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- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using DG.Tweening;
- using UnityEngine;
- using LuaInterface;
- public class UnityEngine_TransformWrap
- {
- public static void Register(LuaState L)
- {
- L.BeginClass(typeof(UnityEngine.Transform), typeof(UnityEngine.Component), "Transform");
- L.RegFunction("SetParent", SetParent);
- L.RegFunction("SetPositionAndRotation", SetPositionAndRotation);
- L.RegFunction("Translate", Translate);
- L.RegFunction("Rotate", Rotate);
- L.RegFunction("RotateAround", RotateAround);
- L.RegFunction("LookAt", LookAt);
- L.RegFunction("TransformDirection", TransformDirection);
- L.RegFunction("InverseTransformDirection", InverseTransformDirection);
- L.RegFunction("TransformVector", TransformVector);
- L.RegFunction("InverseTransformVector", InverseTransformVector);
- L.RegFunction("TransformPoint", TransformPoint);
- L.RegFunction("InverseTransformPoint", InverseTransformPoint);
- L.RegFunction("DetachChildren", DetachChildren);
- L.RegFunction("SetAsFirstSibling", SetAsFirstSibling);
- L.RegFunction("SetAsLastSibling", SetAsLastSibling);
- L.RegFunction("SetSiblingIndex", SetSiblingIndex);
- L.RegFunction("GetSiblingIndex", GetSiblingIndex);
- L.RegFunction("Find", Find);
- L.RegFunction("IsChildOf", IsChildOf);
- L.RegFunction("GetEnumerator", GetEnumerator);
- L.RegFunction("GetChild", GetChild);
- L.RegFunction("DOTogglePause", DOTogglePause);
- L.RegFunction("DOSmoothRewind", DOSmoothRewind);
- L.RegFunction("DORewind", DORewind);
- L.RegFunction("DORestart", DORestart);
- L.RegFunction("DOPlayForward", DOPlayForward);
- L.RegFunction("DOPlayBackwards", DOPlayBackwards);
- L.RegFunction("DOPlay", DOPlay);
- L.RegFunction("DOPause", DOPause);
- L.RegFunction("DOGoto", DOGoto);
- L.RegFunction("DOFlip", DOFlip);
- L.RegFunction("DOKill", DOKill);
- L.RegFunction("DOComplete", DOComplete);
- L.RegFunction("DOBlendableScaleBy", DOBlendableScaleBy);
- L.RegFunction("DOBlendablePunchRotation", DOBlendablePunchRotation);
- L.RegFunction("DOBlendableLocalRotateBy", DOBlendableLocalRotateBy);
- L.RegFunction("DOBlendableRotateBy", DOBlendableRotateBy);
- L.RegFunction("DOBlendableLocalMoveBy", DOBlendableLocalMoveBy);
- L.RegFunction("DOBlendableMoveBy", DOBlendableMoveBy);
- L.RegFunction("DOLocalPath", DOLocalPath);
- L.RegFunction("DOPath", DOPath);
- L.RegFunction("DOLocalJump", DOLocalJump);
- L.RegFunction("DOJump", DOJump);
- L.RegFunction("DOShakeScale", DOShakeScale);
- L.RegFunction("DOShakeRotation", DOShakeRotation);
- L.RegFunction("DOShakePosition", DOShakePosition);
- L.RegFunction("DOPunchRotation", DOPunchRotation);
- L.RegFunction("DOPunchScale", DOPunchScale);
- L.RegFunction("DOPunchPosition", DOPunchPosition);
- L.RegFunction("DOLookAt", DOLookAt);
- L.RegFunction("DOScaleZ", DOScaleZ);
- L.RegFunction("DOScaleY", DOScaleY);
- L.RegFunction("DOScaleX", DOScaleX);
- L.RegFunction("DOScale", DOScale);
- L.RegFunction("DOLocalRotateQuaternion", DOLocalRotateQuaternion);
- L.RegFunction("DOLocalRotate", DOLocalRotate);
- L.RegFunction("DORotateQuaternion", DORotateQuaternion);
- L.RegFunction("DORotate", DORotate);
- L.RegFunction("DOLocalMoveZ", DOLocalMoveZ);
- L.RegFunction("DOLocalMoveY", DOLocalMoveY);
- L.RegFunction("DOLocalMoveX", DOLocalMoveX);
- L.RegFunction("DOLocalMove", DOLocalMove);
- L.RegFunction("DOMoveZ", DOMoveZ);
- L.RegFunction("DOMoveY", DOMoveY);
- L.RegFunction("DOMoveX", DOMoveX);
- L.RegFunction("DOMove", DOMove);
- L.RegFunction("ResetTransform", ResetTransform);
- L.RegFunction("SetParentNormalize", SetParentNormalize);
- L.RegFunction("GetParentPath", GetParentPath);
- L.RegFunction("Destroy", Destroy);
- L.RegFunction("DestroyImmediate", DestroyImmediate);
- L.RegFunction("RemoveAllChild", RemoveAllChild);
- L.RegFunction("getGameObject", getGameObject);
- L.RegFunction("SetSafeActive", SetSafeActive);
- L.RegFunction("Instantiate", Instantiate);
- L.RegFunction("__eq", op_Equality);
- L.RegFunction("__tostring", ToLua.op_ToString);
- L.RegVar("position", get_position, set_position);
- L.RegVar("localPosition", get_localPosition, set_localPosition);
- L.RegVar("eulerAngles", get_eulerAngles, set_eulerAngles);
- L.RegVar("localEulerAngles", get_localEulerAngles, set_localEulerAngles);
- L.RegVar("right", get_right, set_right);
- L.RegVar("up", get_up, set_up);
- L.RegVar("forward", get_forward, set_forward);
- L.RegVar("rotation", get_rotation, set_rotation);
- L.RegVar("localRotation", get_localRotation, set_localRotation);
- L.RegVar("localScale", get_localScale, set_localScale);
- L.RegVar("parent", get_parent, set_parent);
- L.RegVar("worldToLocalMatrix", get_worldToLocalMatrix, null);
- L.RegVar("localToWorldMatrix", get_localToWorldMatrix, null);
- L.RegVar("root", get_root, null);
- L.RegVar("childCount", get_childCount, null);
- L.RegVar("lossyScale", get_lossyScale, null);
- L.RegVar("hasChanged", get_hasChanged, set_hasChanged);
- L.RegVar("hierarchyCapacity", get_hierarchyCapacity, set_hierarchyCapacity);
- L.RegVar("hierarchyCount", get_hierarchyCount, null);
- L.EndClass();
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetParent(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
- obj.SetParent(arg0);
- return 0;
- }
- else if (count == 3)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
- bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
- obj.SetParent(arg0, arg1);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.SetParent");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetPositionAndRotation(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- UnityEngine.Quaternion arg1 = ToLua.ToQuaternion(L, 3);
- obj.SetPositionAndRotation(arg0, arg1);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int Translate(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- obj.Translate(arg0);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Space>(L, 3))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- UnityEngine.Space arg1 = (UnityEngine.Space)ToLua.ToObject(L, 3);
- obj.Translate(arg0, arg1);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Transform>(L, 3))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.ToObject(L, 3);
- obj.Translate(arg0, arg1);
- return 0;
- }
- else if (count == 4)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
- obj.Translate(arg0, arg1, arg2);
- return 0;
- }
