UnityEngine_UI_ToggleWrap.cs 7.9 KB

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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class UnityEngine_UI_ToggleWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginClass(typeof(UnityEngine.UI.Toggle), typeof(UnityEngine.UI.Selectable), "Toggle");
  9. L.RegFunction("Rebuild", Rebuild);
  10. L.RegFunction("LayoutComplete", LayoutComplete);
  11. L.RegFunction("GraphicUpdateComplete", GraphicUpdateComplete);
  12. L.RegFunction("OnPointerClick", OnPointerClick);
  13. L.RegFunction("OnSubmit", OnSubmit);
  14. L.RegFunction("__eq", op_Equality);
  15. L.RegFunction("__tostring", ToLua.op_ToString);
  16. L.RegVar("toggleTransition", get_toggleTransition, set_toggleTransition);
  17. L.RegVar("graphic", get_graphic, set_graphic);
  18. L.RegVar("onValueChanged", get_onValueChanged, set_onValueChanged);
  19. L.RegVar("group", get_group, set_group);
  20. L.RegVar("isOn", get_isOn, set_isOn);
  21. L.EndClass();
  22. }
  23. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  24. static int Rebuild(IntPtr L)
  25. {
  26. try
  27. {
  28. ToLua.CheckArgsCount(L, 2);
  29. UnityEngine.UI.Toggle obj = (UnityEngine.UI.Toggle)ToLua.CheckObject<UnityEngine.UI.Toggle>(L, 1);
  30. UnityEngine.UI.CanvasUpdate arg0 = (UnityEngine.UI.CanvasUpdate)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.CanvasUpdate));
  31. obj.Rebuild(arg0);
  32. return 0;
  33. }
  34. catch (Exception e)
  35. {
  36. return LuaDLL.toluaL_exception(L, e);
  37. }
  38. }
  39. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  40. static int LayoutComplete(IntPtr L)
  41. {
  42. try
  43. {
  44. ToLua.CheckArgsCount(L, 1);
  45. UnityEngine.UI.Toggle obj = (UnityEngine.UI.Toggle)ToLua.CheckObject<UnityEngine.UI.Toggle>(L, 1);
  46. obj.LayoutComplete();
  47. return 0;
  48. }
  49. catch (Exception e)
  50. {
  51. return LuaDLL.toluaL_exception(L, e);
  52. }
  53. }
  54. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  55. static int GraphicUpdateComplete(IntPtr L)
  56. {
  57. try
  58. {
  59. ToLua.CheckArgsCount(L, 1);
  60. UnityEngine.UI.Toggle obj = (UnityEngine.UI.Toggle)ToLua.CheckObject<UnityEngine.UI.Toggle>(L, 1);
  61. obj.GraphicUpdateComplete();
  62. return 0;
  63. }
  64. catch (Exception e)
  65. {
  66. return LuaDLL.toluaL_exception(L, e);
  67. }
  68. }
  69. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  70. static int OnPointerClick(IntPtr L)
  71. {
  72. try
  73. {
  74. ToLua.CheckArgsCount(L, 2);
  75. UnityEngine.UI.Toggle obj = (UnityEngine.UI.Toggle)ToLua.CheckObject<UnityEngine.UI.Toggle>(L, 1);
  76. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  77. obj.OnPointerClick(arg0);
  78. return 0;
  79. }
  80. catch (Exception e)
  81. {
  82. return LuaDLL.toluaL_exception(L, e);
  83. }
  84. }
  85. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  86. static int OnSubmit(IntPtr L)
  87. {
  88. try
  89. {
  90. ToLua.CheckArgsCount(L, 2);
  91. UnityEngine.UI.Toggle obj = (UnityEngine.UI.Toggle)ToLua.CheckObject<UnityEngine.UI.Toggle>(L, 1);
  92. UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject<UnityEngine.EventSystems.BaseEventData>(L, 2);
  93. obj.OnSubmit(arg0);
  94. return 0;
  95. }
  96. catch (Exception e)
  97. {
  98. return LuaDLL.toluaL_exception(L, e);
  99. }
  100. }
  101. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  102. static int op_Equality(IntPtr L)
  103. {
  104. try
  105. {
  106. ToLua.CheckArgsCount(L, 2);
  107. UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
  108. UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
  109. bool o = arg0 == arg1;
  110. LuaDLL.lua_pushboolean(L, o);
  111. return 1;
  112. }
  113. catch (Exception e)
  114. {
  115. return LuaDLL.toluaL_exception(L, e);
  116. }
  117. }
  118. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  119. static int get_toggleTransition(IntPtr L)
  120. {
  121. object o = null;
  122. try
  123. {
  124. o = ToLua.ToObject(L, 1);
  125. UnityEngine.UI.Toggle obj = (UnityEngine.UI.Toggle)o;
  126. UnityEngine.UI.Toggle.ToggleTransition ret = obj.toggleTransition;
  127. ToLua.Push(L, ret);
  128. return 1;
  129. }
  130. catch(Exception e)
  131. {
  132. return LuaDLL.toluaL_exception(L, e, o, "attempt to index toggleTransition on a nil value");
  133. }
  134. }
  135. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  136. static int get_graphic(IntPtr L)
  137. {
  138. object o = null;
  139. try
  140. {
  141. o = ToLua.ToObject(L, 1);
  142. UnityEngine.UI.Toggle obj = (UnityEngine.UI.Toggle)o;
