {
  176. CsvReader csvReader = new CsvReader(curResInfo.mainfestFileName, data);
  177. if (downloadFormatInfo == null)
  178. {
  179. downloadFormatInfo = new GameDataFormatInfo(csvReader.Fields(), csvReader.Types());
  180. }
  181. Type type = typeof(VersionInfoData);
  182. MethodInfo methodInfo = type.GetMethod("OnCsvLoad", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static);
  183. methodInfo?.Invoke(null, new object[] { csvReader });
  184. List<VersionInfoData> resList = VersionInfoData.AllData();
  185. VersionInfoData.Clear();
  186. return resList;
  187. }
  188. private void CheckRes()
  189. {
  190. needResList.Clear();
  191. oldPath = $"{curResInfo.OldPath}/{ curResInfo.mainfestFileName}";
  192. List<VersionInfoData> Oldlist = GetInfoDatas(oldPath);
  193. newPath = $"{curResInfo.NewPath}/{ curResInfo.mainfestFileName}";
  194. List<VersionInfoData> newlist = GetInfoDatas(newPath);
  195. ChangeResMD5(newlist);
  196. if (Oldlist != null && newlist != null)
  197. {
  198. int size = newlist.Count;
  199. for (int i = 0; i < size; i++)
  200. {
  201. if (newlist[i].FullName == curResInfo.mainfestFileName || newlist[i].FullName == curResInfo.VersionFileName)
  202. {
  203. continue;
  204. }
  205. bool isignore = false;
  206. if (curResInfo.IsIgnore)
  207. {
  208. string igstr = curResInfo.IgnoreFiles.FindFirst(it => it == newlist[i].FullName);
  209. if (!string.IsNullOrEmpty(igstr))
  210. {
  211. isignore = true;
  212. Debug.Log("======================" + newlist[i].FullName);
  213. }
  214. }
  215. VersionInfoData ores = Oldlist.FindFirst(it=> it.FullName == newlist[i].FullName);
  216. if (ores != null )
  217. {
  218. if (isignore)
  219. {
  220. newlist[i].MD5 = ores.MD5;
  221. newlist[i].Size = ores.Size;
  222. }
  223. else if (newlist[i].MD5 != ores.MD5)
  224. {
  225. needResList.Add(newlist[i]);
  226. }
  227. }
  228. else
  229. {
  230. needResList.Add(newlist[i]);
  231. }
  232. }
  233. }
  234. CsvWriter<VersionInfoData> csvWriter = new CsvWriter<VersionInfoData>(newPath, "", newlist, downloadFormatInfo);
  235. csvWriter.Write();
  236. CopyFile();
  237. string FiletempPath = $"{curResInfo.OutputPath}/../ZipTempPath";
  238. if(Directory.Exists(FiletempPath))
  239. Directory.Delete(FiletempPath,true);
  240. Directory.CreateDirectory(FiletempPath);
  241. CopyFile(FiletempPath);
  242. string zipName = $"{curResInfo.CN_Name}-热更资源---{curResInfo.ResVersion}---{DateTime.Now.Month}.{DateTime.Now.Day}--{DateTime.Now.Hour}.{DateTime.Now.Minute}.zip";
  243. ZipFile.CreateFromDirectory(FiletempPath,$"{curResInfo.OutputPath}/{zipName}");
  244. Directory.Delete(FiletempPath,true);
  245. needResList.Clear();
  246. Debug.Log($"资源检查完成 输出路径 : 【{curResInfo.OutputPath}】【{zipName}】");
  247. }
  248. private void CopyFile(string outP = "")
  249. {
  250. if (needResList == null)
  251. {
  252. return;
  253. }
  254. if (string.IsNullOrEmpty(outP))
  255. {
  256. outP = curResInfo.OutputPath;
  257. }
  258. int size = needResList.Count;
  259. string datapath = $"{curResInfo.NewPath}/";
  260. for (int i = 0; i < size; i++)
  261. {
  262. if (needResList[i].FullName == "Version")
  263. {
  264. continue;
  265. }
  266. byte[] fdatas = File.ReadAllBytes(datapath + needResList[i].FullName);
  267. FileHelper.WirteToFile( $"{outP}/{needResList[i].FullName}" ,fdatas);
  268. }
  269. FileHelper.WirteStringToFile($"{outP}/{curResInfo.VersionFileName}",curResInfo.ResVersion);
  270. byte[] mdatas = File.ReadAllBytes(datapath + curResInfo.mainfestFileName);
  271. FileHelper.WirteToFile($"{outP}/{curResInfo.mainfestFileName}", mdatas);
  272. }
  273. private List<VersionInfoData> GetInfoDatas(string path)
  274. {
  275. List<VersionInfoData> list = null;
  276. byte[] datas = null;
  277. if (FileSystem.Exists(path))
  278. {
  279. datas = File.ReadAllBytes(path);
  280. }
  281. if (datas != null)
  282. {
  283. list = SerizlizeResList(datas);
  284. }
  285. else
  286. {
  287. Debug.LogError($"请选择正确路径;[{path}]文件不存在!!!!");
  288. }
  289. return list;
  290. }
  291. private void ChangeResMD5(List<VersionInfoData> datas)
  292. {
  293. int[] ids = GenerateRandomArray(curResInfo.ChangeNum, 1, datas.Count);
  294. for (int i = 0; i < ids.Length; i++)
  295. {
  296. Debug.Log($"{ datas[ids[i]].FullName} 改===={ datas[ids[i]].MD5}=====");
  297. datas[ids[i]].MD5 = datas[ids[i]].MD5.Substring(0,6);
  298. //Debug.Log($"{ datas[ids[i]].FullName} 改===={ datas[ids[i]].MD5}=====eeee");
  299. }
  300. }
  301. int[] GenerateRandomArray(int size, int min, int max)
  302. {
  303. List<int> array = new List<int>(size);
  304. if (size >= max - min)
  305. {
  306. for (int i = min; i < max; i++)
  307. {
  308. array.Add(i);
  309. }
  310. }
  311. else
  312. {
  313. while (size > 0)
  314. {
  315. int a = UnityEngine.Random.Range(min, max);
  316. if (!array.Contains(a))
  317. {
  318. array.Add(a);
  319. size--;
  320. }
  321. }
  322. }
  323. return array.ToArray();
  324. }
  325. private void CopyFiles()
  326. {
  327. string[] files1 = FileHelper.GetAllFileNmae(curResInfo.NewPath, "meta");
  328. int size = files1.Length;
  329. string datapath = $"{curResInfo.NewPath}/";
  330. for (int i = 0; i < size; i++)
  331. {
  332. byte[] fdatas = File.ReadAllBytes(datapath + files1[i]);
  333. FileHelper.WirteToFile($"{curResInfo.OutputPath}/{files1[i]}", fdatas);
  334. }
  335. }
  336. private void CopyTexture()
  337. {
  338. string datapath = $"{Application.dataPath}/Content/Icons/";
  339. FileHelper.CopyDir(datapath, curResInfo.OutputPath, "meta");
  340. }
  341. }