buff_42300_3_4_1_0.xml 3.4 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879
  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <FrameEvent>
  3. <buff gender="3" jobBranch="0" jobType="4" name="火球术" jobStage="1" endFrame="190" id="42300">
  4. <event type="44" endFrame="135" startFrame="0">
  5. <param name="animName" valueType="string" value="f_skill11_01">
  6. </param>
  7. <param name="hiteffect" valueType="int" value="10339">
  8. </param>
  9. <param name="effectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Common/Chant/FX_Hero_Common_Chant_Huo_01.prefab">
  10. </param>
  11. <param name="effectLink" valueType="string" value="Foot_Point">
  12. </param>
  13. </event>
  14. <event type="49" affectBySing="true" endFrame="145" startFrame="135">
  15. </event>
  16. <event type="5" affectBySing="true" endFrame="180" startFrame="135">
  17. <param name="animName" valueType="string" value="f_skill11_03">
  18. </param>
  19. <param name="animSpeed" valueType="int" value="100">
  20. </param>
  21. </event>
  22. <event type="4" affectBySing="true" endFrame="180" startFrame="150">
  23. <param name="effect" valueType="int" value="10340">
  24. </param>
  25. <param name="effectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Master/HuoQiuShu_Skill11/FX_Hero_1_Master_HQS_Skill11_Shot.prefab">
  26. </param>
  27. <param name="effectLink" valueType="string" value="Foot_Point">
  28. </param>
  29. </event>
  30. <event type="2" endFrame="180" startFrame="151">
  31. </event>
  32. <event type="47" affectBySing="true" endFrame="180" startFrame="151">
  33. <param name="bulletid" valueType="int" value="10044">
  34. </param>
  35. <param name="bulletPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Master/HuoQiuShu_Skill11/FX_Hero_1_Master_HQS_Skill11_Fly.prefab">
  36. </param>
  37. <param name="bulletLink" valueType="string" value="Weapon_Point">
  38. </param>
  39. <param name="bulletTargetLink" valueType="string" value="Hit_Point">
  40. </param>
  41. <param name="bulletFlyDuration" valueType="string" value="0.7">
  42. </param>
  43. <param name="bulletInitVelocity" valueType="string" value="0;0;18">
  44. </param>
  45. <param name="bulletAcceleration" valueType="string" value="0;0;0">
  46. </param>
  47. <param name="bulletAccelerationTime" valueType="string" value="0">
  48. </param>
  49. <param name="bulletTargetLink" valueType="string" value="Hit_Point">
  50. </param>
  51. <param name="range" valueType="string" value="1;1;1">
  52. </param>
  53. <param name="hiteffect" valueType="int" value="10338">
  54. </param>
  55. <param name="hitEffectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Master/HuoQiuShu_Skill11/FX_Hero_1_Master_HQS_Skill11_Hit.prefab">
  56. </param>
  57. <param name="hitEffectLink" valueType="string" value="Hit_Point">
  58. </param>
  59. <param name="buffid" valueType="int" value="0">
  60. </param>
  61. <param name="rate" valueType="int" value="0">
  62. </param>
  63. <param name="moveType" valueType="int" value="0">
  64. </param>
  65. <param name="initSpeed" valueType="int" value="0">
  66. </param>
  67. <param name="acceleration" valueType="int" value="0">
  68. </param>
  69. <param name="moveDist" valueType="int" value="0">
  70. </param>
  71. </event>
  72. <event type="7" endFrame="178" startFrame="155">
  73. <param name="buffid" valueType="int" value="42809">
  74. </param>
  75. <param name="rate" valueType="int" value="100">
  76. </param>
  77. </event>
  78. </buff>
  79. </FrameEvent>