UnityEngine_UI_LoopScrollRectWrap.cs 54 KB

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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class UnityEngine_UI_LoopScrollRectWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginClass(typeof(UnityEngine.UI.LoopScrollRect), typeof(UnityEngine.EventSystems.UIBehaviour), "LoopScrollRect");
  9. L.RegFunction("ForbidMove", ForbidMove);
  10. L.RegFunction("ClearCells", ClearCells);
  11. L.RegFunction("ClearAnchoredPostion", ClearAnchoredPostion);
  12. L.RegFunction("ResetClampOffset", ResetClampOffset);
  13. L.RegFunction("Reset", Reset);
  14. L.RegFunction("DestroyCells", DestroyCells);
  15. L.RegFunction("ResetItemTypeStart", ResetItemTypeStart);
  16. L.RegFunction("RefreshCells", RefreshCells);
  17. L.RegFunction("RefreshCellsData", RefreshCellsData);
  18. L.RegFunction("MoveTo", MoveTo);
  19. L.RegFunction("ForceMoveTo", ForceMoveTo);
  20. L.RegFunction("SetItemStartIdx", SetItemStartIdx);
  21. L.RegFunction("SetUpdateCellCallback", SetUpdateCellCallback);
  22. L.RegFunction("SetDragLuaCallback", SetDragLuaCallback);
  23. L.RegFunction("SetOnDragLuaCallback", SetOnDragLuaCallback);
  24. L.RegFunction("SetOnEndDragLuaCallback", SetOnEndDragLuaCallback);
  25. L.RegFunction("Rebuild", Rebuild);
  26. L.RegFunction("LayoutComplete", LayoutComplete);
  27. L.RegFunction("GraphicUpdateComplete", GraphicUpdateComplete);
  28. L.RegFunction("IsActive", IsActive);
  29. L.RegFunction("StopMovement", StopMovement);
  30. L.RegFunction("SetScrollToPosition", SetScrollToPosition);
  31. L.RegFunction("OnScroll", OnScroll);
  32. L.RegFunction("OnInitializePotentialDrag", OnInitializePotentialDrag);
  33. L.RegFunction("OnBeginDrag", OnBeginDrag);
  34. L.RegFunction("OnEndDrag", OnEndDrag);
  35. L.RegFunction("OnDrag", OnDrag);
  36. L.RegFunction("CalculateLayoutInputHorizontal", CalculateLayoutInputHorizontal);
  37. L.RegFunction("CalculateLayoutInputVertical", CalculateLayoutInputVertical);
  38. L.RegFunction("SetLayoutHorizontal", SetLayoutHorizontal);
  39. L.RegFunction("SetLayoutVertical", SetLayoutVertical);
  40. L.RegFunction("__eq", op_Equality);
  41. L.RegFunction("__tostring", ToLua.op_ToString);
  42. L.RegVar("totalCount", get_totalCount, set_totalCount);
  43. L.RegVar("objectsToFill", get_objectsToFill, set_objectsToFill);
  44. L.RegVar("reverseDirection", get_reverseDirection, set_reverseDirection);
  45. L.RegVar("rubberScale", get_rubberScale, set_rubberScale);
  46. L.RegVar("threshold", get_threshold, set_threshold);
  47. L.RegVar("lowGrid", get_lowGrid, set_lowGrid);
  48. L.RegVar("mOnBeginDragAction", get_mOnBeginDragAction, set_mOnBeginDragAction);
  49. L.RegVar("mOnDragingAction", get_mOnDragingAction, set_mOnDragingAction);
  50. L.RegVar("mOnEndDragAction", get_mOnEndDragAction, set_mOnEndDragAction);
  51. L.RegVar("ContentCount", get_ContentCount, set_ContentCount);
  52. L.RegVar("CellCallback", null, set_CellCallback);
  53. L.RegVar("CellCallbackLua", null, set_CellCallbackLua);
  54. L.RegVar("contentConstraintCount", get_contentConstraintCount, null);
  55. L.RegVar("ItemTypeStart", get_ItemTypeStart, null);
  56. L.RegVar("ItemTypeEnd", get_ItemTypeEnd, null);
  57. L.RegVar("Cell", get_Cell, set_Cell);
  58. L.RegVar("content", get_content, set_content);
  59. L.RegVar("horizontal", get_horizontal, set_horizontal);
  60. L.RegVar("vertical", get_vertical, set_vertical);
  61. L.RegVar("movementType", get_movementType, set_movementType);
  62. L.RegVar("elasticity", get_elasticity, set_elasticity);
  63. L.RegVar("inertia", get_inertia, set_inertia);
  64. L.RegVar("decelerationRate", get_decelerationRate, set_decelerationRate);
  65. L.RegVar("scrollSensitivity", get_scrollSensitivity, set_scrollSensitivity);
  66. L.RegVar("viewport", get_viewport, set_viewport);
  67. L.RegVar("horizontalScrollbar", get_horizontalScrollbar, set_horizontalScrollbar);
  68. L.RegVar("verticalScrollbar", get_verticalScrollbar, set_verticalScrollbar);
  69. L.RegVar("horizontalScrollbarVisibility", get_horizontalScrollbarVisibility, set_horizontalScrollbarVisibility);
  70. L.RegVar("verticalScrollbarVisibility", get_verticalScrollbarVisibility, set_verticalScrollbarVisibility);
  71. L.RegVar("horizontalScrollbarSpacing", get_horizontalScrollbarSpacing, set_horizontalScrollbarSpacing);
  72. L.RegVar("verticalScrollbarSpacing", get_verticalScrollbarSpacing, set_verticalScrollbarSpacing);
  73. L.RegVar("onValueChanged", get_onValueChanged, set_onValueChanged);
  74. L.RegVar("velocity", get_velocity, set_velocity);
  75. L.RegVar("IsDragging", get_IsDragging, null);
  76. L.RegVar("normalizedPosition", get_normalizedPosition, set_normalizedPosition);
  77. L.RegVar("horizontalNormalizedPosition", get_horizontalNormalizedPosition, set_horizontalNormalizedPosition);
  78. L.RegVar("verticalNormalizedPosition", get_verticalNormalizedPosition, set_verticalNormalizedPosition);
  79. L.RegVar("minWidth", get_minWidth, null);
  80. L.RegVar("preferredWidth", get_preferredWidth, null);
  81. L.RegVar("flexibleWidth", get_flexibleWidth, null);
  82. L.RegVar("minHeight", get_minHeight, null);
  83. L.RegVar("preferredHeight", get_preferredHeight, null);
  84. L.RegVar("flexibleHeight", get_flexibleHeight, null);
  85. L.RegVar("layoutPriority", get_layoutPriority, null);
  86. L.RegFunction("UpdateCellCallback", UnityEngine_UI_LoopScrollRect_UpdateCellCallback);
  87. L.EndClass();
  88. }
  89. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  90. static int ForbidMove(IntPtr L)
  91. {
  92. try
  93. {
  94. ToLua.CheckArgsCount(L, 1);
  95. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject<UnityEngine.UI.LoopScrollRect>(L, 1);
  96. obj.ForbidMove();
  97. return 0;
  98. }
  99. catch (Exception e)
  100. {
  101. return LuaDLL.toluaL_exception(L, e);
  102. }
  103. }
  104. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  105. static int ClearCells(IntPtr L)
  106. {
  107. try
  108. {
  109. ToLua.CheckArgsCount(L, 1);
  110. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject<UnityEngine.UI.LoopScrollRect>(L, 1);
  111. obj.ClearCells();
  112. return 0;
  113. }
  114. catch (Exception e)
  115. {
  116. return LuaDLL.toluaL_exception(L, e);
  117. }
  118. }
  119. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  120. static int ClearAnchoredPostion(IntPtr L)
  121. {
  122. try
  123. {
  124. ToLua.CheckArgsCount(L, 1);
  125. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject<UnityEngine.UI.LoopScrollRect>(L, 1);
  126. obj.ClearAnchoredPostion();
  127. return 0;
  128. }
  129. catch (Exception e)
  130. {
  131. return LuaDLL.toluaL_exception(L, e);
  132. }
  133. }
  134. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  135. static int ResetClampOffset(IntPtr L)
  136. {
  137. try
  138. {
  139. ToLua.CheckArgsCount(L, 1);
  140. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject<UnityEngine.UI.LoopScrollRect>(L, 1);
  141. obj.ResetClampOffset();
  142. return 0;
  143. }
  144. catch (Exception e)
  145. {
  146. return LuaDLL.toluaL_exception(L, e);
  147. }
  148. }
  149. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  150. static int Reset(IntPtr L)
  151. {
  152. try
  153. {
  154. ToLua.CheckArgsCount(L, 1);
  155. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject<UnityEngine.UI.LoopScrollRect>(L, 1);
  156. obj.Reset();
  157. return 0;
  158. }
  159. catch (Exception e)
  160. {
  161. return LuaDLL.toluaL_exception(L, e);
  162. }
  163. }
  164. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  165. static int DestroyCells(IntPtr L)
  166. {
  167. try
  168. {
  169. int count = LuaDLL.lua_gettop(L);
