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- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using DG.Tweening;
- using LuaInterface;
- public class UnityEngine_MaterialWrap
- {
- public static void Register(LuaState L)
- {
- L.BeginClass(typeof(UnityEngine.Material), typeof(UnityEngine.Object), "Material");
- L.RegFunction("HasProperty", HasProperty);
- L.RegFunction("EnableKeyword", EnableKeyword);
- L.RegFunction("DisableKeyword", DisableKeyword);
- L.RegFunction("IsKeywordEnabled", IsKeywordEnabled);
- L.RegFunction("SetShaderPassEnabled", SetShaderPassEnabled);
- L.RegFunction("GetShaderPassEnabled", GetShaderPassEnabled);
- L.RegFunction("GetPassName", GetPassName);
- L.RegFunction("FindPass", FindPass);
- L.RegFunction("SetOverrideTag", SetOverrideTag);
- L.RegFunction("GetTag", GetTag);
- L.RegFunction("Lerp", Lerp);
- L.RegFunction("SetPass", SetPass);
- L.RegFunction("CopyPropertiesFromMaterial", CopyPropertiesFromMaterial);
- L.RegFunction("GetTexturePropertyNames", GetTexturePropertyNames);
- L.RegFunction("GetTexturePropertyNameIDs", GetTexturePropertyNameIDs);
- L.RegFunction("SetFloat", SetFloat);
- L.RegFunction("SetInt", SetInt);
- L.RegFunction("SetColor", SetColor);
- L.RegFunction("SetVector", SetVector);
- L.RegFunction("SetMatrix", SetMatrix);
- L.RegFunction("SetTexture", SetTexture);
- L.RegFunction("SetBuffer", SetBuffer);
- L.RegFunction("SetFloatArray", SetFloatArray);
- L.RegFunction("SetColorArray", SetColorArray);
- L.RegFunction("SetVectorArray", SetVectorArray);
- L.RegFunction("SetMatrixArray", SetMatrixArray);
- L.RegFunction("GetFloat", GetFloat);
- L.RegFunction("GetInt", GetInt);
- L.RegFunction("GetColor", GetColor);
- L.RegFunction("GetVector", GetVector);
- L.RegFunction("GetMatrix", GetMatrix);
- L.RegFunction("GetTexture", GetTexture);
- L.RegFunction("GetFloatArray", GetFloatArray);
- L.RegFunction("GetColorArray", GetColorArray);
- L.RegFunction("GetVectorArray", GetVectorArray);
- L.RegFunction("GetMatrixArray", GetMatrixArray);
- L.RegFunction("SetTextureOffset", SetTextureOffset);
- L.RegFunction("SetTextureScale", SetTextureScale);
- L.RegFunction("GetTextureOffset", GetTextureOffset);
- L.RegFunction("GetTextureScale", GetTextureScale);
- L.RegFunction("DOTogglePause", DOTogglePause);
- L.RegFunction("DOSmoothRewind", DOSmoothRewind);
- L.RegFunction("DORewind", DORewind);
- L.RegFunction("DORestart", DORestart);
- L.RegFunction("DOPlayForward", DOPlayForward);
- L.RegFunction("DOPlayBackwards", DOPlayBackwards);
- L.RegFunction("DOPlay", DOPlay);
- L.RegFunction("DOPause", DOPause);
- L.RegFunction("DOGoto", DOGoto);
- L.RegFunction("DOFlip", DOFlip);
- L.RegFunction("DOKill", DOKill);
- L.RegFunction("DOComplete", DOComplete);
- L.RegFunction("DOBlendableColor", DOBlendableColor);
- L.RegFunction("DOVector", DOVector);
- L.RegFunction("DOTiling", DOTiling);
- L.RegFunction("DOOffset", DOOffset);
- L.RegFunction("DOFloat", DOFloat);
- L.RegFunction("DOFade", DOFade);
- L.RegFunction("DOColor", DOColor);
- L.RegFunction("New", _CreateUnityEngine_Material);
- L.RegFunction("__eq", op_Equality);
- L.RegFunction("__tostring", ToLua.op_ToString);
- L.RegVar("shader", get_shader, set_shader);
- L.RegVar("color", get_color, set_color);
- L.RegVar("mainTexture", get_mainTexture, set_mainTexture);
- L.RegVar("mainTextureOffset", get_mainTextureOffset, set_mainTextureOffset);
- L.RegVar("mainTextureScale", get_mainTextureScale, set_mainTextureScale);
- L.RegVar("renderQueue", get_renderQueue, set_renderQueue);
- L.RegVar("globalIlluminationFlags", get_globalIlluminationFlags, set_globalIlluminationFlags);
- L.RegVar("doubleSidedGI", get_doubleSidedGI, set_doubleSidedGI);
- L.RegVar("enableInstancing", get_enableInstancing, set_enableInstancing);
- L.RegVar("passCount", get_passCount, null);
- L.RegVar("shaderKeywords", get_shaderKeywords, set_shaderKeywords);
- L.EndClass();
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int _CreateUnityEngine_Material(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 1 && TypeChecker.CheckTypes<UnityEngine.Shader>(L, 1))
- {
- UnityEngine.Shader arg0 = (UnityEngine.Shader)ToLua.ToObject(L, 1);
- UnityEngine.Material obj = new UnityEngine.Material(arg0);
- ToLua.Push(L, obj);
- return 1;
- }
- else if (count == 1 && TypeChecker.CheckTypes<UnityEngine.Material>(L, 1))
- {
- UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.ToObject(L, 1);
- UnityEngine.Material obj = new UnityEngine.Material(arg0);
- ToLua.Push(L, obj);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Material.New");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int HasProperty(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
- bool o = obj.HasProperty(arg0);
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- else if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- bool o = obj.HasProperty(arg0);
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.HasProperty");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int EnableKeyword(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- obj.EnableKeyword(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DisableKeyword(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- obj.DisableKeyword(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int IsKeywordEnabled(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- bool o = obj.IsKeywordEnabled(arg0);
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetShaderPassEnabled(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
- obj.SetShaderPassEnabled(arg0, arg1);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetShaderPassEnabled(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- bool o = obj.GetShaderPassEnabled(arg0);
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetPassName(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
