buff_70055_3_0_0_0.xml 2.8 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <FrameEvent>
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  4. <event type="5" endFrame="31" startFrame="0">
  5. <param name="animName" valueType="string" value="f_attack01">
  6. </param>
  7. <param name="animSpeed" valueType="int" value="100">
  8. </param>
  9. </event>
  10. <event type="7" endFrame="10" startFrame="0">
  11. <param name="buffid" valueType="int" value="79999">
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  13. <param name="rate" valueType="int" value="100">
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  15. </event>
  16. <event type="4" endFrame="32" startFrame="8">
  17. <param name="effect" valueType="int" value="10340">
  18. </param>
  19. <param name="effectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Master/HuoQiuShu_Skill11/FX_Hero_1_Master_HQS_Skill11_Shot.prefab">
  20. </param>
  21. <param name="effectLink" valueType="string" value="Foot_Point">
  22. </param>
  23. </event>
  24. <event type="47" endFrame="42" startFrame="13">
  25. <param name="bulletid" valueType="int" value="10011">
  26. </param>
  27. <param name="bulletPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Common/Bullet/FX_Hero_Common_Bullet_Fire.prefab">
  28. </param>
  29. <param name="bulletLink" valueType="string" value="Base_Point">
  30. </param>
  31. <param name="bulletTargetLink" valueType="string" value="Hit_Point">
  32. </param>
  33. <param name="bulletFlyDuration" valueType="string" value="30">
  34. </param>
  35. <param name="bulletInitVelocity" valueType="string" value="0;0;-15">
  36. </param>
  37. <param name="bulletAcceleration" valueType="string" value="0;0;0">
  38. </param>
  39. <param name="bulletAccelerationTime" valueType="string" value="0">
  40. </param>
  41. <param name="bulletTargetLink" valueType="string" value="Hit_Point">
  42. </param>
  43. <param name="range" valueType="string" value="1;1;1">
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  45. <param name="hiteffect" valueType="int" value="10297">
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  47. <param name="hitEffectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Common/Hit/FX_Hero_Common_Hit_Fire.prefab">
  48. </param>
  49. <param name="hitEffectLink" valueType="string" value="Hit_Point">
  50. </param>
  51. <param name="buffid" valueType="int" value="0">
  52. </param>
  53. <param name="rate" valueType="int" value="0">
  54. </param>
  55. <param name="moveType" valueType="int" value="0">
  56. </param>
  57. <param name="initSpeed" valueType="int" value="0">
  58. </param>
  59. <param name="acceleration" valueType="int" value="0">
  60. </param>
  61. <param name="moveDist" valueType="int" value="0">
  62. </param>
  63. </event>
  64. </buff>
  65. </FrameEvent>