buff_12022_3_4_1_0.xml 2.5 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <FrameEvent>
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  7. <param name="hiteffect" valueType="int" value="10326">
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  9. <param name="effectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Common/Chant/FX_Hero_Common_Chant_Huo_01.prefab">
  10. </param>
  11. <param name="effectLink" valueType="string" value="Foot_Point">
  12. </param>
  13. <param name="sound" valueType="string" value="Skill/Chant_12012">
  14. </param>
  15. <param name="soundPath" valueType="string" value="Assets/Content/Audio/Fight/Skill/Chant_12012">
  16. </param>
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  18. <event type="49" affectBySing="true" endFrame="100" startFrame="90">
  19. </event>
  20. <event type="5" affectBySing="true" endFrame="135" startFrame="90">
  21. <param name="animName" valueType="string" value="f_skill13_03">
  22. </param>
  23. <param name="animSpeed" valueType="int" value="100">
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  25. </event>
  26. <event type="48" affectBySing="true" endFrame="150" startFrame="90">
  27. <param name="delay_hurt_count" valueType="int" value="4">
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  29. <param name="delay_hurt_interval" valueType="int" value="13">
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  31. <param name="hurt_delay_frame" valueType="int" value="8">
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  35. <param name="effectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Master/HuoJianShu_Skill13/FX_Hero_1_Master_Skill13_HJS_Hit.prefab">
  36. </param>
  37. <param name="effectLink" valueType="string" value="Hit_Point">
  38. </param>
  39. <param name="hitsound" valueType="string" value="Hit_12012">
  40. </param>
  41. <param name="soundPath" valueType="string" value="Assets/Content/Audio/Fight/Hit/Hit_12012">
  42. </param>
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  47. <param name="effectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Master/HuoJianShu_Skill13/FX_Hero_1_Master_Skill13_HJS_Shot.prefab">
  48. </param>
  49. <param name="effectLink" valueType="string" value="Foot_Point">
  50. </param>
  51. </event>
  52. </buff>
  53. </FrameEvent>