HeadTop_0007.prefab 5.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &6360813373468917646
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 7029408730848275943}
  12. - component: {fileID: 1788046675197741950}
  13. - component: {fileID: 8088718042843583761}
  14. m_Layer: 0
  15. m_Name: Man_hair_007
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &7029408730848275943
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 6360813373468917646}
  28. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  29. m_LocalPosition: {x: 0, y: -1.941, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_Children: []
  32. m_Father: {fileID: 1389468545250630851}
  33. m_RootOrder: 0
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!33 &1788046675197741950
  36. MeshFilter:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. m_GameObject: {fileID: 6360813373468917646}
  42. m_Mesh: {fileID: 4300002, guid: aeb108d071ae3174fb771e7e2a64f353, type: 3}
  43. --- !u!23 &8088718042843583761
  44. MeshRenderer:
  45. m_ObjectHideFlags: 0
  46. m_CorrespondingSourceObject: {fileID: 0}
  47. m_PrefabInstance: {fileID: 0}
  48. m_PrefabAsset: {fileID: 0}
  49. m_GameObject: {fileID: 6360813373468917646}
  50. m_Enabled: 1
  51. m_CastShadows: 1
  52. m_ReceiveShadows: 1
  53. m_DynamicOccludee: 1
  54. m_MotionVectors: 1
  55. m_LightProbeUsage: 1
  56. m_ReflectionProbeUsage: 1
  57. m_RenderingLayerMask: 1
  58. m_RendererPriority: 0
  59. m_Materials:
  60. - {fileID: 2100000, guid: d5d641ca93f58dc499811594d42e3aec, type: 2}
  61. m_StaticBatchInfo:
  62. firstSubMesh: 0
  63. subMeshCount: 0
  64. m_StaticBatchRoot: {fileID: 0}
  65. m_ProbeAnchor: {fileID: 0}
  66. m_LightProbeVolumeOverride: {fileID: 0}
  67. m_ScaleInLightmap: 1
  68. m_PreserveUVs: 0
  69. m_IgnoreNormalsForChartDetection: 0
  70. m_ImportantGI: 0
  71. m_StitchLightmapSeams: 0
  72. m_SelectedEditorRenderState: 3
  73. m_MinimumChartSize: 4
  74. m_AutoUVMaxDistance: 0.5
  75. m_AutoUVMaxAngle: 89
  76. m_LightmapParameters: {fileID: 0}
  77. m_SortingLayerID: 0
  78. m_SortingLayer: 0
  79. m_SortingOrder: 0
  80. --- !u!1 &8400868423312001948
  81. GameObject:
  82. m_ObjectHideFlags: 0
  83. m_CorrespondingSourceObject: {fileID: 0}
  84. m_PrefabInstance: {fileID: 0}
  85. m_PrefabAsset: {fileID: 0}
  86. serializedVersion: 6
  87. m_Component:
  88. - component: {fileID: 8130213007110183247}
  89. - component: {fileID: 1776140523322347161}
  90. - component: {fileID: 3402417314213942290}
  91. - component: {fileID: 3013987879569757499}
  92. m_Layer: 0
  93. m_Name: HeadTop_0007
  94. m_TagString: Untagged
  95. m_Icon: {fileID: 0}
  96. m_NavMeshLayer: 0
  97. m_StaticEditorFlags: 0
  98. m_IsActive: 1
  99. --- !u!4 &8130213007110183247
  100. Transform:
  101. m_ObjectHideFlags: 0
  102. m_CorrespondingSourceObject: {fileID: 0}
  103. m_PrefabInstance: {fileID: 0}
  104. m_PrefabAsset: {fileID: 0}
  105. m_GameObject: {fileID: 8400868423312001948}
  106. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  107. m_LocalPosition: {x: 0, y: -0.38, z: -0.038}
  108. m_LocalScale: {x: 1, y: 1, z: 1}
  109. m_Children: []
  110. m_Father: {fileID: 1389468545250630851}
  111. m_RootOrder: 1
  112. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  113. --- !u!33 &1776140523322347161
