UnityEngine_AnimatorStateInfoWrap.cs 5.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223
  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class UnityEngine_AnimatorStateInfoWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginClass(typeof(UnityEngine.AnimatorStateInfo), null, "AnimatorStateInfo");
  9. L.RegFunction("IsName", IsName);
  10. L.RegFunction("IsTag", IsTag);
  11. L.RegFunction("New", _CreateUnityEngine_AnimatorStateInfo);
  12. L.RegFunction("__tostring", ToLua.op_ToString);
  13. L.RegVar("fullPathHash", get_fullPathHash, null);
  14. L.RegVar("shortNameHash", get_shortNameHash, null);
  15. L.RegVar("normalizedTime", get_normalizedTime, null);
  16. L.RegVar("length", get_length, null);
  17. L.RegVar("speed", get_speed, null);
  18. L.RegVar("speedMultiplier", get_speedMultiplier, null);
  19. L.RegVar("tagHash", get_tagHash, null);
  20. L.RegVar("loop", get_loop, null);
  21. L.EndClass();
  22. }
  23. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  24. static int _CreateUnityEngine_AnimatorStateInfo(IntPtr L)
  25. {
  26. UnityEngine.AnimatorStateInfo obj = new UnityEngine.AnimatorStateInfo();
  27. ToLua.PushValue(L, obj);
  28. return 1;
  29. }
  30. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  31. static int IsName(IntPtr L)
  32. {
  33. try
  34. {
  35. ToLua.CheckArgsCount(L, 2);
  36. UnityEngine.AnimatorStateInfo obj = (UnityEngine.AnimatorStateInfo)ToLua.CheckObject(L, 1, typeof(UnityEngine.AnimatorStateInfo));
  37. string arg0 = ToLua.CheckString(L, 2);
  38. bool o = obj.IsName(arg0);
  39. LuaDLL.lua_pushboolean(L, o);
  40. ToLua.SetBack(L, 1, obj);
  41. return 1;
  42. }
  43. catch (Exception e)
  44. {
  45. return LuaDLL.toluaL_exception(L, e);
  46. }
  47. }
  48. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  49. static int IsTag(IntPtr L)
  50. {
  51. try
  52. {
  53. ToLua.CheckArgsCount(L, 2);
  54. UnityEngine.AnimatorStateInfo obj = (UnityEngine.AnimatorStateInfo)ToLua.CheckObject(L, 1, typeof(UnityEngine.AnimatorStateInfo));
  55. string arg0 = ToLua.CheckString(L, 2);
  56. bool o = obj.IsTag(arg0);
  57. LuaDLL.lua_pushboolean(L, o);
  58. ToLua.SetBack(L, 1, obj);
  59. return 1;
  60. }
  61. catch (Exception e)
  62. {
  63. return LuaDLL.toluaL_exception(L, e);
  64. }
  65. }
  66. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  67. static int get_fullPathHash(IntPtr L)
  68. {
  69. object o = null;
  70. try
  71. {
  72. o = ToLua.ToObject(L, 1);
  73. UnityEngine.AnimatorStateInfo obj = (UnityEngine.AnimatorStateInfo)o;
  74. int ret = obj.fullPathHash;
  75. LuaDLL.lua_pushinteger(L, ret);
  76. return 1;
  77. }
  78. catch(Exception e)
  79. {
  80. return LuaDLL.toluaL_exception(L, e, o, "attempt to index fullPathHash on a nil value");
  81. }
  82. }
  83. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  84. static int get_shortNameHash(IntPtr L)
  85. {
  86. object o = null;
  87. try
  88. {
  89. o = ToLua.ToObject(L, 1);
  90. UnityEngine.AnimatorStateInfo obj = (UnityEngine.AnimatorStateInfo)o;
  91. int ret = obj.shortNameHash;
  92. LuaDLL.lua_pushinteger(L, ret);
  93. return 1;
  94. }
  95. catch(Exception e)
  96. {
  97. return LuaDLL.toluaL_exception(L, e, o, "attempt to index shortNameHash on a nil value");
  98. }
  99. }
  100. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  101. static int get_normalizedTime(IntPtr L)
  102. {
  103. object o = null;
  104. try
  105. {
  106. o = ToLua.ToObject(L, 1);
  107. UnityEngine.AnimatorStateInfo obj = (UnityEngine.AnimatorStateInfo)o;
  108. float ret = obj.normalizedTime;
  109. LuaDLL.lua_pushnumber(L, ret);
  110. return 1;
  111. }
  112. catch(Exception e)
  113. {
  114. return LuaDLL.toluaL_exception(L, e, o, "attempt to index normalizedTime on a nil value");
  115. }
  116. }
  117. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  118. static int get_length(IntPtr L)
  119. {
  120. object o = null;
  121. try
  122. {
  123. o = ToLua.ToObject(L, 1);
  124. UnityEngine.AnimatorStateInfo obj = (UnityEngine.AnimatorStateInfo)o;
  125. float ret = obj.length;
  126. LuaDLL.lua_pushnumber(L, ret);
  127. return 1;
  128. }
  129. catch(Exception e)
  130. {
  131. return LuaDLL.toluaL_exception(L, e, o, "attempt to index length on a nil value");
  132. }
  133. }
  134. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  135. static int get_speed(IntPtr L)
  136. {
  137. object o = null;
  138. try
  139. {
  140. o = ToLua.ToObject(L, 1);
  141. UnityEngine.AnimatorStateInfo obj = (UnityEngine.AnimatorStateInfo)o;
  142. float ret = obj.speed;
  143. LuaDLL.lua_pushnumber(L, ret);
  144. return 1;
  145. }
  146. catch(Exception e)
  147. {
  148. return LuaDLL.toluaL_exception(L, e, o, "attempt to index speed on a nil value");
  149. }
  150. }
  151. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  152. static int get_speedMultiplier(IntPtr L)
  153. {
  154. object o = null;
  155. try
  156. {
  157. o = ToLua.ToObject(L, 1);
  158. UnityEngine.AnimatorStateInfo obj = (UnityEngine.AnimatorStateInfo)o;
  159. float ret = obj.speedMultiplier;
  160. LuaDLL.lua_pushnumber(L, ret);
  161. return 1;
  162. }
  163. catch(Exception e)
  164. {
  165. return LuaDLL.toluaL_exception(L, e, o, "attempt to index speedMultiplier on a nil value");
  166. }
  167. }
  168. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  169. static int get_tagHash(IntPtr L)
  170. {
  171. object o = null;
  172. try
  173. {
  174. o = ToLua.ToObject(L, 1);
  175. UnityEngine.AnimatorStateInfo obj = (UnityEngine.AnimatorStateInfo)o;
  176. int ret = obj.tagHash;
  177. LuaDLL.lua_pushinteger(L, ret);
  178. return 1;
  179. }
  180. catch(Exception e)
  181. {
  182. return LuaDLL.toluaL_exception(L, e, o, "attempt to index tagHash on a nil value");
  183. }
  184. }
  185. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  186. static int get_loop(IntPtr L)
  187. {
  188. object o = null;
  189. try
  190. {
  191. o = ToLua.ToObject(L, 1);
  192. UnityEngine.AnimatorStateInfo obj = (UnityEngine.AnimatorStateInfo)o;
  193. bool ret = obj.loop;
  194. LuaDLL.lua_pushboolean(L, ret);
  195. return 1;
  196. }
  197. catch(Exception e)
  198. {
  199. return LuaDLL.toluaL_exception(L, e, o, "attempt to index loop on a nil value");
  200. }
  201. }
  202. }