  170. if (count == 1)
  171. {
  172. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject<UnityEngine.UI.LoopScrollRect>(L, 1);
  173. obj.DestroyCells();
  174. return 0;
  175. }
  176. else if (count == 2)
  177. {
  178. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject<UnityEngine.UI.LoopScrollRect>(L, 1);
  179. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  180. obj.DestroyCells(arg0);
  181. return 0;
  182. }
  183. else
  184. {
  185. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.LoopScrollRect.DestroyCells");
  186. }
  187. }
  188. catch (Exception e)
  189. {
  190. return LuaDLL.toluaL_exception(L, e);
  191. }
  192. }
  193. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  194. static int ResetItemTypeStart(IntPtr L)
  195. {
  196. try
  197. {
  198. ToLua.CheckArgsCount(L, 1);
  199. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject<UnityEngine.UI.LoopScrollRect>(L, 1);
  200. obj.ResetItemTypeStart();
  201. return 0;
  202. }
  203. catch (Exception e)
  204. {
  205. return LuaDLL.toluaL_exception(L, e);
  206. }
  207. }
  208. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  209. static int RefreshCells(IntPtr L)
  210. {
  211. try
  212. {
  213. ToLua.CheckArgsCount(L, 1);
  214. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject<UnityEngine.UI.LoopScrollRect>(L, 1);
  215. obj.RefreshCells();
  216. return 0;
  217. }
  218. catch (Exception e)
  219. {
  220. return LuaDLL.toluaL_exception(L, e);
  221. }
  222. }
  223. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  224. static int RefreshCellsData(IntPtr L)
  225. {
  226. try
  227. {
  228. ToLua.CheckArgsCount(L, 1);
  229. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject<UnityEngine.UI.LoopScrollRect>(L, 1);
  230. obj.RefreshCellsData();
  231. return 0;
  232. }
  233. catch (Exception e)
  234. {
  235. return LuaDLL.toluaL_exception(L, e);
  236. }
  237. }
  238. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  239. static int MoveTo(IntPtr L)
  240. {
  241. try
  242. {
  243. ToLua.CheckArgsCount(L, 2);
  244. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject<UnityEngine.UI.LoopScrollRect>(L, 1);
  245. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  246. obj.MoveTo(arg0);
  247. return 0;
  248. }
  249. catch (Exception e)
  250. {
  251. return LuaDLL.toluaL_exception(L, e);
  252. }
  253. }
  254. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  255. static int ForceMoveTo(IntPtr L)
  256. {
  257. try
  258. {
  259. ToLua.CheckArgsCount(L, 2);
  260. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject<UnityEngine.UI.LoopScrollRect>(L, 1);
  261. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  262. obj.ForceMoveTo(arg0);
  263. return 0;
  264. }
  265. catch (Exception e)
  266. {
  267. return LuaDLL.toluaL_exception(L, e);
  268. }
  269. }
  270. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  271. static int SetItemStartIdx(IntPtr L)
  272. {
  273. try
  274. {
  275. ToLua.CheckArgsCount(L, 2);
  276. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject<UnityEngine.UI.LoopScrollRect>(L, 1);
  277. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  278. obj.SetItemStartIdx(arg0);
  279. return 0;
  280. }
  281. catch (Exception e)
  282. {
  283. return LuaDLL.toluaL_exception(L, e);
  284. }
  285. }
  286. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  287. static int SetUpdateCellCallback(IntPtr L)
  288. {
  289. try
  290. {
  291. ToLua.CheckArgsCount(L, 3);
  292. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject<UnityEngine.UI.LoopScrollRect>(L, 1);
  293. LuaTable arg0 = ToLua.CheckLuaTable(L, 2);
  294. UnityEngine.UI.LuaUpdateCellCallback arg1 = (UnityEngine.UI.LuaUpdateCellCallback)ToLua.CheckDelegate<UnityEngine.UI.LuaUpdateCellCallback>(L, 3);
  295. obj.SetUpdateCellCallback(arg0, arg1);
  296. return 0;
  297. }
  298. catch (Exception e)
  299. {
  300. return LuaDLL.toluaL_exception(L, e);
  301. }
  302. }
  303. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  304. static int SetDragLuaCallback(IntPtr L)
  305. {
  306. try
  307. {
  308. ToLua.CheckArgsCount(L, 2);
  309. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject<UnityEngine.UI.LoopScrollRect>(L, 1);
  310. LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2);
  311. obj.SetDragLuaCallback(arg0);
  312. return 0;
  313. }
  314. catch (Exception e)
  315. {
  316. return LuaDLL.toluaL_exception(L, e);
  317. }
  318. }
  319. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  320. static int SetOnDragLuaCallback(IntPtr L)
  321. {
  322. try
  323. {
  324. ToLua.CheckArgsCount(L, 2);
  325. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject<UnityEngine.UI.LoopScrollRect>(L, 1);
  326. LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2);
  327. obj.SetOnDragLuaCallback(arg0);
  328. return 0;
  329. }
  330. catch (Exception e)
  331. {
  332. return LuaDLL.toluaL_exception(L, e);
  333. }
  334. }
  335. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  336. static int SetOnEndDragLuaCallback(IntPtr L)
  337. {
  338. try
  339. {
  340. ToLua.CheckArgsCount(L, 2);
  341. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject<UnityEngine.UI.LoopScrollRect>(L, 1);
  342. LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2);
  343. obj.SetOnEndDragLuaCallback(arg0);
  344. return 0;
  345. }
  346. catch (Exception e)
  347. {
  348. return LuaDLL.toluaL_exception(L, e);
  349. }
  350. }
  351. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  352. static int Rebuild(IntPtr L)
  353. {
  354. try
  355. {
  356. ToLua.CheckArgsCount(L, 2);
  357. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject<UnityEngine.UI.LoopScrollRect>(L, 1);
  358. UnityEngine.UI.CanvasUpdate arg0 = (UnityEngine.UI.CanvasUpdate)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.CanvasUpdate));
  359. obj.Rebuild(arg0);
  360. return 0;
  361. }
  362. catch (Exception e)
  363. {
  364. return LuaDLL.toluaL_exception(L, e);
  365. }
  366. }
  367. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  368. static int LayoutComplete(IntPtr L)
  369. {
  370. try
  371. {
  372. ToLua.CheckArgsCount(L, 1);
  373. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject<UnityEngine.UI.LoopScrollRect>(L, 1);
  374. obj.LayoutComplete();
  375. return 0;
  376. }
  377. catch (Exception e)
  378. {
  379. return LuaDLL.toluaL_exception(L, e);
  380. }
  381. }
  382. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  383. static int GraphicUpdateComplete(IntPtr L)
  384. {
  385. try
  386. {
  387. ToLua.CheckArgsCount(L, 1);
  388. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject<UnityEngine.UI.LoopScrollRect>(L, 1);
  389. obj.GraphicUpdateComplete();
  390. return 0;
  391. }
  392. catch (Exception e)
  393. {
  394. return LuaDLL.toluaL_exception(L, e);
  395. }
  396. }
  397. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  398. static int IsActive(IntPtr L)
  399. {
  400. try
  401. {
  402. ToLua.CheckArgsCount(L, 1);
  403. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject<UnityEngine.UI.LoopScrollRect>(L, 1);
  404. bool o = obj.IsActive();
  405. LuaDLL.lua_pushboolean(L, o);
  406. return 1;
  407. }
  408. catch (Exception e)
  409. {
  410. return LuaDLL.toluaL_exception(L, e);
  411. }
  412. }
  413. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  414. static int StopMovement(IntPtr L)
  415. {
  416. try
  417. {
  418. ToLua.CheckArgsCount(L, 1);
  419. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject<UnityEngine.UI.LoopScrollRect>(L, 1);
  420. obj.StopMovement();
