UnityEngine_GUIUtilityWrap.cs 9.9 KB

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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class UnityEngine_GUIUtilityWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginClass(typeof(UnityEngine.GUIUtility), typeof(System.Object), "GUIUtility");
  9. L.RegFunction("GetControlID", GetControlID);
  10. L.RegFunction("AlignRectToDevice", AlignRectToDevice);
  11. L.RegFunction("GetStateObject", GetStateObject);
  12. L.RegFunction("QueryStateObject", QueryStateObject);
  13. L.RegFunction("ExitGUI", ExitGUI);
  14. L.RegFunction("GUIToScreenPoint", GUIToScreenPoint);
  15. L.RegFunction("ScreenToGUIPoint", ScreenToGUIPoint);
  16. L.RegFunction("ScreenToGUIRect", ScreenToGUIRect);
  17. L.RegFunction("RotateAroundPivot", RotateAroundPivot);
  18. L.RegFunction("ScaleAroundPivot", ScaleAroundPivot);
  19. L.RegFunction("New", _CreateUnityEngine_GUIUtility);
  20. L.RegFunction("__tostring", ToLua.op_ToString);
  21. L.RegVar("hasModalWindow", get_hasModalWindow, null);
  22. L.RegVar("systemCopyBuffer", get_systemCopyBuffer, set_systemCopyBuffer);
  23. L.RegVar("hotControl", get_hotControl, set_hotControl);
  24. L.RegVar("keyboardControl", get_keyboardControl, set_keyboardControl);
  25. L.EndClass();
  26. }
  27. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  28. static int _CreateUnityEngine_GUIUtility(IntPtr L)
  29. {
  30. try
  31. {
  32. int count = LuaDLL.lua_gettop(L);
  33. if (count == 0)
  34. {
  35. UnityEngine.GUIUtility obj = new UnityEngine.GUIUtility();
  36. ToLua.PushObject(L, obj);
  37. return 1;
  38. }
  39. else
  40. {
  41. return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.GUIUtility.New");
  42. }
  43. }
  44. catch (Exception e)
  45. {
  46. return LuaDLL.toluaL_exception(L, e);
  47. }
  48. }
  49. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  50. static int GetControlID(IntPtr L)
  51. {
  52. try
  53. {
  54. int count = LuaDLL.lua_gettop(L);
  55. if (count == 1)
  56. {
  57. UnityEngine.FocusType arg0 = (UnityEngine.FocusType)ToLua.CheckObject(L, 1, typeof(UnityEngine.FocusType));
  58. int o = UnityEngine.GUIUtility.GetControlID(arg0);
  59. LuaDLL.lua_pushinteger(L, o);
  60. return 1;
  61. }
  62. else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.GUIContent, UnityEngine.FocusType>(L, 1))
  63. {
  64. UnityEngine.GUIContent arg0 = (UnityEngine.GUIContent)ToLua.ToObject(L, 1);
  65. UnityEngine.FocusType arg1 = (UnityEngine.FocusType)ToLua.ToObject(L, 2);
  66. int o = UnityEngine.GUIUtility.GetControlID(arg0, arg1);
  67. LuaDLL.lua_pushinteger(L, o);
  68. return 1;
  69. }
  70. else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.FocusType, UnityEngine.Rect>(L, 1))
  71. {
  72. UnityEngine.FocusType arg0 = (UnityEngine.FocusType)ToLua.ToObject(L, 1);
  73. UnityEngine.Rect arg1 = StackTraits<UnityEngine.Rect>.To(L, 2);
  74. int o = UnityEngine.GUIUtility.GetControlID(arg0, arg1);
  75. LuaDLL.lua_pushinteger(L, o);
  76. return 1;
  77. }
  78. else if (count == 2 && TypeChecker.CheckTypes<int, UnityEngine.FocusType>(L, 1))
  79. {
  80. int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
  81. UnityEngine.FocusType arg1 = (UnityEngine.FocusType)ToLua.ToObject(L, 2);
  82. int o = UnityEngine.GUIUtility.GetControlID(arg0, arg1);
  83. LuaDLL.lua_pushinteger(L, o);
  84. return 1;
  85. }
  86. else if (count == 3 && TypeChecker.CheckTypes<int, UnityEngine.FocusType, UnityEngine.Rect>(L, 1))
  87. {
  88. int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
  89. UnityEngine.FocusType arg1 = (UnityEngine.FocusType)ToLua.ToObject(L, 2);
  90. UnityEngine.Rect arg2 = StackTraits<UnityEngine.Rect>.To(L, 3);
  91. int o = UnityEngine.GUIUtility.GetControlID(arg0, arg1, arg2);
  92. LuaDLL.lua_pushinteger(L, o);
  93. return 1;
  94. }
