UnityEngine_TransformWrap.cs 104 KB

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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using DG.Tweening;
  4. using UnityEngine;
  5. using LuaInterface;
  6. public class UnityEngine_TransformWrap
  7. {
  8. public static void Register(LuaState L)
  9. {
  10. L.BeginClass(typeof(UnityEngine.Transform), typeof(UnityEngine.Component), "Transform");
  11. L.RegFunction("SetParent", SetParent);
  12. L.RegFunction("SetPositionAndRotation", SetPositionAndRotation);
  13. L.RegFunction("Translate", Translate);
  14. L.RegFunction("Rotate", Rotate);
  15. L.RegFunction("RotateAround", RotateAround);
  16. L.RegFunction("LookAt", LookAt);
  17. L.RegFunction("TransformDirection", TransformDirection);
  18. L.RegFunction("InverseTransformDirection", InverseTransformDirection);
  19. L.RegFunction("TransformVector", TransformVector);
  20. L.RegFunction("InverseTransformVector", InverseTransformVector);
  21. L.RegFunction("TransformPoint", TransformPoint);
  22. L.RegFunction("InverseTransformPoint", InverseTransformPoint);
  23. L.RegFunction("DetachChildren", DetachChildren);
  24. L.RegFunction("SetAsFirstSibling", SetAsFirstSibling);
  25. L.RegFunction("SetAsLastSibling", SetAsLastSibling);
  26. L.RegFunction("SetSiblingIndex", SetSiblingIndex);
  27. L.RegFunction("GetSiblingIndex", GetSiblingIndex);
  28. L.RegFunction("Find", Find);
  29. L.RegFunction("IsChildOf", IsChildOf);
  30. L.RegFunction("GetEnumerator", GetEnumerator);
  31. L.RegFunction("GetChild", GetChild);
  32. L.RegFunction("DOTogglePause", DOTogglePause);
  33. L.RegFunction("DOSmoothRewind", DOSmoothRewind);
  34. L.RegFunction("DORewind", DORewind);
  35. L.RegFunction("DORestart", DORestart);
  36. L.RegFunction("DOPlayForward", DOPlayForward);
  37. L.RegFunction("DOPlayBackwards", DOPlayBackwards);
  38. L.RegFunction("DOPlay", DOPlay);
  39. L.RegFunction("DOPause", DOPause);
  40. L.RegFunction("DOGoto", DOGoto);
  41. L.RegFunction("DOFlip", DOFlip);
  42. L.RegFunction("DOKill", DOKill);
  43. L.RegFunction("DOComplete", DOComplete);
  44. L.RegFunction("DOBlendableScaleBy", DOBlendableScaleBy);
  45. L.RegFunction("DOBlendablePunchRotation", DOBlendablePunchRotation);
  46. L.RegFunction("DOBlendableLocalRotateBy", DOBlendableLocalRotateBy);
  47. L.RegFunction("DOBlendableRotateBy", DOBlendableRotateBy);
  48. L.RegFunction("DOBlendableLocalMoveBy", DOBlendableLocalMoveBy);
  49. L.RegFunction("DOBlendableMoveBy", DOBlendableMoveBy);
  50. L.RegFunction("DOLocalPath", DOLocalPath);
  51. L.RegFunction("DOPath", DOPath);
  52. L.RegFunction("DOLocalJump", DOLocalJump);
  53. L.RegFunction("DOJump", DOJump);
  54. L.RegFunction("DOShakeScale", DOShakeScale);
  55. L.RegFunction("DOShakeRotation", DOShakeRotation);
  56. L.RegFunction("DOShakePosition", DOShakePosition);
  57. L.RegFunction("DOPunchRotation", DOPunchRotation);
  58. L.RegFunction("DOPunchScale", DOPunchScale);
  59. L.RegFunction("DOPunchPosition", DOPunchPosition);
  60. L.RegFunction("DOLookAt", DOLookAt);
  61. L.RegFunction("DOScaleZ", DOScaleZ);
  62. L.RegFunction("DOScaleY", DOScaleY);
  63. L.RegFunction("DOScaleX", DOScaleX);
  64. L.RegFunction("DOScale", DOScale);
  65. L.RegFunction("DOLocalRotateQuaternion", DOLocalRotateQuaternion);
  66. L.RegFunction("DOLocalRotate", DOLocalRotate);
  67. L.RegFunction("DORotateQuaternion", DORotateQuaternion);
  68. L.RegFunction("DORotate", DORotate);
  69. L.RegFunction("DOLocalMoveZ", DOLocalMoveZ);
  70. L.RegFunction("DOLocalMoveY", DOLocalMoveY);
  71. L.RegFunction("DOLocalMoveX", DOLocalMoveX);
  72. L.RegFunction("DOLocalMove", DOLocalMove);
  73. L.RegFunction("DOMoveZ", DOMoveZ);
  74. L.RegFunction("DOMoveY", DOMoveY);
  75. L.RegFunction("DOMoveX", DOMoveX);
  76. L.RegFunction("DOMove", DOMove);
  77. L.RegFunction("ResetTransform", ResetTransform);
  78. L.RegFunction("SetParentNormalize", SetParentNormalize);
  79. L.RegFunction("GetParentPath", GetParentPath);
  80. L.RegFunction("Destroy", Destroy);
  81. L.RegFunction("DestroyImmediate", DestroyImmediate);
  82. L.RegFunction("RemoveAllChild", RemoveAllChild);
  83. L.RegFunction("getGameObject", getGameObject);
  84. L.RegFunction("SetSafeActive", SetSafeActive);
  85. L.RegFunction("Instantiate", Instantiate);
  86. L.RegFunction("__eq", op_Equality);
  87. L.RegFunction("__tostring", ToLua.op_ToString);
  88. L.RegVar("position", get_position, set_position);
  89. L.RegVar("localPosition", get_localPosition, set_localPosition);
  90. L.RegVar("eulerAngles", get_eulerAngles, set_eulerAngles);
  91. L.RegVar("localEulerAngles", get_localEulerAngles, set_localEulerAngles);
  92. L.RegVar("right", get_right, set_right);
  93. L.RegVar("up", get_up, set_up);
  94. L.RegVar("forward", get_forward, set_forward);
  95. L.RegVar("rotation", get_rotation, set_rotation);
  96. L.RegVar("localRotation", get_localRotation, set_localRotation);
  97. L.RegVar("localScale", get_localScale, set_localScale);
  98. L.RegVar("parent", get_parent, set_parent);
  99. L.RegVar("worldToLocalMatrix", get_worldToLocalMatrix, null);
  100. L.RegVar("localToWorldMatrix", get_localToWorldMatrix, null);
  101. L.RegVar("root", get_root, null);
  102. L.RegVar("childCount", get_childCount, null);
  103. L.RegVar("lossyScale", get_lossyScale, null);
  104. L.RegVar("hasChanged", get_hasChanged, set_hasChanged);
  105. L.RegVar("hierarchyCapacity", get_hierarchyCapacity, set_hierarchyCapacity);
  106. L.RegVar("hierarchyCount", get_hierarchyCount, null);
  107. L.EndClass();
  108. }
  109. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  110. static int SetParent(IntPtr L)
  111. {
  112. try
  113. {
  114. int count = LuaDLL.lua_gettop(L);
  115. if (count == 2)
  116. {
  117. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  118. UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
  119. obj.SetParent(arg0);
  120. return 0;
  121. }
  122. else if (count == 3)
  123. {
  124. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  125. UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
  126. bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
  127. obj.SetParent(arg0, arg1);
  128. return 0;
  129. }
  130. else
  131. {
  132. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.SetParent");
  133. }
  134. }
  135. catch (Exception e)
  136. {
  137. return LuaDLL.toluaL_exception(L, e);
  138. }
  139. }
  140. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  141. static int SetPositionAndRotation(IntPtr L)
  142. {
  143. try
  144. {
  145. ToLua.CheckArgsCount(L, 3);
  146. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  147. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  148. UnityEngine.Quaternion arg1 = ToLua.ToQuaternion(L, 3);
  149. obj.SetPositionAndRotation(arg0, arg1);
  150. return 0;
  151. }
  152. catch (Exception e)
  153. {
  154. return LuaDLL.toluaL_exception(L, e);
  155. }
  156. }
  157. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  158. static int Translate(IntPtr L)
  159. {
  160. try
  161. {
  162. int count = LuaDLL.lua_gettop(L);
  163. if (count == 2)
  164. {
  165. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  166. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  167. obj.Translate(arg0);
  168. return 0;
  169. }
  170. else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Space>(L, 3))
  171. {
  172. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  173. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  174. UnityEngine.Space arg1 = (UnityEngine.Space)ToLua.ToObject(L, 3);
  175. obj.Translate(arg0, arg1);
  176. return 0;
  177. }
  178. else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Transform>(L, 3))
  179. {
  180. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  181. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  182. UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.ToObject(L, 3);
  183. obj.Translate(arg0, arg1);
  184. return 0;
  185. }
  186. else if (count == 4)
  187. {
  188. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  189. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  190. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  191. float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
  192. obj.Translate(arg0, arg1, arg2);
  193. return 0;
  194. }
  195. else if (count == 5 && TypeChecker.CheckTypes<UnityEngine.Space>(L, 5))
  196. {
  197. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  198. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  199. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  200. float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
  201. UnityEngine.Space arg3 = (UnityEngine.Space)ToLua.ToObject(L, 5);
  202. obj.Translate(arg0, arg1, arg2, arg3);
  203. return 0;
  204. }
  205. else if (count == 5 && TypeChecker.CheckTypes<UnityEngine.Transform>(L, 5))
  206. {
  207. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  208. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  209. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  210. float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
  211. UnityEngine.Transform arg3 = (UnityEngine.Transform)ToLua.ToObject(L, 5);
  212. obj.Translate(arg0, arg1, arg2, arg3);
  213. return 0;
  214. }
  215. else
  216. {
  217. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.Translate");
  218. }
  219. }
  220. catch (Exception e)
  221. {
  222. return LuaDLL.toluaL_exception(L, e);
  223. }
  224. }
  225. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  226. static int Rotate(IntPtr L)
  227. {
  228. try
  229. {
  230. int count = LuaDLL.lua_gettop(L);
  231. if (count == 2)
  232. {
  233. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  234. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  235. obj.Rotate(arg0);
  236. return 0;
  237. }
  238. else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Space>(L, 3))
  239. {
  240. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  241. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  242. UnityEngine.Space arg1 = (UnityEngine.Space)ToLua.ToObject(L, 3);
  243. obj.Rotate(arg0, arg1);
  244. return 0;
  245. }
  246. else if (count == 3 && TypeChecker.CheckTypes<float>(L, 3))
  247. {
  248. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  249. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  250. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  251. obj.Rotate(arg0, arg1);
  252. return 0;
  253. }
  254. else if (count == 4 && TypeChecker.CheckTypes<float, float, float>(L, 2))
  255. {
  256. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  257. float arg0 = (float)LuaDLL.lua_tonumber(L, 2);
  258. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  259. float arg2 = (float)LuaDLL.lua_tonumber(L, 4);
  260. obj.Rotate(arg0, arg1, arg2);
  261. return 0;
  262. }
  263. else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Vector3, float, UnityEngine.Space>(L, 2))
  264. {
  265. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  266. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  267. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  268. UnityEngine.Space arg2 = (UnityEngine.Space)ToLua.ToObject(L, 4);
  269. obj.Rotate(arg0, arg1, arg2);
  270. return 0;
  271. }
  272. else if (count == 5)
  273. {
  274. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  275. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  276. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  277. float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
  278. UnityEngine.Space arg3 = (UnityEngine.Space)ToLua.CheckObject(L, 5, typeof(UnityEngine.Space));
  279. obj.Rotate(arg0, arg1, arg2, arg3);
  280. return 0;
  281. }
  282. else
  283. {
  284. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.Rotate");
  285. }
  286. }
  287. catch (Exception e)
  288. {
  289. return LuaDLL.toluaL_exception(L, e);
  290. }
  291. }
  292. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  293. static int RotateAround(IntPtr L)
  294. {
  295. try
  296. {
  297. ToLua.CheckArgsCount(L, 4);
  298. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  299. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  300. UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
  301. float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
  302. obj.RotateAround(arg0, arg1, arg2);
  303. return 0;
  304. }
  305. catch (Exception e)
  306. {
  307. return LuaDLL.toluaL_exception(L, e);
  308. }
  309. }
  310. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  311. static int LookAt(IntPtr L)
  312. {
  313. try
  314. {
  315. int count = LuaDLL.lua_gettop(L);
  316. if (count == 2 && TypeChecker.CheckTypes<UnityEngine.Transform>(L, 2))
  317. {
  318. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  319. UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 2);
  320. obj.LookAt(arg0);
  321. return 0;
  322. }
  323. else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.Vector3>(L, 2))
  324. {
  325. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  326. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  327. obj.LookAt(arg0);
  328. return 0;
  329. }
  330. else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Transform, UnityEngine.Vector3>(L, 2))
  331. {
  332. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  333. UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 2);
  334. UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
  335. obj.LookAt(arg0, arg1);
  336. return 0;
  337. }
