buff_15812_3_0_0_0.xml 1.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445
  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <FrameEvent>
  3. <buff gender="3" jobBranch="0" jobType="0" name="强化圣光弹" jobStage="0" endFrame="20" id="15812">
  4. <event type="47" affectBySing="true" endFrame="10" startFrame="0">
  5. <param name="bulletid" valueType="int" value="10049">
  6. </param>
  7. <param name="bulletPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Acolyte/ShengGuangDan_Skill15/FX_Hero_1_Acolyte_SGD_Skill15_Fly.prefab">
  8. </param>
  9. <param name="bulletLink" valueType="string" value="RHand_Point">
  10. </param>
  11. <param name="bulletTargetLink" valueType="string" value="Hit_Point">
  12. </param>
  13. <param name="bulletFlyDuration" valueType="string" value="1">
  14. </param>
  15. <param name="bulletInitVelocity" valueType="string" value="0;0;7">
  16. </param>
  17. <param name="bulletAcceleration" valueType="string" value="0;0;0">
  18. </param>
  19. <param name="bulletAccelerationTime" valueType="string" value="0">
  20. </param>
  21. <param name="bulletTargetLink" valueType="string" value="Hit_Point">
  22. </param>
  23. <param name="range" valueType="string" value="0.9;0.9;0.9">
  24. </param>
  25. <param name="hiteffect" valueType="int" value="10382">
  26. </param>
  27. <param name="hitEffectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Acolyte/ShengGuangDan_Skill15/FX_Hero_1_Acolyte_SGD_Skill15_Hit.prefab">
  28. </param>
  29. <param name="hitEffectLink" valueType="string" value="Foot_Point">
  30. </param>
  31. <param name="buffid" valueType="int" value="0">
  32. </param>
  33. <param name="rate" valueType="int" value="0">
  34. </param>
  35. <param name="moveType" valueType="int" value="0">
  36. </param>
  37. <param name="initSpeed" valueType="int" value="0">
  38. </param>
  39. <param name="acceleration" valueType="int" value="0">
  40. </param>
  41. <param name="moveDist" valueType="int" value="0">
  42. </param>
  43. </event>
  44. </buff>
  45. </FrameEvent>