| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778 |
- // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
- Shader "T4MShaders/ShaderModel2/Toon/T4M 4 Textures Toon" {
- Properties {
- _Splat0 ("Layer 1", 2D) = "white" {}
- _Splat1 ("Layer 2", 2D) = "white" {}
- _Splat2 ("Layer 3", 2D) = "white" {}
- _Splat3 ("Layer 4", 2D) = "white" {}
- _Control ("Control (RGBA)", 2D) = "white" {}
- _ToonShade ("ToonShader Cubemap(RGB)", CUBE) = "" { Texgen CubeNormal }
- _MainTex ("Never Used", 2D) = "white" {}
-
- }
- CGINCLUDE
- #pragma exclude_renderers xbox360 ps3
- #include "UnityCG.cginc"
-
- fixed3 _Color;
- sampler2D _Splat0 ;
- sampler2D _Splat1 ;
- sampler2D _Splat2 ;
- sampler2D _Splat3 ;
- sampler2D _Control;
- samplerCUBE _ToonShade;
- struct appdata {
- float4 vertex : POSITION;
- float2 texcoord : TEXCOORD0;
- float3 normal : NORMAL;
- };
- struct v2f {
- float4 pos : SV_POSITION;
- float2 uv[5] : TEXCOORD0;
- float3 cubenormal : TEXCOORD5;
- };
-
- float4 _Splat0_ST;
- float4 _Splat1_ST;
- float4 _Splat2_ST;
- float4 _Splat3_ST;
- float4 _Control_ST;
-
- v2f vert (appdata v)
- {
- v2f o;
- o.pos = UnityObjectToClipPos (v.vertex);
- o.uv[0] = TRANSFORM_TEX (v.texcoord, _Splat0);
- o.uv[1] = TRANSFORM_TEX (v.texcoord, _Splat1);
- o.uv[2] = TRANSFORM_TEX (v.texcoord, _Splat2);
- o.uv[3] = TRANSFORM_TEX (v.texcoord, _Splat3);
- o.uv[4] = TRANSFORM_TEX (v.texcoord, _Control);
- o.cubenormal = mul (UNITY_MATRIX_MV, float4(v.normal,0));
- return o;
- }
-
- fixed4 frag (v2f i) : COLOR
- {
- fixed4 Mask = tex2D( _Control, i.uv[4].xy );
- fixed4 c;
-
- fixed3 cube = texCUBE(_ToonShade, i.cubenormal);
-
- c.xyz = (tex2D( _Splat0, i.uv[0].xy ).xyz * Mask.r + tex2D( _Splat1, i.uv[1].xy ).xyz * Mask.g + tex2D( _Splat2, i.uv[2].xy ).xyz * Mask.b+ tex2D( _Splat3, i.uv[3].xy ).xyz * Mask.a)*cube.rgb * 2 ;
- c.w = 0;
- return c;
- }
- ENDCG
- SubShader {
- Tags { "RenderType"="Opaque" }
- Pass {
- Cull Back
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- ENDCG
- }
- }
- }
|