  421. return 0;
  422. }
  423. catch (Exception e)
  424. {
  425. return LuaDLL.toluaL_exception(L, e);
  426. }
  427. }
  428. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  429. static int SetScrollToPosition(IntPtr L)
  430. {
  431. try
  432. {
  433. ToLua.CheckArgsCount(L, 2);
  434. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject<UnityEngine.UI.LoopScrollRect>(L, 1);
  435. UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
  436. obj.SetScrollToPosition(arg0);
  437. return 0;
  438. }
  439. catch (Exception e)
  440. {
  441. return LuaDLL.toluaL_exception(L, e);
  442. }
  443. }
  444. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  445. static int OnScroll(IntPtr L)
  446. {
  447. try
  448. {
  449. ToLua.CheckArgsCount(L, 2);
  450. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject<UnityEngine.UI.LoopScrollRect>(L, 1);
  451. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  452. obj.OnScroll(arg0);
  453. return 0;
  454. }
  455. catch (Exception e)
  456. {
  457. return LuaDLL.toluaL_exception(L, e);
  458. }
  459. }
  460. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  461. static int OnInitializePotentialDrag(IntPtr L)
  462. {
  463. try
  464. {
  465. ToLua.CheckArgsCount(L, 2);
  466. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject<UnityEngine.UI.LoopScrollRect>(L, 1);
  467. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  468. obj.OnInitializePotentialDrag(arg0);
  469. return 0;
  470. }
  471. catch (Exception e)
  472. {
  473. return LuaDLL.toluaL_exception(L, e);
  474. }
  475. }
  476. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  477. static int OnBeginDrag(IntPtr L)
  478. {
  479. try
  480. {
  481. ToLua.CheckArgsCount(L, 2);
  482. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject<UnityEngine.UI.LoopScrollRect>(L, 1);
  483. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  484. obj.OnBeginDrag(arg0);
  485. return 0;
  486. }
  487. catch (Exception e)
  488. {
  489. return LuaDLL.toluaL_exception(L, e);
  490. }
  491. }
  492. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  493. static int OnEndDrag(IntPtr L)
  494. {
  495. try
  496. {
  497. ToLua.CheckArgsCount(L, 2);
  498. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject<UnityEngine.UI.LoopScrollRect>(L, 1);
  499. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  500. obj.OnEndDrag(arg0);
  501. return 0;
  502. }
  503. catch (Exception e)
  504. {
  505. return LuaDLL.toluaL_exception(L, e);
  506. }
  507. }
  508. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  509. static int OnDrag(IntPtr L)
  510. {
  511. try
  512. {
  513. ToLua.CheckArgsCount(L, 2);
  514. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject<UnityEngine.UI.LoopScrollRect>(L, 1);
  515. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  516. obj.OnDrag(arg0);
  517. return 0;
  518. }
  519. catch (Exception e)
  520. {
  521. return LuaDLL.toluaL_exception(L, e);
  522. }
  523. }
  524. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  525. static int CalculateLayoutInputHorizontal(IntPtr L)
  526. {
  527. try
  528. {
  529. ToLua.CheckArgsCount(L, 1);
  530. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject<UnityEngine.UI.LoopScrollRect>(L, 1);
  531. obj.CalculateLayoutInputHorizontal();
  532. return 0;
  533. }
  534. catch (Exception e)
  535. {
  536. return LuaDLL.toluaL_exception(L, e);
  537. }
  538. }
  539. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  540. static int CalculateLayoutInputVertical(IntPtr L)
  541. {
  542. try
  543. {
  544. ToLua.CheckArgsCount(L, 1);
  545. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject<UnityEngine.UI.LoopScrollRect>(L, 1);
  546. obj.CalculateLayoutInputVertical();
  547. return 0;
  548. }
  549. catch (Exception e)
  550. {
  551. return LuaDLL.toluaL_exception(L, e);
  552. }
  553. }
  554. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  555. static int SetLayoutHorizontal(IntPtr L)
  556. {
  557. try
  558. {
  559. ToLua.CheckArgsCount(L, 1);
  560. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject<UnityEngine.UI.LoopScrollRect>(L, 1);
  561. obj.SetLayoutHorizontal();
  562. return 0;
  563. }
  564. catch (Exception e)
  565. {
  566. return LuaDLL.toluaL_exception(L, e);
  567. }
  568. }
  569. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  570. static int SetLayoutVertical(IntPtr L)
  571. {
  572. try
  573. {
  574. ToLua.CheckArgsCount(L, 1);
  575. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject<UnityEngine.UI.LoopScrollRect>(L, 1);
  576. obj.SetLayoutVertical();
  577. return 0;
  578. }
  579. catch (Exception e)
  580. {
  581. return LuaDLL.toluaL_exception(L, e);
  582. }
  583. }
  584. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  585. static int op_Equality(IntPtr L)
  586. {
  587. try
  588. {
  589. ToLua.CheckArgsCount(L, 2);
  590. UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
  591. UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
  592. bool o = arg0 == arg1;
  593. LuaDLL.lua_pushboolean(L, o);
  594. return 1;
  595. }
  596. catch (Exception e)
  597. {
  598. return LuaDLL.toluaL_exception(L, e);
  599. }
  600. }
  601. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  602. static int get_totalCount(IntPtr L)
  603. {
  604. object o = null;
  605. try
  606. {
  607. o = ToLua.ToObject(L, 1);
  608. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  609. int ret = obj.totalCount;
  610. LuaDLL.lua_pushinteger(L, ret);
  611. return 1;
  612. }
  613. catch(Exception e)
  614. {
  615. return LuaDLL.toluaL_exception(L, e, o, "attempt to index totalCount on a nil value");
  616. }
  617. }
  618. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  619. static int get_objectsToFill(IntPtr L)
  620. {
  621. object o = null;
  622. try
  623. {
  624. o = ToLua.ToObject(L, 1);
  625. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  626. object[] ret = obj.objectsToFill;
  627. ToLua.Push(L, ret);
  628. return 1;
  629. }
  630. catch(Exception e)
  631. {
  632. return LuaDLL.toluaL_exception(L, e, o, "attempt to index objectsToFill on a nil value");
  633. }
  634. }
  635. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  636. static int get_reverseDirection(IntPtr L)
  637. {
  638. object o = null;
  639. try
  640. {
  641. o = ToLua.ToObject(L, 1);
  642. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  643. bool ret = obj.reverseDirection;
  644. LuaDLL.lua_pushboolean(L, ret);
  645. return 1;
  646. }
  647. catch(Exception e)
  648. {
  649. return LuaDLL.toluaL_exception(L, e, o, "attempt to index reverseDirection on a nil value");
  650. }
  651. }
  652. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  653. static int get_rubberScale(IntPtr L)
  654. {
  655. object o = null;
  656. try
  657. {
  658. o = ToLua.ToObject(L, 1);
  659. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  660. float ret = obj.rubberScale;
  661. LuaDLL.lua_pushnumber(L, ret);
  662. return 1;
  663. }
  664. catch(Exception e)
  665. {
  666. return LuaDLL.toluaL_exception(L, e, o, "attempt to index rubberScale on a nil value");
  667. }
  668. }
  669. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  670. static int get_threshold(IntPtr L)
  671. {
  672. object o = null;
  673. try
  674. {
  675. o = ToLua.ToObject(L, 1);
  676. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  677. float ret = obj.threshold;
  678. LuaDLL.lua_pushnumber(L, ret);
  679. return 1;
  680. }
  681. catch(Exception e)
  682. {
  683. return LuaDLL.toluaL_exception(L, e, o, "attempt to index threshold on a nil value");