- else if (count == 5 && TypeChecker.CheckTypes<UnityEngine.Space>(L, 5))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
- UnityEngine.Space arg3 = (UnityEngine.Space)ToLua.ToObject(L, 5);
- obj.Translate(arg0, arg1, arg2, arg3);
- return 0;
- }
- else if (count == 5 && TypeChecker.CheckTypes<UnityEngine.Transform>(L, 5))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
- UnityEngine.Transform arg3 = (UnityEngine.Transform)ToLua.ToObject(L, 5);
- obj.Translate(arg0, arg1, arg2, arg3);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.Translate");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int Rotate(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- obj.Rotate(arg0);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Space>(L, 3))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- UnityEngine.Space arg1 = (UnityEngine.Space)ToLua.ToObject(L, 3);
- obj.Rotate(arg0, arg1);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes<float>(L, 3))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
- obj.Rotate(arg0, arg1);
- return 0;
- }
- else if (count == 4 && TypeChecker.CheckTypes<float, float, float>(L, 2))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.lua_tonumber(L, 2);
- float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
- float arg2 = (float)LuaDLL.lua_tonumber(L, 4);
- obj.Rotate(arg0, arg1, arg2);
- return 0;
- }
- else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Vector3, float, UnityEngine.Space>(L, 2))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
- UnityEngine.Space arg2 = (UnityEngine.Space)ToLua.ToObject(L, 4);
- obj.Rotate(arg0, arg1, arg2);
- return 0;
- }
- else if (count == 5)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
- UnityEngine.Space arg3 = (UnityEngine.Space)ToLua.CheckObject(L, 5, typeof(UnityEngine.Space));
- obj.Rotate(arg0, arg1, arg2, arg3);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.Rotate");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int RotateAround(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 4);
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
- obj.RotateAround(arg0, arg1, arg2);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int LookAt(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2 && TypeChecker.CheckTypes<UnityEngine.Transform>(L, 2))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 2);
- obj.LookAt(arg0);
- return 0;
- }
- else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.Vector3>(L, 2))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- obj.LookAt(arg0);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Transform, UnityEngine.Vector3>(L, 2))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 2);
- UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
- obj.LookAt(arg0, arg1);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Vector3, UnityEngine.Vector3>(L, 2))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
- obj.LookAt(arg0, arg1);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.LookAt");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int TransformDirection(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- UnityEngine.Vector3 o = obj.TransformDirection(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- else if (count == 4)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
- UnityEngine.Vector3 o = obj.TransformDirection(arg0, arg1, arg2);
- ToLua.Push(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.TransformDirection");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int InverseTransformDirection(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- UnityEngine.Vector3 o = obj.InverseTransformDirection(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- else if (count == 4)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
- UnityEngine.Vector3 o = obj.InverseTransformDirection(arg0, arg1, arg2);
- ToLua.Push(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.InverseTransformDirection");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int TransformVector(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- UnityEngine.Vector3 o = obj.TransformVector(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- else if (count == 4)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
- UnityEngine.Vector3 o = obj.TransformVector(arg0, arg1, arg2);
- ToLua.Push(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.TransformVector");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int InverseTransformVector(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- UnityEngine.Vector3 o = obj.InverseTransformVector(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- else if (count == 4)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
- UnityEngine.Vector3 o = obj.InverseTransformVector(arg0, arg1, arg2);
- ToLua.Push(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.InverseTransformVector");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int TransformPoint(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- UnityEngine.Vector3 o = obj.TransformPoint(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- else if (count == 4)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
- UnityEngine.Vector3 o = obj.TransformPoint(arg0, arg1, arg2);
- ToLua.Push(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.TransformPoint");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int InverseTransformPoint(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- UnityEngine.Vector3 o = obj.InverseTransformPoint(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- else if (count == 4)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
- UnityEngine.Vector3 o = obj.InverseTransformPoint(arg0, arg1, arg2);
- ToLua.Push(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.InverseTransformPoint");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DetachChildren(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- obj.DetachChildren();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetAsFirstSibling(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- obj.SetAsFirstSibling();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetAsLastSibling(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- obj.SetAsLastSibling();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetSiblingIndex(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
