buff_90024_3_0_0_0.xml 2.6 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <FrameEvent>
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  10. </param>
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  12. </param>
  13. <param name="sound" valueType="string" value="Skill/Chant_90024">
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  15. <param name="soundPath" valueType="string" value="Assets/Content/Audio/Fight/Skill/Chant_90024">
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  21. <param name="effectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Acolyte/ZhiYuShu_Skill01/FX_Hero_Acolyte_ZYS_Skill01_01.prefab">
  22. </param>
  23. <param name="effectLink" valueType="string" value="Foot_Point">
  24. </param>
  25. </event>
  26. <event type="5" affectBySing="true" endFrame="81" startFrame="42">
  27. <param name="animName" valueType="string" value="f_skill04_03">
  28. </param>
  29. <param name="animSpeed" valueType="int" value="100">
  30. </param>
  31. </event>
  32. <event type="46" affectBySing="true" endFrame="96" startFrame="48">
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  35. <param name="hitEffectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Acolyte/ZhiYuShu_Skill01/FX_Hero_Acolyte_ZYS_Skill01_Hit.prefab">
  36. </param>
  37. <param name="hitEffectLink" valueType="string" value="Foot_Point">
  38. </param>
  39. <param name="sound" valueType="string" value="Hit/Hit_10005">
  40. </param>
  41. <param name="soundPath" valueType="string" value="Assets/Content/Audio/Fight/Hit/Hit_10005">
  42. </param>
  43. <param name="buffid" valueType="int" value="0">
  44. </param>
  45. <param name="rate" valueType="int" value="0">
  46. </param>
  47. <param name="moveType" valueType="int" value="0">
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  49. <param name="initSpeed" valueType="int" value="0">
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  51. <param name="acceleration" valueType="int" value="0">
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  53. <param name="moveDist" valueType="int" value="0">
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  55. </event>
  56. </buff>
  57. </FrameEvent>