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- /*
- Copyright (c) 2015-2017 topameng(topameng@qq.com)
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in all
- copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- SOFTWARE.
- */
- //#define MISS_WARNING
- using System;
- using System.IO;
- using System.Collections;
- using System.Collections.Generic;
- using System.Collections.ObjectModel;
- using System.Runtime.InteropServices;
- using System.Runtime.CompilerServices;
- using System.Text;
- using UnityEngine;
- namespace LuaInterface
- {
- public class LuaState : LuaStatePtr, IDisposable
- {
- public ObjectTranslator translator = new ObjectTranslator();
- public LuaReflection reflection = new LuaReflection();
- public int ArrayMetatable { get; private set; }
- public int DelegateMetatable { get; private set; }
- public int TypeMetatable { get; private set; }
- public int EnumMetatable { get; private set; }
- public int IterMetatable { get; private set; }
- public int EventMetatable { get; private set; }
- //function ref
- public int PackBounds { get; private set; }
- public int UnpackBounds { get; private set; }
- public int PackRay { get; private set; }
- public int UnpackRay { get; private set; }
- public int PackRaycastHit { get; private set; }
- public int PackTouch { get; private set; }
- public bool LogGC
- {
- get
- {
- return beLogGC;
- }
- set
- {
- beLogGC = value;
- translator.LogGC = value;
- }
- }
- public Action OnDestroy = delegate { };
-
- Dictionary<string, WeakReference> funcMap = new Dictionary<string, WeakReference>();
- Dictionary<int, WeakReference> funcRefMap = new Dictionary<int, WeakReference>();
- Dictionary<long, WeakReference> delegateMap = new Dictionary<long, WeakReference>();
- List<GCRef> gcList = new List<GCRef>();
- List<LuaBaseRef> subList = new List<LuaBaseRef>();
- Dictionary<Type, int> metaMap = new Dictionary<Type, int>();
- Dictionary<Enum, object> enumMap = new Dictionary<Enum, object>();
- Dictionary<Type, LuaCSFunction> preLoadMap = new Dictionary<Type, LuaCSFunction>();
- Dictionary<int, Type> typeMap = new Dictionary<int, Type>();
- HashSet<Type> genericSet = new HashSet<Type>();
- HashSet<string> moduleSet = null;
- private static LuaState mainState = null;
- private static LuaState injectionState = null;
- private static Dictionary<IntPtr, LuaState> stateMap = new Dictionary<IntPtr, LuaState>();
- private int beginCount = 0;
- private bool beLogGC = false;
- private bool bInjectionInited = false;
- #if UNITY_EDITOR
- private bool beStart = false;
- #endif
- #if MISS_WARNING
- HashSet<Type> missSet = new HashSet<Type>();
- #endif
- public LuaState()
- {
- if (mainState == null)
- {
- mainState = this;
- // MULTI_STATE Not Support
- injectionState = mainState;
- }
- float time = Time.realtimeSinceStartup;
- InitTypeTraits();
- InitStackTraits();
- L = LuaNewState();
- LuaException.Init(L);
- stateMap.Add(L, this);
- OpenToLuaLibs();
- ToLua.OpenLibs(L);
- OpenBaseLibs();
- LuaSetTop(0);
- InitLuaPath();
- DebugHelper.Log("Init lua state cost: {0}", Time.realtimeSinceStartup - time);
- }
- void OpenBaseLibs()
- {
- BeginModule(null);
- BeginModule("System");
- System_ObjectWrap.Register(this);
- System_NullObjectWrap.Register(this);
- System_StringWrap.Register(this);
- System_DelegateWrap.Register(this);
- System_EnumWrap.Register(this);
- System_ArrayWrap.Register(this);
- System_TypeWrap.Register(this);
- BeginModule("Collections");
- System_Collections_IEnumeratorWrap.Register(this);
- BeginModule("ObjectModel");
- System_Collections_ObjectModel_ReadOnlyCollectionWrap.Register(this);