- obj.SetSiblingIndex(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetSiblingIndex(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- int o = obj.GetSiblingIndex();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int Find(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- UnityEngine.Transform o = obj.Find(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int IsChildOf(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
- bool o = obj.IsChildOf(arg0);
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetEnumerator(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- System.Collections.IEnumerator o = obj.GetEnumerator();
- ToLua.Push(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetChild(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
- UnityEngine.Transform o = obj.GetChild(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOTogglePause(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- int o = obj.DOTogglePause();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOSmoothRewind(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- int o = obj.DOSmoothRewind();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DORewind(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 1)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- int o = obj.DORewind();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else if (count == 2)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- int o = obj.DORewind(arg0);
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DORewind");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DORestart(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 1)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- int o = obj.DORestart();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else if (count == 2)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- int o = obj.DORestart(arg0);
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DORestart");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOPlayForward(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- int o = obj.DOPlayForward();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOPlayBackwards(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- int o = obj.DOPlayBackwards();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOPlay(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- int o = obj.DOPlay();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOPause(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- int o = obj.DOPause();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOGoto(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- int o = obj.DOGoto(arg0);
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else if (count == 3)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
- int o = obj.DOGoto(arg0, arg1);
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOGoto");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOFlip(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- int o = obj.DOFlip();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOKill(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 1)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- int o = obj.DOKill();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else if (count == 2)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- int o = obj.DOKill(arg0);
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOKill");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOComplete(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 1)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- int o = obj.DOComplete();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else if (count == 2)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- int o = obj.DOComplete(arg0);
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOComplete");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOBlendableScaleBy(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.Tweener o = obj.DOBlendableScaleBy(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOBlendablePunchRotation(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.Tweener o = obj.DOBlendablePunchRotation(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
- DG.Tweening.Tweener o = obj.DOBlendablePunchRotation(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 5)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
- float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
- DG.Tweening.Tweener o = obj.DOBlendablePunchRotation(arg0, arg1, arg2, arg3);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOBlendablePunchRotation");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOBlendableLocalRotateBy(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.Tweener o = obj.DOBlendableLocalRotateBy(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.RotateMode arg2 = (DG.Tweening.RotateMode)ToLua.CheckObject(L, 4, typeof(DG.Tweening.RotateMode));
- DG.Tweening.Tweener o = obj.DOBlendableLocalRotateBy(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOBlendableLocalRotateBy");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOBlendableRotateBy(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.Tweener o = obj.DOBlendableRotateBy(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.RotateMode arg2 = (DG.Tweening.RotateMode)ToLua.CheckObject(L, 4, typeof(DG.Tweening.RotateMode));
- DG.Tweening.Tweener o = obj.DOBlendableRotateBy(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOBlendableRotateBy");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOBlendableLocalMoveBy(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.Tweener o = obj.DOBlendableLocalMoveBy(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
- DG.Tweening.Tweener o = obj.DOBlendableLocalMoveBy(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOBlendableLocalMoveBy");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOBlendableMoveBy(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.Tweener o = obj.DOBlendableMoveBy(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
- DG.Tweening.Tweener o = obj.DOBlendableMoveBy(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOBlendableMoveBy");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOLocalPath(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3 && TypeChecker.CheckTypes<DG.Tweening.Plugins.Core.PathCore.Path, float>(L, 2))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- DG.Tweening.Plugins.Core.PathCore.Path arg0 = (DG.Tweening.Plugins.Core.PathCore.Path)ToLua.ToObject(L, 2);