  143. UnityEngine.UI.Graphic ret = obj.graphic;
  144. ToLua.Push(L, ret);
  145. return 1;
  146. }
  147. catch(Exception e)
  148. {
  149. return LuaDLL.toluaL_exception(L, e, o, "attempt to index graphic on a nil value");
  150. }
  151. }
  152. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  153. static int get_onValueChanged(IntPtr L)
  154. {
  155. object o = null;
  156. try
  157. {
  158. o = ToLua.ToObject(L, 1);
  159. UnityEngine.UI.Toggle obj = (UnityEngine.UI.Toggle)o;
  160. UnityEngine.UI.Toggle.ToggleEvent ret = obj.onValueChanged;
  161. ToLua.PushObject(L, ret);
  162. return 1;
  163. }
  164. catch(Exception e)
  165. {
  166. return LuaDLL.toluaL_exception(L, e, o, "attempt to index onValueChanged on a nil value");
  167. }
  168. }
  169. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  170. static int get_group(IntPtr L)
  171. {
  172. object o = null;
  173. try
  174. {
  175. o = ToLua.ToObject(L, 1);
  176. UnityEngine.UI.Toggle obj = (UnityEngine.UI.Toggle)o;
  177. UnityEngine.UI.ToggleGroup ret = obj.group;
  178. ToLua.Push(L, ret);
  179. return 1;
  180. }
  181. catch(Exception e)
  182. {
  183. return LuaDLL.toluaL_exception(L, e, o, "attempt to index group on a nil value");
  184. }
  185. }
  186. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  187. static int get_isOn(IntPtr L)
  188. {
  189. object o = null;
  190. try
  191. {
  192. o = ToLua.ToObject(L, 1);
  193. UnityEngine.UI.Toggle obj = (UnityEngine.UI.Toggle)o;
  194. bool ret = obj.isOn;
  195. LuaDLL.lua_pushboolean(L, ret);
  196. return 1;
  197. }
  198. catch(Exception e)
  199. {
  200. return LuaDLL.toluaL_exception(L, e, o, "attempt to index isOn on a nil value");
  201. }
  202. }
  203. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  204. static int set_toggleTransition(IntPtr L)
  205. {
  206. object o = null;
  207. try
  208. {
  209. o = ToLua.ToObject(L, 1);
  210. UnityEngine.UI.Toggle obj = (UnityEngine.UI.Toggle)o;
  211. UnityEngine.UI.Toggle.ToggleTransition arg0 = (UnityEngine.UI.Toggle.ToggleTransition)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.Toggle.ToggleTransition));
  212. obj.toggleTransition = arg0;
  213. return 0;
  214. }
  215. catch(Exception e)
  216. {
  217. return LuaDLL.toluaL_exception(L, e, o, "attempt to index toggleTransition on a nil value");
  218. }
  219. }
  220. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  221. static int set_graphic(IntPtr L)
  222. {
  223. object o = null;
  224. try
  225. {
  226. o = ToLua.ToObject(L, 1);
  227. UnityEngine.UI.Toggle obj = (UnityEngine.UI.Toggle)o;
  228. UnityEngine.UI.Graphic arg0 = (UnityEngine.UI.Graphic)ToLua.CheckObject<UnityEngine.UI.Graphic>(L, 2);
  229. obj.graphic = arg0;
  230. return 0;
  231. }
  232. catch(Exception e)
  233. {
  234. return LuaDLL.toluaL_exception(L, e, o, "attempt to index graphic on a nil value");
  235. }
  236. }
  237. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  238. static int set_onValueChanged(IntPtr L)
  239. {
  240. object o = null;
  241. try
  242. {
  243. o = ToLua.ToObject(L, 1);
  244. UnityEngine.UI.Toggle obj = (UnityEngine.UI.Toggle)o;
  245. UnityEngine.UI.Toggle.ToggleEvent arg0 = (UnityEngine.UI.Toggle.ToggleEvent)ToLua.CheckObject<UnityEngine.UI.Toggle.ToggleEvent>(L, 2);
  246. obj.onValueChanged = arg0;
  247. return 0;
  248. }
  249. catch(Exception e)
  250. {
  251. return LuaDLL.toluaL_exception(L, e, o, "attempt to index onValueChanged on a nil value");
  252. }
  253. }
  254. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  255. static int set_group(IntPtr L)
  256. {
  257. object o = null;
  258. try
  259. {
  260. o = ToLua.ToObject(L, 1);
  261. UnityEngine.UI.Toggle obj = (UnityEngine.UI.Toggle)o;
  262. UnityEngine.UI.ToggleGroup arg0 = (UnityEngine.UI.ToggleGroup)ToLua.CheckObject<UnityEngine.UI.ToggleGroup>(L, 2);
  263. obj.group = arg0;
  264. return 0;
  265. }
  266. catch(Exception e)
  267. {
  268. return LuaDLL.toluaL_exception(L, e, o, "attempt to index group on a nil value");
  269. }
  270. }
  271. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  272. static int set_isOn(IntPtr L)
  273. {
  274. object o = null;
  275. try
  276. {
  277. o = ToLua.ToObject(L, 1);
  278. UnityEngine.UI.Toggle obj = (UnityEngine.UI.Toggle)o;
  279. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  280. obj.isOn = arg0;
  281. return 0;
  282. }
  283. catch(Exception e)
  284. {
  285. return LuaDLL.toluaL_exception(L, e, o, "attempt to index isOn on a nil value");
  286. }
  287. }
  288. }