- string o = obj.GetPassName(arg0);
- LuaDLL.lua_pushstring(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int FindPass(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- int o = obj.FindPass(arg0);
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetOverrideTag(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- string arg1 = ToLua.CheckString(L, 3);
- obj.SetOverrideTag(arg0, arg1);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetTag(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3)
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
- string o = obj.GetTag(arg0, arg1);
- LuaDLL.lua_pushstring(L, o);
- return 1;
- }
- else if (count == 4)
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
- string arg2 = ToLua.CheckString(L, 4);
- string o = obj.GetTag(arg0, arg1, arg2);
- LuaDLL.lua_pushstring(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetTag");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int Lerp(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 4);
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 2);
- UnityEngine.Material arg1 = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 3);
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
- obj.Lerp(arg0, arg1, arg2);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetPass(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
- bool o = obj.SetPass(arg0);
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int CopyPropertiesFromMaterial(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 2);
- obj.CopyPropertiesFromMaterial(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetTexturePropertyNames(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 1)
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string[] o = obj.GetTexturePropertyNames();
- ToLua.Push(L, o);
- return 1;
- }
- else if (count == 2)
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- System.Collections.Generic.List<string> arg0 = (System.Collections.Generic.List<string>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List<string>));
- obj.GetTexturePropertyNames(arg0);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetTexturePropertyNames");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetTexturePropertyNameIDs(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 1)
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int[] o = obj.GetTexturePropertyNameIDs();
- ToLua.Push(L, o);
- return 1;
- }
- else if (count == 2)
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- System.Collections.Generic.List<int> arg0 = (System.Collections.Generic.List<int>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List<int>));
- obj.GetTexturePropertyNameIDs(arg0);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetTexturePropertyNameIDs");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetFloat(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3 && TypeChecker.CheckTypes<string, float>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
- obj.SetFloat(arg0, arg1);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes<int, float>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
- float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
- obj.SetFloat(arg0, arg1);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetFloat");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetInt(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3 && TypeChecker.CheckTypes<string, int>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
- obj.SetInt(arg0, arg1);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes<int, int>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
- int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
- obj.SetInt(arg0, arg1);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetInt");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetColor(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.Color>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- UnityEngine.Color arg1 = ToLua.ToColor(L, 3);
- obj.SetColor(arg0, arg1);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes<int, UnityEngine.Color>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
- UnityEngine.Color arg1 = ToLua.ToColor(L, 3);
- obj.SetColor(arg0, arg1);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetColor");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetVector(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.Vector4>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- UnityEngine.Vector4 arg1 = ToLua.ToVector4(L, 3);
- obj.SetVector(arg0, arg1);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes<int, UnityEngine.Vector4>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
- UnityEngine.Vector4 arg1 = ToLua.ToVector4(L, 3);
- obj.SetVector(arg0, arg1);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetVector");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetMatrix(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.Matrix4x4>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- UnityEngine.Matrix4x4 arg1 = StackTraits<UnityEngine.Matrix4x4>.To(L, 3);
- obj.SetMatrix(arg0, arg1);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes<int, UnityEngine.Matrix4x4>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
- UnityEngine.Matrix4x4 arg1 = StackTraits<UnityEngine.Matrix4x4>.To(L, 3);
- obj.SetMatrix(arg0, arg1);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetMatrix");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetTexture(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.Texture>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- UnityEngine.Texture arg1 = (UnityEngine.Texture)ToLua.ToObject(L, 3);
- obj.SetTexture(arg0, arg1);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes<int, UnityEngine.Texture>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
