buff_36023_3_0_0_0.xml 2.1 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <FrameEvent>
  3. <buff id="36023" target="Parter_101A1_Swrod" jobBranch="0" caster="Boss_13_1_Jakk" name="怪物普攻" endFrame="32" jobStage="0" jobType="0" gender="3">
  4. <event type="5" endFrame="30" startFrame="0">
  5. <param name="animName" valueType="string" value="f_attack01">
  6. </param>
  7. <param name="animSpeed" valueType="int" value="100">
  8. </param>
  9. </event>
  10. <event type="47" endFrame="32" startFrame="18">
  11. <param name="bulletid" valueType="int" value="10078">
  12. </param>
  13. <param name="bulletPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Master/HuoQiuShu_Skill11/FX_Hero_1_Master_HQS_Skill11_Chant.prefab">
  14. </param>
  15. <param name="bulletLink" valueType="string" value="RHand_Point">
  16. </param>
  17. <param name="bulletTargetLink" valueType="string" value="Hit_Point">
  18. </param>
  19. <param name="bulletFlyDuration" valueType="string" value="1">
  20. </param>
  21. <param name="bulletInitVelocity" valueType="string" value="0;0;30">
  22. </param>
  23. <param name="bulletAcceleration" valueType="string" value="0;0;10">
  24. </param>
  25. <param name="bulletAccelerationTime" valueType="string" value="0">
  26. </param>
  27. <param name="bulletTargetLink" valueType="string" value="Hit_Point">
  28. </param>
  29. <param name="range" valueType="string" value="1;1;1">
  30. </param>
  31. <param name="hiteffect" valueType="int" value="10338">
  32. </param>
  33. <param name="hitEffectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Master/HuoQiuShu_Skill11/FX_Hero_1_Master_HQS_Skill11_Hit.prefab">
  34. </param>
  35. <param name="buffid" valueType="int" value="0">
  36. </param>
  37. <param name="rate" valueType="int" value="0">
  38. </param>
  39. <param name="moveType" valueType="int" value="0">
  40. </param>
  41. <param name="initSpeed" valueType="int" value="0">
  42. </param>
  43. <param name="acceleration" valueType="int" value="0">
  44. </param>
  45. <param name="moveDist" valueType="int" value="0">
  46. </param>
  47. </event>
  48. </buff>
  49. </FrameEvent>