- float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOLocalPath(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Vector3[], float>(L, 2))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3[] arg0 = ToLua.ToStructArray<UnityEngine.Vector3>(L, 2);
- float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOLocalPath(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4 && TypeChecker.CheckTypes<DG.Tweening.Plugins.Core.PathCore.Path, float, DG.Tweening.PathMode>(L, 2))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- DG.Tweening.Plugins.Core.PathCore.Path arg0 = (DG.Tweening.Plugins.Core.PathCore.Path)ToLua.ToObject(L, 2);
- float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
- DG.Tweening.PathMode arg2 = (DG.Tweening.PathMode)ToLua.ToObject(L, 4);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOLocalPath(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Vector3[], float, DG.Tweening.PathType>(L, 2))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3[] arg0 = ToLua.ToStructArray<UnityEngine.Vector3>(L, 2);
- float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
- DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.ToObject(L, 4);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOLocalPath(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 5)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType));
- DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode));
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOLocalPath(arg0, arg1, arg2, arg3);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 6)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType));
- DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode));
- int arg4 = (int)LuaDLL.luaL_checknumber(L, 6);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOLocalPath(arg0, arg1, arg2, arg3, arg4);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 7)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType));
- DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode));
- int arg4 = (int)LuaDLL.luaL_checknumber(L, 6);
- System.Nullable<UnityEngine.Color> arg5 = ToLua.CheckNullable<UnityEngine.Color>(L, 7);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOLocalPath(arg0, arg1, arg2, arg3, arg4, arg5);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOLocalPath");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOPath(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3 && TypeChecker.CheckTypes<DG.Tweening.Plugins.Core.PathCore.Path, float>(L, 2))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- DG.Tweening.Plugins.Core.PathCore.Path arg0 = (DG.Tweening.Plugins.Core.PathCore.Path)ToLua.ToObject(L, 2);
- float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOPath(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Vector3[], float>(L, 2))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3[] arg0 = ToLua.ToStructArray<UnityEngine.Vector3>(L, 2);
- float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOPath(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4 && TypeChecker.CheckTypes<DG.Tweening.Plugins.Core.PathCore.Path, float, DG.Tweening.PathMode>(L, 2))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- DG.Tweening.Plugins.Core.PathCore.Path arg0 = (DG.Tweening.Plugins.Core.PathCore.Path)ToLua.ToObject(L, 2);
- float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
- DG.Tweening.PathMode arg2 = (DG.Tweening.PathMode)ToLua.ToObject(L, 4);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOPath(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Vector3[], float, DG.Tweening.PathType>(L, 2))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3[] arg0 = ToLua.ToStructArray<UnityEngine.Vector3>(L, 2);
- float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
- DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.ToObject(L, 4);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOPath(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 5)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType));
- DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode));
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOPath(arg0, arg1, arg2, arg3);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 6)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType));
- DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode));
- int arg4 = (int)LuaDLL.luaL_checknumber(L, 6);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOPath(arg0, arg1, arg2, arg3, arg4);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 7)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType));
- DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode));
- int arg4 = (int)LuaDLL.luaL_checknumber(L, 6);
- System.Nullable<UnityEngine.Color> arg5 = ToLua.CheckNullable<UnityEngine.Color>(L, 7);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOPath(arg0, arg1, arg2, arg3, arg4, arg5);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOPath");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOLocalJump(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 5)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
- float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
- DG.Tweening.Sequence o = obj.DOLocalJump(arg0, arg1, arg2, arg3);
- ToLua.PushSealed(L, o);
- return 1;
- }
- else if (count == 6)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
- float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
- bool arg4 = LuaDLL.luaL_checkboolean(L, 6);
- DG.Tweening.Sequence o = obj.DOLocalJump(arg0, arg1, arg2, arg3, arg4);
- ToLua.PushSealed(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOLocalJump");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOJump(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 5)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
- float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
- DG.Tweening.Sequence o = obj.DOJump(arg0, arg1, arg2, arg3);
- ToLua.PushSealed(L, o);
- return 1;
- }
- else if (count == 6)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
- float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
- bool arg4 = LuaDLL.luaL_checkboolean(L, 6);
- DG.Tweening.Sequence o = obj.DOJump(arg0, arg1, arg2, arg3, arg4);
