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- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using DG.Tweening;
- using LuaInterface;
- public class UnityEngine_RigidbodyWrap
- {
- public static void Register(LuaState L)
- {
- L.BeginClass(typeof(UnityEngine.Rigidbody), typeof(UnityEngine.Component), "Rigidbody");
- L.RegFunction("SetDensity", SetDensity);
- L.RegFunction("MovePosition", MovePosition);
- L.RegFunction("MoveRotation", MoveRotation);
- L.RegFunction("Sleep", Sleep);
- L.RegFunction("IsSleeping", IsSleeping);
- L.RegFunction("WakeUp", WakeUp);
- L.RegFunction("ResetCenterOfMass", ResetCenterOfMass);
- L.RegFunction("ResetInertiaTensor", ResetInertiaTensor);
- L.RegFunction("GetRelativePointVelocity", GetRelativePointVelocity);
- L.RegFunction("GetPointVelocity", GetPointVelocity);
- L.RegFunction("AddForce", AddForce);
- L.RegFunction("AddRelativeForce", AddRelativeForce);
- L.RegFunction("AddTorque", AddTorque);
- L.RegFunction("AddRelativeTorque", AddRelativeTorque);
- L.RegFunction("AddForceAtPosition", AddForceAtPosition);
- L.RegFunction("AddExplosionForce", AddExplosionForce);
- L.RegFunction("ClosestPointOnBounds", ClosestPointOnBounds);
- L.RegFunction("SweepTest", SweepTest);
- L.RegFunction("SweepTestAll", SweepTestAll);
- L.RegFunction("DOTogglePause", DOTogglePause);
- L.RegFunction("DOSmoothRewind", DOSmoothRewind);
- L.RegFunction("DORewind", DORewind);
- L.RegFunction("DORestart", DORestart);
- L.RegFunction("DOPlayForward", DOPlayForward);
- L.RegFunction("DOPlayBackwards", DOPlayBackwards);
- L.RegFunction("DOPlay", DOPlay);
- L.RegFunction("DOPause", DOPause);
- L.RegFunction("DOGoto", DOGoto);
- L.RegFunction("DOFlip", DOFlip);
- L.RegFunction("DOKill", DOKill);
- L.RegFunction("DOComplete", DOComplete);
- L.RegFunction("New", _CreateUnityEngine_Rigidbody);
- L.RegFunction("__eq", op_Equality);
- L.RegFunction("__tostring", ToLua.op_ToString);
- L.RegVar("velocity", get_velocity, set_velocity);
- L.RegVar("angularVelocity", get_angularVelocity, set_angularVelocity);
- L.RegVar("drag", get_drag, set_drag);
- L.RegVar("angularDrag", get_angularDrag, set_angularDrag);
- L.RegVar("mass", get_mass, set_mass);
- L.RegVar("useGravity", get_useGravity, set_useGravity);
- L.RegVar("maxDepenetrationVelocity", get_maxDepenetrationVelocity, set_maxDepenetrationVelocity);
- L.RegVar("isKinematic", get_isKinematic, set_isKinematic);
- L.RegVar("freezeRotation", get_freezeRotation, set_freezeRotation);
- L.RegVar("constraints", get_constraints, set_constraints);
- L.RegVar("collisionDetectionMode", get_collisionDetectionMode, set_collisionDetectionMode);
- L.RegVar("centerOfMass", get_centerOfMass, set_centerOfMass);
- L.RegVar("worldCenterOfMass", get_worldCenterOfMass, null);
- L.RegVar("inertiaTensorRotation", get_inertiaTensorRotation, set_inertiaTensorRotation);
- L.RegVar("inertiaTensor", get_inertiaTensor, set_inertiaTensor);
- L.RegVar("detectCollisions", get_detectCollisions, set_detectCollisions);
- L.RegVar("position", get_position, set_position);
- L.RegVar("rotation", get_rotation, set_rotation);
- L.RegVar("interpolation", get_interpolation, set_interpolation);
- L.RegVar("solverIterations", get_solverIterations, set_solverIterations);
- L.RegVar("sleepThreshold", get_sleepThreshold, set_sleepThreshold);
- L.RegVar("maxAngularVelocity", get_maxAngularVelocity, set_maxAngularVelocity);
- L.RegVar("solverVelocityIterations", get_solverVelocityIterations, set_solverVelocityIterations);
- L.EndClass();
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int _CreateUnityEngine_Rigidbody(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 0)
- {
- UnityEngine.Rigidbody obj = new UnityEngine.Rigidbody();
- ToLua.Push(L, obj);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Rigidbody.New");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetDensity(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.SetDensity(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int MovePosition(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- obj.MovePosition(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int MoveRotation(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2);
- obj.MoveRotation(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int Sleep(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- obj.Sleep();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int IsSleeping(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- bool o = obj.IsSleeping();
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int WakeUp(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- obj.WakeUp();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int ResetCenterOfMass(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- obj.ResetCenterOfMass();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int ResetInertiaTensor(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- obj.ResetInertiaTensor();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetRelativePointVelocity(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- UnityEngine.Vector3 o = obj.GetRelativePointVelocity(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetPointVelocity(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- UnityEngine.Vector3 o = obj.GetPointVelocity(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int AddForce(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- obj.AddForce(arg0);
- return 0;
- }
- else if (count == 3)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- UnityEngine.ForceMode arg1 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 3, typeof(UnityEngine.ForceMode));
- obj.AddForce(arg0, arg1);
- return 0;
- }
- else if (count == 4)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
- obj.AddForce(arg0, arg1, arg2);
- return 0;
- }
- else if (count == 5)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
- UnityEngine.ForceMode arg3 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 5, typeof(UnityEngine.ForceMode));
- obj.AddForce(arg0, arg1, arg2, arg3);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.AddForce");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int AddRelativeForce(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- obj.AddRelativeForce(arg0);
- return 0;
- }
- else if (count == 3)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- UnityEngine.ForceMode arg1 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 3, typeof(UnityEngine.ForceMode));
- obj.AddRelativeForce(arg0, arg1);