  338. else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Vector3, UnityEngine.Vector3>(L, 2))
  339. {
  340. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  341. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  342. UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
  343. obj.LookAt(arg0, arg1);
  344. return 0;
  345. }
  346. else
  347. {
  348. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.LookAt");
  349. }
  350. }
  351. catch (Exception e)
  352. {
  353. return LuaDLL.toluaL_exception(L, e);
  354. }
  355. }
  356. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  357. static int TransformDirection(IntPtr L)
  358. {
  359. try
  360. {
  361. int count = LuaDLL.lua_gettop(L);
  362. if (count == 2)
  363. {
  364. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  365. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  366. UnityEngine.Vector3 o = obj.TransformDirection(arg0);
  367. ToLua.Push(L, o);
  368. return 1;
  369. }
  370. else if (count == 4)
  371. {
  372. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  373. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  374. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  375. float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
  376. UnityEngine.Vector3 o = obj.TransformDirection(arg0, arg1, arg2);
  377. ToLua.Push(L, o);
  378. return 1;
  379. }
  380. else
  381. {
  382. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.TransformDirection");
  383. }
  384. }
  385. catch (Exception e)
  386. {
  387. return LuaDLL.toluaL_exception(L, e);
  388. }
  389. }
  390. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  391. static int InverseTransformDirection(IntPtr L)
  392. {
  393. try
  394. {
  395. int count = LuaDLL.lua_gettop(L);
  396. if (count == 2)
  397. {
  398. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  399. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  400. UnityEngine.Vector3 o = obj.InverseTransformDirection(arg0);
  401. ToLua.Push(L, o);
  402. return 1;
  403. }
  404. else if (count == 4)
  405. {
  406. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  407. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  408. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  409. float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
  410. UnityEngine.Vector3 o = obj.InverseTransformDirection(arg0, arg1, arg2);
  411. ToLua.Push(L, o);
  412. return 1;
  413. }
  414. else
  415. {
  416. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.InverseTransformDirection");
  417. }
  418. }
  419. catch (Exception e)
  420. {
  421. return LuaDLL.toluaL_exception(L, e);
  422. }
  423. }
  424. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  425. static int TransformVector(IntPtr L)
  426. {
  427. try
  428. {
  429. int count = LuaDLL.lua_gettop(L);
  430. if (count == 2)
  431. {
  432. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  433. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  434. UnityEngine.Vector3 o = obj.TransformVector(arg0);
  435. ToLua.Push(L, o);
  436. return 1;
  437. }
  438. else if (count == 4)
  439. {
  440. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  441. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  442. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  443. float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
  444. UnityEngine.Vector3 o = obj.TransformVector(arg0, arg1, arg2);
  445. ToLua.Push(L, o);
  446. return 1;
  447. }
  448. else
  449. {
  450. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.TransformVector");
  451. }
  452. }
  453. catch (Exception e)
  454. {
  455. return LuaDLL.toluaL_exception(L, e);
  456. }
  457. }
  458. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  459. static int InverseTransformVector(IntPtr L)
  460. {
  461. try
  462. {
  463. int count = LuaDLL.lua_gettop(L);
  464. if (count == 2)
  465. {
  466. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  467. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  468. UnityEngine.Vector3 o = obj.InverseTransformVector(arg0);
  469. ToLua.Push(L, o);
  470. return 1;
  471. }
  472. else if (count == 4)
  473. {
  474. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  475. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  476. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  477. float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
  478. UnityEngine.Vector3 o = obj.InverseTransformVector(arg0, arg1, arg2);
  479. ToLua.Push(L, o);
  480. return 1;
  481. }
  482. else
  483. {
  484. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.InverseTransformVector");
  485. }
  486. }
  487. catch (Exception e)
  488. {
  489. return LuaDLL.toluaL_exception(L, e);
  490. }
  491. }
  492. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  493. static int TransformPoint(IntPtr L)
  494. {
  495. try
  496. {
  497. int count = LuaDLL.lua_gettop(L);
  498. if (count == 2)
  499. {
  500. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  501. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  502. UnityEngine.Vector3 o = obj.TransformPoint(arg0);
  503. ToLua.Push(L, o);
  504. return 1;
  505. }
  506. else if (count == 4)
  507. {
  508. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  509. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  510. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  511. float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
  512. UnityEngine.Vector3 o = obj.TransformPoint(arg0, arg1, arg2);
  513. ToLua.Push(L, o);
  514. return 1;
  515. }
  516. else
  517. {
  518. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.TransformPoint");
  519. }
  520. }
  521. catch (Exception e)
  522. {
  523. return LuaDLL.toluaL_exception(L, e);
  524. }
  525. }
  526. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  527. static int InverseTransformPoint(IntPtr L)
  528. {
  529. try
  530. {
  531. int count = LuaDLL.lua_gettop(L);
  532. if (count == 2)
  533. {
  534. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  535. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  536. UnityEngine.Vector3 o = obj.InverseTransformPoint(arg0);
  537. ToLua.Push(L, o);
  538. return 1;
  539. }
  540. else if (count == 4)
  541. {
  542. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  543. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  544. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  545. float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
  546. UnityEngine.Vector3 o = obj.InverseTransformPoint(arg0, arg1, arg2);
  547. ToLua.Push(L, o);
  548. return 1;
  549. }
  550. else
  551. {
  552. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.InverseTransformPoint");
  553. }
  554. }
  555. catch (Exception e)
  556. {
  557. return LuaDLL.toluaL_exception(L, e);
  558. }
  559. }
  560. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  561. static int DetachChildren(IntPtr L)
  562. {
  563. try
  564. {
  565. ToLua.CheckArgsCount(L, 1);
  566. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  567. obj.DetachChildren();
  568. return 0;
  569. }
  570. catch (Exception e)
  571. {
  572. return LuaDLL.toluaL_exception(L, e);
  573. }
  574. }
  575. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  576. static int SetAsFirstSibling(IntPtr L)
  577. {
  578. try
  579. {
  580. ToLua.CheckArgsCount(L, 1);
  581. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  582. obj.SetAsFirstSibling();
  583. return 0;
  584. }
  585. catch (Exception e)
  586. {
  587. return LuaDLL.toluaL_exception(L, e);
  588. }
  589. }
  590. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  591. static int SetAsLastSibling(IntPtr L)
  592. {
  593. try
  594. {
  595. ToLua.CheckArgsCount(L, 1);
  596. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  597. obj.SetAsLastSibling();
  598. return 0;
  599. }
  600. catch (Exception e)
  601. {
  602. return LuaDLL.toluaL_exception(L, e);
  603. }
  604. }
  605. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  606. static int SetSiblingIndex(IntPtr L)
  607. {
  608. try
  609. {
  610. ToLua.CheckArgsCount(L, 2);
  611. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  612. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  613. obj.SetSiblingIndex(arg0);
  614. return 0;
  615. }
  616. catch (Exception e)
  617. {
  618. return LuaDLL.toluaL_exception(L, e);
  619. }
  620. }
  621. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  622. static int GetSiblingIndex(IntPtr L)
  623. {
  624. try
  625. {
  626. ToLua.CheckArgsCount(L, 1);
  627. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  628. int o = obj.GetSiblingIndex();
  629. LuaDLL.lua_pushinteger(L, o);
  630. return 1;
  631. }
  632. catch (Exception e)
  633. {
  634. return LuaDLL.toluaL_exception(L, e);
  635. }
  636. }
  637. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  638. static int Find(IntPtr L)
  639. {
  640. try
  641. {
  642. ToLua.CheckArgsCount(L, 2);
  643. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  644. string arg0 = ToLua.CheckString(L, 2);
  645. UnityEngine.Transform o = obj.Find(arg0);
  646. ToLua.Push(L, o);
  647. return 1;
  648. }
  649. catch (Exception e)
  650. {
  651. return LuaDLL.toluaL_exception(L, e);
  652. }
  653. }
  654. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  655. static int IsChildOf(IntPtr L)
  656. {
  657. try
  658. {
  659. ToLua.CheckArgsCount(L, 2);
  660. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  661. UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
  662. bool o = obj.IsChildOf(arg0);
  663. LuaDLL.lua_pushboolean(L, o);
  664. return 1;
  665. }
  666. catch (Exception e)
  667. {
  668. return LuaDLL.toluaL_exception(L, e);
  669. }
  670. }
  671. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  672. static int GetEnumerator(IntPtr L)
  673. {
  674. try
  675. {
  676. ToLua.CheckArgsCount(L, 1);
  677. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  678. System.Collections.IEnumerator o = obj.GetEnumerator();
  679. ToLua.Push(L, o);
  680. return 1;
  681. }
  682. catch (Exception e)
  683. {
  684. return LuaDLL.toluaL_exception(L, e);
  685. }
  686. }
  687. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  688. static int GetChild(IntPtr L)
  689. {
  690. try
  691. {
  692. ToLua.CheckArgsCount(L, 2);
  693. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  694. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  695. UnityEngine.Transform o = obj.GetChild(arg0);
  696. ToLua.Push(L, o);
  697. return 1;
  698. }
  699. catch (Exception e)
  700. {
  701. return LuaDLL.toluaL_exception(L, e);
  702. }
  703. }
  704. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  705. static int DOTogglePause(IntPtr L)
  706. {
  707. try
  708. {
  709. ToLua.CheckArgsCount(L, 1);
  710. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  711. int o = obj.DOTogglePause();
  712. LuaDLL.lua_pushinteger(L, o);
  713. return 1;
  714. }
  715. catch (Exception e)
  716. {
  717. return LuaDLL.toluaL_exception(L, e);
  718. }
  719. }
  720. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  721. static int DOSmoothRewind(IntPtr L)
  722. {
  723. try
  724. {
  725. ToLua.CheckArgsCount(L, 1);
  726. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  727. int o = obj.DOSmoothRewind();
  728. LuaDLL.lua_pushinteger(L, o);
  729. return 1;
  730. }
  731. catch (Exception e)
  732. {
  733. return LuaDLL.toluaL_exception(L, e);
  734. }
  735. }
  736. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  737. static int DORewind(IntPtr L)
  738. {
  739. try
  740. {
  741. int count = LuaDLL.lua_gettop(L);
  742. if (count == 1)
  743. {
  744. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  745. int o = obj.DORewind();
  746. LuaDLL.lua_pushinteger(L, o);
  747. return 1;
  748. }
  749. else if (count == 2)
  750. {
  751. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  752. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  753. int o = obj.DORewind(arg0);
  754. LuaDLL.lua_pushinteger(L, o);
  755. return 1;
  756. }
  757. else
  758. {
  759. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DORewind");
  760. }
  761. }
  762. catch (Exception e)
  763. {
  764. return LuaDLL.toluaL_exception(L, e);
  765. }
  766. }
  767. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  768. static int DORestart(IntPtr L)
  769. {
  770. try
  771. {
  772. int count = LuaDLL.lua_gettop(L);
  773. if (count == 1)
  774. {
  775. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  776. int o = obj.DORestart();
  777. LuaDLL.lua_pushinteger(L, o);
  778. return 1;
  779. }
  780. else if (count == 2)
  781. {
  782. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  783. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  784. int o = obj.DORestart(arg0);
  785. LuaDLL.lua_pushinteger(L, o);
  786. return 1;
  787. }
  788. else
  789. {
  790. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DORestart");
  791. }
  792. }
  793. catch (Exception e)
  794. {
  795. return LuaDLL.toluaL_exception(L, e);
  796. }
  797. }
  798. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  799. static int DOPlayForward(IntPtr L)
  800. {
  801. try
  802. {
  803. ToLua.CheckArgsCount(L, 1);
  804. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  805. int o = obj.DOPlayForward();
  806. LuaDLL.lua_pushinteger(L, o);
  807. return 1;
  808. }
  809. catch (Exception e)
  810. {
  811. return LuaDLL.toluaL_exception(L, e);
  812. }
  813. }