  684. }
  685. }
  686. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  687. static int get_lowGrid(IntPtr L)
  688. {
  689. object o = null;
  690. try
  691. {
  692. o = ToLua.ToObject(L, 1);
  693. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  694. bool ret = obj.lowGrid;
  695. LuaDLL.lua_pushboolean(L, ret);
  696. return 1;
  697. }
  698. catch(Exception e)
  699. {
  700. return LuaDLL.toluaL_exception(L, e, o, "attempt to index lowGrid on a nil value");
  701. }
  702. }
  703. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  704. static int get_mOnBeginDragAction(IntPtr L)
  705. {
  706. object o = null;
  707. try
  708. {
  709. o = ToLua.ToObject(L, 1);
  710. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  711. System.Action ret = obj.mOnBeginDragAction;
  712. ToLua.Push(L, ret);
  713. return 1;
  714. }
  715. catch(Exception e)
  716. {
  717. return LuaDLL.toluaL_exception(L, e, o, "attempt to index mOnBeginDragAction on a nil value");
  718. }
  719. }
  720. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  721. static int get_mOnDragingAction(IntPtr L)
  722. {
  723. object o = null;
  724. try
  725. {
  726. o = ToLua.ToObject(L, 1);
  727. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  728. System.Action ret = obj.mOnDragingAction;
  729. ToLua.Push(L, ret);
  730. return 1;
  731. }
  732. catch(Exception e)
  733. {
  734. return LuaDLL.toluaL_exception(L, e, o, "attempt to index mOnDragingAction on a nil value");
  735. }
  736. }
  737. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  738. static int get_mOnEndDragAction(IntPtr L)
  739. {
  740. object o = null;
  741. try
  742. {
  743. o = ToLua.ToObject(L, 1);
  744. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  745. System.Action ret = obj.mOnEndDragAction;
  746. ToLua.Push(L, ret);
  747. return 1;
  748. }
  749. catch(Exception e)
  750. {
  751. return LuaDLL.toluaL_exception(L, e, o, "attempt to index mOnEndDragAction on a nil value");
  752. }
  753. }
  754. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  755. static int get_ContentCount(IntPtr L)
  756. {
  757. object o = null;
  758. try
  759. {
  760. o = ToLua.ToObject(L, 1);
  761. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  762. int ret = obj.ContentCount;
  763. LuaDLL.lua_pushinteger(L, ret);
  764. return 1;
  765. }
  766. catch(Exception e)
  767. {
  768. return LuaDLL.toluaL_exception(L, e, o, "attempt to index ContentCount on a nil value");
  769. }
  770. }
  771. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  772. static int get_contentConstraintCount(IntPtr L)
  773. {
  774. object o = null;
  775. try
  776. {
  777. o = ToLua.ToObject(L, 1);
  778. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  779. int ret = obj.contentConstraintCount;
  780. LuaDLL.lua_pushinteger(L, ret);
  781. return 1;
  782. }
  783. catch(Exception e)
  784. {
  785. return LuaDLL.toluaL_exception(L, e, o, "attempt to index contentConstraintCount on a nil value");
  786. }
  787. }
  788. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  789. static int get_ItemTypeStart(IntPtr L)
  790. {
  791. object o = null;
  792. try
  793. {
  794. o = ToLua.ToObject(L, 1);
  795. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  796. int ret = obj.ItemTypeStart;
  797. LuaDLL.lua_pushinteger(L, ret);
  798. return 1;
  799. }
  800. catch(Exception e)
  801. {
  802. return LuaDLL.toluaL_exception(L, e, o, "attempt to index ItemTypeStart on a nil value");
  803. }
  804. }
  805. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  806. static int get_ItemTypeEnd(IntPtr L)
  807. {
  808. object o = null;
  809. try
  810. {
  811. o = ToLua.ToObject(L, 1);
  812. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  813. int ret = obj.ItemTypeEnd;
  814. LuaDLL.lua_pushinteger(L, ret);
  815. return 1;
  816. }
  817. catch(Exception e)
  818. {
  819. return LuaDLL.toluaL_exception(L, e, o, "attempt to index ItemTypeEnd on a nil value");
  820. }
  821. }
  822. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  823. static int get_Cell(IntPtr L)
  824. {
  825. object o = null;
  826. try
  827. {
  828. o = ToLua.ToObject(L, 1);
  829. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  830. UnityEngine.Transform ret = obj.Cell;
  831. ToLua.Push(L, ret);
  832. return 1;
  833. }
  834. catch(Exception e)
  835. {
  836. return LuaDLL.toluaL_exception(L, e, o, "attempt to index Cell on a nil value");
  837. }
  838. }
  839. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  840. static int get_content(IntPtr L)
  841. {
  842. object o = null;
  843. try
  844. {
  845. o = ToLua.ToObject(L, 1);
  846. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  847. UnityEngine.RectTransform ret = obj.content;
  848. ToLua.PushSealed(L, ret);
  849. return 1;
  850. }
  851. catch(Exception e)
  852. {
  853. return LuaDLL.toluaL_exception(L, e, o, "attempt to index content on a nil value");
  854. }
  855. }
  856. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  857. static int get_horizontal(IntPtr L)
  858. {
  859. object o = null;
  860. try
  861. {
  862. o = ToLua.ToObject(L, 1);
  863. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  864. bool ret = obj.horizontal;
  865. LuaDLL.lua_pushboolean(L, ret);
  866. return 1;
  867. }
  868. catch(Exception e)
  869. {
  870. return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontal on a nil value");
  871. }
  872. }
  873. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  874. static int get_vertical(IntPtr L)
  875. {
  876. object o = null;
  877. try
  878. {
  879. o = ToLua.ToObject(L, 1);
  880. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  881. bool ret = obj.vertical;
  882. LuaDLL.lua_pushboolean(L, ret);
  883. return 1;
  884. }
  885. catch(Exception e)
  886. {
  887. return LuaDLL.toluaL_exception(L, e, o, "attempt to index vertical on a nil value");
  888. }
  889. }
  890. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  891. static int get_movementType(IntPtr L)
  892. {
  893. object o = null;
  894. try
  895. {
  896. o = ToLua.ToObject(L, 1);
  897. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  898. UnityEngine.UI.LoopScrollRect.MovementType ret = obj.movementType;
  899. ToLua.Push(L, ret);
  900. return 1;
  901. }
  902. catch(Exception e)
  903. {
  904. return LuaDLL.toluaL_exception(L, e, o, "attempt to index movementType on a nil value");
  905. }
  906. }
  907. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  908. static int get_elasticity(IntPtr L)
  909. {
  910. object o = null;
  911. try
  912. {
  913. o = ToLua.ToObject(L, 1);
  914. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  915. float ret = obj.elasticity;
  916. LuaDLL.lua_pushnumber(L, ret);
  917. return 1;
  918. }
  919. catch(Exception e)
  920. {
  921. return LuaDLL.toluaL_exception(L, e, o, "attempt to index elasticity on a nil value");
  922. }
  923. }
  924. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  925. static int get_inertia(IntPtr L)
  926. {
  927. object o = null;
  928. try
  929. {
  930. o = ToLua.ToObject(L, 1);
  931. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  932. bool ret = obj.inertia;
  933. LuaDLL.lua_pushboolean(L, ret);
  934. return 1;
  935. }
  936. catch(Exception e)
  937. {
  938. return LuaDLL.toluaL_exception(L, e, o, "attempt to index inertia on a nil value");
  939. }
  940. }
  941. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  942. static int get_decelerationRate(IntPtr L)
  943. {
  944. object o = null;
  945. try
  946. {
  947. o = ToLua.ToObject(L, 1);