  114. MeshFilter:
  115. m_ObjectHideFlags: 0
  116. m_CorrespondingSourceObject: {fileID: 0}
  117. m_PrefabInstance: {fileID: 0}
  118. m_PrefabAsset: {fileID: 0}
  119. m_GameObject: {fileID: 8400868423312001948}
  120. m_Mesh: {fileID: 4300000, guid: aeb108d071ae3174fb771e7e2a64f353, type: 3}
  121. --- !u!23 &3402417314213942290
  122. MeshRenderer:
  123. m_ObjectHideFlags: 0
  124. m_CorrespondingSourceObject: {fileID: 0}
  125. m_PrefabInstance: {fileID: 0}
  126. m_PrefabAsset: {fileID: 0}
  127. m_GameObject: {fileID: 8400868423312001948}
  128. m_Enabled: 1
  129. m_CastShadows: 1
  130. m_ReceiveShadows: 1
  131. m_DynamicOccludee: 1
  132. m_MotionVectors: 1
  133. m_LightProbeUsage: 1
  134. m_ReflectionProbeUsage: 1
  135. m_RenderingLayerMask: 1
  136. m_RendererPriority: 0
  137. m_Materials:
  138. - {fileID: 2100000, guid: 6d14f19896582ec4ea7b383cf776f851, type: 2}
  139. m_StaticBatchInfo:
  140. firstSubMesh: 0
  141. subMeshCount: 0
  142. m_StaticBatchRoot: {fileID: 0}
  143. m_ProbeAnchor: {fileID: 0}
  144. m_LightProbeVolumeOverride: {fileID: 0}
  145. m_ScaleInLightmap: 1
  146. m_PreserveUVs: 0
  147. m_IgnoreNormalsForChartDetection: 0
  148. m_ImportantGI: 0
  149. m_StitchLightmapSeams: 0
  150. m_SelectedEditorRenderState: 3
  151. m_MinimumChartSize: 4
  152. m_AutoUVMaxDistance: 0.5
  153. m_AutoUVMaxAngle: 89
  154. m_LightmapParameters: {fileID: 0}
  155. m_SortingLayerID: 0
  156. m_SortingLayer: 0
  157. m_SortingOrder: 0
  158. --- !u!95 &3013987879569757499
  159. Animator:
  160. serializedVersion: 3
  161. m_ObjectHideFlags: 0
  162. m_CorrespondingSourceObject: {fileID: 0}
  163. m_PrefabInstance: {fileID: 0}
  164. m_PrefabAsset: {fileID: 0}
  165. m_GameObject: {fileID: 8400868423312001948}
  166. m_Enabled: 1
  167. m_Avatar: {fileID: 9000000, guid: aeb108d071ae3174fb771e7e2a64f353, type: 3}
  168. m_Controller: {fileID: 0}
  169. m_CullingMode: 0
  170. m_UpdateMode: 0
  171. m_ApplyRootMotion: 0
  172. m_LinearVelocityBlending: 0
  173. m_WarningMessage:
  174. m_HasTransformHierarchy: 1
  175. m_AllowConstantClipSamplingOptimization: 1
  176. m_KeepAnimatorControllerStateOnDisable: 0
  177. --- !u!1 &8988490467425245834
  178. GameObject:
  179. m_ObjectHideFlags: 0
  180. m_CorrespondingSourceObject: {fileID: 0}
  181. m_PrefabInstance: {fileID: 0}
  182. m_PrefabAsset: {fileID: 0}
  183. serializedVersion: 6
  184. m_Component:
  185. - component: {fileID: 1389468545250630851}
  186. m_Layer: 0
  187. m_Name: HeadTop_0007
  188. m_TagString: Untagged
  189. m_Icon: {fileID: 0}
  190. m_NavMeshLayer: 0
  191. m_StaticEditorFlags: 0
  192. m_IsActive: 1
  193. --- !u!4 &1389468545250630851
  194. Transform:
  195. m_ObjectHideFlags: 0
  196. m_CorrespondingSourceObject: {fileID: 0}
  197. m_PrefabInstance: {fileID: 0}
  198. m_PrefabAsset: {fileID: 0}
  199. m_GameObject: {fileID: 8988490467425245834}
  200. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  201. m_LocalPosition: {x: 0, y: 0, z: 0}
  202. m_LocalScale: {x: 1, y: 1, z: 1}
  203. m_Children:
  204. - {fileID: 7029408730848275943}
  205. - {fileID: 8130213007110183247}
  206. m_Father: {fileID: 0}
  207. m_RootOrder: 0
  208. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}