  814. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  815. static int DOPlayBackwards(IntPtr L)
  816. {
  817. try
  818. {
  819. ToLua.CheckArgsCount(L, 1);
  820. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  821. int o = obj.DOPlayBackwards();
  822. LuaDLL.lua_pushinteger(L, o);
  823. return 1;
  824. }
  825. catch (Exception e)
  826. {
  827. return LuaDLL.toluaL_exception(L, e);
  828. }
  829. }
  830. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  831. static int DOPlay(IntPtr L)
  832. {
  833. try
  834. {
  835. ToLua.CheckArgsCount(L, 1);
  836. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  837. int o = obj.DOPlay();
  838. LuaDLL.lua_pushinteger(L, o);
  839. return 1;
  840. }
  841. catch (Exception e)
  842. {
  843. return LuaDLL.toluaL_exception(L, e);
  844. }
  845. }
  846. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  847. static int DOPause(IntPtr L)
  848. {
  849. try
  850. {
  851. ToLua.CheckArgsCount(L, 1);
  852. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  853. int o = obj.DOPause();
  854. LuaDLL.lua_pushinteger(L, o);
  855. return 1;
  856. }
  857. catch (Exception e)
  858. {
  859. return LuaDLL.toluaL_exception(L, e);
  860. }
  861. }
  862. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  863. static int DOGoto(IntPtr L)
  864. {
  865. try
  866. {
  867. int count = LuaDLL.lua_gettop(L);
  868. if (count == 2)
  869. {
  870. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  871. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  872. int o = obj.DOGoto(arg0);
  873. LuaDLL.lua_pushinteger(L, o);
  874. return 1;
  875. }
  876. else if (count == 3)
  877. {
  878. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  879. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  880. bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
  881. int o = obj.DOGoto(arg0, arg1);
  882. LuaDLL.lua_pushinteger(L, o);
  883. return 1;
  884. }
  885. else
  886. {
  887. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOGoto");
  888. }
  889. }
  890. catch (Exception e)
  891. {
  892. return LuaDLL.toluaL_exception(L, e);
  893. }
  894. }
  895. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  896. static int DOFlip(IntPtr L)
  897. {
  898. try
  899. {
  900. ToLua.CheckArgsCount(L, 1);
  901. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  902. int o = obj.DOFlip();
  903. LuaDLL.lua_pushinteger(L, o);
  904. return 1;
  905. }
  906. catch (Exception e)
  907. {
  908. return LuaDLL.toluaL_exception(L, e);
  909. }
  910. }
  911. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  912. static int DOKill(IntPtr L)
  913. {
  914. try
  915. {
  916. int count = LuaDLL.lua_gettop(L);
  917. if (count == 1)
  918. {
  919. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  920. int o = obj.DOKill();
  921. LuaDLL.lua_pushinteger(L, o);
  922. return 1;
  923. }
  924. else if (count == 2)
  925. {
  926. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  927. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  928. int o = obj.DOKill(arg0);
  929. LuaDLL.lua_pushinteger(L, o);
  930. return 1;
  931. }
  932. else
  933. {
  934. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOKill");
  935. }
  936. }
  937. catch (Exception e)
  938. {
  939. return LuaDLL.toluaL_exception(L, e);
  940. }
  941. }
  942. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  943. static int DOComplete(IntPtr L)
  944. {
  945. try
  946. {
  947. int count = LuaDLL.lua_gettop(L);
  948. if (count == 1)
  949. {
  950. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  951. int o = obj.DOComplete();
  952. LuaDLL.lua_pushinteger(L, o);
  953. return 1;
  954. }
  955. else if (count == 2)
  956. {
  957. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  958. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  959. int o = obj.DOComplete(arg0);
  960. LuaDLL.lua_pushinteger(L, o);
  961. return 1;
  962. }
  963. else
  964. {
  965. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOComplete");
  966. }
  967. }
  968. catch (Exception e)
  969. {
  970. return LuaDLL.toluaL_exception(L, e);
  971. }
  972. }
  973. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  974. static int DOBlendableScaleBy(IntPtr L)
  975. {
  976. try
  977. {
  978. ToLua.CheckArgsCount(L, 3);
  979. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  980. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  981. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  982. DG.Tweening.Tweener o = obj.DOBlendableScaleBy(arg0, arg1);
  983. ToLua.PushObject(L, o);
  984. return 1;
  985. }
  986. catch (Exception e)
  987. {
  988. return LuaDLL.toluaL_exception(L, e);
  989. }
  990. }
  991. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  992. static int DOBlendablePunchRotation(IntPtr L)
  993. {
  994. try
  995. {
  996. int count = LuaDLL.lua_gettop(L);
  997. if (count == 3)
  998. {
  999. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1000. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  1001. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1002. DG.Tweening.Tweener o = obj.DOBlendablePunchRotation(arg0, arg1);
  1003. ToLua.PushObject(L, o);
  1004. return 1;
  1005. }
  1006. else if (count == 4)
  1007. {
  1008. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1009. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  1010. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1011. int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
  1012. DG.Tweening.Tweener o = obj.DOBlendablePunchRotation(arg0, arg1, arg2);
  1013. ToLua.PushObject(L, o);
  1014. return 1;
  1015. }
  1016. else if (count == 5)
  1017. {
  1018. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1019. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  1020. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1021. int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
  1022. float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
  1023. DG.Tweening.Tweener o = obj.DOBlendablePunchRotation(arg0, arg1, arg2, arg3);
  1024. ToLua.PushObject(L, o);
  1025. return 1;
  1026. }
  1027. else
  1028. {
  1029. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOBlendablePunchRotation");
  1030. }
  1031. }
  1032. catch (Exception e)
  1033. {
  1034. return LuaDLL.toluaL_exception(L, e);
  1035. }
  1036. }
  1037. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1038. static int DOBlendableLocalRotateBy(IntPtr L)
  1039. {
  1040. try
  1041. {
  1042. int count = LuaDLL.lua_gettop(L);
  1043. if (count == 3)
  1044. {
  1045. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1046. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  1047. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1048. DG.Tweening.Tweener o = obj.DOBlendableLocalRotateBy(arg0, arg1);
  1049. ToLua.PushObject(L, o);
  1050. return 1;
  1051. }
  1052. else if (count == 4)
  1053. {
  1054. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1055. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  1056. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1057. DG.Tweening.RotateMode arg2 = (DG.Tweening.RotateMode)ToLua.CheckObject(L, 4, typeof(DG.Tweening.RotateMode));
  1058. DG.Tweening.Tweener o = obj.DOBlendableLocalRotateBy(arg0, arg1, arg2);
  1059. ToLua.PushObject(L, o);
  1060. return 1;
  1061. }
  1062. else
  1063. {
  1064. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOBlendableLocalRotateBy");
  1065. }
  1066. }
  1067. catch (Exception e)
  1068. {
  1069. return LuaDLL.toluaL_exception(L, e);
  1070. }
  1071. }
  1072. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1073. static int DOBlendableRotateBy(IntPtr L)
  1074. {
  1075. try
  1076. {
  1077. int count = LuaDLL.lua_gettop(L);
  1078. if (count == 3)
  1079. {
  1080. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1081. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  1082. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1083. DG.Tweening.Tweener o = obj.DOBlendableRotateBy(arg0, arg1);
  1084. ToLua.PushObject(L, o);
  1085. return 1;
  1086. }
  1087. else if (count == 4)
  1088. {
  1089. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1090. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  1091. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1092. DG.Tweening.RotateMode arg2 = (DG.Tweening.RotateMode)ToLua.CheckObject(L, 4, typeof(DG.Tweening.RotateMode));
  1093. DG.Tweening.Tweener o = obj.DOBlendableRotateBy(arg0, arg1, arg2);
  1094. ToLua.PushObject(L, o);
  1095. return 1;
  1096. }
  1097. else
  1098. {
  1099. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOBlendableRotateBy");
  1100. }
  1101. }
  1102. catch (Exception e)
  1103. {
  1104. return LuaDLL.toluaL_exception(L, e);
  1105. }
  1106. }
  1107. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1108. static int DOBlendableLocalMoveBy(IntPtr L)
  1109. {
  1110. try
  1111. {
  1112. int count = LuaDLL.lua_gettop(L);
  1113. if (count == 3)
  1114. {
  1115. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1116. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  1117. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1118. DG.Tweening.Tweener o = obj.DOBlendableLocalMoveBy(arg0, arg1);
  1119. ToLua.PushObject(L, o);
  1120. return 1;
  1121. }
  1122. else if (count == 4)
  1123. {
  1124. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1125. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  1126. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1127. bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
  1128. DG.Tweening.Tweener o = obj.DOBlendableLocalMoveBy(arg0, arg1, arg2);
  1129. ToLua.PushObject(L, o);
  1130. return 1;
  1131. }
  1132. else
  1133. {
  1134. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOBlendableLocalMoveBy");
  1135. }
  1136. }
  1137. catch (Exception e)
  1138. {
  1139. return LuaDLL.toluaL_exception(L, e);
  1140. }
  1141. }
  1142. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1143. static int DOBlendableMoveBy(IntPtr L)
  1144. {
  1145. try
  1146. {
  1147. int count = LuaDLL.lua_gettop(L);
  1148. if (count == 3)
  1149. {
  1150. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1151. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  1152. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1153. DG.Tweening.Tweener o = obj.DOBlendableMoveBy(arg0, arg1);
  1154. ToLua.PushObject(L, o);
  1155. return 1;
  1156. }
  1157. else if (count == 4)
  1158. {
  1159. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1160. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  1161. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1162. bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
  1163. DG.Tweening.Tweener o = obj.DOBlendableMoveBy(arg0, arg1, arg2);
  1164. ToLua.PushObject(L, o);
  1165. return 1;
  1166. }
  1167. else
  1168. {
  1169. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOBlendableMoveBy");
  1170. }
  1171. }
  1172. catch (Exception e)
  1173. {
  1174. return LuaDLL.toluaL_exception(L, e);
  1175. }
  1176. }
  1177. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1178. static int DOLocalPath(IntPtr L)
  1179. {
  1180. try
  1181. {
  1182. int count = LuaDLL.lua_gettop(L);
  1183. if (count == 3 && TypeChecker.CheckTypes<DG.Tweening.Plugins.Core.PathCore.Path, float>(L, 2))
  1184. {
  1185. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1186. DG.Tweening.Plugins.Core.PathCore.Path arg0 = (DG.Tweening.Plugins.Core.PathCore.Path)ToLua.ToObject(L, 2);
  1187. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1188. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOLocalPath(arg0, arg1);
  1189. ToLua.PushObject(L, o);
  1190. return 1;
  1191. }
  1192. else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Vector3[], float>(L, 2))
  1193. {
  1194. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1195. UnityEngine.Vector3[] arg0 = ToLua.ToStructArray<UnityEngine.Vector3>(L, 2);
  1196. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1197. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOLocalPath(arg0, arg1);
  1198. ToLua.PushObject(L, o);
  1199. return 1;
  1200. }
  1201. else if (count == 4 && TypeChecker.CheckTypes<DG.Tweening.Plugins.Core.PathCore.Path, float, DG.Tweening.PathMode>(L, 2))
  1202. {
  1203. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1204. DG.Tweening.Plugins.Core.PathCore.Path arg0 = (DG.Tweening.Plugins.Core.PathCore.Path)ToLua.ToObject(L, 2);
  1205. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1206. DG.Tweening.PathMode arg2 = (DG.Tweening.PathMode)ToLua.ToObject(L, 4);
  1207. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOLocalPath(arg0, arg1, arg2);
  1208. ToLua.PushObject(L, o);
  1209. return 1;
  1210. }
  1211. else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Vector3[], float, DG.Tweening.PathType>(L, 2))
  1212. {
  1213. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1214. UnityEngine.Vector3[] arg0 = ToLua.ToStructArray<UnityEngine.Vector3>(L, 2);
  1215. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1216. DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.ToObject(L, 4);
  1217. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOLocalPath(arg0, arg1, arg2);
  1218. ToLua.PushObject(L, o);
  1219. return 1;
  1220. }
  1221. else if (count == 5)
  1222. {
  1223. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1224. UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