- ToLua.PushSealed(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOJump");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOShakeScale(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- DG.Tweening.Tweener o = obj.DOShakeScale(arg0);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Vector3>(L, 3))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
- DG.Tweening.Tweener o = obj.DOShakeScale(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 3 && TypeChecker.CheckTypes<float>(L, 3))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
- DG.Tweening.Tweener o = obj.DOShakeScale(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Vector3, int>(L, 3))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
- int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
- DG.Tweening.Tweener o = obj.DOShakeScale(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4 && TypeChecker.CheckTypes<float, int>(L, 3))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
- int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
- DG.Tweening.Tweener o = obj.DOShakeScale(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 5 && TypeChecker.CheckTypes<UnityEngine.Vector3, int, float>(L, 3))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
- int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
- float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
- DG.Tweening.Tweener o = obj.DOShakeScale(arg0, arg1, arg2, arg3);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 5 && TypeChecker.CheckTypes<float, int, float>(L, 3))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
- int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
- float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
- DG.Tweening.Tweener o = obj.DOShakeScale(arg0, arg1, arg2, arg3);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 6 && TypeChecker.CheckTypes<UnityEngine.Vector3, int, float, bool>(L, 3))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
- int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
- float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
- bool arg4 = LuaDLL.lua_toboolean(L, 6);
- DG.Tweening.Tweener o = obj.DOShakeScale(arg0, arg1, arg2, arg3, arg4);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 6 && TypeChecker.CheckTypes<float, int, float, bool>(L, 3))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
- int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
- float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
- bool arg4 = LuaDLL.lua_toboolean(L, 6);
- DG.Tweening.Tweener o = obj.DOShakeScale(arg0, arg1, arg2, arg3, arg4);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOShakeScale");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOShakeRotation(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- DG.Tweening.Tweener o = obj.DOShakeRotation(arg0);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Vector3>(L, 3))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
- DG.Tweening.Tweener o = obj.DOShakeRotation(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 3 && TypeChecker.CheckTypes<float>(L, 3))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
- DG.Tweening.Tweener o = obj.DOShakeRotation(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Vector3, int>(L, 3))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
- int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
- DG.Tweening.Tweener o = obj.DOShakeRotation(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4 && TypeChecker.CheckTypes<float, int>(L, 3))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
- int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
- DG.Tweening.Tweener o = obj.DOShakeRotation(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 5 && TypeChecker.CheckTypes<UnityEngine.Vector3, int, float>(L, 3))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
- int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
- float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
- DG.Tweening.Tweener o = obj.DOShakeRotation(arg0, arg1, arg2, arg3);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 5 && TypeChecker.CheckTypes<float, int, float>(L, 3))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
- int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
- float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
- DG.Tweening.Tweener o = obj.DOShakeRotation(arg0, arg1, arg2, arg3);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 6 && TypeChecker.CheckTypes<UnityEngine.Vector3, int, float, bool>(L, 3))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
- int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
- float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
- bool arg4 = LuaDLL.lua_toboolean(L, 6);
- DG.Tweening.Tweener o = obj.DOShakeRotation(arg0, arg1, arg2, arg3, arg4);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 6 && TypeChecker.CheckTypes<float, int, float, bool>(L, 3))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
- int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
- float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
- bool arg4 = LuaDLL.lua_toboolean(L, 6);
- DG.Tweening.Tweener o = obj.DOShakeRotation(arg0, arg1, arg2, arg3, arg4);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOShakeRotation");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOShakePosition(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- DG.Tweening.Tweener o = obj.DOShakePosition(arg0);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Vector3>(L, 3))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
- DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 3 && TypeChecker.CheckTypes<float>(L, 3))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
- DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Vector3, int>(L, 3))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
- int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
- DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4 && TypeChecker.CheckTypes<float, int>(L, 3))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
- int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
- DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 5 && TypeChecker.CheckTypes<UnityEngine.Vector3, int, float>(L, 3))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
- int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
- float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
- DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1, arg2, arg3);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 5 && TypeChecker.CheckTypes<float, int, float>(L, 3))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
- int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
- float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
- DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1, arg2, arg3);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 6 && TypeChecker.CheckTypes<UnityEngine.Vector3, int, float, bool>(L, 3))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
- int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
- float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
- bool arg4 = LuaDLL.lua_toboolean(L, 6);
- DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1, arg2, arg3, arg4);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 6 && TypeChecker.CheckTypes<float, int, float, bool>(L, 3))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
- int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
- float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
- bool arg4 = LuaDLL.lua_toboolean(L, 6);
- DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1, arg2, arg3, arg4);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 7 && TypeChecker.CheckTypes<UnityEngine.Vector3, int, float, bool, bool>(L, 3))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
- int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
- float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
- bool arg4 = LuaDLL.lua_toboolean(L, 6);
- bool arg5 = LuaDLL.lua_toboolean(L, 7);
- DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1, arg2, arg3, arg4, arg5);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 7 && TypeChecker.CheckTypes<float, int, float, bool, bool>(L, 3))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
- int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
- float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
- bool arg4 = LuaDLL.lua_toboolean(L, 6);
- bool arg5 = LuaDLL.lua_toboolean(L, 7);
- DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1, arg2, arg3, arg4, arg5);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOShakePosition");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOPunchRotation(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.Tweener o = obj.DOPunchRotation(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
- DG.Tweening.Tweener o = obj.DOPunchRotation(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 5)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
- float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
- DG.Tweening.Tweener o = obj.DOPunchRotation(arg0, arg1, arg2, arg3);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOPunchRotation");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOPunchScale(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.Tweener o = obj.DOPunchScale(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
- DG.Tweening.Tweener o = obj.DOPunchScale(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 5)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
- float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
- DG.Tweening.Tweener o = obj.DOPunchScale(arg0, arg1, arg2, arg3);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOPunchScale");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOPunchPosition(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.Tweener o = obj.DOPunchPosition(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
- DG.Tweening.Tweener o = obj.DOPunchPosition(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 5)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
- float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
- DG.Tweening.Tweener o = obj.DOPunchPosition(arg0, arg1, arg2, arg3);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 6)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
- float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
- bool arg4 = LuaDLL.luaL_checkboolean(L, 6);
- DG.Tweening.Tweener o = obj.DOPunchPosition(arg0, arg1, arg2, arg3, arg4);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOPunchPosition");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOLookAt(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.Tweener o = obj.DOLookAt(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.AxisConstraint arg2 = (DG.Tweening.AxisConstraint)ToLua.CheckObject(L, 4, typeof(DG.Tweening.AxisConstraint));
- DG.Tweening.Tweener o = obj.DOLookAt(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 5)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.AxisConstraint arg2 = (DG.Tweening.AxisConstraint)ToLua.CheckObject(L, 4, typeof(DG.Tweening.AxisConstraint));
- System.Nullable<UnityEngine.Vector3> arg3 = ToLua.CheckNullable<UnityEngine.Vector3>(L, 5);
- DG.Tweening.Tweener o = obj.DOLookAt(arg0, arg1, arg2, arg3);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOLookAt");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOScaleZ(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOScaleZ(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOScaleY(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOScaleY(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOScaleX(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOScaleX(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOScale(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3 && TypeChecker.CheckTypes<float, float>(L, 2))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.lua_tonumber(L, 2);
- float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOScale(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Vector3, float>(L, 2))
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOScale(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOScale");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOLocalRotateQuaternion(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.Core.TweenerCore<UnityEngine.Quaternion,UnityEngine.Quaternion,DG.Tweening.Plugins.Options.NoOptions> o = obj.DOLocalRotateQuaternion(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOLocalRotate(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.Core.TweenerCore<UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions> o = obj.DOLocalRotate(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.RotateMode arg2 = (DG.Tweening.RotateMode)ToLua.CheckObject(L, 4, typeof(DG.Tweening.RotateMode));