- UnityEngine.Texture arg1 = (UnityEngine.Texture)ToLua.ToObject(L, 3);
- obj.SetTexture(arg0, arg1);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetTexture");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetBuffer(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.ComputeBuffer>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- UnityEngine.ComputeBuffer arg1 = (UnityEngine.ComputeBuffer)ToLua.ToObject(L, 3);
- obj.SetBuffer(arg0, arg1);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes<int, UnityEngine.ComputeBuffer>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
- UnityEngine.ComputeBuffer arg1 = (UnityEngine.ComputeBuffer)ToLua.ToObject(L, 3);
- obj.SetBuffer(arg0, arg1);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetBuffer");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetFloatArray(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<float>>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- System.Collections.Generic.List<float> arg1 = (System.Collections.Generic.List<float>)ToLua.ToObject(L, 3);
- obj.SetFloatArray(arg0, arg1);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<float>>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
- System.Collections.Generic.List<float> arg1 = (System.Collections.Generic.List<float>)ToLua.ToObject(L, 3);
- obj.SetFloatArray(arg0, arg1);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes<string, float[]>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- float[] arg1 = ToLua.ToNumberArray<float>(L, 3);
- obj.SetFloatArray(arg0, arg1);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes<int, float[]>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
- float[] arg1 = ToLua.ToNumberArray<float>(L, 3);
- obj.SetFloatArray(arg0, arg1);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetFloatArray");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetColorArray(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<UnityEngine.Color>>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- System.Collections.Generic.List<UnityEngine.Color> arg1 = (System.Collections.Generic.List<UnityEngine.Color>)ToLua.ToObject(L, 3);
- obj.SetColorArray(arg0, arg1);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<UnityEngine.Color>>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
- System.Collections.Generic.List<UnityEngine.Color> arg1 = (System.Collections.Generic.List<UnityEngine.Color>)ToLua.ToObject(L, 3);
- obj.SetColorArray(arg0, arg1);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.Color[]>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- UnityEngine.Color[] arg1 = ToLua.ToStructArray<UnityEngine.Color>(L, 3);
- obj.SetColorArray(arg0, arg1);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes<int, UnityEngine.Color[]>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
- UnityEngine.Color[] arg1 = ToLua.ToStructArray<UnityEngine.Color>(L, 3);
- obj.SetColorArray(arg0, arg1);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetColorArray");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetVectorArray(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<UnityEngine.Vector4>>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- System.Collections.Generic.List<UnityEngine.Vector4> arg1 = (System.Collections.Generic.List<UnityEngine.Vector4>)ToLua.ToObject(L, 3);
- obj.SetVectorArray(arg0, arg1);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<UnityEngine.Vector4>>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
- System.Collections.Generic.List<UnityEngine.Vector4> arg1 = (System.Collections.Generic.List<UnityEngine.Vector4>)ToLua.ToObject(L, 3);
- obj.SetVectorArray(arg0, arg1);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.Vector4[]>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- UnityEngine.Vector4[] arg1 = ToLua.ToStructArray<UnityEngine.Vector4>(L, 3);
- obj.SetVectorArray(arg0, arg1);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes<int, UnityEngine.Vector4[]>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
- UnityEngine.Vector4[] arg1 = ToLua.ToStructArray<UnityEngine.Vector4>(L, 3);
- obj.SetVectorArray(arg0, arg1);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetVectorArray");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetMatrixArray(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<UnityEngine.Matrix4x4>>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- System.Collections.Generic.List<UnityEngine.Matrix4x4> arg1 = (System.Collections.Generic.List<UnityEngine.Matrix4x4>)ToLua.ToObject(L, 3);
- obj.SetMatrixArray(arg0, arg1);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<UnityEngine.Matrix4x4>>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
- System.Collections.Generic.List<UnityEngine.Matrix4x4> arg1 = (System.Collections.Generic.List<UnityEngine.Matrix4x4>)ToLua.ToObject(L, 3);
- obj.SetMatrixArray(arg0, arg1);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.Matrix4x4[]>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- UnityEngine.Matrix4x4[] arg1 = ToLua.ToStructArray<UnityEngine.Matrix4x4>(L, 3);
- obj.SetMatrixArray(arg0, arg1);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes<int, UnityEngine.Matrix4x4[]>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
- UnityEngine.Matrix4x4[] arg1 = ToLua.ToStructArray<UnityEngine.Matrix4x4>(L, 3);
- obj.SetMatrixArray(arg0, arg1);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetMatrixArray");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetFloat(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- float o = obj.GetFloat(arg0);
- LuaDLL.lua_pushnumber(L, o);
- return 1;
- }
- else if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
- float o = obj.GetFloat(arg0);