  1225. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1226. DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType));
  1227. DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode));
  1228. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOLocalPath(arg0, arg1, arg2, arg3);
  1229. ToLua.PushObject(L, o);
  1230. return 1;
  1231. }
  1232. else if (count == 6)
  1233. {
  1234. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1235. UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
  1236. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1237. DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType));
  1238. DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode));
  1239. int arg4 = (int)LuaDLL.luaL_checknumber(L, 6);
  1240. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOLocalPath(arg0, arg1, arg2, arg3, arg4);
  1241. ToLua.PushObject(L, o);
  1242. return 1;
  1243. }
  1244. else if (count == 7)
  1245. {
  1246. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1247. UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
  1248. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1249. DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType));
  1250. DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode));
  1251. int arg4 = (int)LuaDLL.luaL_checknumber(L, 6);
  1252. System.Nullable<UnityEngine.Color> arg5 = ToLua.CheckNullable<UnityEngine.Color>(L, 7);
  1253. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOLocalPath(arg0, arg1, arg2, arg3, arg4, arg5);
  1254. ToLua.PushObject(L, o);
  1255. return 1;
  1256. }
  1257. else
  1258. {
  1259. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOLocalPath");
  1260. }
  1261. }
  1262. catch (Exception e)
  1263. {
  1264. return LuaDLL.toluaL_exception(L, e);
  1265. }
  1266. }
  1267. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1268. static int DOPath(IntPtr L)
  1269. {
  1270. try
  1271. {
  1272. int count = LuaDLL.lua_gettop(L);
  1273. if (count == 3 && TypeChecker.CheckTypes<DG.Tweening.Plugins.Core.PathCore.Path, float>(L, 2))
  1274. {
  1275. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1276. DG.Tweening.Plugins.Core.PathCore.Path arg0 = (DG.Tweening.Plugins.Core.PathCore.Path)ToLua.ToObject(L, 2);
  1277. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1278. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOPath(arg0, arg1);
  1279. ToLua.PushObject(L, o);
  1280. return 1;
  1281. }
  1282. else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Vector3[], float>(L, 2))
  1283. {
  1284. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1285. UnityEngine.Vector3[] arg0 = ToLua.ToStructArray<UnityEngine.Vector3>(L, 2);
  1286. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1287. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOPath(arg0, arg1);
  1288. ToLua.PushObject(L, o);
  1289. return 1;
  1290. }
  1291. else if (count == 4 && TypeChecker.CheckTypes<DG.Tweening.Plugins.Core.PathCore.Path, float, DG.Tweening.PathMode>(L, 2))
  1292. {
  1293. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1294. DG.Tweening.Plugins.Core.PathCore.Path arg0 = (DG.Tweening.Plugins.Core.PathCore.Path)ToLua.ToObject(L, 2);
  1295. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1296. DG.Tweening.PathMode arg2 = (DG.Tweening.PathMode)ToLua.ToObject(L, 4);
  1297. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOPath(arg0, arg1, arg2);
  1298. ToLua.PushObject(L, o);
  1299. return 1;
  1300. }
  1301. else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Vector3[], float, DG.Tweening.PathType>(L, 2))
  1302. {
  1303. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1304. UnityEngine.Vector3[] arg0 = ToLua.ToStructArray<UnityEngine.Vector3>(L, 2);
  1305. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1306. DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.ToObject(L, 4);
  1307. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOPath(arg0, arg1, arg2);
  1308. ToLua.PushObject(L, o);
  1309. return 1;
  1310. }
  1311. else if (count == 5)
  1312. {
  1313. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1314. UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
  1315. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1316. DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType));
  1317. DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode));
  1318. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOPath(arg0, arg1, arg2, arg3);
  1319. ToLua.PushObject(L, o);
  1320. return 1;
  1321. }
  1322. else if (count == 6)
  1323. {
  1324. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1325. UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
  1326. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1327. DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType));
  1328. DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode));
  1329. int arg4 = (int)LuaDLL.luaL_checknumber(L, 6);
  1330. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOPath(arg0, arg1, arg2, arg3, arg4);
  1331. ToLua.PushObject(L, o);
  1332. return 1;
  1333. }
  1334. else if (count == 7)
  1335. {
  1336. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1337. UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
  1338. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1339. DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType));
  1340. DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode));
  1341. int arg4 = (int)LuaDLL.luaL_checknumber(L, 6);
  1342. System.Nullable<UnityEngine.Color> arg5 = ToLua.CheckNullable<UnityEngine.Color>(L, 7);
  1343. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOPath(arg0, arg1, arg2, arg3, arg4, arg5);
  1344. ToLua.PushObject(L, o);
  1345. return 1;
  1346. }
  1347. else
  1348. {
  1349. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOPath");
  1350. }
  1351. }
  1352. catch (Exception e)
  1353. {
  1354. return LuaDLL.toluaL_exception(L, e);
  1355. }
  1356. }
  1357. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1358. static int DOLocalJump(IntPtr L)
  1359. {
  1360. try
  1361. {
  1362. int count = LuaDLL.lua_gettop(L);
  1363. if (count == 5)
  1364. {
  1365. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1366. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  1367. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1368. int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
  1369. float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
  1370. DG.Tweening.Sequence o = obj.DOLocalJump(arg0, arg1, arg2, arg3);
  1371. ToLua.PushSealed(L, o);
  1372. return 1;
  1373. }
  1374. else if (count == 6)
  1375. {
  1376. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1377. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  1378. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1379. int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
  1380. float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
  1381. bool arg4 = LuaDLL.luaL_checkboolean(L, 6);
  1382. DG.Tweening.Sequence o = obj.DOLocalJump(arg0, arg1, arg2, arg3, arg4);
  1383. ToLua.PushSealed(L, o);
  1384. return 1;
  1385. }
  1386. else
  1387. {
  1388. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOLocalJump");
  1389. }
  1390. }
  1391. catch (Exception e)
  1392. {
  1393. return LuaDLL.toluaL_exception(L, e);
  1394. }
  1395. }
  1396. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1397. static int DOJump(IntPtr L)
  1398. {
  1399. try
  1400. {
  1401. int count = LuaDLL.lua_gettop(L);
  1402. if (count == 5)
  1403. {
  1404. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1405. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  1406. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1407. int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
  1408. float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
  1409. DG.Tweening.Sequence o = obj.DOJump(arg0, arg1, arg2, arg3);
  1410. ToLua.PushSealed(L, o);
  1411. return 1;
  1412. }
  1413. else if (count == 6)
  1414. {
  1415. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1416. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  1417. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1418. int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
  1419. float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
  1420. bool arg4 = LuaDLL.luaL_checkboolean(L, 6);
  1421. DG.Tweening.Sequence o = obj.DOJump(arg0, arg1, arg2, arg3, arg4);
  1422. ToLua.PushSealed(L, o);
  1423. return 1;
  1424. }
  1425. else
  1426. {
  1427. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOJump");
  1428. }
  1429. }
  1430. catch (Exception e)
  1431. {
  1432. return LuaDLL.toluaL_exception(L, e);
  1433. }
  1434. }
  1435. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1436. static int DOShakeScale(IntPtr L)
  1437. {
  1438. try
  1439. {
  1440. int count = LuaDLL.lua_gettop(L);
  1441. if (count == 2)
  1442. {
  1443. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1444. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1445. DG.Tweening.Tweener o = obj.DOShakeScale(arg0);
  1446. ToLua.PushObject(L, o);
  1447. return 1;
  1448. }
  1449. else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Vector3>(L, 3))
  1450. {
  1451. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1452. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1453. UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
  1454. DG.Tweening.Tweener o = obj.DOShakeScale(arg0, arg1);
  1455. ToLua.PushObject(L, o);
  1456. return 1;
  1457. }
  1458. else if (count == 3 && TypeChecker.CheckTypes<float>(L, 3))
  1459. {
  1460. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1461. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1462. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1463. DG.Tweening.Tweener o = obj.DOShakeScale(arg0, arg1);
  1464. ToLua.PushObject(L, o);
  1465. return 1;
  1466. }
  1467. else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Vector3, int>(L, 3))
  1468. {
  1469. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1470. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1471. UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
  1472. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1473. DG.Tweening.Tweener o = obj.DOShakeScale(arg0, arg1, arg2);
  1474. ToLua.PushObject(L, o);
  1475. return 1;
  1476. }
  1477. else if (count == 4 && TypeChecker.CheckTypes<float, int>(L, 3))
  1478. {
  1479. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1480. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1481. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1482. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1483. DG.Tweening.Tweener o = obj.DOShakeScale(arg0, arg1, arg2);
  1484. ToLua.PushObject(L, o);
  1485. return 1;
  1486. }
  1487. else if (count == 5 && TypeChecker.CheckTypes<UnityEngine.Vector3, int, float>(L, 3))
  1488. {
  1489. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1490. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1491. UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
  1492. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1493. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  1494. DG.Tweening.Tweener o = obj.DOShakeScale(arg0, arg1, arg2, arg3);
  1495. ToLua.PushObject(L, o);
  1496. return 1;
  1497. }
  1498. else if (count == 5 && TypeChecker.CheckTypes<float, int, float>(L, 3))
  1499. {
  1500. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1501. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1502. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1503. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1504. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  1505. DG.Tweening.Tweener o = obj.DOShakeScale(arg0, arg1, arg2, arg3);
  1506. ToLua.PushObject(L, o);
  1507. return 1;
  1508. }
  1509. else if (count == 6 && TypeChecker.CheckTypes<UnityEngine.Vector3, int, float, bool>(L, 3))
  1510. {
  1511. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1512. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1513. UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
  1514. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1515. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  1516. bool arg4 = LuaDLL.lua_toboolean(L, 6);
  1517. DG.Tweening.Tweener o = obj.DOShakeScale(arg0, arg1, arg2, arg3, arg4);
  1518. ToLua.PushObject(L, o);
  1519. return 1;
  1520. }
  1521. else if (count == 6 && TypeChecker.CheckTypes<float, int, float, bool>(L, 3))
  1522. {
  1523. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1524. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1525. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1526. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1527. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  1528. bool arg4 = LuaDLL.lua_toboolean(L, 6);
  1529. DG.Tweening.Tweener o = obj.DOShakeScale(arg0, arg1, arg2, arg3, arg4);
  1530. ToLua.PushObject(L, o);
  1531. return 1;
  1532. }
  1533. else
  1534. {
  1535. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOShakeScale");
  1536. }
  1537. }
  1538. catch (Exception e)
  1539. {
  1540. return LuaDLL.toluaL_exception(L, e);
  1541. }
  1542. }
  1543. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1544. static int DOShakeRotation(IntPtr L)
  1545. {
  1546. try
  1547. {
  1548. int count = LuaDLL.lua_gettop(L);
  1549. if (count == 2)
  1550. {
  1551. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1552. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1553. DG.Tweening.Tweener o = obj.DOShakeRotation(arg0);
