buff_13243_3_3_3_2.xml 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403
  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <FrameEvent>
  3. <buff gender="3" jobBranch="2" jobType="3" name="无限射击" jobStage="3" endFrame="240" id="13243">
  4. <event type="45" endFrame="254" startFrame="0">
  5. <param name="animName" valueType="string" value="f_skill25_02">
  6. </param>
  7. <param name="hiteffect" valueType="int" value="0">
  8. </param>
  9. </event>
  10. <event type="4" endFrame="73" startFrame="22">
  11. <param name="effect" valueType="int" value="11149">
  12. </param>
  13. <param name="effectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Archer/WuXianSheJi/Fx_WuXianSheJi_02.prefab">
  14. </param>
  15. <param name="effectLink" valueType="string" value="LHand_Point">
  16. </param>
  17. </event>
  18. <event type="49" endFrame="46" startFrame="24">
  19. </event>
  20. <event type="7" endFrame="61" startFrame="24">
  21. <param name="buffid" valueType="int" value="13934">
  22. </param>
  23. <param name="rate" valueType="int" value="100">
  24. </param>
  25. </event>
  26. <event type="47" endFrame="88" startFrame="25">
  27. <param name="bulletid" valueType="int" value="10094">
  28. </param>
  29. <param name="bulletPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Archer/WuXianSheJi/Fx_WuXianSheJi_01.prefab">
  30. </param>
  31. <param name="bulletLink" valueType="string" value="RHand_Point">
  32. </param>
  33. <param name="bulletTargetLink" valueType="string" value="Hit_Point">
  34. </param>
  35. <param name="bulletFlyDuration" valueType="string" value="3">
  36. </param>
  37. <param name="bulletInitVelocity" valueType="string" value="0;0;10">
  38. </param>
  39. <param name="bulletAcceleration" valueType="string" value="0;0;50">
  40. </param>
  41. <param name="bulletAccelerationTime" valueType="string" value="3">
  42. </param>
  43. <param name="bulletTargetLink" valueType="string" value="Hit_Point">
  44. </param>
  45. <param name="range" valueType="string" value="1;1;1">
  46. </param>
  47. <param name="hiteffect" valueType="int" value="10712">
  48. </param>
  49. <param name="hitEffectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Archer/DongWuShaShou/FX_Archer_Skill06_DWSS_Hit.prefab">
  50. </param>
  51. <param name="hitEffectLink" valueType="string" value="Hit_Point">
  52. </param>
  53. <param name="buffid" valueType="int" value="0">
  54. </param>
  55. <param name="rate" valueType="int" value="0">
  56. </param>
  57. <param name="moveType" valueType="int" value="0">
  58. </param>
  59. <param name="initSpeed" valueType="int" value="0">
  60. </param>
  61. <param name="acceleration" valueType="int" value="0">
  62. </param>
  63. <param name="moveDist" valueType="int" value="0">
  64. </param>
  65. </event>
  66. <event type="4" endFrame="86" startFrame="37">
  67. <param name="effect" valueType="int" value="11149">
  68. </param>
  69. <param name="effectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Archer/WuXianSheJi/Fx_WuXianSheJi_02.prefab">
  70. </param>
  71. <param name="effectLink" valueType="string" value="LHand_Point">
  72. </param>
  73. </event>
  74. <event type="49" endFrame="62" startFrame="40">
  75. </event>
  76. <event type="7" endFrame="77" startFrame="40">
  77. <param name="buffid" valueType="int" value="13934">
  78. </param>
  79. <param name="rate" valueType="int" value="100">
  80. </param>
  81. </event>
  82. <event type="47" endFrame="104" startFrame="41">
  83. <param name="bulletid" valueType="int" value="10094">
  84. </param>
  85. <param name="bulletPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Archer/WuXianSheJi/Fx_WuXianSheJi_01.prefab">
  86. </param>
  87. <param name="bulletLink" valueType="string" value="RHand_Point">
  88. </param>
  89. <param name="bulletTargetLink" valueType="string" value="Hit_Point">
  90. </param>
  91. <param name="bulletFlyDuration" valueType="string" value="3">
  92. </param>
  93. <param name="bulletInitVelocity" valueType="string" value="0;0;10">
  94. </param>
  95. <param name="bulletAcceleration" valueType="string" value="0;0;50">
  96. </param>
  97. <param name="bulletAccelerationTime" valueType="string" value="3">
  98. </param>
  99. <param name="bulletTargetLink" valueType="string" value="Hit_Point">