  948. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  949. float ret = obj.decelerationRate;
  950. LuaDLL.lua_pushnumber(L, ret);
  951. return 1;
  952. }
  953. catch(Exception e)
  954. {
  955. return LuaDLL.toluaL_exception(L, e, o, "attempt to index decelerationRate on a nil value");
  956. }
  957. }
  958. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  959. static int get_scrollSensitivity(IntPtr L)
  960. {
  961. object o = null;
  962. try
  963. {
  964. o = ToLua.ToObject(L, 1);
  965. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  966. float ret = obj.scrollSensitivity;
  967. LuaDLL.lua_pushnumber(L, ret);
  968. return 1;
  969. }
  970. catch(Exception e)
  971. {
  972. return LuaDLL.toluaL_exception(L, e, o, "attempt to index scrollSensitivity on a nil value");
  973. }
  974. }
  975. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  976. static int get_viewport(IntPtr L)
  977. {
  978. object o = null;
  979. try
  980. {
  981. o = ToLua.ToObject(L, 1);
  982. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  983. UnityEngine.RectTransform ret = obj.viewport;
  984. ToLua.PushSealed(L, ret);
  985. return 1;
  986. }
  987. catch(Exception e)
  988. {
  989. return LuaDLL.toluaL_exception(L, e, o, "attempt to index viewport on a nil value");
  990. }
  991. }
  992. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  993. static int get_horizontalScrollbar(IntPtr L)
  994. {
  995. object o = null;
  996. try
  997. {
  998. o = ToLua.ToObject(L, 1);
  999. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1000. UnityEngine.UI.Scrollbar ret = obj.horizontalScrollbar;
  1001. ToLua.Push(L, ret);
  1002. return 1;
  1003. }
  1004. catch(Exception e)
  1005. {
  1006. return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalScrollbar on a nil value");
  1007. }
  1008. }
  1009. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1010. static int get_verticalScrollbar(IntPtr L)
  1011. {
  1012. object o = null;
  1013. try
  1014. {
  1015. o = ToLua.ToObject(L, 1);
  1016. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1017. UnityEngine.UI.Scrollbar ret = obj.verticalScrollbar;
  1018. ToLua.Push(L, ret);
  1019. return 1;
  1020. }
  1021. catch(Exception e)
  1022. {
  1023. return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalScrollbar on a nil value");
  1024. }
  1025. }
  1026. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1027. static int get_horizontalScrollbarVisibility(IntPtr L)
  1028. {
  1029. object o = null;
  1030. try
  1031. {
  1032. o = ToLua.ToObject(L, 1);
  1033. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1034. UnityEngine.UI.LoopScrollRect.ScrollbarVisibility ret = obj.horizontalScrollbarVisibility;
  1035. ToLua.Push(L, ret);
  1036. return 1;
  1037. }
  1038. catch(Exception e)
  1039. {
  1040. return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalScrollbarVisibility on a nil value");
  1041. }
  1042. }
  1043. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1044. static int get_verticalScrollbarVisibility(IntPtr L)
  1045. {
  1046. object o = null;
  1047. try
  1048. {
  1049. o = ToLua.ToObject(L, 1);
  1050. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1051. UnityEngine.UI.LoopScrollRect.ScrollbarVisibility ret = obj.verticalScrollbarVisibility;
  1052. ToLua.Push(L, ret);
  1053. return 1;
  1054. }
  1055. catch(Exception e)
  1056. {
  1057. return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalScrollbarVisibility on a nil value");
  1058. }
  1059. }
  1060. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1061. static int get_horizontalScrollbarSpacing(IntPtr L)
  1062. {
  1063. object o = null;
  1064. try
  1065. {
  1066. o = ToLua.ToObject(L, 1);
  1067. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1068. float ret = obj.horizontalScrollbarSpacing;
  1069. LuaDLL.lua_pushnumber(L, ret);
  1070. return 1;
  1071. }
  1072. catch(Exception e)
  1073. {
  1074. return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalScrollbarSpacing on a nil value");
  1075. }
  1076. }
  1077. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1078. static int get_verticalScrollbarSpacing(IntPtr L)
  1079. {
  1080. object o = null;
  1081. try
  1082. {
  1083. o = ToLua.ToObject(L, 1);
  1084. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1085. float ret = obj.verticalScrollbarSpacing;
  1086. LuaDLL.lua_pushnumber(L, ret);
  1087. return 1;
  1088. }
  1089. catch(Exception e)
  1090. {
  1091. return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalScrollbarSpacing on a nil value");
  1092. }
  1093. }
  1094. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1095. static int get_onValueChanged(IntPtr L)
  1096. {
  1097. object o = null;
  1098. try
  1099. {
  1100. o = ToLua.ToObject(L, 1);
  1101. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1102. UnityEngine.UI.LoopScrollRect.ScrollRectEvent ret = obj.onValueChanged;
  1103. ToLua.PushObject(L, ret);
  1104. return 1;
  1105. }
  1106. catch(Exception e)
  1107. {
  1108. return LuaDLL.toluaL_exception(L, e, o, "attempt to index onValueChanged on a nil value");
  1109. }
  1110. }
  1111. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1112. static int get_velocity(IntPtr L)
  1113. {
  1114. object o = null;
  1115. try
  1116. {
  1117. o = ToLua.ToObject(L, 1);
  1118. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1119. UnityEngine.Vector2 ret = obj.velocity;
  1120. ToLua.Push(L, ret);
  1121. return 1;
  1122. }
  1123. catch(Exception e)
  1124. {
  1125. return LuaDLL.toluaL_exception(L, e, o, "attempt to index velocity on a nil value");
  1126. }
  1127. }
  1128. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1129. static int get_IsDragging(IntPtr L)
  1130. {
  1131. object o = null;
  1132. try
  1133. {
  1134. o = ToLua.ToObject(L, 1);
  1135. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1136. bool ret = obj.IsDragging;
  1137. LuaDLL.lua_pushboolean(L, ret);
  1138. return 1;
  1139. }
  1140. catch(Exception e)
  1141. {
  1142. return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsDragging on a nil value");
  1143. }
  1144. }
  1145. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1146. static int get_normalizedPosition(IntPtr L)
  1147. {
  1148. object o = null;
  1149. try
  1150. {
  1151. o = ToLua.ToObject(L, 1);
  1152. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1153. UnityEngine.Vector2 ret = obj.normalizedPosition;
  1154. ToLua.Push(L, ret);
  1155. return 1;
  1156. }
  1157. catch(Exception e)
  1158. {
  1159. return LuaDLL.toluaL_exception(L, e, o, "attempt to index normalizedPosition on a nil value");
  1160. }
  1161. }
  1162. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1163. static int get_horizontalNormalizedPosition(IntPtr L)
  1164. {
  1165. object o = null;
  1166. try
  1167. {
  1168. o = ToLua.ToObject(L, 1);
  1169. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1170. float ret = obj.horizontalNormalizedPosition;
  1171. LuaDLL.lua_pushnumber(L, ret);
  1172. return 1;
  1173. }
  1174. catch(Exception e)
  1175. {
  1176. return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalNormalizedPosition on a nil value");
  1177. }
  1178. }
  1179. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1180. static int get_verticalNormalizedPosition(IntPtr L)
  1181. {
  1182. object o = null;
  1183. try
  1184. {
  1185. o = ToLua.ToObject(L, 1);
  1186. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1187. float ret = obj.verticalNormalizedPosition;
  1188. LuaDLL.lua_pushnumber(L, ret);
  1189. return 1;
  1190. }