  1554. ToLua.PushObject(L, o);
  1555. return 1;
  1556. }
  1557. else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Vector3>(L, 3))
  1558. {
  1559. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1560. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1561. UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
  1562. DG.Tweening.Tweener o = obj.DOShakeRotation(arg0, arg1);
  1563. ToLua.PushObject(L, o);
  1564. return 1;
  1565. }
  1566. else if (count == 3 && TypeChecker.CheckTypes<float>(L, 3))
  1567. {
  1568. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1569. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1570. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1571. DG.Tweening.Tweener o = obj.DOShakeRotation(arg0, arg1);
  1572. ToLua.PushObject(L, o);
  1573. return 1;
  1574. }
  1575. else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Vector3, int>(L, 3))
  1576. {
  1577. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1578. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1579. UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
  1580. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1581. DG.Tweening.Tweener o = obj.DOShakeRotation(arg0, arg1, arg2);
  1582. ToLua.PushObject(L, o);
  1583. return 1;
  1584. }
  1585. else if (count == 4 && TypeChecker.CheckTypes<float, int>(L, 3))
  1586. {
  1587. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1588. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1589. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1590. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1591. DG.Tweening.Tweener o = obj.DOShakeRotation(arg0, arg1, arg2);
  1592. ToLua.PushObject(L, o);
  1593. return 1;
  1594. }
  1595. else if (count == 5 && TypeChecker.CheckTypes<UnityEngine.Vector3, int, float>(L, 3))
  1596. {
  1597. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1598. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1599. UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
  1600. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1601. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  1602. DG.Tweening.Tweener o = obj.DOShakeRotation(arg0, arg1, arg2, arg3);
  1603. ToLua.PushObject(L, o);
  1604. return 1;
  1605. }
  1606. else if (count == 5 && TypeChecker.CheckTypes<float, int, float>(L, 3))
  1607. {
  1608. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1609. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1610. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1611. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1612. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  1613. DG.Tweening.Tweener o = obj.DOShakeRotation(arg0, arg1, arg2, arg3);
  1614. ToLua.PushObject(L, o);
  1615. return 1;
  1616. }
  1617. else if (count == 6 && TypeChecker.CheckTypes<UnityEngine.Vector3, int, float, bool>(L, 3))
  1618. {
  1619. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1620. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1621. UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
  1622. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1623. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  1624. bool arg4 = LuaDLL.lua_toboolean(L, 6);
  1625. DG.Tweening.Tweener o = obj.DOShakeRotation(arg0, arg1, arg2, arg3, arg4);
  1626. ToLua.PushObject(L, o);
  1627. return 1;
  1628. }
  1629. else if (count == 6 && TypeChecker.CheckTypes<float, int, float, bool>(L, 3))
  1630. {
  1631. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1632. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1633. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1634. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1635. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  1636. bool arg4 = LuaDLL.lua_toboolean(L, 6);
  1637. DG.Tweening.Tweener o = obj.DOShakeRotation(arg0, arg1, arg2, arg3, arg4);
  1638. ToLua.PushObject(L, o);
  1639. return 1;
  1640. }
  1641. else
  1642. {
  1643. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOShakeRotation");
  1644. }
  1645. }
  1646. catch (Exception e)
  1647. {
  1648. return LuaDLL.toluaL_exception(L, e);
  1649. }
  1650. }
  1651. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1652. static int DOShakePosition(IntPtr L)
  1653. {
  1654. try
  1655. {
  1656. int count = LuaDLL.lua_gettop(L);
  1657. if (count == 2)
  1658. {
  1659. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1660. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1661. DG.Tweening.Tweener o = obj.DOShakePosition(arg0);
  1662. ToLua.PushObject(L, o);
  1663. return 1;
  1664. }
  1665. else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Vector3>(L, 3))
  1666. {
  1667. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1668. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1669. UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
  1670. DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1);
  1671. ToLua.PushObject(L, o);
  1672. return 1;
  1673. }
  1674. else if (count == 3 && TypeChecker.CheckTypes<float>(L, 3))
  1675. {
  1676. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1677. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1678. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1679. DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1);
  1680. ToLua.PushObject(L, o);
  1681. return 1;
  1682. }
  1683. else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Vector3, int>(L, 3))
  1684. {
  1685. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1686. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1687. UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
  1688. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1689. DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1, arg2);
  1690. ToLua.PushObject(L, o);
  1691. return 1;
  1692. }
  1693. else if (count == 4 && TypeChecker.CheckTypes<float, int>(L, 3))
  1694. {
  1695. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1696. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1697. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1698. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1699. DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1, arg2);
  1700. ToLua.PushObject(L, o);
  1701. return 1;
  1702. }
  1703. else if (count == 5 && TypeChecker.CheckTypes<UnityEngine.Vector3, int, float>(L, 3))
  1704. {
  1705. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1706. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1707. UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
  1708. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1709. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  1710. DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1, arg2, arg3);
  1711. ToLua.PushObject(L, o);
  1712. return 1;
  1713. }
  1714. else if (count == 5 && TypeChecker.CheckTypes<float, int, float>(L, 3))
  1715. {
  1716. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1717. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1718. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1719. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1720. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  1721. DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1, arg2, arg3);
  1722. ToLua.PushObject(L, o);
  1723. return 1;
  1724. }
  1725. else if (count == 6 && TypeChecker.CheckTypes<UnityEngine.Vector3, int, float, bool>(L, 3))
  1726. {
  1727. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1728. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1729. UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
  1730. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1731. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  1732. bool arg4 = LuaDLL.lua_toboolean(L, 6);
  1733. DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1, arg2, arg3, arg4);
  1734. ToLua.PushObject(L, o);
  1735. return 1;
  1736. }
  1737. else if (count == 6 && TypeChecker.CheckTypes<float, int, float, bool>(L, 3))
  1738. {
  1739. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1740. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1741. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1742. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1743. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  1744. bool arg4 = LuaDLL.lua_toboolean(L, 6);
  1745. DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1, arg2, arg3, arg4);
  1746. ToLua.PushObject(L, o);
  1747. return 1;
  1748. }
  1749. else if (count == 7 && TypeChecker.CheckTypes<UnityEngine.Vector3, int, float, bool, bool>(L, 3))
  1750. {
  1751. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1752. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1753. UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
  1754. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1755. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  1756. bool arg4 = LuaDLL.lua_toboolean(L, 6);
  1757. bool arg5 = LuaDLL.lua_toboolean(L, 7);
  1758. DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1, arg2, arg3, arg4, arg5);
  1759. ToLua.PushObject(L, o);
  1760. return 1;
  1761. }
  1762. else if (count == 7 && TypeChecker.CheckTypes<float, int, float, bool, bool>(L, 3))
  1763. {
  1764. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1765. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1766. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1767. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1768. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  1769. bool arg4 = LuaDLL.lua_toboolean(L, 6);
  1770. bool arg5 = LuaDLL.lua_toboolean(L, 7);
  1771. DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1, arg2, arg3, arg4, arg5);
  1772. ToLua.PushObject(L, o);
  1773. return 1;
  1774. }
  1775. else
  1776. {
  1777. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOShakePosition");
  1778. }
  1779. }
  1780. catch (Exception e)
  1781. {
  1782. return LuaDLL.toluaL_exception(L, e);
  1783. }
  1784. }
  1785. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1786. static int DOPunchRotation(IntPtr L)
  1787. {
  1788. try
  1789. {
  1790. int count = LuaDLL.lua_gettop(L);
  1791. if (count == 3)
  1792. {
  1793. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1794. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  1795. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1796. DG.Tweening.Tweener o = obj.DOPunchRotation(arg0, arg1);
  1797. ToLua.PushObject(L, o);
  1798. return 1;
  1799. }
  1800. else if (count == 4)
  1801. {
  1802. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1803. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  1804. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1805. int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
  1806. DG.Tweening.Tweener o = obj.DOPunchRotation(arg0, arg1, arg2);
  1807. ToLua.PushObject(L, o);
  1808. return 1;
  1809. }
  1810. else if (count == 5)
  1811. {
  1812. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1813. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  1814. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1815. int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
  1816. float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
  1817. DG.Tweening.Tweener o = obj.DOPunchRotation(arg0, arg1, arg2, arg3);
  1818. ToLua.PushObject(L, o);
  1819. return 1;
  1820. }
  1821. else
  1822. {
  1823. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOPunchRotation");
  1824. }
  1825. }
  1826. catch (Exception e)
  1827. {
  1828. return LuaDLL.toluaL_exception(L, e);
  1829. }
  1830. }
  1831. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1832. static int DOPunchScale(IntPtr L)
  1833. {
  1834. try
  1835. {
  1836. int count = LuaDLL.lua_gettop(L);
  1837. if (count == 3)
  1838. {
  1839. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1840. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  1841. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1842. DG.Tweening.Tweener o = obj.DOPunchScale(arg0, arg1);
  1843. ToLua.PushObject(L, o);
  1844. return 1;
  1845. }
  1846. else if (count == 4)
  1847. {
  1848. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1849. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  1850. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1851. int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
  1852. DG.Tweening.Tweener o = obj.DOPunchScale(arg0, arg1, arg2);
  1853. ToLua.PushObject(L, o);
  1854. return 1;
  1855. }
  1856. else if (count == 5)
  1857. {
  1858. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1859. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  1860. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1861. int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
  1862. float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
  1863. DG.Tweening.Tweener o = obj.DOPunchScale(arg0, arg1, arg2, arg3);
  1864. ToLua.PushObject(L, o);
  1865. return 1;
  1866. }
  1867. else
  1868. {
  1869. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOPunchScale");
  1870. }
  1871. }
  1872. catch (Exception e)
  1873. {
  1874. return LuaDLL.toluaL_exception(L, e);
  1875. }
  1876. }
  1877. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1878. static int DOPunchPosition(IntPtr L)
  1879. {
  1880. try
  1881. {
  1882. int count = LuaDLL.lua_gettop(L);
  1883. if (count == 3)
  1884. {