- DG.Tweening.Core.TweenerCore<UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions> o = obj.DOLocalRotate(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOLocalRotate");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DORotateQuaternion(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.Core.TweenerCore<UnityEngine.Quaternion,UnityEngine.Quaternion,DG.Tweening.Plugins.Options.NoOptions> o = obj.DORotateQuaternion(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DORotate(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.Core.TweenerCore<UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions> o = obj.DORotate(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.RotateMode arg2 = (DG.Tweening.RotateMode)ToLua.CheckObject(L, 4, typeof(DG.Tweening.RotateMode));
- DG.Tweening.Core.TweenerCore<UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions> o = obj.DORotate(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DORotate");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOLocalMoveZ(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOLocalMoveZ(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOLocalMoveZ(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOLocalMoveZ");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOLocalMoveY(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOLocalMoveY(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOLocalMoveY(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOLocalMoveY");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOLocalMoveX(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOLocalMoveX(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOLocalMoveX(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOLocalMoveX");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOLocalMove(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOLocalMove(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOLocalMove(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOLocalMove");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOMoveZ(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOMoveZ(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOMoveZ(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOMoveZ");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOMoveY(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOMoveY(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOMoveY(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOMoveY");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOMoveX(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOMoveX(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOMoveX(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOMoveX");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOMove(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOMove(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4)
- {
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOMove(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOMove");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int ResetTransform(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- obj.ResetTransform();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetParentNormalize(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
- obj.SetParentNormalize(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetParentPath(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
- string o = obj.GetParentPath(arg0);
- LuaDLL.lua_pushstring(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int Destroy(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- obj.Destroy();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DestroyImmediate(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- obj.DestroyImmediate();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int RemoveAllChild(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- obj.RemoveAllChild();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int getGameObject(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- UnityEngine.GameObject o = obj.getGameObject(arg0);
- ToLua.PushSealed(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetSafeActive(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- obj.SetSafeActive(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int Instantiate(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Object o = obj.Instantiate();
- ToLua.Push(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int op_Equality(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
- UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
- bool o = arg0 == arg1;
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_position(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)o;
- UnityEngine.Vector3 ret = obj.position;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index position on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_localPosition(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)o;
- UnityEngine.Vector3 ret = obj.localPosition;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index localPosition on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_eulerAngles(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)o;
- UnityEngine.Vector3 ret = obj.eulerAngles;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index eulerAngles on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_localEulerAngles(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)o;
- UnityEngine.Vector3 ret = obj.localEulerAngles;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index localEulerAngles on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_right(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)o;
- UnityEngine.Vector3 ret = obj.right;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index right on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_up(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)o;
- UnityEngine.Vector3 ret = obj.up;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index up on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_forward(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)o;
- UnityEngine.Vector3 ret = obj.forward;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index forward on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_rotation(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)o;