  1191. catch(Exception e)
  1192. {
  1193. return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalNormalizedPosition on a nil value");
  1194. }
  1195. }
  1196. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1197. static int get_minWidth(IntPtr L)
  1198. {
  1199. object o = null;
  1200. try
  1201. {
  1202. o = ToLua.ToObject(L, 1);
  1203. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1204. float ret = obj.minWidth;
  1205. LuaDLL.lua_pushnumber(L, ret);
  1206. return 1;
  1207. }
  1208. catch(Exception e)
  1209. {
  1210. return LuaDLL.toluaL_exception(L, e, o, "attempt to index minWidth on a nil value");
  1211. }
  1212. }
  1213. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1214. static int get_preferredWidth(IntPtr L)
  1215. {
  1216. object o = null;
  1217. try
  1218. {
  1219. o = ToLua.ToObject(L, 1);
  1220. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1221. float ret = obj.preferredWidth;
  1222. LuaDLL.lua_pushnumber(L, ret);
  1223. return 1;
  1224. }
  1225. catch(Exception e)
  1226. {
  1227. return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredWidth on a nil value");
  1228. }
  1229. }
  1230. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1231. static int get_flexibleWidth(IntPtr L)
  1232. {
  1233. object o = null;
  1234. try
  1235. {
  1236. o = ToLua.ToObject(L, 1);
  1237. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1238. float ret = obj.flexibleWidth;
  1239. LuaDLL.lua_pushnumber(L, ret);
  1240. return 1;
  1241. }
  1242. catch(Exception e)
  1243. {
  1244. return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleWidth on a nil value");
  1245. }
  1246. }
  1247. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1248. static int get_minHeight(IntPtr L)
  1249. {
  1250. object o = null;
  1251. try
  1252. {
  1253. o = ToLua.ToObject(L, 1);
  1254. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1255. float ret = obj.minHeight;
  1256. LuaDLL.lua_pushnumber(L, ret);
  1257. return 1;
  1258. }
  1259. catch(Exception e)
  1260. {
  1261. return LuaDLL.toluaL_exception(L, e, o, "attempt to index minHeight on a nil value");
  1262. }
  1263. }
  1264. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1265. static int get_preferredHeight(IntPtr L)
  1266. {
  1267. object o = null;
  1268. try
  1269. {
  1270. o = ToLua.ToObject(L, 1);
  1271. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1272. float ret = obj.preferredHeight;
  1273. LuaDLL.lua_pushnumber(L, ret);
  1274. return 1;
  1275. }
  1276. catch(Exception e)
  1277. {
  1278. return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredHeight on a nil value");
  1279. }
  1280. }
  1281. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1282. static int get_flexibleHeight(IntPtr L)
  1283. {
  1284. object o = null;
  1285. try
  1286. {
  1287. o = ToLua.ToObject(L, 1);
  1288. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1289. float ret = obj.flexibleHeight;
  1290. LuaDLL.lua_pushnumber(L, ret);
  1291. return 1;
  1292. }
  1293. catch(Exception e)
  1294. {
  1295. return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleHeight on a nil value");
  1296. }
  1297. }
  1298. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1299. static int get_layoutPriority(IntPtr L)
  1300. {
  1301. object o = null;
  1302. try
  1303. {
  1304. o = ToLua.ToObject(L, 1);
  1305. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1306. int ret = obj.layoutPriority;
  1307. LuaDLL.lua_pushinteger(L, ret);
  1308. return 1;
  1309. }
  1310. catch(Exception e)
  1311. {
  1312. return LuaDLL.toluaL_exception(L, e, o, "attempt to index layoutPriority on a nil value");
  1313. }
  1314. }
  1315. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1316. static int set_totalCount(IntPtr L)
  1317. {
  1318. object o = null;
  1319. try
  1320. {
  1321. o = ToLua.ToObject(L, 1);
  1322. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1323. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  1324. obj.totalCount = arg0;
  1325. return 0;
  1326. }
  1327. catch(Exception e)
  1328. {
  1329. return LuaDLL.toluaL_exception(L, e, o, "attempt to index totalCount on a nil value");
  1330. }
  1331. }
  1332. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1333. static int set_objectsToFill(IntPtr L)
  1334. {
  1335. object o = null;
  1336. try
  1337. {
  1338. o = ToLua.ToObject(L, 1);
  1339. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1340. object[] arg0 = ToLua.CheckObjectArray(L, 2);
  1341. obj.objectsToFill = arg0;
  1342. return 0;
  1343. }
  1344. catch(Exception e)
  1345. {
  1346. return LuaDLL.toluaL_exception(L, e, o, "attempt to index objectsToFill on a nil value");
  1347. }
  1348. }
  1349. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1350. static int set_reverseDirection(IntPtr L)
  1351. {
  1352. object o = null;
  1353. try
  1354. {
  1355. o = ToLua.ToObject(L, 1);
  1356. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1357. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  1358. obj.reverseDirection = arg0;
  1359. return 0;
  1360. }
  1361. catch(Exception e)
  1362. {
  1363. return LuaDLL.toluaL_exception(L, e, o, "attempt to index reverseDirection on a nil value");
  1364. }
  1365. }
  1366. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1367. static int set_rubberScale(IntPtr L)
  1368. {
  1369. object o = null;
  1370. try
  1371. {
  1372. o = ToLua.ToObject(L, 1);
  1373. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1374. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1375. obj.rubberScale = arg0;
  1376. return 0;
  1377. }
  1378. catch(Exception e)
  1379. {
  1380. return LuaDLL.toluaL_exception(L, e, o, "attempt to index rubberScale on a nil value");
  1381. }
  1382. }
  1383. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1384. static int set_threshold(IntPtr L)
  1385. {
  1386. object o = null;
  1387. try
  1388. {
  1389. o = ToLua.ToObject(L, 1);
  1390. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1391. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1392. obj.threshold = arg0;
  1393. return 0;
  1394. }
  1395. catch(Exception e)
  1396. {
  1397. return LuaDLL.toluaL_exception(L, e, o, "attempt to index threshold on a nil value");
  1398. }
  1399. }
  1400. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1401. static int set_lowGrid(IntPtr L)
  1402. {
  1403. object o = null;
  1404. try
  1405. {
  1406. o = ToLua.ToObject(L, 1);
  1407. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1408. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  1409. obj.lowGrid = arg0;
  1410. return 0;
  1411. }
  1412. catch(Exception e)
  1413. {
  1414. return LuaDLL.toluaL_exception(L, e, o, "attempt to index lowGrid on a nil value");
  1415. }
  1416. }
  1417. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1418. static int set_mOnBeginDragAction(IntPtr L)
  1419. {
  1420. object o = null;
  1421. try
  1422. {
  1423. o = ToLua.ToObject(L, 1);
  1424. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1425. System.Action arg0 = (System.Action)ToLua.CheckDelegate<System.Action>(L, 2);
  1426. obj.mOnBeginDragAction = arg0;
  1427. return 0;
  1428. }
  1429. catch(Exception e)
  1430. {
  1431. return LuaDLL.toluaL_exception(L, e, o, "attempt to index mOnBeginDragAction on a nil value");
  1432. }
  1433. }
  1434. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1435. static int set_mOnDragingAction(IntPtr L)
  1436. {
  1437. object o = null;
  1438. try
  1439. {
  1440. o = ToLua.ToObject(L, 1);
  1441. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1442. System.Action arg0 = (System.Action)ToLua.CheckDelegate<System.Action>(L, 2);