  1885. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1886. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  1887. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1888. DG.Tweening.Tweener o = obj.DOPunchPosition(arg0, arg1);
  1889. ToLua.PushObject(L, o);
  1890. return 1;
  1891. }
  1892. else if (count == 4)
  1893. {
  1894. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1895. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  1896. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1897. int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
  1898. DG.Tweening.Tweener o = obj.DOPunchPosition(arg0, arg1, arg2);
  1899. ToLua.PushObject(L, o);
  1900. return 1;
  1901. }
  1902. else if (count == 5)
  1903. {
  1904. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1905. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  1906. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1907. int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
  1908. float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
  1909. DG.Tweening.Tweener o = obj.DOPunchPosition(arg0, arg1, arg2, arg3);
  1910. ToLua.PushObject(L, o);
  1911. return 1;
  1912. }
  1913. else if (count == 6)
  1914. {
  1915. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1916. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  1917. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1918. int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
  1919. float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
  1920. bool arg4 = LuaDLL.luaL_checkboolean(L, 6);
  1921. DG.Tweening.Tweener o = obj.DOPunchPosition(arg0, arg1, arg2, arg3, arg4);
  1922. ToLua.PushObject(L, o);
  1923. return 1;
  1924. }
  1925. else
  1926. {
  1927. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOPunchPosition");
  1928. }
  1929. }
  1930. catch (Exception e)
  1931. {
  1932. return LuaDLL.toluaL_exception(L, e);
  1933. }
  1934. }
  1935. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1936. static int DOLookAt(IntPtr L)
  1937. {
  1938. try
  1939. {
  1940. int count = LuaDLL.lua_gettop(L);
  1941. if (count == 3)
  1942. {
  1943. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1944. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  1945. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1946. DG.Tweening.Tweener o = obj.DOLookAt(arg0, arg1);
  1947. ToLua.PushObject(L, o);
  1948. return 1;
  1949. }
  1950. else if (count == 4)
  1951. {
  1952. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1953. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  1954. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1955. DG.Tweening.AxisConstraint arg2 = (DG.Tweening.AxisConstraint)ToLua.CheckObject(L, 4, typeof(DG.Tweening.AxisConstraint));
  1956. DG.Tweening.Tweener o = obj.DOLookAt(arg0, arg1, arg2);
  1957. ToLua.PushObject(L, o);
  1958. return 1;
  1959. }
  1960. else if (count == 5)
  1961. {
  1962. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1963. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  1964. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1965. DG.Tweening.AxisConstraint arg2 = (DG.Tweening.AxisConstraint)ToLua.CheckObject(L, 4, typeof(DG.Tweening.AxisConstraint));
  1966. System.Nullable<UnityEngine.Vector3> arg3 = ToLua.CheckNullable<UnityEngine.Vector3>(L, 5);
  1967. DG.Tweening.Tweener o = obj.DOLookAt(arg0, arg1, arg2, arg3);
  1968. ToLua.PushObject(L, o);
  1969. return 1;
  1970. }
  1971. else
  1972. {
  1973. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOLookAt");
  1974. }
  1975. }
  1976. catch (Exception e)
  1977. {
  1978. return LuaDLL.toluaL_exception(L, e);
  1979. }
  1980. }
  1981. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1982. static int DOScaleZ(IntPtr L)
  1983. {
  1984. try
  1985. {
  1986. ToLua.CheckArgsCount(L, 3);
  1987. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  1988. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1989. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1990. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOScaleZ(arg0, arg1);
  1991. ToLua.PushObject(L, o);
  1992. return 1;
  1993. }
  1994. catch (Exception e)
  1995. {
  1996. return LuaDLL.toluaL_exception(L, e);
  1997. }
  1998. }
  1999. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2000. static int DOScaleY(IntPtr L)
  2001. {
  2002. try
  2003. {
  2004. ToLua.CheckArgsCount(L, 3);
  2005. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  2006. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  2007. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  2008. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOScaleY(arg0, arg1);
  2009. ToLua.PushObject(L, o);
  2010. return 1;
  2011. }
  2012. catch (Exception e)
  2013. {
  2014. return LuaDLL.toluaL_exception(L, e);
  2015. }
  2016. }
  2017. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2018. static int DOScaleX(IntPtr L)
  2019. {
  2020. try
  2021. {
  2022. ToLua.CheckArgsCount(L, 3);
  2023. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  2024. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  2025. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  2026. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOScaleX(arg0, arg1);
  2027. ToLua.PushObject(L, o);
  2028. return 1;
  2029. }
  2030. catch (Exception e)
  2031. {
  2032. return LuaDLL.toluaL_exception(L, e);
  2033. }
  2034. }
  2035. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2036. static int DOScale(IntPtr L)
  2037. {
  2038. try
  2039. {
  2040. int count = LuaDLL.lua_gettop(L);
  2041. if (count == 3 && TypeChecker.CheckTypes<float, float>(L, 2))
  2042. {
  2043. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  2044. float arg0 = (float)LuaDLL.lua_tonumber(L, 2);
  2045. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  2046. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOScale(arg0, arg1);
  2047. ToLua.PushObject(L, o);
  2048. return 1;
  2049. }
  2050. else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Vector3, float>(L, 2))
  2051. {
  2052. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  2053. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  2054. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  2055. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOScale(arg0, arg1);
  2056. ToLua.PushObject(L, o);
  2057. return 1;
  2058. }
  2059. else
  2060. {
  2061. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOScale");
  2062. }
  2063. }
  2064. catch (Exception e)
  2065. {
  2066. return LuaDLL.toluaL_exception(L, e);
  2067. }
  2068. }
  2069. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2070. static int DOLocalRotateQuaternion(IntPtr L)
  2071. {
  2072. try
  2073. {
  2074. ToLua.CheckArgsCount(L, 3);
  2075. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  2076. UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2);
  2077. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  2078. DG.Tweening.Core.TweenerCore<UnityEngine.Quaternion,UnityEngine.Quaternion,DG.Tweening.Plugins.Options.NoOptions> o = obj.DOLocalRotateQuaternion(arg0, arg1);
  2079. ToLua.PushObject(L, o);
  2080. return 1;
  2081. }
  2082. catch (Exception e)
  2083. {
  2084. return LuaDLL.toluaL_exception(L, e);
  2085. }
  2086. }
  2087. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2088. static int DOLocalRotate(IntPtr L)
  2089. {
  2090. try
  2091. {
  2092. int count = LuaDLL.lua_gettop(L);
  2093. if (count == 3)
  2094. {
  2095. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  2096. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  2097. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  2098. DG.Tweening.Core.TweenerCore<UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions> o = obj.DOLocalRotate(arg0, arg1);
  2099. ToLua.PushObject(L, o);
  2100. return 1;
  2101. }
  2102. else if (count == 4)
  2103. {
  2104. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  2105. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  2106. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  2107. DG.Tweening.RotateMode arg2 = (DG.Tweening.RotateMode)ToLua.CheckObject(L, 4, typeof(DG.Tweening.RotateMode));
  2108. DG.Tweening.Core.TweenerCore<UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions> o = obj.DOLocalRotate(arg0, arg1, arg2);
  2109. ToLua.PushObject(L, o);
  2110. return 1;
  2111. }
  2112. else
  2113. {
  2114. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOLocalRotate");
  2115. }
  2116. }
  2117. catch (Exception e)
  2118. {
  2119. return LuaDLL.toluaL_exception(L, e);
  2120. }
  2121. }
  2122. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2123. static int DORotateQuaternion(IntPtr L)
  2124. {
  2125. try
  2126. {
  2127. ToLua.CheckArgsCount(L, 3);
  2128. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  2129. UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2);
  2130. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  2131. DG.Tweening.Core.TweenerCore<UnityEngine.Quaternion,UnityEngine.Quaternion,DG.Tweening.Plugins.Options.NoOptions> o = obj.DORotateQuaternion(arg0, arg1);
  2132. ToLua.PushObject(L, o);
  2133. return 1;
  2134. }
  2135. catch (Exception e)
  2136. {
  2137. return LuaDLL.toluaL_exception(L, e);
  2138. }
  2139. }
  2140. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2141. static int DORotate(IntPtr L)
  2142. {
  2143. try
  2144. {
  2145. int count = LuaDLL.lua_gettop(L);
  2146. if (count == 3)
  2147. {
  2148. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  2149. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  2150. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  2151. DG.Tweening.Core.TweenerCore<UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions> o = obj.DORotate(arg0, arg1);
  2152. ToLua.PushObject(L, o);
  2153. return 1;
  2154. }
  2155. else if (count == 4)
  2156. {
  2157. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  2158. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  2159. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  2160. DG.Tweening.RotateMode arg2 = (DG.Tweening.RotateMode)ToLua.CheckObject(L, 4, typeof(DG.Tweening.RotateMode));
  2161. DG.Tweening.Core.TweenerCore<UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions> o = obj.DORotate(arg0, arg1, arg2);
  2162. ToLua.PushObject(L, o);
  2163. return 1;
  2164. }
  2165. else
  2166. {
  2167. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DORotate");
  2168. }
  2169. }
  2170. catch (Exception e)
  2171. {
  2172. return LuaDLL.toluaL_exception(L, e);
  2173. }
  2174. }
  2175. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2176. static int DOLocalMoveZ(IntPtr L)
  2177. {
  2178. try
  2179. {
  2180. int count = LuaDLL.lua_gettop(L);
  2181. if (count == 3)
  2182. {
  2183. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  2184. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  2185. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  2186. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOLocalMoveZ(arg0, arg1);
  2187. ToLua.PushObject(L, o);
  2188. return 1;
  2189. }
  2190. else if (count == 4)
  2191. {
  2192. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  2193. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  2194. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  2195. bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
  2196. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOLocalMoveZ(arg0, arg1, arg2);
  2197. ToLua.PushObject(L, o);
  2198. return 1;
  2199. }
  2200. else
  2201. {
  2202. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOLocalMoveZ");
  2203. }
  2204. }
  2205. catch (Exception e)
  2206. {
  2207. return LuaDLL.toluaL_exception(L, e);
  2208. }
  2209. }
  2210. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2211. static int DOLocalMoveY(IntPtr L)
  2212. {
  2213. try
  2214. {
  2215. int count = LuaDLL.lua_gettop(L);
  2216. if (count == 3)
  2217. {
  2218. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  2219. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  2220. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  2221. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOLocalMoveY(arg0, arg1);
  2222. ToLua.PushObject(L, o);
  2223. return 1;
  2224. }
  2225. else if (count == 4)
  2226. {
  2227. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  2228. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  2229. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  2230. bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
  2231. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOLocalMoveY(arg0, arg1, arg2);
  2232. ToLua.PushObject(L, o);
  2233. return 1;
  2234. }
  2235. else
  2236. {
  2237. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOLocalMoveY");
  2238. }
  2239. }
  2240. catch (Exception e)
  2241. {
  2242. return LuaDLL.toluaL_exception(L, e);
  2243. }
  2244. }
  2245. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2246. static int DOLocalMoveX(IntPtr L)
  2247. {
  2248. try
  2249. {
  2250. int count = LuaDLL.lua_gettop(L);
  2251. if (count == 3)
  2252. {
  2253. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  2254. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  2255. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  2256. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOLocalMoveX(arg0, arg1);
  2257. ToLua.PushObject(L, o);
  2258. return 1;
  2259. }
  2260. else if (count == 4)
  2261. {
  2262. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  2263. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  2264. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  2265. bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