- LuaDLL.lua_pushnumber(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetFloat");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetInt(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- int o = obj.GetInt(arg0);
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
- int o = obj.GetInt(arg0);
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetInt");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetColor(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- UnityEngine.Color o = obj.GetColor(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- else if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
- UnityEngine.Color o = obj.GetColor(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetColor");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetVector(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- UnityEngine.Vector4 o = obj.GetVector(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- else if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
- UnityEngine.Vector4 o = obj.GetVector(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetVector");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetMatrix(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- UnityEngine.Matrix4x4 o = obj.GetMatrix(arg0);
- ToLua.PushValue(L, o);
- return 1;
- }
- else if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
- UnityEngine.Matrix4x4 o = obj.GetMatrix(arg0);
- ToLua.PushValue(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetMatrix");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetTexture(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- UnityEngine.Texture o = obj.GetTexture(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- else if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
- UnityEngine.Texture o = obj.GetTexture(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetTexture");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetFloatArray(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- float[] o = obj.GetFloatArray(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- else if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
- float[] o = obj.GetFloatArray(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- else if (count == 3 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<float>>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- System.Collections.Generic.List<float> arg1 = (System.Collections.Generic.List<float>)ToLua.ToObject(L, 3);
- obj.GetFloatArray(arg0, arg1);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<float>>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
- System.Collections.Generic.List<float> arg1 = (System.Collections.Generic.List<float>)ToLua.ToObject(L, 3);
- obj.GetFloatArray(arg0, arg1);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetFloatArray");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetColorArray(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- UnityEngine.Color[] o = obj.GetColorArray(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- else if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
- UnityEngine.Color[] o = obj.GetColorArray(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- else if (count == 3 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<UnityEngine.Color>>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- System.Collections.Generic.List<UnityEngine.Color> arg1 = (System.Collections.Generic.List<UnityEngine.Color>)ToLua.ToObject(L, 3);
- obj.GetColorArray(arg0, arg1);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<UnityEngine.Color>>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
- System.Collections.Generic.List<UnityEngine.Color> arg1 = (System.Collections.Generic.List<UnityEngine.Color>)ToLua.ToObject(L, 3);
- obj.GetColorArray(arg0, arg1);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetColorArray");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetVectorArray(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- UnityEngine.Vector4[] o = obj.GetVectorArray(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- else if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
- UnityEngine.Vector4[] o = obj.GetVectorArray(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- else if (count == 3 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<UnityEngine.Vector4>>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- System.Collections.Generic.List<UnityEngine.Vector4> arg1 = (System.Collections.Generic.List<UnityEngine.Vector4>)ToLua.ToObject(L, 3);
- obj.GetVectorArray(arg0, arg1);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<UnityEngine.Vector4>>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
- System.Collections.Generic.List<UnityEngine.Vector4> arg1 = (System.Collections.Generic.List<UnityEngine.Vector4>)ToLua.ToObject(L, 3);
- obj.GetVectorArray(arg0, arg1);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetVectorArray");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetMatrixArray(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- UnityEngine.Matrix4x4[] o = obj.GetMatrixArray(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- else if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
- UnityEngine.Matrix4x4[] o = obj.GetMatrixArray(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- else if (count == 3 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<UnityEngine.Matrix4x4>>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- System.Collections.Generic.List<UnityEngine.Matrix4x4> arg1 = (System.Collections.Generic.List<UnityEngine.Matrix4x4>)ToLua.ToObject(L, 3);
- obj.GetMatrixArray(arg0, arg1);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<UnityEngine.Matrix4x4>>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