- return 0;
- }
- else if (count == 4)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
- obj.AddRelativeForce(arg0, arg1, arg2);
- return 0;
- }
- else if (count == 5)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
- UnityEngine.ForceMode arg3 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 5, typeof(UnityEngine.ForceMode));
- obj.AddRelativeForce(arg0, arg1, arg2, arg3);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.AddRelativeForce");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int AddTorque(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- obj.AddTorque(arg0);
- return 0;
- }
- else if (count == 3)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- UnityEngine.ForceMode arg1 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 3, typeof(UnityEngine.ForceMode));
- obj.AddTorque(arg0, arg1);
- return 0;
- }
- else if (count == 4)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
- obj.AddTorque(arg0, arg1, arg2);
- return 0;
- }
- else if (count == 5)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
- UnityEngine.ForceMode arg3 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 5, typeof(UnityEngine.ForceMode));
- obj.AddTorque(arg0, arg1, arg2, arg3);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.AddTorque");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int AddRelativeTorque(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- obj.AddRelativeTorque(arg0);
- return 0;
- }
- else if (count == 3)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- UnityEngine.ForceMode arg1 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 3, typeof(UnityEngine.ForceMode));
- obj.AddRelativeTorque(arg0, arg1);
- return 0;
- }
- else if (count == 4)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
- obj.AddRelativeTorque(arg0, arg1, arg2);
- return 0;
- }
- else if (count == 5)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
- UnityEngine.ForceMode arg3 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 5, typeof(UnityEngine.ForceMode));
- obj.AddRelativeTorque(arg0, arg1, arg2, arg3);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.AddRelativeTorque");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int AddForceAtPosition(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
- obj.AddForceAtPosition(arg0, arg1);
- return 0;
- }
- else if (count == 4)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
- UnityEngine.ForceMode arg2 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 4, typeof(UnityEngine.ForceMode));
- obj.AddForceAtPosition(arg0, arg1, arg2);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.AddForceAtPosition");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int AddExplosionForce(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 4)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
- obj.AddExplosionForce(arg0, arg1, arg2);
- return 0;
- }
- else if (count == 5)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
- float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
- obj.AddExplosionForce(arg0, arg1, arg2, arg3);
- return 0;
- }
- else if (count == 6)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
- float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
- UnityEngine.ForceMode arg4 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 6, typeof(UnityEngine.ForceMode));
- obj.AddExplosionForce(arg0, arg1, arg2, arg3, arg4);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.AddExplosionForce");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int ClosestPointOnBounds(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- UnityEngine.Vector3 o = obj.ClosestPointOnBounds(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SweepTest(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- UnityEngine.RaycastHit arg1;
- bool o = obj.SweepTest(arg0, out arg1);
- LuaDLL.lua_pushboolean(L, o);
- ToLua.Push(L, arg1);
- return 2;
- }
- else if (count == 4)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- UnityEngine.RaycastHit arg1;
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
- bool o = obj.SweepTest(arg0, out arg1, arg2);
- LuaDLL.lua_pushboolean(L, o);
- ToLua.Push(L, arg1);
- return 2;
- }
- else if (count == 5)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- UnityEngine.RaycastHit arg1;
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
- UnityEngine.QueryTriggerInteraction arg3 = (UnityEngine.QueryTriggerInteraction)ToLua.CheckObject(L, 5, typeof(UnityEngine.QueryTriggerInteraction));
- bool o = obj.SweepTest(arg0, out arg1, arg2, arg3);
- LuaDLL.lua_pushboolean(L, o);
- ToLua.Push(L, arg1);
- return 2;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.SweepTest");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SweepTestAll(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- UnityEngine.RaycastHit[] o = obj.SweepTestAll(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- else if (count == 3)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- UnityEngine.RaycastHit[] o = obj.SweepTestAll(arg0, arg1);
- ToLua.Push(L, o);
- return 1;
- }
- else if (count == 4)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- UnityEngine.QueryTriggerInteraction arg2 = (UnityEngine.QueryTriggerInteraction)ToLua.CheckObject(L, 4, typeof(UnityEngine.QueryTriggerInteraction));
- UnityEngine.RaycastHit[] o = obj.SweepTestAll(arg0, arg1, arg2);
- ToLua.Push(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.SweepTestAll");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOTogglePause(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- int o = obj.DOTogglePause();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOSmoothRewind(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- int o = obj.DOSmoothRewind();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DORewind(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 1)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- int o = obj.DORewind();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else if (count == 2)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- int o = obj.DORewind(arg0);
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DORewind");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DORestart(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 1)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- int o = obj.DORestart();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else if (count == 2)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- int o = obj.DORestart(arg0);
