buff_74081_3_0_0_0.xml 3.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899
  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <FrameEvent>
  3. <buff gender="3" jobBranch="0" jobType="0" name="强袭" jobStage="0" endFrame="93" id="74081">
  4. <event type="44" endFrame="30" startFrame="0">
  5. <param name="animName" valueType="string" value="f_idle">
  6. </param>
  7. <param name="hiteffect" valueType="int" value="0">
  8. </param>
  9. </event>
  10. <event type="5" endFrame="93" startFrame="30">
  11. <param name="animName" valueType="string" value="f_skill01">
  12. </param>
  13. <param name="animSpeed" valueType="int" value="100">
  14. </param>
  15. </event>
  16. <event type="4" endFrame="93" startFrame="35">
  17. <param name="effect" valueType="int" value="10429">
  18. </param>
  19. <param name="effectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Monster/20712_Dracula/Skill_01/Fx_20712_Dracula_Skill_01.prefab">
  20. </param>
  21. </event>
  22. <event type="7" endFrame="93" startFrame="35">
  23. <param name="buffid" valueType="int" value="75096">
  24. </param>
  25. <param name="rate" valueType="int" value="100">
  26. </param>
  27. </event>
  28. <event type="2" endFrame="93" startFrame="49">
  29. </event>
  30. <event type="7" endFrame="93" startFrame="54">
  31. <param name="buffid" valueType="int" value="75102">
  32. </param>
  33. <param name="rate" valueType="int" value="100">
  34. </param>
  35. </event>
  36. <event type="2" endFrame="93" startFrame="58">
  37. </event>
  38. <event type="46" endFrame="74" startFrame="58">
  39. <param name="hiteffect" valueType="int" value="10428">
  40. </param>
  41. <param name="hitEffectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Monster/20712_Dracula/Attack_01/Fx_20712_Dracula_Hit_01.prefab">
  42. </param>
  43. <param name="hitEffectLink" valueType="string" value="Hit_Point">
  44. </param>
  45. <param name="buffid" valueType="int" value="0">
  46. </param>
  47. <param name="rate" valueType="int" value="0">
  48. </param>
  49. <param name="moveType" valueType="int" value="0">
  50. </param>
  51. <param name="initSpeed" valueType="int" value="0">
  52. </param>
  53. <param name="acceleration" valueType="int" value="0">
  54. </param>
  55. <param name="moveDist" valueType="int" value="0">
  56. </param>
  57. </event>
  58. <event type="46" endFrame="77" startFrame="61">
  59. <param name="hiteffect" valueType="int" value="10428">
  60. </param>
  61. <param name="hitEffectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Monster/20712_Dracula/Attack_01/Fx_20712_Dracula_Hit_01.prefab">
  62. </param>
  63. <param name="hitEffectLink" valueType="string" value="Hit_Point">
  64. </param>
  65. <param name="buffid" valueType="int" value="0">
  66. </param>
  67. <param name="rate" valueType="int" value="0">
  68. </param>
  69. <param name="moveType" valueType="int" value="0">
  70. </param>
  71. <param name="initSpeed" valueType="int" value="0">
  72. </param>
  73. <param name="acceleration" valueType="int" value="0">
  74. </param>
  75. <param name="moveDist" valueType="int" value="0">
  76. </param>
  77. </event>
  78. <event type="46" endFrame="84" startFrame="69">
  79. <param name="hiteffect" valueType="int" value="10428">
  80. </param>
  81. <param name="hitEffectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Monster/20712_Dracula/Attack_01/Fx_20712_Dracula_Hit_01.prefab">
  82. </param>
  83. <param name="hitEffectLink" valueType="string" value="Hit_Point">
  84. </param>
  85. <param name="buffid" valueType="int" value="0">
  86. </param>
  87. <param name="rate" valueType="int" value="0">
  88. </param>
  89. <param name="moveType" valueType="int" value="0">
  90. </param>
  91. <param name="initSpeed" valueType="int" value="0">
  92. </param>
  93. <param name="acceleration" valueType="int" value="0">
  94. </param>
  95. <param name="moveDist" valueType="int" value="0">
  96. </param>
  97. </event>
  98. </buff>
  99. </FrameEvent>