UnityEngine_EventSystems_BaseRaycasterWrap.cs 3.7 KB

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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class UnityEngine_EventSystems_BaseRaycasterWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginClass(typeof(UnityEngine.EventSystems.BaseRaycaster), typeof(UnityEngine.EventSystems.UIBehaviour), "BaseRaycaster");
  9. L.RegFunction("Raycast", Raycast);
  10. L.RegFunction("ToString", ToString);
  11. L.RegFunction("__eq", op_Equality);
  12. L.RegFunction("__tostring", ToLua.op_ToString);
  13. L.RegVar("eventCamera", get_eventCamera, null);
  14. L.RegVar("sortOrderPriority", get_sortOrderPriority, null);
  15. L.RegVar("renderOrderPriority", get_renderOrderPriority, null);
  16. L.EndClass();
  17. }
  18. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  19. static int Raycast(IntPtr L)
  20. {
  21. try
  22. {
  23. ToLua.CheckArgsCount(L, 3);
  24. UnityEngine.EventSystems.BaseRaycaster obj = (UnityEngine.EventSystems.BaseRaycaster)ToLua.CheckObject<UnityEngine.EventSystems.BaseRaycaster>(L, 1);
  25. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  26. System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult> arg1 = (System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult>)ToLua.CheckObject(L, 3, typeof(System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult>));
  27. obj.Raycast(arg0, arg1);
  28. return 0;
  29. }
  30. catch (Exception e)
  31. {
  32. return LuaDLL.toluaL_exception(L, e);
  33. }
  34. }
  35. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  36. static int ToString(IntPtr L)
  37. {
  38. try
  39. {
  40. ToLua.CheckArgsCount(L, 1);
  41. UnityEngine.EventSystems.BaseRaycaster obj = (UnityEngine.EventSystems.BaseRaycaster)ToLua.CheckObject<UnityEngine.EventSystems.BaseRaycaster>(L, 1);
  42. string o = obj.ToString();
  43. LuaDLL.lua_pushstring(L, o);
  44. return 1;
  45. }
  46. catch (Exception e)
  47. {
  48. return LuaDLL.toluaL_exception(L, e);
  49. }
  50. }
  51. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  52. static int op_Equality(IntPtr L)
  53. {
  54. try
  55. {
  56. ToLua.CheckArgsCount(L, 2);
  57. UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
  58. UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
  59. bool o = arg0 == arg1;
  60. LuaDLL.lua_pushboolean(L, o);
  61. return 1;
  62. }
  63. catch (Exception e)
  64. {
  65. return LuaDLL.toluaL_exception(L, e);
  66. }
  67. }
  68. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  69. static int get_eventCamera(IntPtr L)
  70. {
  71. object o = null;
  72. try
  73. {
  74. o = ToLua.ToObject(L, 1);
  75. UnityEngine.EventSystems.BaseRaycaster obj = (UnityEngine.EventSystems.BaseRaycaster)o;
  76. UnityEngine.Camera ret = obj.eventCamera;
  77. ToLua.PushSealed(L, ret);
  78. return 1;
  79. }
  80. catch(Exception e)
  81. {
  82. return LuaDLL.toluaL_exception(L, e, o, "attempt to index eventCamera on a nil value");
  83. }
  84. }
  85. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  86. static int get_sortOrderPriority(IntPtr L)
  87. {
  88. object o = null;
  89. try
  90. {
  91. o = ToLua.ToObject(L, 1);
  92. UnityEngine.EventSystems.BaseRaycaster obj = (UnityEngine.EventSystems.BaseRaycaster)o;
  93. int ret = obj.sortOrderPriority;
  94. LuaDLL.lua_pushinteger(L, ret);
  95. return 1;
  96. }
  97. catch(Exception e)
  98. {
  99. return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortOrderPriority on a nil value");
  100. }
  101. }
  102. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  103. static int get_renderOrderPriority(IntPtr L)
  104. {
  105. object o = null;
  106. try
  107. {
  108. o = ToLua.ToObject(L, 1);
  109. UnityEngine.EventSystems.BaseRaycaster obj = (UnityEngine.EventSystems.BaseRaycaster)o;
  110. int ret = obj.renderOrderPriority;
  111. LuaDLL.lua_pushinteger(L, ret);
  112. return 1;
  113. }
  114. catch(Exception e)
  115. {
  116. return LuaDLL.toluaL_exception(L, e, o, "attempt to index renderOrderPriority on a nil value");
  117. }
  118. }
  119. }