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DORestart");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOPlayForward(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- int o = obj.DOPlayForward();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOPlayBackwards(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- int o = obj.DOPlayBackwards();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOPlay(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- int o = obj.DOPlay();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOPause(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- int o = obj.DOPause();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOGoto(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- int o = obj.DOGoto(arg0);
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else if (count == 3)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
- int o = obj.DOGoto(arg0, arg1);
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOGoto");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOFlip(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- int o = obj.DOFlip();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOKill(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 1)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- int o = obj.DOKill();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else if (count == 2)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- int o = obj.DOKill(arg0);
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOKill");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOComplete(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 1)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- int o = obj.DOComplete();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else if (count == 2)
- {
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- int o = obj.DOComplete(arg0);
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOComplete");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int op_Equality(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
- UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
- bool o = arg0 == arg1;
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_velocity(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- UnityEngine.Vector3 ret = obj.velocity;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index velocity on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_angularVelocity(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- UnityEngine.Vector3 ret = obj.angularVelocity;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index angularVelocity on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_drag(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- float ret = obj.drag;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index drag on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_angularDrag(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- float ret = obj.angularDrag;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index angularDrag on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_mass(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- float ret = obj.mass;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index mass on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_useGravity(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- bool ret = obj.useGravity;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index useGravity on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_maxDepenetrationVelocity(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- float ret = obj.maxDepenetrationVelocity;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index maxDepenetrationVelocity on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_isKinematic(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- bool ret = obj.isKinematic;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index isKinematic on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_freezeRotation(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- bool ret = obj.freezeRotation;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index freezeRotation on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_constraints(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- UnityEngine.RigidbodyConstraints ret = obj.constraints;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index constraints on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_collisionDetectionMode(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- UnityEngine.CollisionDetectionMode ret = obj.collisionDetectionMode;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index collisionDetectionMode on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_centerOfMass(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- UnityEngine.Vector3 ret = obj.centerOfMass;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index centerOfMass on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_worldCenterOfMass(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- UnityEngine.Vector3 ret = obj.worldCenterOfMass;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index worldCenterOfMass on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_inertiaTensorRotation(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- UnityEngine.Quaternion ret = obj.inertiaTensorRotation;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index inertiaTensorRotation on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_inertiaTensor(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- UnityEngine.Vector3 ret = obj.inertiaTensor;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index inertiaTensor on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_detectCollisions(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- bool ret = obj.detectCollisions;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index detectCollisions on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_position(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- UnityEngine.Vector3 ret = obj.position;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index position on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_rotation(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- UnityEngine.Quaternion ret = obj.rotation;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index rotation on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_interpolation(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- UnityEngine.RigidbodyInterpolation ret = obj.interpolation;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index interpolation on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_solverIterations(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- int ret = obj.solverIterations;