  95. else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.GUIContent, UnityEngine.FocusType, UnityEngine.Rect>(L, 1))
  96. {
  97. UnityEngine.GUIContent arg0 = (UnityEngine.GUIContent)ToLua.ToObject(L, 1);
  98. UnityEngine.FocusType arg1 = (UnityEngine.FocusType)ToLua.ToObject(L, 2);
  99. UnityEngine.Rect arg2 = StackTraits<UnityEngine.Rect>.To(L, 3);
  100. int o = UnityEngine.GUIUtility.GetControlID(arg0, arg1, arg2);
  101. LuaDLL.lua_pushinteger(L, o);
  102. return 1;
  103. }
  104. else
  105. {
  106. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GUIUtility.GetControlID");
  107. }
  108. }
  109. catch (Exception e)
  110. {
  111. return LuaDLL.toluaL_exception(L, e);
  112. }
  113. }
  114. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  115. static int AlignRectToDevice(IntPtr L)
  116. {
  117. try
  118. {
  119. int count = LuaDLL.lua_gettop(L);
  120. if (count == 1)
  121. {
  122. UnityEngine.Rect arg0 = StackTraits<UnityEngine.Rect>.Check(L, 1);
  123. UnityEngine.Rect o = UnityEngine.GUIUtility.AlignRectToDevice(arg0);
  124. ToLua.PushValue(L, o);
  125. return 1;
  126. }
  127. else if (count == 3)
  128. {
  129. UnityEngine.Rect arg0 = StackTraits<UnityEngine.Rect>.Check(L, 1);
  130. int arg1;
  131. int arg2;
  132. UnityEngine.Rect o = UnityEngine.GUIUtility.AlignRectToDevice(arg0, out arg1, out arg2);
  133. ToLua.PushValue(L, o);
  134. LuaDLL.lua_pushinteger(L, arg1);
  135. LuaDLL.lua_pushinteger(L, arg2);
  136. return 3;
  137. }
  138. else
  139. {
  140. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GUIUtility.AlignRectToDevice");
  141. }
  142. }
  143. catch (Exception e)
  144. {
  145. return LuaDLL.toluaL_exception(L, e);
  146. }
  147. }
  148. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  149. static int GetStateObject(IntPtr L)
  150. {
  151. try
  152. {
  153. ToLua.CheckArgsCount(L, 2);
  154. System.Type arg0 = ToLua.CheckMonoType(L, 1);
  155. int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
  156. object o = UnityEngine.GUIUtility.GetStateObject(arg0, arg1);
  157. ToLua.Push(L, o);
  158. return 1;
  159. }
  160. catch (Exception e)
  161. {
  162. return LuaDLL.toluaL_exception(L, e);
  163. }
  164. }
  165. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  166. static int QueryStateObject(IntPtr L)
  167. {
  168. try
  169. {
  170. ToLua.CheckArgsCount(L, 2);
  171. System.Type arg0 = ToLua.CheckMonoType(L, 1);
  172. int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
  173. object o = UnityEngine.GUIUtility.QueryStateObject(arg0, arg1);
  174. ToLua.Push(L, o);
  175. return 1;
  176. }
  177. catch (Exception e)
  178. {
  179. return LuaDLL.toluaL_exception(L, e);
  180. }
  181. }
  182. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  183. static int ExitGUI(IntPtr L)
  184. {
  185. try
  186. {
  187. ToLua.CheckArgsCount(L, 0);
  188. UnityEngine.GUIUtility.ExitGUI();
  189. return 0;
  190. }
  191. catch (Exception e)
  192. {
  193. return LuaDLL.toluaL_exception(L, e);
  194. }
  195. }
  196. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  197. static int GUIToScreenPoint(IntPtr L)
  198. {
  199. try
  200. {
  201. ToLua.CheckArgsCount(L, 1);
  202. UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 1);
  203. UnityEngine.Vector2 o = UnityEngine.GUIUtility.GUIToScreenPoint(arg0);
  204. ToLua.Push(L, o);
  205. return 1;
  206. }
  207. catch (Exception e)
  208. {
  209. return LuaDLL.toluaL_exception(L, e);
  210. }
  211. }
  212. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  213. static int ScreenToGUIPoint(IntPtr L)
  214. {
  215. try
  216. {
  217. ToLua.CheckArgsCount(L, 1);
  218. UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 1);
  219. UnityEngine.Vector2 o = UnityEngine.GUIUtility.ScreenToGUIPoint(arg0);
  220. ToLua.Push(L, o);
  221. return 1;
  222. }
  223. catch (Exception e)
  224. {
  225. return LuaDLL.toluaL_exception(L, e);
