CheckHotUpdateRes.cs 13 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEditor;
  5. using Game.Config;
  6. using System;
  7. using System.Reflection;
  8. using System.IO;
  9. using System.IO.Compression;
  10. public class CheckHotUpdateRes : EditorWindow
  11. {
  12. public class VersionInfoData:GameData<VersionInfoData>
  13. {
  14. public string FullName;
  15. public string MD5;
  16. public ulong Size;
  17. public VersionInfoData()
  18. {
  19. FullName = "";
  20. MD5 = "";
  21. Size = 0;
  22. }
  23. private static void OnCsvLoad(CsvReader csvReader)
  24. {
  25. VersionInfoData.Onload(csvReader);
  26. }
  27. }
  28. [MenuItem("AssetBundle/热更相关")]
  29. public static void OpenCheckHotUpdateWindow()
  30. {
  31. CheckHotUpdateRes window = GetWindow<CheckHotUpdateRes>("热更相关");
  32. window.maxSize = new Vector2(800, 600);
  33. window.minSize = new Vector2(600, 400);
  34. window.Init();
  35. window.Show();
  36. }
  37. private string oldPath = "";
  38. private string newPath = "";
  39. private CheckResWindowInfo info;
  40. private ResInfo curResInfo;
  41. private List<VersionInfoData> needResList;
  42. private GameDataFormatInfo downloadFormatInfo;
  43. public void Init()
  44. {
  45. string path = "Assets/Editor/AssetBundle/CheckHotResWindownInfo.asset";
  46. //Debug.Log();
  47. info = AssetDatabase.LoadAssetAtPath<CheckResWindowInfo>(path);
  48. info.InitTags();
  49. curResInfo = info.GetResInfo();
  50. if (curResInfo == null)
  51. {
  52. curResInfo = new ResInfo();
  53. }
  54. #if UNITY_IOS
  55. info.VersionFileName = "afivs";
  56. info.mainfestFileName = "afimft";
  57. info.NewPath = Application.dataPath + "/StreamingAssets/unityRes";
  58. //#else
  59. // versionFileName = "Version";
  60. // assetsFileName = "mainfest";
  61. #endif
  62. needResList = new List<VersionInfoData>();
  63. }
  64. private void OnGUI()
  65. {
  66. DrowSelectFolder("旧版本文件", "选择文件路径", "选择旧版本资源MD5文件路径", ref curResInfo.OldPath);
  67. DrowSelectFolder("新版本文件", "选择文件路径", "选择新版本资源MD5文件路径", ref curResInfo.NewPath);
  68. DrowSelectFolder("需跟新文件输出路径", "选择文件路径", "选择需跟新文件输出路径", ref curResInfo.OutputPath);
  69. DrawInfo();
  70. DrawCheckBtn();
  71. }
  72. private void DrowSelectFolder(string name, string btnName, string savepath, ref string path)
  73. {
  74. GUILayout.Box("", GUILayout.Width(790));
  75. GUILayout.BeginHorizontal();
  76. GUILayout.Space(10);
  77. GUILayout.Label(name, GUILayout.Width(120));
  78. GUILayout.Space(10);
  79. path = GUILayout.TextField(path, GUILayout.Width(360));
  80. if (GUILayout.Button(btnName, GUILayout.Width(100)))
  81. {
  82. string getstr = EditorUtility.SaveFolderPanel(savepath, path, "");
  83. if(!string.IsNullOrEmpty(getstr))
  84. {
  85. path = getstr;
  86. }
  87. }
  88. GUILayout.Space(10);
  89. GUILayout.EndHorizontal();
  90. }
  91. private void DrawInfo()
  92. {
  93. GUILayout.Box("", GUILayout.Width(790));
  94. GUILayout.BeginHorizontal();
  95. GUILayout.Label("平台", GUILayout.Width(65));
  96. int TagIndex = EditorGUILayout.Popup(info.buildTag, info.Tags, GUILayout.Width(100));
  97. if (TagIndex != info.buildTag)
  98. {
  99. info.buildTag = TagIndex;
  100. ResInfo ri = info.GetResInfo();
  101. if (ri != null)
  102. {
  103. curResInfo = ri;
  104. }
  105. }
  106. GUILayout.EndHorizontal();
  107. GUILayout.Box("", GUILayout.Width(790));
  108. GUILayout.BeginHorizontal();
  109. GUILayout.Space(10);
  110. GUILayout.Label("版本文件名:", GUILayout.Width(65));
  111. GUILayout.Space(10);
  112. curResInfo.VersionFileName = GUILayout.TextField(curResInfo.VersionFileName, GUILayout.Width(160));
  113. GUILayout.Space(60);
  114. GUILayout.Label("版本文件信息文件名:", GUILayout.Width(120));
  115. GUILayout.Space(10);
  116. curResInfo.mainfestFileName = GUILayout.TextField(curResInfo.mainfestFileName, GUILayout.Width(160));
