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- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using LuaInterface;
- public class UnityEngine_RectOffsetWrap
- {
- public static void Register(LuaState L)
- {
- L.BeginClass(typeof(UnityEngine.RectOffset), typeof(System.Object), "RectOffset");
- L.RegFunction("Add", Add);
- L.RegFunction("Remove", Remove);
- L.RegFunction("ToString", ToString);
- L.RegFunction("New", _CreateUnityEngine_RectOffset);
- L.RegFunction("__tostring", ToLua.op_ToString);
- L.RegVar("left", get_left, set_left);
- L.RegVar("right", get_right, set_right);
- L.RegVar("top", get_top, set_top);
- L.RegVar("bottom", get_bottom, set_bottom);
- L.RegVar("horizontal", get_horizontal, null);
- L.RegVar("vertical", get_vertical, null);
- L.EndClass();
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int _CreateUnityEngine_RectOffset(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 0)
- {
- UnityEngine.RectOffset obj = new UnityEngine.RectOffset();
- ToLua.PushObject(L, obj);
- return 1;
- }
- else if (count == 4)
- {
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
- int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
- int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
- int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
- UnityEngine.RectOffset obj = new UnityEngine.RectOffset(arg0, arg1, arg2, arg3);
- ToLua.PushObject(L, obj);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.RectOffset.New");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int Add(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.RectOffset obj = (UnityEngine.RectOffset)ToLua.CheckObject<UnityEngine.RectOffset>(L, 1);
- UnityEngine.Rect arg0 = StackTraits<UnityEngine.Rect>.Check(L, 2);
- UnityEngine.Rect o = obj.Add(arg0);
- ToLua.PushValue(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int Remove(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.RectOffset obj = (UnityEngine.RectOffset)ToLua.CheckObject<UnityEngine.RectOffset>(L, 1);
- UnityEngine.Rect arg0 = StackTraits<UnityEngine.Rect>.Check(L, 2);
- UnityEngine.Rect o = obj.Remove(arg0);
- ToLua.PushValue(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int ToString(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.RectOffset obj = (UnityEngine.RectOffset)ToLua.CheckObject<UnityEngine.RectOffset>(L, 1);
- string o = obj.ToString();
- LuaDLL.lua_pushstring(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_left(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.RectOffset obj = (UnityEngine.RectOffset)o;
- int ret = obj.left;
- LuaDLL.lua_pushinteger(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index left on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_right(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.RectOffset obj = (UnityEngine.RectOffset)o;
- int ret = obj.right;
- LuaDLL.lua_pushinteger(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index right on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_top(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.RectOffset obj = (UnityEngine.RectOffset)o;
- int ret = obj.top;
- LuaDLL.lua_pushinteger(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index top on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_bottom(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.RectOffset obj = (UnityEngine.RectOffset)o;
- int ret = obj.bottom;
- LuaDLL.lua_pushinteger(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index bottom on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_horizontal(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.RectOffset obj = (UnityEngine.RectOffset)o;
- int ret = obj.horizontal;
- LuaDLL.lua_pushinteger(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontal on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_vertical(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.RectOffset obj = (UnityEngine.RectOffset)o;
- int ret = obj.vertical;
- LuaDLL.lua_pushinteger(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index vertical on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_left(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.RectOffset obj = (UnityEngine.RectOffset)o;
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
- obj.left = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index left on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_right(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.RectOffset obj = (UnityEngine.RectOffset)o;
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
- obj.right = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index right on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_top(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.RectOffset obj = (UnityEngine.RectOffset)o;
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
- obj.top = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index top on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_bottom(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.RectOffset obj = (UnityEngine.RectOffset)o;
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
- obj.bottom = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index bottom on a nil value");
- }
- }
- }
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