- System.Collections.Generic.List<UnityEngine.Matrix4x4> arg1 = (System.Collections.Generic.List<UnityEngine.Matrix4x4>)ToLua.ToObject(L, 3);
- obj.GetMatrixArray(arg0, arg1);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetMatrixArray");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetTextureOffset(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.Vector2>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3);
- obj.SetTextureOffset(arg0, arg1);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes<int, UnityEngine.Vector2>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
- UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3);
- obj.SetTextureOffset(arg0, arg1);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetTextureOffset");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetTextureScale(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.Vector2>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3);
- obj.SetTextureScale(arg0, arg1);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes<int, UnityEngine.Vector2>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
- UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3);
- obj.SetTextureScale(arg0, arg1);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetTextureScale");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetTextureOffset(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- UnityEngine.Vector2 o = obj.GetTextureOffset(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- else if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
- UnityEngine.Vector2 o = obj.GetTextureOffset(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetTextureOffset");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetTextureScale(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- UnityEngine.Vector2 o = obj.GetTextureScale(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- else if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
- UnityEngine.Vector2 o = obj.GetTextureScale(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetTextureScale");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOTogglePause(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int o = obj.DOTogglePause();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOSmoothRewind(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int o = obj.DOSmoothRewind();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DORewind(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 1)
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int o = obj.DORewind();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else if (count == 2)
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- int o = obj.DORewind(arg0);
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.DORewind");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DORestart(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 1)
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int o = obj.DORestart();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else if (count == 2)
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- int o = obj.DORestart(arg0);
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.DORestart");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOPlayForward(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int o = obj.DOPlayForward();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOPlayBackwards(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int o = obj.DOPlayBackwards();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOPlay(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int o = obj.DOPlay();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOPause(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int o = obj.DOPause();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOGoto(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2)
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- int o = obj.DOGoto(arg0);
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else if (count == 3)
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
- int o = obj.DOGoto(arg0, arg1);
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.DOGoto");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOFlip(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int o = obj.DOFlip();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOKill(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 1)
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int o = obj.DOKill();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else if (count == 2)
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- int o = obj.DOKill(arg0);
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.DOKill");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOComplete(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 1)
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- int o = obj.DOComplete();
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else if (count == 2)
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- int o = obj.DOComplete(arg0);
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.DOComplete");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOBlendableColor(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3)
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.Tweener o = obj.DOBlendableColor(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4 && TypeChecker.CheckTypes<string, float>(L, 3))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
- string arg1 = ToLua.ToString(L, 3);
- float arg2 = (float)LuaDLL.lua_tonumber(L, 4);
- DG.Tweening.Tweener o = obj.DOBlendableColor(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4 && TypeChecker.CheckTypes<int, float>(L, 3))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
