buff_15001_0_0_0_0.xml 1.7 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <FrameEvent>
  3. <buff id="15001" target="Hero_106A1_Theif" jobBranch="0" caster="Hero_104B2_Acolyte" name="服事女普攻1" endFrame="35" jobStage="0" jobType="0" gender="0">
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  5. <param name="animName" valueType="string" value="f_attack02">
  6. </param>
  7. <param name="animSpeed" valueType="int" value="100">
  8. </param>
  9. </event>
  10. <event type="2" endFrame="32" startFrame="0">
  11. </event>
  12. <event type="4" affectBySing="true" endFrame="32" startFrame="13">
  13. <param name="effect" valueType="int" value="10229">
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  15. <param name="effectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Archer/Attack02/FX_Hero_Archer_Attack_Release.prefab">
  16. </param>
  17. <param name="effectLink" valueType="string" value="Base_Point">
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  19. </event>
  20. <event type="46" affectBySing="true" endFrame="32" startFrame="14">
  21. <param name="hiteffect" valueType="int" value="10398">
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  23. <param name="hitEffectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Archer/Attack02/FX_Hero_Archer_Attack_jiguang.prefab">
  24. </param>
  25. <param name="hitEffectLink" valueType="string" value="Foot_Point">
  26. </param>
  27. <param name="buffid" valueType="int" value="0">
  28. </param>
  29. <param name="rate" valueType="int" value="0">
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  31. <param name="moveType" valueType="int" value="0">
  32. </param>
  33. <param name="initSpeed" valueType="int" value="0">
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  35. <param name="acceleration" valueType="int" value="0">
  36. </param>
  37. <param name="moveDist" valueType="int" value="0">
  38. </param>
  39. </event>
  40. </buff>
  41. </FrameEvent>