DropDownHelperWrap.cs 2.7 KB

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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class DropDownHelperWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginClass(typeof(DropDownHelper), typeof(System.Object), "DropDownHelper");
  9. L.RegFunction("ClearDropDown", ClearDropDown);
  10. L.RegFunction("SetDropDownItems", SetDropDownItems);
  11. L.RegFunction("SetStartName", SetStartName);
  12. L.RegFunction("AddListener", AddListener);
  13. L.RegFunction("New", _CreateDropDownHelper);
  14. L.RegFunction("__tostring", ToLua.op_ToString);
  15. L.EndClass();
  16. }
  17. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  18. static int _CreateDropDownHelper(IntPtr L)
  19. {
  20. try
  21. {
  22. int count = LuaDLL.lua_gettop(L);
  23. if (count == 0)
  24. {
  25. DropDownHelper obj = new DropDownHelper();
  26. ToLua.PushObject(L, obj);
  27. return 1;
  28. }
  29. else
  30. {
  31. return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: DropDownHelper.New");
  32. }
  33. }
  34. catch (Exception e)
  35. {
  36. return LuaDLL.toluaL_exception(L, e);
  37. }
  38. }
  39. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  40. static int ClearDropDown(IntPtr L)
  41. {
  42. try
  43. {
  44. ToLua.CheckArgsCount(L, 1);
  45. UnityEngine.UI.Dropdown arg0 = (UnityEngine.UI.Dropdown)ToLua.CheckObject<UnityEngine.UI.Dropdown>(L, 1);
  46. DropDownHelper.ClearDropDown(arg0);
  47. return 0;
  48. }
  49. catch (Exception e)
  50. {
  51. return LuaDLL.toluaL_exception(L, e);
  52. }
  53. }
  54. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  55. static int SetDropDownItems(IntPtr L)
  56. {
  57. try
  58. {
  59. ToLua.CheckArgsCount(L, 2);
  60. UnityEngine.UI.Dropdown arg0 = (UnityEngine.UI.Dropdown)ToLua.CheckObject<UnityEngine.UI.Dropdown>(L, 1);
  61. string arg1 = ToLua.CheckString(L, 2);
  62. DropDownHelper.SetDropDownItems(arg0, arg1);
  63. return 0;
  64. }
  65. catch (Exception e)
  66. {
  67. return LuaDLL.toluaL_exception(L, e);
  68. }
  69. }
  70. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  71. static int SetStartName(IntPtr L)
  72. {
  73. try
  74. {
  75. ToLua.CheckArgsCount(L, 2);
  76. UnityEngine.UI.Dropdown arg0 = (UnityEngine.UI.Dropdown)ToLua.CheckObject<UnityEngine.UI.Dropdown>(L, 1);
  77. string arg1 = ToLua.CheckString(L, 2);
  78. DropDownHelper.SetStartName(arg0, arg1);
  79. return 0;
  80. }
  81. catch (Exception e)
  82. {
  83. return LuaDLL.toluaL_exception(L, e);
  84. }
  85. }
  86. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  87. static int AddListener(IntPtr L)
  88. {
  89. try
  90. {
  91. ToLua.CheckArgsCount(L, 2);
  92. UnityEngine.UI.Dropdown arg0 = (UnityEngine.UI.Dropdown)ToLua.CheckObject<UnityEngine.UI.Dropdown>(L, 1);
  93. UnityEngine.Events.UnityAction<int> arg1 = (UnityEngine.Events.UnityAction<int>)ToLua.CheckDelegate<UnityEngine.Events.UnityAction<int>>(L, 2);
  94. DropDownHelper.AddListener(arg0, arg1);
  95. return 0;
  96. }
  97. catch (Exception e)
  98. {
  99. return LuaDLL.toluaL_exception(L, e);
  100. }
  101. }
  102. }