UnityEngine_Events_UnityEvent_boolWrap.cs 2.0 KB

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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class UnityEngine_Events_UnityEvent_boolWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginClass(typeof(UnityEngine.Events.UnityEvent<bool>), typeof(UnityEngine.Events.UnityEventBase), "UnityEvent_bool");
  9. L.RegFunction("AddListener", AddListener);
  10. L.RegFunction("RemoveListener", RemoveListener);
  11. L.RegFunction("Invoke", Invoke);
  12. L.RegFunction("__tostring", ToLua.op_ToString);
  13. L.EndClass();
  14. }
  15. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  16. static int AddListener(IntPtr L)
  17. {
  18. try
  19. {
  20. ToLua.CheckArgsCount(L, 2);
  21. UnityEngine.Events.UnityEvent<bool> obj = (UnityEngine.Events.UnityEvent<bool>)ToLua.CheckObject<UnityEngine.Events.UnityEvent<bool>>(L, 1);
  22. UnityEngine.Events.UnityAction<bool> arg0 = (UnityEngine.Events.UnityAction<bool>)ToLua.CheckDelegate<UnityEngine.Events.UnityAction<bool>>(L, 2);
  23. obj.AddListener(arg0);
  24. return 0;
  25. }
  26. catch (Exception e)
  27. {
  28. return LuaDLL.toluaL_exception(L, e);
  29. }
  30. }
  31. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  32. static int RemoveListener(IntPtr L)
  33. {
  34. try
  35. {
  36. ToLua.CheckArgsCount(L, 2);
  37. UnityEngine.Events.UnityEvent<bool> obj = (UnityEngine.Events.UnityEvent<bool>)ToLua.CheckObject<UnityEngine.Events.UnityEvent<bool>>(L, 1);
  38. UnityEngine.Events.UnityAction<bool> arg0 = (UnityEngine.Events.UnityAction<bool>)ToLua.CheckDelegate<UnityEngine.Events.UnityAction<bool>>(L, 2);
  39. obj.RemoveListener(arg0);
  40. return 0;
  41. }
  42. catch (Exception e)
  43. {
  44. return LuaDLL.toluaL_exception(L, e);
  45. }
  46. }
  47. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  48. static int Invoke(IntPtr L)
  49. {
  50. try
  51. {
  52. ToLua.CheckArgsCount(L, 2);
  53. UnityEngine.Events.UnityEvent<bool> obj = (UnityEngine.Events.UnityEvent<bool>)ToLua.CheckObject<UnityEngine.Events.UnityEvent<bool>>(L, 1);
  54. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  55. obj.Invoke(arg0);
  56. return 0;
  57. }
  58. catch (Exception e)
  59. {
  60. return LuaDLL.toluaL_exception(L, e);
  61. }
  62. }
  63. }