AssetBundleConstant.cs 653 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public static class AssetBundleConstant
  5. {
  6. public const string copyRight = "Copyright © 2016 - 2018 . Mokun . Storm Studio All Rights Reserved";
  7. public const string GameVersion = "0.1.1.";
  8. public const string GameId = "111111";
  9. public const string PlatfromId = "1";
  10. public const string AppName = "Ro";
  11. public const string ApkName = "Ro";
  12. #if UNITY_IPHONE || UNITY_IOS
  13. public const string PgName = "com.wenting.ro.tap";
  14. #else
  15. public const string PgName = "com.toutiao.kaililong.xjgl03";
  16. #endif
  17. public static bool IsDebug = false;
  18. }