UnityEngine_EventSystems_EventTriggerWrap.cs 12 KB

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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class UnityEngine_EventSystems_EventTriggerWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginClass(typeof(UnityEngine.EventSystems.EventTrigger), typeof(UnityEngine.MonoBehaviour), "EventTrigger");
  9. L.RegFunction("OnPointerEnter", OnPointerEnter);
  10. L.RegFunction("OnPointerExit", OnPointerExit);
  11. L.RegFunction("OnDrag", OnDrag);
  12. L.RegFunction("OnDrop", OnDrop);
  13. L.RegFunction("OnPointerDown", OnPointerDown);
  14. L.RegFunction("OnPointerUp", OnPointerUp);
  15. L.RegFunction("OnPointerClick", OnPointerClick);
  16. L.RegFunction("OnSelect", OnSelect);
  17. L.RegFunction("OnDeselect", OnDeselect);
  18. L.RegFunction("OnScroll", OnScroll);
  19. L.RegFunction("OnMove", OnMove);
  20. L.RegFunction("OnUpdateSelected", OnUpdateSelected);
  21. L.RegFunction("OnInitializePotentialDrag", OnInitializePotentialDrag);
  22. L.RegFunction("OnBeginDrag", OnBeginDrag);
  23. L.RegFunction("OnEndDrag", OnEndDrag);
  24. L.RegFunction("OnSubmit", OnSubmit);
  25. L.RegFunction("OnCancel", OnCancel);
  26. L.RegFunction("__eq", op_Equality);
  27. L.RegFunction("__tostring", ToLua.op_ToString);
  28. L.RegVar("triggers", get_triggers, set_triggers);
  29. L.EndClass();
  30. }
  31. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  32. static int OnPointerEnter(IntPtr L)
  33. {
  34. try
  35. {
  36. ToLua.CheckArgsCount(L, 2);
  37. UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
  38. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  39. obj.OnPointerEnter(arg0);
  40. return 0;
  41. }
  42. catch (Exception e)
  43. {
  44. return LuaDLL.toluaL_exception(L, e);
  45. }
  46. }
  47. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  48. static int OnPointerExit(IntPtr L)
  49. {
  50. try
  51. {
  52. ToLua.CheckArgsCount(L, 2);
  53. UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
  54. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  55. obj.OnPointerExit(arg0);
  56. return 0;
  57. }
  58. catch (Exception e)
  59. {
  60. return LuaDLL.toluaL_exception(L, e);
  61. }
  62. }
  63. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  64. static int OnDrag(IntPtr L)
  65. {
  66. try
  67. {
  68. ToLua.CheckArgsCount(L, 2);
  69. UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
  70. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  71. obj.OnDrag(arg0);
  72. return 0;
  73. }
  74. catch (Exception e)
  75. {
  76. return LuaDLL.toluaL_exception(L, e);
  77. }
  78. }
  79. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  80. static int OnDrop(IntPtr L)
  81. {
  82. try
  83. {
  84. ToLua.CheckArgsCount(L, 2);
  85. UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
  86. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  87. obj.OnDrop(arg0);
  88. return 0;
  89. }
  90. catch (Exception e)
  91. {
  92. return LuaDLL.toluaL_exception(L, e);
  93. }
  94. }
  95. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  96. static int OnPointerDown(IntPtr L)
  97. {
  98. try
  99. {
  100. ToLua.CheckArgsCount(L, 2);
  101. UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
  102. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  103. obj.OnPointerDown(arg0);
  104. return 0;
  105. }
  106. catch (Exception e)
  107. {
  108. return LuaDLL.toluaL_exception(L, e);
  109. }
  110. }
  111. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  112. static int OnPointerUp(IntPtr L)
  113. {
  114. try
  115. {
  116. ToLua.CheckArgsCount(L, 2);
  117. UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
  118. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  119. obj.OnPointerUp(arg0);
  120. return 0;
  121. }
  122. catch (Exception e)
  123. {
  124. return LuaDLL.toluaL_exception(L, e);
  125. }
  126. }
  127. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  128. static int OnPointerClick(IntPtr L)
  129. {
  130. try
  131. {
  132. ToLua.CheckArgsCount(L, 2);
  133. UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
  134. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  135. obj.OnPointerClick(arg0);
  136. return 0;
  137. }
  138. catch (Exception e)
  139. {
  140. return LuaDLL.toluaL_exception(L, e);
  141. }
  142. }
  143. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  144. static int OnSelect(IntPtr L)
  145. {
  146. try
  147. {
  148. ToLua.CheckArgsCount(L, 2);
  149. UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
  150. UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject<UnityEngine.EventSystems.BaseEventData>(L, 2);
  151. obj.OnSelect(arg0);
  152. return 0;
  153. }
  154. catch (Exception e)
  155. {
  156. return LuaDLL.toluaL_exception(L, e);
  157. }
  158. }
  159. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  160. static int OnDeselect(IntPtr L)
  161. {
  162. try
  163. {
  164. ToLua.CheckArgsCount(L, 2);
  165. UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
  166. UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject<UnityEngine.EventSystems.BaseEventData>(L, 2);
  167. obj.OnDeselect(arg0);
  168. return 0;
  169. }
  170. catch (Exception e)
  171. {
  172. return LuaDLL.toluaL_exception(L, e);
  173. }
  174. }
  175. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  176. static int OnScroll(IntPtr L)