- LuaDLL.lua_pushinteger(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index solverIterations on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_sleepThreshold(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- float ret = obj.sleepThreshold;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index sleepThreshold on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_maxAngularVelocity(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- float ret = obj.maxAngularVelocity;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index maxAngularVelocity on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_solverVelocityIterations(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- int ret = obj.solverVelocityIterations;
- LuaDLL.lua_pushinteger(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index solverVelocityIterations on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_velocity(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- obj.velocity = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index velocity on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_angularVelocity(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- obj.angularVelocity = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index angularVelocity on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_drag(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.drag = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index drag on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_angularDrag(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.angularDrag = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index angularDrag on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_mass(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.mass = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index mass on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_useGravity(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- obj.useGravity = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index useGravity on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_maxDepenetrationVelocity(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.maxDepenetrationVelocity = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index maxDepenetrationVelocity on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_isKinematic(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- obj.isKinematic = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index isKinematic on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_freezeRotation(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- obj.freezeRotation = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index freezeRotation on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_constraints(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- UnityEngine.RigidbodyConstraints arg0 = (UnityEngine.RigidbodyConstraints)ToLua.CheckObject(L, 2, typeof(UnityEngine.RigidbodyConstraints));
- obj.constraints = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index constraints on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_collisionDetectionMode(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- UnityEngine.CollisionDetectionMode arg0 = (UnityEngine.CollisionDetectionMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.CollisionDetectionMode));
- obj.collisionDetectionMode = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index collisionDetectionMode on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_centerOfMass(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- obj.centerOfMass = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index centerOfMass on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_inertiaTensorRotation(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2);
- obj.inertiaTensorRotation = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index inertiaTensorRotation on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_inertiaTensor(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- obj.inertiaTensor = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index inertiaTensor on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_detectCollisions(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- obj.detectCollisions = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index detectCollisions on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_position(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- obj.position = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index position on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_rotation(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2);
- obj.rotation = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index rotation on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_interpolation(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- UnityEngine.RigidbodyInterpolation arg0 = (UnityEngine.RigidbodyInterpolation)ToLua.CheckObject(L, 2, typeof(UnityEngine.RigidbodyInterpolation));
- obj.interpolation = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index interpolation on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_solverIterations(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
- obj.solverIterations = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index solverIterations on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_sleepThreshold(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.sleepThreshold = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index sleepThreshold on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_maxAngularVelocity(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.maxAngularVelocity = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index maxAngularVelocity on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_solverVelocityIterations(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
- obj.solverVelocityIterations = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index solverVelocityIterations on a nil value");
- }
- }
- }
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