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- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using LuaInterface;
- public class UnityEngine_RenderingPathWrap
- {
- public static void Register(LuaState L)
- {
- L.BeginEnum(typeof(UnityEngine.RenderingPath), "RenderingPath");
- L.RegVar("UsePlayerSettings", get_UsePlayerSettings, null);
- L.RegVar("VertexLit", get_VertexLit, null);
- L.RegVar("Forward", get_Forward, null);
- L.RegVar("DeferredLighting", get_DeferredLighting, null);
- L.RegVar("DeferredShading", get_DeferredShading, null);
- L.RegFunction("IntToEnum", IntToEnum);
- L.EndEnum();
- TypeTraits<UnityEngine.RenderingPath>.Check = CheckType;
- StackTraits<UnityEngine.RenderingPath>.Push = Push;
- }
- static void Push(IntPtr L, UnityEngine.RenderingPath arg)
- {
- ToLua.Push(L, arg);
- }
- static bool CheckType(IntPtr L, int pos)
- {
- return TypeChecker.CheckEnumType(typeof(UnityEngine.RenderingPath), L, pos);
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_UsePlayerSettings(IntPtr L)
- {
- ToLua.Push(L, UnityEngine.RenderingPath.UsePlayerSettings);
- return 1;
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_VertexLit(IntPtr L)
- {
- ToLua.Push(L, UnityEngine.RenderingPath.VertexLit);
- return 1;
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_Forward(IntPtr L)
- {
- ToLua.Push(L, UnityEngine.RenderingPath.Forward);
- return 1;
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_DeferredLighting(IntPtr L)
- {
- ToLua.Push(L, UnityEngine.RenderingPath.DeferredLighting);
- return 1;
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_DeferredShading(IntPtr L)
- {
- ToLua.Push(L, UnityEngine.RenderingPath.DeferredShading);
- return 1;
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int IntToEnum(IntPtr L)
- {
- int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
- UnityEngine.RenderingPath o = (UnityEngine.RenderingPath)arg0;
- ToLua.Push(L, o);
- return 1;
- }
- }
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