  100. </param>
  101. <param name="range" valueType="string" value="1;1;1">
  102. </param>
  103. <param name="hiteffect" valueType="int" value="10712">
  104. </param>
  105. <param name="hitEffectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Archer/DongWuShaShou/FX_Archer_Skill06_DWSS_Hit.prefab">
  106. </param>
  107. <param name="hitEffectLink" valueType="string" value="Hit_Point">
  108. </param>
  109. <param name="buffid" valueType="int" value="0">
  110. </param>
  111. <param name="rate" valueType="int" value="0">
  112. </param>
  113. <param name="moveType" valueType="int" value="0">
  114. </param>
  115. <param name="initSpeed" valueType="int" value="0">
  116. </param>
  117. <param name="acceleration" valueType="int" value="0">
  118. </param>
  119. <param name="moveDist" valueType="int" value="0">
  120. </param>
  121. </event>
  122. <event type="4" endFrame="141" startFrame="59">
  123. <param name="effect" valueType="int" value="11149">
  124. </param>
  125. <param name="effectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Archer/WuXianSheJi/Fx_WuXianSheJi_02.prefab">
  126. </param>
  127. <param name="effectLink" valueType="string" value="LHand_Point">
  128. </param>
  129. </event>
  130. <event type="49" endFrame="82" startFrame="60">
  131. </event>
  132. <event type="7" endFrame="97" startFrame="60">
  133. <param name="buffid" valueType="int" value="13934">
  134. </param>
  135. <param name="rate" valueType="int" value="100">
  136. </param>
  137. </event>
  138. <event type="47" endFrame="124" startFrame="61">
  139. <param name="bulletid" valueType="int" value="10094">
  140. </param>
  141. <param name="bulletPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Archer/WuXianSheJi/Fx_WuXianSheJi_01.prefab">
  142. </param>
  143. <param name="bulletLink" valueType="string" value="RHand_Point">
  144. </param>
  145. <param name="bulletTargetLink" valueType="string" value="Hit_Point">
  146. </param>
  147. <param name="bulletFlyDuration" valueType="string" value="3">
  148. </param>
  149. <param name="bulletInitVelocity" valueType="string" value="0;0;10">
  150. </param>
  151. <param name="bulletAcceleration" valueType="string" value="0;0;50">
  152. </param>
  153. <param name="bulletAccelerationTime" valueType="string" value="3">
  154. </param>
  155. <param name="bulletTargetLink" valueType="string" value="Hit_Point">
  156. </param>
  157. <param name="range" valueType="string" value="1;1;1">
  158. </param>
  159. <param name="hiteffect" valueType="int" value="10712">
  160. </param>
  161. <param name="hitEffectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Archer/DongWuShaShou/FX_Archer_Skill06_DWSS_Hit.prefab">
  162. </param>
  163. <param name="hitEffectLink" valueType="string" value="Hit_Point">
  164. </param>
  165. <param name="buffid" valueType="int" value="0">
  166. </param>
  167. <param name="rate" valueType="int" value="0">
  168. </param>
  169. <param name="moveType" valueType="int" value="0">
  170. </param>
  171. <param name="initSpeed" valueType="int" value="0">
  172. </param>
  173. <param name="acceleration" valueType="int" value="0">
  174. </param>
  175. <param name="moveDist" valueType="int" value="0">
  176. </param>
  177. </event>
  178. <event type="4" endFrame="114" startFrame="67">
  179. <param name="effect" valueType="int" value="11149">
  180. </param>
  181. <param name="effectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Archer/WuXianSheJi/Fx_WuXianSheJi_02.prefab">
  182. </param>
  183. <param name="effectLink" valueType="string" value="LHand_Point">
  184. </param>
  185. </event>
  186. <event type="49" endFrame="90" startFrame="68">
  187. </event>
  188. <event type="7" endFrame="106" startFrame="69">
  189. <param name="buffid" valueType="int" value="13934">
  190. </param>
  191. <param name="rate" valueType="int" value="100">
  192. </param>
  193. </event>
  194. <event type="47" endFrame="226" startFrame="70">
  195. <param name="bulletid" valueType="int" value="10094">
  196. </param>
  197. <param name="bulletPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Archer/WuXianSheJi/Fx_WuXianSheJi_01.prefab">
  198. </param>
  199. <param name="bulletLink" valueType="string" value="RHand_Point">
  200. </param>