  1443. obj.mOnDragingAction = arg0;
  1444. return 0;
  1445. }
  1446. catch(Exception e)
  1447. {
  1448. return LuaDLL.toluaL_exception(L, e, o, "attempt to index mOnDragingAction on a nil value");
  1449. }
  1450. }
  1451. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1452. static int set_mOnEndDragAction(IntPtr L)
  1453. {
  1454. object o = null;
  1455. try
  1456. {
  1457. o = ToLua.ToObject(L, 1);
  1458. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1459. System.Action arg0 = (System.Action)ToLua.CheckDelegate<System.Action>(L, 2);
  1460. obj.mOnEndDragAction = arg0;
  1461. return 0;
  1462. }
  1463. catch(Exception e)
  1464. {
  1465. return LuaDLL.toluaL_exception(L, e, o, "attempt to index mOnEndDragAction on a nil value");
  1466. }
  1467. }
  1468. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1469. static int set_ContentCount(IntPtr L)
  1470. {
  1471. object o = null;
  1472. try
  1473. {
  1474. o = ToLua.ToObject(L, 1);
  1475. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1476. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  1477. obj.ContentCount = arg0;
  1478. return 0;
  1479. }
  1480. catch(Exception e)
  1481. {
  1482. return LuaDLL.toluaL_exception(L, e, o, "attempt to index ContentCount on a nil value");
  1483. }
  1484. }
  1485. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1486. static int set_CellCallback(IntPtr L)
  1487. {
  1488. object o = null;
  1489. try
  1490. {
  1491. o = ToLua.ToObject(L, 1);
  1492. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1493. UnityEngine.UI.LoopScrollRect.UpdateCellCallback arg0 = (UnityEngine.UI.LoopScrollRect.UpdateCellCallback)ToLua.CheckDelegate<UnityEngine.UI.LoopScrollRect.UpdateCellCallback>(L, 2);
  1494. obj.CellCallback = arg0;
  1495. return 0;
  1496. }
  1497. catch(Exception e)
  1498. {
  1499. return LuaDLL.toluaL_exception(L, e, o, "attempt to index CellCallback on a nil value");
  1500. }
  1501. }
  1502. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1503. static int set_CellCallbackLua(IntPtr L)
  1504. {
  1505. object o = null;
  1506. try
  1507. {
  1508. o = ToLua.ToObject(L, 1);
  1509. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1510. LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2);
  1511. obj.CellCallbackLua = arg0;
  1512. return 0;
  1513. }
  1514. catch(Exception e)
  1515. {
  1516. return LuaDLL.toluaL_exception(L, e, o, "attempt to index CellCallbackLua on a nil value");
  1517. }
  1518. }
  1519. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1520. static int set_Cell(IntPtr L)
  1521. {
  1522. object o = null;
  1523. try
  1524. {
  1525. o = ToLua.ToObject(L, 1);
  1526. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1527. UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
  1528. obj.Cell = arg0;
  1529. return 0;
  1530. }
  1531. catch(Exception e)
  1532. {
  1533. return LuaDLL.toluaL_exception(L, e, o, "attempt to index Cell on a nil value");
  1534. }
  1535. }
  1536. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1537. static int set_content(IntPtr L)
  1538. {
  1539. object o = null;
  1540. try
  1541. {
  1542. o = ToLua.ToObject(L, 1);
  1543. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1544. UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 2, typeof(UnityEngine.RectTransform));
  1545. obj.content = arg0;
  1546. return 0;
  1547. }
  1548. catch(Exception e)
  1549. {
  1550. return LuaDLL.toluaL_exception(L, e, o, "attempt to index content on a nil value");
  1551. }
  1552. }
  1553. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1554. static int set_horizontal(IntPtr L)
  1555. {
  1556. object o = null;
  1557. try
  1558. {
  1559. o = ToLua.ToObject(L, 1);
  1560. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1561. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  1562. obj.horizontal = arg0;
  1563. return 0;
  1564. }
  1565. catch(Exception e)
  1566. {
  1567. return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontal on a nil value");
  1568. }
  1569. }
  1570. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1571. static int set_vertical(IntPtr L)
  1572. {
  1573. object o = null;
  1574. try
  1575. {
  1576. o = ToLua.ToObject(L, 1);
  1577. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1578. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  1579. obj.vertical = arg0;
  1580. return 0;
  1581. }
  1582. catch(Exception e)
  1583. {
  1584. return LuaDLL.toluaL_exception(L, e, o, "attempt to index vertical on a nil value");
  1585. }
  1586. }
  1587. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1588. static int set_movementType(IntPtr L)
  1589. {
  1590. object o = null;
  1591. try
  1592. {
  1593. o = ToLua.ToObject(L, 1);
  1594. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1595. UnityEngine.UI.LoopScrollRect.MovementType arg0 = (UnityEngine.UI.LoopScrollRect.MovementType)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.LoopScrollRect.MovementType));
  1596. obj.movementType = arg0;
  1597. return 0;
  1598. }
  1599. catch(Exception e)
  1600. {
  1601. return LuaDLL.toluaL_exception(L, e, o, "attempt to index movementType on a nil value");
  1602. }
  1603. }
  1604. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1605. static int set_elasticity(IntPtr L)
  1606. {
  1607. object o = null;
  1608. try
  1609. {
  1610. o = ToLua.ToObject(L, 1);
  1611. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1612. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1613. obj.elasticity = arg0;
  1614. return 0;
  1615. }
  1616. catch(Exception e)
  1617. {
  1618. return LuaDLL.toluaL_exception(L, e, o, "attempt to index elasticity on a nil value");
  1619. }
  1620. }
  1621. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1622. static int set_inertia(IntPtr L)
  1623. {
  1624. object o = null;
  1625. try
  1626. {
  1627. o = ToLua.ToObject(L, 1);
  1628. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1629. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  1630. obj.inertia = arg0;
  1631. return 0;
  1632. }
  1633. catch(Exception e)
  1634. {
  1635. return LuaDLL.toluaL_exception(L, e, o, "attempt to index inertia on a nil value");
  1636. }
  1637. }
  1638. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1639. static int set_decelerationRate(IntPtr L)
  1640. {
  1641. object o = null;
  1642. try
  1643. {
  1644. o = ToLua.ToObject(L, 1);
  1645. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1646. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1647. obj.decelerationRate = arg0;
  1648. return 0;
  1649. }
  1650. catch(Exception e)
  1651. {
  1652. return LuaDLL.toluaL_exception(L, e, o, "attempt to index decelerationRate on a nil value");
  1653. }
  1654. }
  1655. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1656. static int set_scrollSensitivity(IntPtr L)
  1657. {
  1658. object o = null;
  1659. try
  1660. {
  1661. o = ToLua.ToObject(L, 1);
  1662. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1663. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1664. obj.scrollSensitivity = arg0;
  1665. return 0;
  1666. }
  1667. catch(Exception e)
  1668. {
  1669. return LuaDLL.toluaL_exception(L, e, o, "attempt to index scrollSensitivity on a nil value");
  1670. }
  1671. }
  1672. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1673. static int set_viewport(IntPtr L)
  1674. {
  1675. object o = null;
  1676. try
  1677. {
  1678. o = ToLua.ToObject(L, 1);