  177. {
  178. try
  179. {
  180. ToLua.CheckArgsCount(L, 2);
  181. UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
  182. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  183. obj.OnScroll(arg0);
  184. return 0;
  185. }
  186. catch (Exception e)
  187. {
  188. return LuaDLL.toluaL_exception(L, e);
  189. }
  190. }
  191. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  192. static int OnMove(IntPtr L)
  193. {
  194. try
  195. {
  196. ToLua.CheckArgsCount(L, 2);
  197. UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
  198. UnityEngine.EventSystems.AxisEventData arg0 = (UnityEngine.EventSystems.AxisEventData)ToLua.CheckObject<UnityEngine.EventSystems.AxisEventData>(L, 2);
  199. obj.OnMove(arg0);
  200. return 0;
  201. }
  202. catch (Exception e)
  203. {
  204. return LuaDLL.toluaL_exception(L, e);
  205. }
  206. }
  207. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  208. static int OnUpdateSelected(IntPtr L)
  209. {
  210. try
  211. {
  212. ToLua.CheckArgsCount(L, 2);
  213. UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
  214. UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject<UnityEngine.EventSystems.BaseEventData>(L, 2);
  215. obj.OnUpdateSelected(arg0);
  216. return 0;
  217. }
  218. catch (Exception e)
  219. {
  220. return LuaDLL.toluaL_exception(L, e);
  221. }
  222. }
  223. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  224. static int OnInitializePotentialDrag(IntPtr L)
  225. {
  226. try
  227. {
  228. ToLua.CheckArgsCount(L, 2);
  229. UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
  230. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  231. obj.OnInitializePotentialDrag(arg0);
  232. return 0;
  233. }
  234. catch (Exception e)
  235. {
  236. return LuaDLL.toluaL_exception(L, e);
  237. }
  238. }
  239. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  240. static int OnBeginDrag(IntPtr L)
  241. {
  242. try
  243. {
  244. ToLua.CheckArgsCount(L, 2);
  245. UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
  246. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  247. obj.OnBeginDrag(arg0);
  248. return 0;
  249. }
  250. catch (Exception e)
  251. {
  252. return LuaDLL.toluaL_exception(L, e);
  253. }
  254. }
  255. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  256. static int OnEndDrag(IntPtr L)
  257. {
  258. try
  259. {
  260. ToLua.CheckArgsCount(L, 2);
  261. UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
  262. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  263. obj.OnEndDrag(arg0);
  264. return 0;
  265. }
  266. catch (Exception e)
  267. {
  268. return LuaDLL.toluaL_exception(L, e);
  269. }
  270. }
  271. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  272. static int OnSubmit(IntPtr L)
  273. {
  274. try
  275. {
  276. ToLua.CheckArgsCount(L, 2);
  277. UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
  278. UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject<UnityEngine.EventSystems.BaseEventData>(L, 2);
  279. obj.OnSubmit(arg0);
  280. return 0;
  281. }
  282. catch (Exception e)
  283. {
  284. return LuaDLL.toluaL_exception(L, e);
  285. }
  286. }
  287. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  288. static int OnCancel(IntPtr L)
  289. {
  290. try
  291. {
  292. ToLua.CheckArgsCount(L, 2);
  293. UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
  294. UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject<UnityEngine.EventSystems.BaseEventData>(L, 2);
  295. obj.OnCancel(arg0);
  296. return 0;
  297. }
  298. catch (Exception e)
  299. {
  300. return LuaDLL.toluaL_exception(L, e);
  301. }
  302. }
  303. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  304. static int op_Equality(IntPtr L)
  305. {
  306. try
  307. {
  308. ToLua.CheckArgsCount(L, 2);
  309. UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
  310. UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
  311. bool o = arg0 == arg1;
  312. LuaDLL.lua_pushboolean(L, o);
  313. return 1;
  314. }
  315. catch (Exception e)
  316. {
  317. return LuaDLL.toluaL_exception(L, e);
  318. }
  319. }
  320. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  321. static int get_triggers(IntPtr L)
  322. {
  323. object o = null;
  324. try
  325. {
  326. o = ToLua.ToObject(L, 1);
  327. UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)o;
  328. System.Collections.Generic.List<UnityEngine.EventSystems.EventTrigger.Entry> ret = obj.triggers;
  329. ToLua.PushSealed(L, ret);
  330. return 1;
  331. }
  332. catch(Exception e)
  333. {
  334. return LuaDLL.toluaL_exception(L, e, o, "attempt to index triggers on a nil value");
  335. }
  336. }
  337. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  338. static int set_triggers(IntPtr L)
  339. {
  340. object o = null;
  341. try
  342. {
  343. o = ToLua.ToObject(L, 1);
  344. UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)o;
  345. System.Collections.Generic.List<UnityEngine.EventSystems.EventTrigger.Entry> arg0 = (System.Collections.Generic.List<UnityEngine.EventSystems.EventTrigger.Entry>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List<UnityEngine.EventSystems.EventTrigger.Entry>));
  346. obj.triggers = arg0;
  347. return 0;
  348. }
  349. catch(Exception e)
  350. {
  351. return LuaDLL.toluaL_exception(L, e, o, "attempt to index triggers on a nil value");
  352. }
  353. }
  354. }