  117. GUILayout.EndHorizontal();
  118. GUILayout.Box("", GUILayout.Width(790));
  119. GUILayout.BeginHorizontal();
  120. GUILayout.Space(10);
  121. GUILayout.Label("资源版本:", GUILayout.Width(65));
  122. GUILayout.Space(10);
  123. curResInfo.ResVersion = GUILayout.TextField(curResInfo.ResVersion, GUILayout.Width(160));
  124. GUILayout.Space(10);
  125. if (GUILayout.Button("读取版本", GUILayout.Width(100)))
  126. {
  127. curResInfo.ResVersion = File.ReadAllText($"{curResInfo.OldPath}/{curResInfo.VersionFileName}");
  128. }
  129. GUILayout.Space(10);
  130. if (GUILayout.Button("版本+1", GUILayout.Width(100)))
  131. {
  132. VersionCode lVersionCode = curResInfo.ResVersion;
  133. lVersionCode.patch += 1;
  134. curResInfo.ResVersion = lVersionCode.ToString();
  135. }
  136. GUILayout.Space(10);
  137. GUILayout.EndHorizontal();
  138. GUILayout.BeginHorizontal();
  139. GUILayout.Label("语言:", GUILayout.Width(65));
  140. GUILayout.Space(10);
  141. curResInfo.Language = (BuildLanguage)EditorGUILayout.EnumPopup(curResInfo.Language, GUILayout.Width(100));
  142. GUILayout.Space(10);
  143. GUILayout.EndHorizontal();
  144. }
  145. private void DrawCheckBtn()
  146. {
  147. GUILayout.Box("", GUILayout.Width(790));
  148. GUILayout.BeginHorizontal();
  149. GUILayout.Space(10);
  150. if (GUILayout.Button("生成MD5资源版本文件"))
  151. {
  152. BundleBuilderZ.CreateMD5File(curResInfo.ResVersion);
  153. }
  154. GUILayout.Space(60);
  155. if (GUILayout.Button("对比新旧资源"))
  156. {
  157. CheckRes();
  158. }
  159. GUILayout.EndHorizontal();
  160. GUILayout.Box("", GUILayout.Width(790));
  161. if (GUILayout.Button("复制所以资源到输出路径"))
  162. {
  163. CopyFiles();
  164. }
  165. if (GUILayout.Button("复制图片资源到输出路径"))
  166. {
  167. CopyTexture();
  168. }
  169. GUILayout.Box("", GUILayout.Width(790));
  170. GUILayout.BeginHorizontal();
  171. GUILayout.Space(60);
  172. curResInfo.IsIgnore =GUILayout.Toggle(curResInfo.IsIgnore, "是否开启忽略某些文件") ;
  173. GUILayout.EndHorizontal();
  174. }
  175. private List<VersionInfoData> SerizlizeResList(byte[] data)
  176. {
  177. CsvReader csvReader = new CsvReader(curResInfo.mainfestFileName, data);
  178. if (downloadFormatInfo == null)
  179. {
  180. downloadFormatInfo = new GameDataFormatInfo(csvReader.Fields(), csvReader.Types());
  181. }
  182. Type type = typeof(VersionInfoData);
  183. MethodInfo methodInfo = type.GetMethod("OnCsvLoad", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static);
  184. methodInfo?.Invoke(null, new object[] { csvReader });
  185. List<VersionInfoData> resList = VersionInfoData.AllData();
  186. VersionInfoData.Clear();
  187. return resList;
  188. }
  189. private void CheckRes()
  190. {
  191. needResList.Clear();
  192. oldPath = $"{curResInfo.OldPath}/{ curResInfo.mainfestFileName}";
  193. List<VersionInfoData> Oldlist = GetInfoDatas(oldPath);
  194. newPath = $"{curResInfo.NewPath}/{ curResInfo.mainfestFileName}";
  195. List<VersionInfoData> newlist = GetInfoDatas(newPath);
  196. ChangeResMD5(newlist);
  197. if (Oldlist != null && newlist != null)
  198. {
  199. int size = newlist.Count;
  200. for (int i = 0; i < size; i++)
  201. {
  202. if (newlist[i].FullName == curResInfo.mainfestFileName || newlist[i].FullName == curResInfo.VersionFileName)
  203. {
  204. continue;
  205. }
  206. bool isignore = false;
  207. if (curResInfo.IsIgnore)
  208. {
  209. string igstr = curResInfo.IgnoreFiles.FindFirst(it => it == newlist[i].FullName);
  210. if (!string.IsNullOrEmpty(igstr))
  211. {
  212. isignore = true;
  213. Debug.Log("======================" + newlist[i].FullName);
  214. }
  215. }
  216. VersionInfoData ores = Oldlist.FindFirst(it=> it.FullName == newlist[i].FullName);
  217. if (ores != null )
  218. {
  219. if (isignore)
  220. {
  221. newlist[i].MD5 = ores.MD5;
  222. newlist[i].Size = ores.Size;