  2266. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOLocalMoveX(arg0, arg1, arg2);
  2267. ToLua.PushObject(L, o);
  2268. return 1;
  2269. }
  2270. else
  2271. {
  2272. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOLocalMoveX");
  2273. }
  2274. }
  2275. catch (Exception e)
  2276. {
  2277. return LuaDLL.toluaL_exception(L, e);
  2278. }
  2279. }
  2280. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2281. static int DOLocalMove(IntPtr L)
  2282. {
  2283. try
  2284. {
  2285. int count = LuaDLL.lua_gettop(L);
  2286. if (count == 3)
  2287. {
  2288. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  2289. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  2290. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  2291. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOLocalMove(arg0, arg1);
  2292. ToLua.PushObject(L, o);
  2293. return 1;
  2294. }
  2295. else if (count == 4)
  2296. {
  2297. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  2298. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  2299. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  2300. bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
  2301. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOLocalMove(arg0, arg1, arg2);
  2302. ToLua.PushObject(L, o);
  2303. return 1;
  2304. }
  2305. else
  2306. {
  2307. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOLocalMove");
  2308. }
  2309. }
  2310. catch (Exception e)
  2311. {
  2312. return LuaDLL.toluaL_exception(L, e);
  2313. }
  2314. }
  2315. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2316. static int DOMoveZ(IntPtr L)
  2317. {
  2318. try
  2319. {
  2320. int count = LuaDLL.lua_gettop(L);
  2321. if (count == 3)
  2322. {
  2323. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  2324. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  2325. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  2326. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOMoveZ(arg0, arg1);
  2327. ToLua.PushObject(L, o);
  2328. return 1;
  2329. }
  2330. else if (count == 4)
  2331. {
  2332. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  2333. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  2334. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  2335. bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
  2336. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOMoveZ(arg0, arg1, arg2);
  2337. ToLua.PushObject(L, o);
  2338. return 1;
  2339. }
  2340. else
  2341. {
  2342. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOMoveZ");
  2343. }
  2344. }
  2345. catch (Exception e)
  2346. {
  2347. return LuaDLL.toluaL_exception(L, e);
  2348. }
  2349. }
  2350. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2351. static int DOMoveY(IntPtr L)
  2352. {
  2353. try
  2354. {
  2355. int count = LuaDLL.lua_gettop(L);
  2356. if (count == 3)
  2357. {
  2358. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  2359. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  2360. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  2361. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOMoveY(arg0, arg1);
  2362. ToLua.PushObject(L, o);
  2363. return 1;
  2364. }
  2365. else if (count == 4)
  2366. {
  2367. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  2368. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  2369. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  2370. bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
  2371. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOMoveY(arg0, arg1, arg2);
  2372. ToLua.PushObject(L, o);
  2373. return 1;
  2374. }
  2375. else
  2376. {
  2377. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOMoveY");
  2378. }
  2379. }
  2380. catch (Exception e)
  2381. {
  2382. return LuaDLL.toluaL_exception(L, e);
  2383. }
  2384. }
  2385. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2386. static int DOMoveX(IntPtr L)
  2387. {
  2388. try
  2389. {
  2390. int count = LuaDLL.lua_gettop(L);
  2391. if (count == 3)
  2392. {
  2393. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  2394. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  2395. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  2396. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOMoveX(arg0, arg1);
  2397. ToLua.PushObject(L, o);
  2398. return 1;
  2399. }
  2400. else if (count == 4)
  2401. {
  2402. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  2403. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  2404. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  2405. bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
  2406. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOMoveX(arg0, arg1, arg2);
  2407. ToLua.PushObject(L, o);
  2408. return 1;
  2409. }
  2410. else
  2411. {
  2412. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOMoveX");
  2413. }
  2414. }
  2415. catch (Exception e)
  2416. {
  2417. return LuaDLL.toluaL_exception(L, e);
  2418. }
  2419. }
  2420. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2421. static int DOMove(IntPtr L)
  2422. {
  2423. try
  2424. {
  2425. int count = LuaDLL.lua_gettop(L);
  2426. if (count == 3)
  2427. {
  2428. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  2429. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  2430. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  2431. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOMove(arg0, arg1);
  2432. ToLua.PushObject(L, o);
  2433. return 1;
  2434. }
  2435. else if (count == 4)
  2436. {
  2437. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  2438. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  2439. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  2440. bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
  2441. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOMove(arg0, arg1, arg2);
  2442. ToLua.PushObject(L, o);
  2443. return 1;
  2444. }
  2445. else
  2446. {
  2447. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.DOMove");
  2448. }
  2449. }
  2450. catch (Exception e)
  2451. {
  2452. return LuaDLL.toluaL_exception(L, e);
  2453. }
  2454. }
  2455. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2456. static int ResetTransform(IntPtr L)
  2457. {
  2458. try
  2459. {
  2460. ToLua.CheckArgsCount(L, 1);
  2461. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  2462. obj.ResetTransform();
  2463. return 0;
  2464. }
  2465. catch (Exception e)
  2466. {
  2467. return LuaDLL.toluaL_exception(L, e);
  2468. }
  2469. }
  2470. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2471. static int SetParentNormalize(IntPtr L)
  2472. {
  2473. try
  2474. {
  2475. ToLua.CheckArgsCount(L, 2);
  2476. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  2477. UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
  2478. obj.SetParentNormalize(arg0);
  2479. return 0;
  2480. }
  2481. catch (Exception e)
  2482. {
  2483. return LuaDLL.toluaL_exception(L, e);
  2484. }
  2485. }
  2486. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2487. static int GetParentPath(IntPtr L)
  2488. {
  2489. try
  2490. {
  2491. ToLua.CheckArgsCount(L, 2);
  2492. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  2493. UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
  2494. string o = obj.GetParentPath(arg0);
  2495. LuaDLL.lua_pushstring(L, o);
  2496. return 1;
  2497. }
  2498. catch (Exception e)
  2499. {
  2500. return LuaDLL.toluaL_exception(L, e);
  2501. }
  2502. }
  2503. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2504. static int Destroy(IntPtr L)
  2505. {
  2506. try
  2507. {
  2508. ToLua.CheckArgsCount(L, 1);
  2509. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  2510. obj.Destroy();
  2511. return 0;
  2512. }
  2513. catch (Exception e)
  2514. {
  2515. return LuaDLL.toluaL_exception(L, e);
  2516. }
  2517. }
  2518. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2519. static int DestroyImmediate(IntPtr L)
  2520. {
  2521. try
  2522. {
  2523. ToLua.CheckArgsCount(L, 1);
  2524. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  2525. obj.DestroyImmediate();
  2526. return 0;
  2527. }
  2528. catch (Exception e)
  2529. {
  2530. return LuaDLL.toluaL_exception(L, e);
  2531. }
  2532. }
  2533. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2534. static int RemoveAllChild(IntPtr L)
  2535. {
  2536. try
  2537. {
  2538. ToLua.CheckArgsCount(L, 1);
  2539. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  2540. obj.RemoveAllChild();
  2541. return 0;
  2542. }
  2543. catch (Exception e)
  2544. {
  2545. return LuaDLL.toluaL_exception(L, e);
  2546. }
  2547. }
  2548. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2549. static int getGameObject(IntPtr L)
  2550. {
  2551. try
  2552. {
  2553. ToLua.CheckArgsCount(L, 2);
  2554. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  2555. string arg0 = ToLua.CheckString(L, 2);
  2556. UnityEngine.GameObject o = obj.getGameObject(arg0);
  2557. ToLua.PushSealed(L, o);
  2558. return 1;
  2559. }
  2560. catch (Exception e)
  2561. {
  2562. return LuaDLL.toluaL_exception(L, e);
  2563. }
  2564. }
  2565. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2566. static int SetSafeActive(IntPtr L)
  2567. {
  2568. try
  2569. {
  2570. ToLua.CheckArgsCount(L, 2);
  2571. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  2572. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  2573. obj.SetSafeActive(arg0);
  2574. return 0;
  2575. }
  2576. catch (Exception e)
  2577. {
  2578. return LuaDLL.toluaL_exception(L, e);
  2579. }
  2580. }
  2581. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2582. static int Instantiate(IntPtr L)
  2583. {
  2584. try
  2585. {
  2586. ToLua.CheckArgsCount(L, 1);
  2587. UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
  2588. UnityEngine.Object o = obj.Instantiate();
  2589. ToLua.Push(L, o);
  2590. return 1;
  2591. }
  2592. catch (Exception e)
  2593. {
  2594. return LuaDLL.toluaL_exception(L, e);
  2595. }
  2596. }
  2597. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2598. static int op_Equality(IntPtr L)
  2599. {
  2600. try
  2601. {
  2602. ToLua.CheckArgsCount(L, 2);
  2603. UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
  2604. UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
  2605. bool o = arg0 == arg1;
  2606. LuaDLL.lua_pushboolean(L, o);
  2607. return 1;
  2608. }
  2609. catch (Exception e)
  2610. {
  2611. return LuaDLL.toluaL_exception(L, e);
  2612. }
  2613. }
  2614. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2615. static int get_position(IntPtr L)
  2616. {
  2617. object o = null;
  2618. try
  2619. {
  2620. o = ToLua.ToObject(L, 1);
  2621. UnityEngine.Transform obj = (UnityEngine.Transform)o;
  2622. UnityEngine.Vector3 ret = obj.position;
  2623. ToLua.Push(L, ret);
  2624. return 1;
  2625. }
  2626. catch(Exception e)
  2627. {
  2628. return LuaDLL.toluaL_exception(L, e, o, "attempt to index position on a nil value");
  2629. }
  2630. }
  2631. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2632. static int get_localPosition(IntPtr L)
  2633. {
  2634. object o = null;
  2635. try
  2636. {
  2637. o = ToLua.ToObject(L, 1);
  2638. UnityEngine.Transform obj = (UnityEngine.Transform)o;
  2639. UnityEngine.Vector3 ret = obj.localPosition;
  2640. ToLua.Push(L, ret);
  2641. return 1;
  2642. }
  2643. catch(Exception e)
  2644. {
  2645. return LuaDLL.toluaL_exception(L, e, o, "attempt to index localPosition on a nil value");
  2646. }
  2647. }
  2648. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2649. static int get_eulerAngles(IntPtr L)
  2650. {
  2651. object o = null;
  2652. try
  2653. {
  2654. o = ToLua.ToObject(L, 1);
  2655. UnityEngine.Transform obj = (UnityEngine.Transform)o;
  2656. UnityEngine.Vector3 ret = obj.eulerAngles;
  2657. ToLua.Push(L, ret);
  2658. return 1;
  2659. }
  2660. catch(Exception e)
  2661. {
  2662. return LuaDLL.toluaL_exception(L, e, o, "attempt to index eulerAngles on a nil value");
  2663. }
  2664. }
  2665. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2666. static int get_localEulerAngles(IntPtr L)
  2667. {
  2668. object o = null;
  2669. try
  2670. {
  2671. o = ToLua.ToObject(L, 1);
  2672. UnityEngine.Transform obj = (UnityEngine.Transform)o;
  2673. UnityEngine.Vector3 ret = obj.localEulerAngles;
  2674. ToLua.Push(L, ret);
  2675. return 1;
  2676. }
  2677. catch(Exception e)
  2678. {
  2679. return LuaDLL.toluaL_exception(L, e, o, "attempt to index localEulerAngles on a nil value");
  2680. }
  2681. }
  2682. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2683. static int get_right(IntPtr L)
  2684. {
  2685. object o = null;
  2686. try
  2687. {
  2688. o = ToLua.ToObject(L, 1);
  2689. UnityEngine.Transform obj = (UnityEngine.Transform)o;
  2690. UnityEngine.Vector3 ret = obj.right;
  2691. ToLua.Push(L, ret);
  2692. return 1;
  2693. }
  2694. catch(Exception e)
  2695. {
  2696. return LuaDLL.toluaL_exception(L, e, o, "attempt to index right on a nil value");
  2697. }
  2698. }
  2699. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2700. static int get_up(IntPtr L)
  2701. {
  2702. object o = null;
  2703. try
  2704. {
  2705. o = ToLua.ToObject(L, 1);
  2706. UnityEngine.Transform obj = (UnityEngine.Transform)o;
  2707. UnityEngine.Vector3 ret = obj.up;
  2708. ToLua.Push(L, ret);
  2709. return 1;
  2710. }
  2711. catch(Exception e)