- int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
- float arg2 = (float)LuaDLL.lua_tonumber(L, 4);
- DG.Tweening.Tweener o = obj.DOBlendableColor(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.DOBlendableColor");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOVector(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 4 && TypeChecker.CheckTypes<int, float>(L, 3))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- UnityEngine.Vector4 arg0 = ToLua.ToVector4(L, 2);
- int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
- float arg2 = (float)LuaDLL.lua_tonumber(L, 4);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOVector(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4 && TypeChecker.CheckTypes<string, float>(L, 3))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- UnityEngine.Vector4 arg0 = ToLua.ToVector4(L, 2);
- string arg1 = ToLua.ToString(L, 3);
- float arg2 = (float)LuaDLL.lua_tonumber(L, 4);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOVector(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.DOVector");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOTiling(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3)
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOTiling(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4)
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
- string arg1 = ToLua.CheckString(L, 3);
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOTiling(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.DOTiling");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOOffset(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3)
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOOffset(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4)
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
- string arg1 = ToLua.CheckString(L, 3);
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
- DG.Tweening.Core.TweenerCore<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOOffset(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.DOOffset");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOFloat(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 4 && TypeChecker.CheckTypes<int, float>(L, 3))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
- float arg2 = (float)LuaDLL.lua_tonumber(L, 4);
- DG.Tweening.Core.TweenerCore<float,float,DG.Tweening.Plugins.Options.FloatOptions> o = obj.DOFloat(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4 && TypeChecker.CheckTypes<string, float>(L, 3))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- string arg1 = ToLua.ToString(L, 3);
- float arg2 = (float)LuaDLL.lua_tonumber(L, 4);
- DG.Tweening.Core.TweenerCore<float,float,DG.Tweening.Plugins.Options.FloatOptions> o = obj.DOFloat(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.DOFloat");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOFade(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3)
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.Core.TweenerCore<UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions> o = obj.DOFade(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4 && TypeChecker.CheckTypes<string, float>(L, 3))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- string arg1 = ToLua.ToString(L, 3);
- float arg2 = (float)LuaDLL.lua_tonumber(L, 4);
- DG.Tweening.Core.TweenerCore<UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions> o = obj.DOFade(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4 && TypeChecker.CheckTypes<int, float>(L, 3))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
- float arg2 = (float)LuaDLL.lua_tonumber(L, 4);
- DG.Tweening.Core.TweenerCore<UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions> o = obj.DOFade(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.DOFade");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOColor(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3)
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.Core.TweenerCore<UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions> o = obj.DOColor(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4 && TypeChecker.CheckTypes<string, float>(L, 3))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
- string arg1 = ToLua.ToString(L, 3);
- float arg2 = (float)LuaDLL.lua_tonumber(L, 4);
- DG.Tweening.Core.TweenerCore<UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions> o = obj.DOColor(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 4 && TypeChecker.CheckTypes<int, float>(L, 3))
- {
- UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
- UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
- int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
- float arg2 = (float)LuaDLL.lua_tonumber(L, 4);
- DG.Tweening.Core.TweenerCore<UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions> o = obj.DOColor(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.DOColor");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int op_Equality(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
- UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
- bool o = arg0 == arg1;
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_shader(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Material obj = (UnityEngine.Material)o;
- UnityEngine.Shader ret = obj.shader;
- ToLua.PushSealed(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index shader on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_color(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Material obj = (UnityEngine.Material)o;
- UnityEngine.Color ret = obj.color;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index color on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_mainTexture(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Material obj = (UnityEngine.Material)o;