  223. }
  224. else if (newlist[i].MD5 != ores.MD5)
  225. {
  226. needResList.Add(newlist[i]);
  227. }
  228. }
  229. else
  230. {
  231. needResList.Add(newlist[i]);
  232. }
  233. }
  234. }
  235. CsvWriter<VersionInfoData> csvWriter = new CsvWriter<VersionInfoData>(newPath, "", newlist, downloadFormatInfo);
  236. csvWriter.Write();
  237. CopyFile();
  238. string FiletempPath = $"{curResInfo.OutputPath}/../ZipTempPath";
  239. if(Directory.Exists(FiletempPath))
  240. Directory.Delete(FiletempPath,true);
  241. Directory.CreateDirectory(FiletempPath);
  242. CopyFile(FiletempPath);
  243. string zipName = $"{curResInfo.CN_Name}-热更资源---{curResInfo.ResVersion}---{DateTime.Now.Month}.{DateTime.Now.Day}--{DateTime.Now.Hour}.{DateTime.Now.Minute}.zip";
  244. ZipFile.CreateFromDirectory(FiletempPath,$"{curResInfo.OutputPath}/{zipName}");
  245. Directory.Delete(FiletempPath,true);
  246. needResList.Clear();
  247. Debug.Log($"资源检查完成 输出路径 : 【{curResInfo.OutputPath}】【{zipName}】");
  248. }
  249. private void CopyFile(string outP = "")
  250. {
  251. if (needResList == null)
  252. {
  253. return;
  254. }
  255. if (string.IsNullOrEmpty(outP))
  256. {
  257. outP = curResInfo.OutputPath;
  258. }
  259. int size = needResList.Count;
  260. string datapath = $"{curResInfo.NewPath}/";
  261. for (int i = 0; i < size; i++)
  262. {
  263. if (needResList[i].FullName == "Version")
  264. {
  265. continue;
  266. }
  267. byte[] fdatas = File.ReadAllBytes(datapath + needResList[i].FullName);
  268. FileHelper.WirteToFile( $"{outP}/{needResList[i].FullName}" ,fdatas);
  269. }
  270. FileHelper.WirteStringToFile($"{outP}/{curResInfo.VersionFileName}",curResInfo.ResVersion);
  271. byte[] mdatas = File.ReadAllBytes(datapath + curResInfo.mainfestFileName);
  272. FileHelper.WirteToFile($"{outP}/{curResInfo.mainfestFileName}", mdatas);
  273. }
  274. private List<VersionInfoData> GetInfoDatas(string path)
  275. {
  276. List<VersionInfoData> list = null;
  277. byte[] datas = null;
  278. if (FileSystem.Exists(path))
  279. {
  280. datas = File.ReadAllBytes(path);
  281. }
  282. if (datas != null)
  283. {
  284. list = SerizlizeResList(datas);
  285. }
  286. else
  287. {
  288. Debug.LogError($"请选择正确路径;[{path}]文件不存在!!!!");
  289. }
  290. return list;
  291. }
  292. private void ChangeResMD5(List<VersionInfoData> datas)
  293. {
  294. int[] ids = GenerateRandomArray(curResInfo.ChangeNum, 1, datas.Count);
  295. for (int i = 0; i < ids.Length; i++)
  296. {
  297. Debug.Log($"{ datas[ids[i]].FullName} 改===={ datas[ids[i]].MD5}=====");
  298. datas[ids[i]].MD5 = datas[ids[i]].MD5.Substring(0,6);
  299. //Debug.Log($"{ datas[ids[i]].FullName} 改===={ datas[ids[i]].MD5}=====eeee");
  300. }
  301. }
  302. int[] GenerateRandomArray(int size, int min, int max)
  303. {
  304. List<int> array = new List<int>(size);
  305. if (size >= max - min)
  306. {
  307. for (int i = min; i < max; i++)
  308. {
  309. array.Add(i);
  310. }
  311. }
  312. else
  313. {
  314. while (size > 0)
  315. {
  316. int a = UnityEngine.Random.Range(min, max);
  317. if (!array.Contains(a))
  318. {
  319. array.Add(a);
  320. size--;
  321. }
  322. }
  323. }
  324. return array.ToArray();
  325. }
  326. private void CopyFiles()
  327. {
  328. string[] files1 = FileHelper.GetAllFileNmae(curResInfo.NewPath, "meta");
  329. int size = files1.Length;
  330. string datapath = $"{curResInfo.NewPath}/";
  331. for (int i = 0; i < size; i++)
  332. {
  333. byte[] fdatas = File.ReadAllBytes(datapath + files1[i]);
  334. FileHelper.WirteToFile($"{curResInfo.OutputPath}/{files1[i]}", fdatas);
  335. }
  336. }
  337. private void CopyTexture()
  338. {
  339. string datapath = $"{Application.dataPath}/Content/Icons/";
  340. FileHelper.CopyDir(datapath, curResInfo.OutputPath, "meta");
  341. }
  342. }