  2712. {
  2713. return LuaDLL.toluaL_exception(L, e, o, "attempt to index up on a nil value");
  2714. }
  2715. }
  2716. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2717. static int get_forward(IntPtr L)
  2718. {
  2719. object o = null;
  2720. try
  2721. {
  2722. o = ToLua.ToObject(L, 1);
  2723. UnityEngine.Transform obj = (UnityEngine.Transform)o;
  2724. UnityEngine.Vector3 ret = obj.forward;
  2725. ToLua.Push(L, ret);
  2726. return 1;
  2727. }
  2728. catch(Exception e)
  2729. {
  2730. return LuaDLL.toluaL_exception(L, e, o, "attempt to index forward on a nil value");
  2731. }
  2732. }
  2733. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2734. static int get_rotation(IntPtr L)
  2735. {
  2736. object o = null;
  2737. try
  2738. {
  2739. o = ToLua.ToObject(L, 1);
  2740. UnityEngine.Transform obj = (UnityEngine.Transform)o;
  2741. UnityEngine.Quaternion ret = obj.rotation;
  2742. ToLua.Push(L, ret);
  2743. return 1;
  2744. }
  2745. catch(Exception e)
  2746. {
  2747. return LuaDLL.toluaL_exception(L, e, o, "attempt to index rotation on a nil value");
  2748. }
  2749. }
  2750. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2751. static int get_localRotation(IntPtr L)
  2752. {
  2753. object o = null;
  2754. try
  2755. {
  2756. o = ToLua.ToObject(L, 1);
  2757. UnityEngine.Transform obj = (UnityEngine.Transform)o;
  2758. UnityEngine.Quaternion ret = obj.localRotation;
  2759. ToLua.Push(L, ret);
  2760. return 1;
  2761. }
  2762. catch(Exception e)
  2763. {
  2764. return LuaDLL.toluaL_exception(L, e, o, "attempt to index localRotation on a nil value");
  2765. }
  2766. }
  2767. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2768. static int get_localScale(IntPtr L)
  2769. {
  2770. object o = null;
  2771. try
  2772. {
  2773. o = ToLua.ToObject(L, 1);
  2774. UnityEngine.Transform obj = (UnityEngine.Transform)o;
  2775. UnityEngine.Vector3 ret = obj.localScale;
  2776. ToLua.Push(L, ret);
  2777. return 1;
  2778. }
  2779. catch(Exception e)
  2780. {
  2781. return LuaDLL.toluaL_exception(L, e, o, "attempt to index localScale on a nil value");
  2782. }
  2783. }
  2784. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2785. static int get_parent(IntPtr L)
  2786. {
  2787. object o = null;
  2788. try
  2789. {
  2790. o = ToLua.ToObject(L, 1);
  2791. UnityEngine.Transform obj = (UnityEngine.Transform)o;
  2792. UnityEngine.Transform ret = obj.parent;
  2793. ToLua.Push(L, ret);
  2794. return 1;
  2795. }
  2796. catch(Exception e)
  2797. {
  2798. return LuaDLL.toluaL_exception(L, e, o, "attempt to index parent on a nil value");
  2799. }
  2800. }
  2801. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2802. static int get_worldToLocalMatrix(IntPtr L)
  2803. {
  2804. object o = null;
  2805. try
  2806. {
  2807. o = ToLua.ToObject(L, 1);
  2808. UnityEngine.Transform obj = (UnityEngine.Transform)o;
  2809. UnityEngine.Matrix4x4 ret = obj.worldToLocalMatrix;
  2810. ToLua.PushValue(L, ret);
  2811. return 1;
  2812. }
  2813. catch(Exception e)
  2814. {
  2815. return LuaDLL.toluaL_exception(L, e, o, "attempt to index worldToLocalMatrix on a nil value");
  2816. }
  2817. }
  2818. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2819. static int get_localToWorldMatrix(IntPtr L)
  2820. {
  2821. object o = null;
  2822. try
  2823. {
  2824. o = ToLua.ToObject(L, 1);
  2825. UnityEngine.Transform obj = (UnityEngine.Transform)o;
  2826. UnityEngine.Matrix4x4 ret = obj.localToWorldMatrix;
  2827. ToLua.PushValue(L, ret);
  2828. return 1;
  2829. }
  2830. catch(Exception e)
  2831. {
  2832. return LuaDLL.toluaL_exception(L, e, o, "attempt to index localToWorldMatrix on a nil value");
  2833. }
  2834. }
  2835. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2836. static int get_root(IntPtr L)
  2837. {
  2838. object o = null;
  2839. try
  2840. {
  2841. o = ToLua.ToObject(L, 1);
  2842. UnityEngine.Transform obj = (UnityEngine.Transform)o;
  2843. UnityEngine.Transform ret = obj.root;
  2844. ToLua.Push(L, ret);
  2845. return 1;
  2846. }
  2847. catch(Exception e)
  2848. {
  2849. return LuaDLL.toluaL_exception(L, e, o, "attempt to index root on a nil value");
  2850. }
  2851. }
  2852. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2853. static int get_childCount(IntPtr L)
  2854. {
  2855. object o = null;
  2856. try
  2857. {
  2858. o = ToLua.ToObject(L, 1);
  2859. UnityEngine.Transform obj = (UnityEngine.Transform)o;
  2860. int ret = obj.childCount;
  2861. LuaDLL.lua_pushinteger(L, ret);
  2862. return 1;
  2863. }
  2864. catch(Exception e)
  2865. {
  2866. return LuaDLL.toluaL_exception(L, e, o, "attempt to index childCount on a nil value");
  2867. }
  2868. }
  2869. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2870. static int get_lossyScale(IntPtr L)
  2871. {
  2872. object o = null;
  2873. try
  2874. {
  2875. o = ToLua.ToObject(L, 1);
  2876. UnityEngine.Transform obj = (UnityEngine.Transform)o;
  2877. UnityEngine.Vector3 ret = obj.lossyScale;
  2878. ToLua.Push(L, ret);
  2879. return 1;
  2880. }
  2881. catch(Exception e)
  2882. {
  2883. return LuaDLL.toluaL_exception(L, e, o, "attempt to index lossyScale on a nil value");
  2884. }
  2885. }
  2886. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2887. static int get_hasChanged(IntPtr L)
  2888. {
  2889. object o = null;
  2890. try
  2891. {
  2892. o = ToLua.ToObject(L, 1);
  2893. UnityEngine.Transform obj = (UnityEngine.Transform)o;
  2894. bool ret = obj.hasChanged;
  2895. LuaDLL.lua_pushboolean(L, ret);
  2896. return 1;
  2897. }
  2898. catch(Exception e)
  2899. {
  2900. return LuaDLL.toluaL_exception(L, e, o, "attempt to index hasChanged on a nil value");
  2901. }
  2902. }
  2903. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2904. static int get_hierarchyCapacity(IntPtr L)
  2905. {
  2906. object o = null;
  2907. try
  2908. {
  2909. o = ToLua.ToObject(L, 1);
  2910. UnityEngine.Transform obj = (UnityEngine.Transform)o;
  2911. int ret = obj.hierarchyCapacity;
  2912. LuaDLL.lua_pushinteger(L, ret);
  2913. return 1;
  2914. }
  2915. catch(Exception e)
  2916. {
  2917. return LuaDLL.toluaL_exception(L, e, o, "attempt to index hierarchyCapacity on a nil value");
  2918. }
  2919. }
  2920. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2921. static int get_hierarchyCount(IntPtr L)
  2922. {
  2923. object o = null;
  2924. try
  2925. {
  2926. o = ToLua.ToObject(L, 1);
  2927. UnityEngine.Transform obj = (UnityEngine.Transform)o;
  2928. int ret = obj.hierarchyCount;
  2929. LuaDLL.lua_pushinteger(L, ret);
  2930. return 1;
  2931. }
  2932. catch(Exception e)
  2933. {
  2934. return LuaDLL.toluaL_exception(L, e, o, "attempt to index hierarchyCount on a nil value");
  2935. }
  2936. }
  2937. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2938. static int set_position(IntPtr L)
  2939. {
  2940. object o = null;
  2941. try
  2942. {
  2943. o = ToLua.ToObject(L, 1);
  2944. UnityEngine.Transform obj = (UnityEngine.Transform)o;
  2945. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  2946. obj.position = arg0;
  2947. return 0;
  2948. }
  2949. catch(Exception e)
  2950. {
  2951. return LuaDLL.toluaL_exception(L, e, o, "attempt to index position on a nil value");
  2952. }
  2953. }
  2954. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2955. static int set_localPosition(IntPtr L)
  2956. {
  2957. object o = null;
  2958. try
  2959. {
  2960. o = ToLua.ToObject(L, 1);
  2961. UnityEngine.Transform obj = (UnityEngine.Transform)o;
  2962. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  2963. obj.localPosition = arg0;
  2964. return 0;
  2965. }
  2966. catch(Exception e)
  2967. {
  2968. return LuaDLL.toluaL_exception(L, e, o, "attempt to index localPosition on a nil value");
  2969. }
  2970. }
  2971. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2972. static int set_eulerAngles(IntPtr L)
  2973. {
  2974. object o = null;
  2975. try
  2976. {
  2977. o = ToLua.ToObject(L, 1);
  2978. UnityEngine.Transform obj = (UnityEngine.Transform)o;
  2979. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  2980. obj.eulerAngles = arg0;
  2981. return 0;
  2982. }
  2983. catch(Exception e)
  2984. {
  2985. return LuaDLL.toluaL_exception(L, e, o, "attempt to index eulerAngles on a nil value");
  2986. }
  2987. }
  2988. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2989. static int set_localEulerAngles(IntPtr L)
  2990. {
  2991. object o = null;
  2992. try
  2993. {
  2994. o = ToLua.ToObject(L, 1);
  2995. UnityEngine.Transform obj = (UnityEngine.Transform)o;
  2996. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  2997. obj.localEulerAngles = arg0;
  2998. return 0;
  2999. }
  3000. catch(Exception e)
  3001. {
  3002. return LuaDLL.toluaL_exception(L, e, o, "attempt to index localEulerAngles on a nil value");
  3003. }
  3004. }
  3005. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3006. static int set_right(IntPtr L)
  3007. {
  3008. object o = null;
  3009. try
  3010. {
  3011. o = ToLua.ToObject(L, 1);
  3012. UnityEngine.Transform obj = (UnityEngine.Transform)o;
  3013. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  3014. obj.right = arg0;
  3015. return 0;
  3016. }
  3017. catch(Exception e)
  3018. {
  3019. return LuaDLL.toluaL_exception(L, e, o, "attempt to index right on a nil value");
  3020. }
  3021. }
  3022. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3023. static int set_up(IntPtr L)
  3024. {
  3025. object o = null;
  3026. try
  3027. {
  3028. o = ToLua.ToObject(L, 1);
  3029. UnityEngine.Transform obj = (UnityEngine.Transform)o;
  3030. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  3031. obj.up = arg0;
  3032. return 0;
  3033. }
  3034. catch(Exception e)
  3035. {
  3036. return LuaDLL.toluaL_exception(L, e, o, "attempt to index up on a nil value");
  3037. }
  3038. }
  3039. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3040. static int set_forward(IntPtr L)
  3041. {
  3042. object o = null;
  3043. try
  3044. {
  3045. o = ToLua.ToObject(L, 1);
  3046. UnityEngine.Transform obj = (UnityEngine.Transform)o;
  3047. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  3048. obj.forward = arg0;
  3049. return 0;
  3050. }
  3051. catch(Exception e)
  3052. {
  3053. return LuaDLL.toluaL_exception(L, e, o, "attempt to index forward on a nil value");
  3054. }
  3055. }
  3056. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3057. static int set_rotation(IntPtr L)
  3058. {
  3059. object o = null;
  3060. try
  3061. {
  3062. o = ToLua.ToObject(L, 1);
  3063. UnityEngine.Transform obj = (UnityEngine.Transform)o;
  3064. UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2);
  3065. obj.rotation = arg0;
  3066. return 0;
  3067. }
  3068. catch(Exception e)
  3069. {
  3070. return LuaDLL.toluaL_exception(L, e, o, "attempt to index rotation on a nil value");
  3071. }
  3072. }
  3073. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3074. static int set_localRotation(IntPtr L)
  3075. {
  3076. object o = null;
  3077. try
  3078. {
  3079. o = ToLua.ToObject(L, 1);
  3080. UnityEngine.Transform obj = (UnityEngine.Transform)o;
  3081. UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2);
  3082. obj.localRotation = arg0;
  3083. return 0;
  3084. }
  3085. catch(Exception e)
  3086. {
  3087. return LuaDLL.toluaL_exception(L, e, o, "attempt to index localRotation on a nil value");
  3088. }
  3089. }
  3090. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3091. static int set_localScale(IntPtr L)
  3092. {
  3093. object o = null;
  3094. try
  3095. {
  3096. o = ToLua.ToObject(L, 1);
  3097. UnityEngine.Transform obj = (UnityEngine.Transform)o;
  3098. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  3099. obj.localScale = arg0;
  3100. return 0;
  3101. }
  3102. catch(Exception e)
  3103. {
  3104. return LuaDLL.toluaL_exception(L, e, o, "attempt to index localScale on a nil value");
  3105. }
  3106. }
  3107. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3108. static int set_parent(IntPtr L)
  3109. {
  3110. object o = null;
  3111. try
  3112. {
  3113. o = ToLua.ToObject(L, 1);
  3114. UnityEngine.Transform obj = (UnityEngine.Transform)o;
  3115. UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
  3116. obj.parent = arg0;
  3117. return 0;
  3118. }
  3119. catch(Exception e)
  3120. {
  3121. return LuaDLL.toluaL_exception(L, e, o, "attempt to index parent on a nil value");
  3122. }
  3123. }
  3124. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3125. static int set_hasChanged(IntPtr L)
  3126. {
  3127. object o = null;
  3128. try
  3129. {
  3130. o = ToLua.ToObject(L, 1);
  3131. UnityEngine.Transform obj = (UnityEngine.Transform)o;
  3132. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  3133. obj.hasChanged = arg0;
  3134. return 0;
  3135. }
  3136. catch(Exception e)
  3137. {
  3138. return LuaDLL.toluaL_exception(L, e, o, "attempt to index hasChanged on a nil value");
  3139. }
  3140. }
  3141. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3142. static int set_hierarchyCapacity(IntPtr L)
  3143. {
  3144. object o = null;
  3145. try
  3146. {
  3147. o = ToLua.ToObject(L, 1);
  3148. UnityEngine.Transform obj = (UnityEngine.Transform)o;
  3149. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  3150. obj.hierarchyCapacity = arg0;
  3151. return 0;
  3152. }
  3153. catch(Exception e)
  3154. {
  3155. return LuaDLL.toluaL_exception(L, e, o, "attempt to index hierarchyCapacity on a nil value");
  3156. }
  3157. }
  3158. }