- UnityEngine.Texture ret = obj.mainTexture;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index mainTexture on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_mainTextureOffset(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Material obj = (UnityEngine.Material)o;
- UnityEngine.Vector2 ret = obj.mainTextureOffset;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index mainTextureOffset on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_mainTextureScale(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Material obj = (UnityEngine.Material)o;
- UnityEngine.Vector2 ret = obj.mainTextureScale;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index mainTextureScale on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_renderQueue(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Material obj = (UnityEngine.Material)o;
- int ret = obj.renderQueue;
- LuaDLL.lua_pushinteger(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index renderQueue on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_globalIlluminationFlags(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Material obj = (UnityEngine.Material)o;
- UnityEngine.MaterialGlobalIlluminationFlags ret = obj.globalIlluminationFlags;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index globalIlluminationFlags on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_doubleSidedGI(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Material obj = (UnityEngine.Material)o;
- bool ret = obj.doubleSidedGI;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index doubleSidedGI on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_enableInstancing(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Material obj = (UnityEngine.Material)o;
- bool ret = obj.enableInstancing;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index enableInstancing on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_passCount(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Material obj = (UnityEngine.Material)o;
- int ret = obj.passCount;
- LuaDLL.lua_pushinteger(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index passCount on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_shaderKeywords(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Material obj = (UnityEngine.Material)o;
- string[] ret = obj.shaderKeywords;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index shaderKeywords on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_shader(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Material obj = (UnityEngine.Material)o;
- UnityEngine.Shader arg0 = (UnityEngine.Shader)ToLua.CheckObject(L, 2, typeof(UnityEngine.Shader));
- obj.shader = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index shader on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_color(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Material obj = (UnityEngine.Material)o;
- UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
- obj.color = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index color on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_mainTexture(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Material obj = (UnityEngine.Material)o;
- UnityEngine.Texture arg0 = (UnityEngine.Texture)ToLua.CheckObject<UnityEngine.Texture>(L, 2);
- obj.mainTexture = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index mainTexture on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_mainTextureOffset(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Material obj = (UnityEngine.Material)o;
- UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
- obj.mainTextureOffset = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index mainTextureOffset on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_mainTextureScale(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Material obj = (UnityEngine.Material)o;
- UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
- obj.mainTextureScale = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index mainTextureScale on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_renderQueue(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Material obj = (UnityEngine.Material)o;
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
- obj.renderQueue = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index renderQueue on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_globalIlluminationFlags(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Material obj = (UnityEngine.Material)o;
- UnityEngine.MaterialGlobalIlluminationFlags arg0 = (UnityEngine.MaterialGlobalIlluminationFlags)ToLua.CheckObject(L, 2, typeof(UnityEngine.MaterialGlobalIlluminationFlags));
- obj.globalIlluminationFlags = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index globalIlluminationFlags on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_doubleSidedGI(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Material obj = (UnityEngine.Material)o;
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- obj.doubleSidedGI = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index doubleSidedGI on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_enableInstancing(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Material obj = (UnityEngine.Material)o;
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- obj.enableInstancing = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index enableInstancing on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_shaderKeywords(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Material obj = (UnityEngine.Material)o;
- string[] arg0 = ToLua.CheckStringArray(L, 2);
- obj.shaderKeywords = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index shaderKeywords on a nil value");
- }
- }
- }
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