  201. <param name="bulletTargetLink" valueType="string" value="Hit_Point">
  202. </param>
  203. <param name="bulletFlyDuration" valueType="string" value="3">
  204. </param>
  205. <param name="bulletInitVelocity" valueType="string" value="0;0;10">
  206. </param>
  207. <param name="bulletAcceleration" valueType="string" value="0;-5;50">
  208. </param>
  209. <param name="bulletAccelerationTime" valueType="string" value="2">
  210. </param>
  211. <param name="bulletTargetLink" valueType="string" value="Hit_Point">
  212. </param>
  213. <param name="range" valueType="string" value="1;1;1">
  214. </param>
  215. <param name="hiteffect" valueType="int" value="10712">
  216. </param>
  217. <param name="hitEffectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Archer/DongWuShaShou/FX_Archer_Skill06_DWSS_Hit.prefab">
  218. </param>
  219. <param name="hitEffectLink" valueType="string" value="Hit_Point">
  220. </param>
  221. <param name="buffid" valueType="int" value="0">
  222. </param>
  223. <param name="rate" valueType="int" value="0">
  224. </param>
  225. <param name="moveType" valueType="int" value="0">
  226. </param>
  227. <param name="initSpeed" valueType="int" value="0">
  228. </param>
  229. <param name="acceleration" valueType="int" value="0">
  230. </param>
  231. <param name="moveDist" valueType="int" value="0">
  232. </param>
  233. </event>
  234. <event type="4" endFrame="247" startFrame="111">
  235. <param name="effect" valueType="int" value="11149">
  236. </param>
  237. <param name="effectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Archer/WuXianSheJi/Fx_WuXianSheJi_02.prefab">
  238. </param>
  239. <param name="effectLink" valueType="string" value="RHand_Point">
  240. </param>
  241. </event>
  242. <event type="49" endFrame="134" startFrame="112">
  243. </event>
  244. <event type="7" endFrame="149" startFrame="112">
  245. <param name="buffid" valueType="int" value="13934">
  246. </param>
  247. <param name="rate" valueType="int" value="100">
  248. </param>
  249. </event>
  250. <event type="47" endFrame="176" startFrame="113">
  251. <param name="bulletid" valueType="int" value="10094">
  252. </param>
  253. <param name="bulletPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Archer/WuXianSheJi/Fx_WuXianSheJi_01.prefab">
  254. </param>
  255. <param name="bulletLink" valueType="string" value="RHand_Point">
  256. </param>
  257. <param name="bulletTargetLink" valueType="string" value="Hit_Point">
  258. </param>
  259. <param name="bulletFlyDuration" valueType="string" value="3">
  260. </param>
  261. <param name="bulletInitVelocity" valueType="string" value="0;0;10">
  262. </param>
  263. <param name="bulletAcceleration" valueType="string" value="0;0;50">
  264. </param>
  265. <param name="bulletAccelerationTime" valueType="string" value="2">
  266. </param>
  267. <param name="bulletTargetLink" valueType="string" value="Hit_Point">
  268. </param>
  269. <param name="range" valueType="string" value="1;1;1">
  270. </param>
  271. <param name="hiteffect" valueType="int" value="10712">
  272. </param>
  273. <param name="hitEffectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Archer/DongWuShaShou/FX_Archer_Skill06_DWSS_Hit.prefab">
  274. </param>
  275. <param name="hitEffectLink" valueType="string" value="Hit_Point">
  276. </param>
  277. <param name="buffid" valueType="int" value="0">
  278. </param>
  279. <param name="rate" valueType="int" value="0">
  280. </param>
  281. <param name="moveType" valueType="int" value="0">
  282. </param>
  283. <param name="initSpeed" valueType="int" value="0">
  284. </param>
  285. <param name="acceleration" valueType="int" value="0">
  286. </param>
  287. <param name="moveDist" valueType="int" value="0">
  288. </param>
  289. </event>
  290. <event type="4" endFrame="231" startFrame="144">
  291. <param name="effect" valueType="int" value="11149">
  292. </param>
  293. <param name="effectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Archer/WuXianSheJi/Fx_WuXianSheJi_02.prefab">
  294. </param>
  295. <param name="effectLink" valueType="string" value="RHand_Point">
  296. </param>
  297. </event>
  298. <event type="49" endFrame="171" startFrame="149">
  299. </event>
  300. <event type="7" endFrame="186" startFrame="149">
  301. <param name="buffid" valueType="int" value="13934">