- UnityEngine.Quaternion ret = obj.rotation;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index rotation on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_localRotation(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)o;
- UnityEngine.Quaternion ret = obj.localRotation;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index localRotation on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_localScale(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)o;
- UnityEngine.Vector3 ret = obj.localScale;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index localScale on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_parent(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)o;
- UnityEngine.Transform ret = obj.parent;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index parent on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_worldToLocalMatrix(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)o;
- UnityEngine.Matrix4x4 ret = obj.worldToLocalMatrix;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index worldToLocalMatrix on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_localToWorldMatrix(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)o;
- UnityEngine.Matrix4x4 ret = obj.localToWorldMatrix;
- ToLua.PushValue(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index localToWorldMatrix on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_root(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)o;
- UnityEngine.Transform ret = obj.root;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index root on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_childCount(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)o;
- int ret = obj.childCount;
- LuaDLL.lua_pushinteger(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index childCount on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_lossyScale(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)o;
- UnityEngine.Vector3 ret = obj.lossyScale;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index lossyScale on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_hasChanged(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)o;
- bool ret = obj.hasChanged;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index hasChanged on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_hierarchyCapacity(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)o;
- int ret = obj.hierarchyCapacity;
- LuaDLL.lua_pushinteger(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index hierarchyCapacity on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_hierarchyCount(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)o;
- int ret = obj.hierarchyCount;
- LuaDLL.lua_pushinteger(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index hierarchyCount on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_position(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)o;
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- obj.position = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index position on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_localPosition(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)o;
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- obj.localPosition = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index localPosition on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_eulerAngles(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)o;
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- obj.eulerAngles = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index eulerAngles on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_localEulerAngles(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)o;
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- obj.localEulerAngles = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index localEulerAngles on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_right(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)o;
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- obj.right = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index right on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_up(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)o;
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- obj.up = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index up on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_forward(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)o;
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- obj.forward = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index forward on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_rotation(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)o;
- UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2);
- obj.rotation = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index rotation on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_localRotation(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)o;
- UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2);
- obj.localRotation = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index localRotation on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_localScale(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)o;
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- obj.localScale = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index localScale on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_parent(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)o;
- UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
- obj.parent = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index parent on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_hasChanged(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)o;
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- obj.hasChanged = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index hasChanged on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_hierarchyCapacity(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Transform obj = (UnityEngine.Transform)o;
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
- obj.hierarchyCapacity = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index hierarchyCapacity on a nil value");
- }
- }
- }
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