buff_11025_3_1_1_0.xml 1.6 KB

1234567891011121314151617181920212223242526272829303132333435363738394041
  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <FrameEvent>
  3. <buff gender="3" jobBranch="0" jobType="1" name="挑衅" jobStage="1" endFrame="45" id="11025">
  4. <event type="5" affectBySing="true" endFrame="38" startFrame="0">
  5. <param name="animName" valueType="string" value="f_skill05">
  6. </param>
  7. <param name="animSpeed" valueType="int" value="100">
  8. </param>
  9. </event>
  10. <event type="2" endFrame="22" startFrame="12">
  11. </event>
  12. <event type="4" affectBySing="true" endFrame="38" startFrame="12">
  13. <param name="effect" valueType="int" value="10282">
  14. </param>
  15. <param name="effectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Sword/NuBao_Skill05/FX_Sword_2_Skill05_NB_01.prefab">
  16. </param>
  17. <param name="effectLink" valueType="string" value="Foot_Point">
  18. </param>
  19. </event>
  20. <event type="46" affectBySing="true" endFrame="45" startFrame="12">
  21. <param name="hiteffect" valueType="int" value="10024">
  22. </param>
  23. <param name="sound" valueType="string" value="Hit/Hit_11011_1">
  24. </param>
  25. <param name="soundPath" valueType="string" value="Assets/Content/Audio/Fight/Hit/Hit_11011_1">
  26. </param>
  27. <param name="buffid" valueType="int" value="0">
  28. </param>
  29. <param name="rate" valueType="int" value="0">
  30. </param>
  31. <param name="moveType" valueType="int" value="0">
  32. </param>
  33. <param name="initSpeed" valueType="int" value="0">
  34. </param>
  35. <param name="acceleration" valueType="int" value="0">
  36. </param>
  37. <param name="moveDist" valueType="int" value="0">
  38. </param>
  39. </event>
  40. </buff>
  41. </FrameEvent>