  302. </param>
  303. <param name="rate" valueType="int" value="100">
  304. </param>
  305. </event>
  306. <event type="47" endFrame="213" startFrame="150">
  307. <param name="bulletid" valueType="int" value="10094">
  308. </param>
  309. <param name="bulletPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Archer/WuXianSheJi/Fx_WuXianSheJi_01.prefab">
  310. </param>
  311. <param name="bulletLink" valueType="string" value="RHand_Point">
  312. </param>
  313. <param name="bulletTargetLink" valueType="string" value="Hit_Point">
  314. </param>
  315. <param name="bulletFlyDuration" valueType="string" value="3">
  316. </param>
  317. <param name="bulletInitVelocity" valueType="string" value="0;-5;10">
  318. </param>
  319. <param name="bulletAcceleration" valueType="string" value="0;0;50">
  320. </param>
  321. <param name="bulletAccelerationTime" valueType="string" value="2">
  322. </param>
  323. <param name="bulletTargetLink" valueType="string" value="Hit_Point">
  324. </param>
  325. <param name="range" valueType="string" value="1;1;1">
  326. </param>
  327. <param name="hiteffect" valueType="int" value="10712">
  328. </param>
  329. <param name="hitEffectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Archer/DongWuShaShou/FX_Archer_Skill06_DWSS_Hit.prefab">
  330. </param>
  331. <param name="hitEffectLink" valueType="string" value="Hit_Point">
  332. </param>
  333. <param name="buffid" valueType="int" value="0">
  334. </param>
  335. <param name="rate" valueType="int" value="0">
  336. </param>
  337. <param name="moveType" valueType="int" value="0">
  338. </param>
  339. <param name="initSpeed" valueType="int" value="0">
  340. </param>
  341. <param name="acceleration" valueType="int" value="0">
  342. </param>
  343. <param name="moveDist" valueType="int" value="0">
  344. </param>
  345. </event>
  346. <event type="4" endFrame="246" startFrame="159">
  347. <param name="effect" valueType="int" value="11149">
  348. </param>
  349. <param name="effectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Archer/WuXianSheJi/Fx_WuXianSheJi_02.prefab">
  350. </param>
  351. <param name="effectLink" valueType="string" value="RHand_Point">
  352. </param>
  353. </event>
  354. <event type="49" endFrame="183" startFrame="161">
  355. </event>
  356. <event type="7" endFrame="199" startFrame="162">
  357. <param name="buffid" valueType="int" value="13934">
  358. </param>
  359. <param name="rate" valueType="int" value="100">
  360. </param>
  361. </event>
  362. <event type="47" endFrame="226" startFrame="163">
  363. <param name="bulletid" valueType="int" value="10094">
  364. </param>
  365. <param name="bulletPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Archer/WuXianSheJi/Fx_WuXianSheJi_01.prefab">
  366. </param>
  367. <param name="bulletLink" valueType="string" value="RHand_Point">
  368. </param>
  369. <param name="bulletTargetLink" valueType="string" value="Hit_Point">
  370. </param>
  371. <param name="bulletFlyDuration" valueType="string" value="3">
  372. </param>
  373. <param name="bulletInitVelocity" valueType="string" value="0;0;10">
  374. </param>
  375. <param name="bulletAcceleration" valueType="string" value="0;-5;50">
  376. </param>
  377. <param name="bulletAccelerationTime" valueType="string" value="2">
  378. </param>
  379. <param name="bulletTargetLink" valueType="string" value="Hit_Point">
  380. </param>
  381. <param name="range" valueType="string" value="1;1;1">
  382. </param>
  383. <param name="hiteffect" valueType="int" value="10712">
  384. </param>
  385. <param name="hitEffectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Archer/DongWuShaShou/FX_Archer_Skill06_DWSS_Hit.prefab">
  386. </param>
  387. <param name="hitEffectLink" valueType="string" value="Hit_Point">
  388. </param>
  389. <param name="buffid" valueType="int" value="0">
  390. </param>
  391. <param name="rate" valueType="int" value="0">
  392. </param>
  393. <param name="moveType" valueType="int" value="0">
  394. </param>
  395. <param name="initSpeed" valueType="int" value="0">
  396. </param>
  397. <param name="acceleration" valueType="int" value="0">
  398. </param>
  399. <param name="moveDist" valueType="int" value="0">
  400. </param>
  401. </event>
  402. </buff>
  403. </FrameEvent>