  226. }
  227. }
  228. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  229. static int ScreenToGUIRect(IntPtr L)
  230. {
  231. try
  232. {
  233. ToLua.CheckArgsCount(L, 1);
  234. UnityEngine.Rect arg0 = StackTraits<UnityEngine.Rect>.Check(L, 1);
  235. UnityEngine.Rect o = UnityEngine.GUIUtility.ScreenToGUIRect(arg0);
  236. ToLua.PushValue(L, o);
  237. return 1;
  238. }
  239. catch (Exception e)
  240. {
  241. return LuaDLL.toluaL_exception(L, e);
  242. }
  243. }
  244. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  245. static int RotateAroundPivot(IntPtr L)
  246. {
  247. try
  248. {
  249. ToLua.CheckArgsCount(L, 2);
  250. float arg0 = (float)LuaDLL.luaL_checknumber(L, 1);
  251. UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 2);
  252. UnityEngine.GUIUtility.RotateAroundPivot(arg0, arg1);
  253. return 0;
  254. }
  255. catch (Exception e)
  256. {
  257. return LuaDLL.toluaL_exception(L, e);
  258. }
  259. }
  260. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  261. static int ScaleAroundPivot(IntPtr L)
  262. {
  263. try
  264. {
  265. ToLua.CheckArgsCount(L, 2);
  266. UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 1);
  267. UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 2);
  268. UnityEngine.GUIUtility.ScaleAroundPivot(arg0, arg1);
  269. return 0;
  270. }
  271. catch (Exception e)
  272. {
  273. return LuaDLL.toluaL_exception(L, e);
  274. }
  275. }
  276. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  277. static int get_hasModalWindow(IntPtr L)
  278. {
  279. try
  280. {
  281. LuaDLL.lua_pushboolean(L, UnityEngine.GUIUtility.hasModalWindow);
  282. return 1;
  283. }
  284. catch (Exception e)
  285. {
  286. return LuaDLL.toluaL_exception(L, e);
  287. }
  288. }
  289. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  290. static int get_systemCopyBuffer(IntPtr L)
  291. {
  292. try
  293. {
  294. LuaDLL.lua_pushstring(L, UnityEngine.GUIUtility.systemCopyBuffer);
  295. return 1;
  296. }
  297. catch (Exception e)
  298. {
  299. return LuaDLL.toluaL_exception(L, e);
  300. }
  301. }
  302. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  303. static int get_hotControl(IntPtr L)
  304. {
  305. try
  306. {
  307. LuaDLL.lua_pushinteger(L, UnityEngine.GUIUtility.hotControl);
  308. return 1;
  309. }
  310. catch (Exception e)
  311. {
  312. return LuaDLL.toluaL_exception(L, e);
  313. }
  314. }
  315. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  316. static int get_keyboardControl(IntPtr L)
  317. {
  318. try
  319. {
  320. LuaDLL.lua_pushinteger(L, UnityEngine.GUIUtility.keyboardControl);
  321. return 1;
  322. }
  323. catch (Exception e)
  324. {
  325. return LuaDLL.toluaL_exception(L, e);
  326. }
  327. }
  328. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  329. static int set_systemCopyBuffer(IntPtr L)
  330. {
  331. try
  332. {
  333. string arg0 = ToLua.CheckString(L, 2);
  334. UnityEngine.GUIUtility.systemCopyBuffer = arg0;
  335. return 0;
  336. }
  337. catch (Exception e)
  338. {
  339. return LuaDLL.toluaL_exception(L, e);
  340. }
  341. }
  342. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  343. static int set_hotControl(IntPtr L)
  344. {
  345. try
  346. {
  347. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  348. UnityEngine.GUIUtility.hotControl = arg0;
  349. return 0;
  350. }
  351. catch (Exception e)
  352. {
  353. return LuaDLL.toluaL_exception(L, e);
  354. }
  355. }
  356. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  357. static int set_keyboardControl(IntPtr L)
  358. {
  359. try
  360. {
  361. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  362. UnityEngine.GUIUtility.keyboardControl = arg0;
  363. return 0;
  364. }
  365. catch (Exception e)
  366. {
  367. return LuaDLL.toluaL_exception(L, e);
  368. }
  369. }
  370. }