mask.shader 493 B

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  1. Shader "mask shader"
  2. {
  3. Properties
  4. {
  5. _MainTex ("Base (RGB)", 2D) = "white" {}
  6. _Mask ("Mask", 2D) = "white" {}
  7. }
  8. SubShader
  9. {
  10. Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
  11. Lighting Off
  12. ZWrite Off
  13. Blend SrcAlpha OneMinusSrcAlpha
  14. Pass
  15. {
  16. SetTexture [_Mask] {combine texture}
  17. SetTexture [_MainTex] {combine texture, previous}
  18. }
  19. }
  20. }