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- ---@class DungeonRewardBox__Generate_levelNum
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text TMPro.TextMeshProUGUI
- ---@class DungeonRewardBox__Generate_openNode
- ---@field public gameObject UnityEngine.GameObject
- ---@field public image UnityEngine.UI.Image
- ---@class DungeonRewardBox__Generate_closeNode
- ---@field public gameObject UnityEngine.GameObject
- ---@field public image UnityEngine.UI.Image
- ---@class DungeonRewardBox__Generate
- ---@field private gameObject UnityEngine.GameObject
- ---@field private transform UnityEngine.Transform
- ---@field private button UnityEngine.UI.Button
- ---@field private activeNode UnityEngine.GameObject
- ---@field private closeNode DungeonRewardBox__Generate_closeNode
- ---@field private openNode DungeonRewardBox__Generate_openNode
- ---@field private levelNum DungeonRewardBox__Generate_levelNum
- ---@field private currentNode UnityEngine.GameObject
- local DungeonRewardBoxView = class("DungeonRewardBoxView")
- function DungeonRewardBoxView:ctor()
- end
- ---@private
- function DungeonRewardBoxView:SetActive(result)
- self.gameObject:SetActive(result)
- end
- ---@private
- function DungeonRewardBoxView:InitGenerate(Root, data)
- self.transform = Root
- self.inited = true
- local tmp
- self:InitGenerate__1(Root,data)
- self:InitGenerate__2(Root,data)
- self:InitGenerate__3(Root,data)
- self:InitGenerate__4(Root,data)
- self:InitGenerate__5(Root,data)
- self:InitGenerate__6(Root,data)
- end
- ---@private
- function DungeonRewardBoxView:InitGenerate__1(Root, data)
- --[[
- Root
- --]]
- self.button = Root:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function DungeonRewardBoxView:InitGenerate__2(Root, data)
- --[[
- Active
- --]]
- local tmp = Root:Find("Active").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.activeNode = tmp
- end
- ---@private
- function DungeonRewardBoxView:InitGenerate__3(Root, data)
- --[[
- Close
- --]]
- local tmp = Root:Find("Close").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.closeNode = tmp
- tmp.image = tmp:GetComponent(Enum.TypeInfo.Image)
- end
- ---@private
- function DungeonRewardBoxView:InitGenerate__4(Root, data)
- --[[
- Open
- --]]
- local tmp = Root:Find("Open").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.openNode = tmp
- tmp.image = tmp:GetComponent(Enum.TypeInfo.Image)
- end
- ---@private
- function DungeonRewardBoxView:InitGenerate__5(Root, data)
- --[[
- Text (TMP)
- --]]
- local tmp = Root:Find("Text (TMP)").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.levelNum = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI)
- end
- ---@private
- function DungeonRewardBoxView:InitGenerate__6(Root, data)
- --[[
- Current
- --]]
- local tmp = Root:Find("Current").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.currentNode = tmp
- end
- ---@private
- function DungeonRewardBoxView:GenerateDestroy()
- if tolua.getpeer(self.currentNode) ~= nil then
- tolua.setpeer(self.currentNode, nil)
- end
- if tolua.getpeer(self.levelNum) ~= nil then
- tolua.setpeer(self.levelNum, nil)
- end
- if tolua.getpeer(self.activeNode) ~= nil then
- tolua.setpeer(self.activeNode, nil)
- end
- self.activeNode = nil
- if tolua.getpeer(self.closeNode) ~= nil then
- tolua.setpeer(self.closeNode, nil)
- end
- self.closeNode = nil
- if tolua.getpeer(self.openNode) ~= nil then
- tolua.setpeer(self.openNode, nil)
- end
- self.openNode = nil
- self.transform = nil
- self.gameObject = nil
- self.inited = false
- end
- return DungeonRewardBoxView
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