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- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using LuaInterface;
- public class UnityEngine_UI_ToggleGroupWrap
- {
- public static void Register(LuaState L)
- {
- L.BeginClass(typeof(UnityEngine.UI.ToggleGroup), typeof(UnityEngine.EventSystems.UIBehaviour), "ToggleGroup");
- L.RegFunction("NotifyToggleOn", NotifyToggleOn);
- L.RegFunction("UnregisterToggle", UnregisterToggle);
- L.RegFunction("RegisterToggle", RegisterToggle);
- L.RegFunction("AnyTogglesOn", AnyTogglesOn);
- L.RegFunction("ActiveToggles", ActiveToggles);
- L.RegFunction("SetAllTogglesOff", SetAllTogglesOff);
- L.RegFunction("__eq", op_Equality);
- L.RegFunction("__tostring", ToLua.op_ToString);
- L.RegVar("allowSwitchOff", get_allowSwitchOff, set_allowSwitchOff);
- L.EndClass();
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int NotifyToggleOn(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.UI.ToggleGroup obj = (UnityEngine.UI.ToggleGroup)ToLua.CheckObject<UnityEngine.UI.ToggleGroup>(L, 1);
- UnityEngine.UI.Toggle arg0 = (UnityEngine.UI.Toggle)ToLua.CheckObject<UnityEngine.UI.Toggle>(L, 2);
- obj.NotifyToggleOn(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int UnregisterToggle(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.UI.ToggleGroup obj = (UnityEngine.UI.ToggleGroup)ToLua.CheckObject<UnityEngine.UI.ToggleGroup>(L, 1);
- UnityEngine.UI.Toggle arg0 = (UnityEngine.UI.Toggle)ToLua.CheckObject<UnityEngine.UI.Toggle>(L, 2);
- obj.UnregisterToggle(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int RegisterToggle(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.UI.ToggleGroup obj = (UnityEngine.UI.ToggleGroup)ToLua.CheckObject<UnityEngine.UI.ToggleGroup>(L, 1);
- UnityEngine.UI.Toggle arg0 = (UnityEngine.UI.Toggle)ToLua.CheckObject<UnityEngine.UI.Toggle>(L, 2);
- obj.RegisterToggle(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int AnyTogglesOn(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.UI.ToggleGroup obj = (UnityEngine.UI.ToggleGroup)ToLua.CheckObject<UnityEngine.UI.ToggleGroup>(L, 1);
- bool o = obj.AnyTogglesOn();
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int ActiveToggles(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.UI.ToggleGroup obj = (UnityEngine.UI.ToggleGroup)ToLua.CheckObject<UnityEngine.UI.ToggleGroup>(L, 1);
- System.Collections.Generic.IEnumerable<UnityEngine.UI.Toggle> o = obj.ActiveToggles();
- ToLua.PushObject(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetAllTogglesOff(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.UI.ToggleGroup obj = (UnityEngine.UI.ToggleGroup)ToLua.CheckObject<UnityEngine.UI.ToggleGroup>(L, 1);
- obj.SetAllTogglesOff();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int op_Equality(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
- UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
- bool o = arg0 == arg1;
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_allowSwitchOff(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.ToggleGroup obj = (UnityEngine.UI.ToggleGroup)o;
- bool ret = obj.allowSwitchOff;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index allowSwitchOff on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_allowSwitchOff(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.ToggleGroup obj = (UnityEngine.UI.ToggleGroup)o;
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- obj.allowSwitchOff = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index allowSwitchOff on a nil value");
- }
- }
- }
|