  1679. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1680. UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 2, typeof(UnityEngine.RectTransform));
  1681. obj.viewport = arg0;
  1682. return 0;
  1683. }
  1684. catch(Exception e)
  1685. {
  1686. return LuaDLL.toluaL_exception(L, e, o, "attempt to index viewport on a nil value");
  1687. }
  1688. }
  1689. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1690. static int set_horizontalScrollbar(IntPtr L)
  1691. {
  1692. object o = null;
  1693. try
  1694. {
  1695. o = ToLua.ToObject(L, 1);
  1696. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1697. UnityEngine.UI.Scrollbar arg0 = (UnityEngine.UI.Scrollbar)ToLua.CheckObject<UnityEngine.UI.Scrollbar>(L, 2);
  1698. obj.horizontalScrollbar = arg0;
  1699. return 0;
  1700. }
  1701. catch(Exception e)
  1702. {
  1703. return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalScrollbar on a nil value");
  1704. }
  1705. }
  1706. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1707. static int set_verticalScrollbar(IntPtr L)
  1708. {
  1709. object o = null;
  1710. try
  1711. {
  1712. o = ToLua.ToObject(L, 1);
  1713. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1714. UnityEngine.UI.Scrollbar arg0 = (UnityEngine.UI.Scrollbar)ToLua.CheckObject<UnityEngine.UI.Scrollbar>(L, 2);
  1715. obj.verticalScrollbar = arg0;
  1716. return 0;
  1717. }
  1718. catch(Exception e)
  1719. {
  1720. return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalScrollbar on a nil value");
  1721. }
  1722. }
  1723. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1724. static int set_horizontalScrollbarVisibility(IntPtr L)
  1725. {
  1726. object o = null;
  1727. try
  1728. {
  1729. o = ToLua.ToObject(L, 1);
  1730. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1731. UnityEngine.UI.LoopScrollRect.ScrollbarVisibility arg0 = (UnityEngine.UI.LoopScrollRect.ScrollbarVisibility)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.LoopScrollRect.ScrollbarVisibility));
  1732. obj.horizontalScrollbarVisibility = arg0;
  1733. return 0;
  1734. }
  1735. catch(Exception e)
  1736. {
  1737. return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalScrollbarVisibility on a nil value");
  1738. }
  1739. }
  1740. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1741. static int set_verticalScrollbarVisibility(IntPtr L)
  1742. {
  1743. object o = null;
  1744. try
  1745. {
  1746. o = ToLua.ToObject(L, 1);
  1747. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1748. UnityEngine.UI.LoopScrollRect.ScrollbarVisibility arg0 = (UnityEngine.UI.LoopScrollRect.ScrollbarVisibility)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.LoopScrollRect.ScrollbarVisibility));
  1749. obj.verticalScrollbarVisibility = arg0;
  1750. return 0;
  1751. }
  1752. catch(Exception e)
  1753. {
  1754. return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalScrollbarVisibility on a nil value");
  1755. }
  1756. }
  1757. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1758. static int set_horizontalScrollbarSpacing(IntPtr L)
  1759. {
  1760. object o = null;
  1761. try
  1762. {
  1763. o = ToLua.ToObject(L, 1);
  1764. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1765. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1766. obj.horizontalScrollbarSpacing = arg0;
  1767. return 0;
  1768. }
  1769. catch(Exception e)
  1770. {
  1771. return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalScrollbarSpacing on a nil value");
  1772. }
  1773. }
  1774. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1775. static int set_verticalScrollbarSpacing(IntPtr L)
  1776. {
  1777. object o = null;
  1778. try
  1779. {
  1780. o = ToLua.ToObject(L, 1);
  1781. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1782. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1783. obj.verticalScrollbarSpacing = arg0;
  1784. return 0;
  1785. }
  1786. catch(Exception e)
  1787. {
  1788. return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalScrollbarSpacing on a nil value");
  1789. }
  1790. }
  1791. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1792. static int set_onValueChanged(IntPtr L)
  1793. {
  1794. object o = null;
  1795. try
  1796. {
  1797. o = ToLua.ToObject(L, 1);
  1798. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1799. UnityEngine.UI.LoopScrollRect.ScrollRectEvent arg0 = (UnityEngine.UI.LoopScrollRect.ScrollRectEvent)ToLua.CheckObject<UnityEngine.UI.LoopScrollRect.ScrollRectEvent>(L, 2);
  1800. obj.onValueChanged = arg0;
  1801. return 0;
  1802. }
  1803. catch(Exception e)
  1804. {
  1805. return LuaDLL.toluaL_exception(L, e, o, "attempt to index onValueChanged on a nil value");
  1806. }
  1807. }
  1808. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1809. static int set_velocity(IntPtr L)
  1810. {
  1811. object o = null;
  1812. try
  1813. {
  1814. o = ToLua.ToObject(L, 1);
  1815. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1816. UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
  1817. obj.velocity = arg0;
  1818. return 0;
  1819. }
  1820. catch(Exception e)
  1821. {
  1822. return LuaDLL.toluaL_exception(L, e, o, "attempt to index velocity on a nil value");
  1823. }
  1824. }
  1825. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1826. static int set_normalizedPosition(IntPtr L)
  1827. {
  1828. object o = null;
  1829. try
  1830. {
  1831. o = ToLua.ToObject(L, 1);
  1832. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1833. UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
  1834. obj.normalizedPosition = arg0;
  1835. return 0;
  1836. }
  1837. catch(Exception e)
  1838. {
  1839. return LuaDLL.toluaL_exception(L, e, o, "attempt to index normalizedPosition on a nil value");
  1840. }
  1841. }
  1842. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1843. static int set_horizontalNormalizedPosition(IntPtr L)
  1844. {
  1845. object o = null;
  1846. try
  1847. {
  1848. o = ToLua.ToObject(L, 1);
  1849. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1850. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1851. obj.horizontalNormalizedPosition = arg0;
  1852. return 0;
  1853. }
  1854. catch(Exception e)
  1855. {
  1856. return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalNormalizedPosition on a nil value");
  1857. }
  1858. }
  1859. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1860. static int set_verticalNormalizedPosition(IntPtr L)
  1861. {
  1862. object o = null;
  1863. try
  1864. {
  1865. o = ToLua.ToObject(L, 1);
  1866. UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)o;
  1867. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1868. obj.verticalNormalizedPosition = arg0;
  1869. return 0;
  1870. }
  1871. catch(Exception e)
  1872. {
  1873. return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalNormalizedPosition on a nil value");
  1874. }
  1875. }
  1876. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1877. static int UnityEngine_UI_LoopScrollRect_UpdateCellCallback(IntPtr L)
  1878. {
  1879. try
  1880. {
  1881. int count = LuaDLL.lua_gettop(L);
  1882. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1883. if (count == 1)
  1884. {
  1885. Delegate arg1 = DelegateTraits<UnityEngine.UI.LoopScrollRect.UpdateCellCallback>.Create(func);
  1886. ToLua.Push(L, arg1);
  1887. }
  1888. else
  1889. {
  1890. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1891. Delegate arg1 = DelegateTraits<UnityEngine.UI.LoopScrollRect.UpdateCellCallback>.Create(func, self);
  1892. ToLua.Push(L, arg1);
  1893. }
  1894. return 1;
  1895. }
  1896. catch(Exception e)
  1897. {
  1898. return LuaDLL.toluaL_exception(L, e);
  1899. }
  1900. }
  1901. }