buff_11004_1_1_1_0.xml 1.6 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <FrameEvent>
  3. <buff name="狂击" jobBranch="0" endFrame="90" gender="1" jobStage="1" id="11004" target="Hero_101A1_Swrod" jobType="1">
  4. <event type="5" affectBySing="true" endFrame="37" startFrame="0">
  5. <param name="animName" valueType="string" value="f_attack05">
  6. </param>
  7. <param name="animSpeed" valueType="int" value="100">
  8. </param>
  9. </event>
  10. <event type="4" affectBySing="true" endFrame="25" startFrame="15">
  11. <param name="effect" valueType="int" value="10087">
  12. </param>
  13. <param name="effectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Sword/Dadimengji/FX_Hero_Sword_DDMJ_Release.prefab">
  14. </param>
  15. </event>
  16. <event type="46" affectBySing="true" endFrame="29" startFrame="18">
  17. <param name="hiteffect" valueType="int" value="10084">
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  19. <param name="hitEffectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Novice/PG/FX_Hero_Novice_PG_Hit.prefab">
  20. </param>
  21. <param name="hitEffectLink" valueType="string" value="Hit_Point">
  22. </param>
  23. <param name="buffid" valueType="int" value="0">
  24. </param>
  25. <param name="rate" valueType="int" value="0">
  26. </param>
  27. <param name="moveType" valueType="int" value="0"><!--1,击退 2冲刺到位置 3冲刺到目标 4跳起 5击飞-->
  28. </param>
  29. <param name="initSpeed" valueType="int" value="0">
  30. </param>
  31. <param name="acceleration" valueType="int" value="0">
  32. </param>
  33. <param name="moveDist" valueType="int" value="0">
  34. </param>
  35. </event>
  36. </buff>
  37. </FrameEvent>