- EndModule();//ObjectModel
- BeginModule("Generic");
- System_Collections_Generic_ListWrap.Register(this);
- System_Collections_Generic_DictionaryWrap.Register(this);
- System_Collections_Generic_KeyValuePairWrap.Register(this);
- BeginModule("Dictionary");
- System_Collections_Generic_Dictionary_KeyCollectionWrap.Register(this);
- System_Collections_Generic_Dictionary_ValueCollectionWrap.Register(this);
- EndModule();//Dictionary
- EndModule();//Generic
- EndModule();//Collections
- EndModule();//end System
- BeginModule("LuaInterface");
- LuaInterface_LuaOutWrap.Register(this);
- LuaInterface_EventObjectWrap.Register(this);
- EndModule();//end LuaInterface
- BeginModule("UnityEngine");
- UnityEngine_ObjectWrap.Register(this);
- UnityEngine_CoroutineWrap.Register(this);
- EndModule(); //end UnityEngine
- EndModule(); //end global
-
- LuaUnityLibs.OpenLibs(L);
- LuaReflection.OpenLibs(L);
- ArrayMetatable = metaMap[typeof(System.Array)];
- TypeMetatable = metaMap[typeof(System.Type)];
- DelegateMetatable = metaMap[typeof(System.Delegate)];
- EnumMetatable = metaMap[typeof(System.Enum)];
- IterMetatable = metaMap[typeof(IEnumerator)];
- EventMetatable = metaMap[typeof(EventObject)];
- }
- void InitLuaPath()
- {
- InitPackagePath();
- if (!LuaFileUtils.Instance.beZip)
- {
- #if UNITY_EDITOR
- if (!Directory.Exists(LuaConst.luaDir))
- {
- string msg = string.Format("luaDir path not exists: {0}, configer it in LuaConst.cs", LuaConst.luaDir);
- throw new LuaException(msg);
- }
- if (!Directory.Exists(LuaConst.toluaDir))
- {
- string msg = string.Format("toluaDir path not exists: {0}, configer it in LuaConst.cs", LuaConst.toluaDir);
- throw new LuaException(msg);
- }
- AddSearchPath(LuaConst.toluaDir);
- AddSearchPath(LuaConst.luaDir);
- #endif
- if (LuaFileUtils.Instance.GetType() == typeof(LuaFileUtils))
- {
- AddSearchPath(LuaConst.luaResDir);
- }
- }
- }
- void OpenBaseLuaLibs()
- {
- DoFile("tolua.lua"); //tolua table名字已经存在了,不能用require
- LuaUnityLibs.OpenLuaLibs(L);
- }
- public void Start()
- {
- #if UNITY_EDITOR
- beStart = true;
- #endif
- DebugHelper.Log("LuaState start");
- OpenBaseLuaLibs();
- #if ENABLE_LUA_INJECTION
- Push(LuaDLL.tolua_tag());
- LuaSetGlobal("tolua_tag");
- #if UNITY_EDITOR
- if (UnityEditor.EditorPrefs.GetInt(Application.dataPath + "InjectStatus") == 1)
- {
- #endif
- DoFile("System/Injection/LuaInjectionStation.lua");
- bInjectionInited = true;
- #if UNITY_EDITOR
- }
- #endif
- #endif
- PackBounds = GetFuncRef("Bounds.New");
- UnpackBounds = GetFuncRef("Bounds.Get");
- PackRay = GetFuncRef("Ray.New");
- UnpackRay = GetFuncRef("Ray.Get");
- PackRaycastHit = GetFuncRef("RaycastHit.New");
- PackTouch = GetFuncRef("Touch.New");
- }
- public int OpenLibs(LuaCSFunction open)
- {
- int ret = open(L);
- return ret;
- }
- public void BeginPreLoad()
- {
- LuaGetGlobal("package");
- LuaGetField(-1, "preload");
- moduleSet = new HashSet<string>();
- }
- public void EndPreLoad()
- {
- LuaPop(2);
- moduleSet = null;
- }
- public void AddPreLoad(string name, LuaCSFunction func, Type type)
- {
- if (!preLoadMap.ContainsKey(type))
- {
- LuaDLL.tolua_pushcfunction(L, func);
- LuaSetField(-2, name);
- preLoadMap[type] = func;
- string module = type.Namespace;
- if (!string.IsNullOrEmpty(module) && !moduleSet.Contains(module))
- {
- LuaDLL.tolua_addpreload(L, module);
- moduleSet.Add(module);
- }
- }
- }
- //慎用,需要自己保证不会重复Add相同的name,并且上面函数没有使用过这个name
- public void AddPreLoad(string name, LuaCSFunction func)
- {
- LuaDLL.tolua_pushcfunction(L, func);
- LuaSetField(-2, name);
- }
- public int BeginPreModule(string name)
- {
- int top = LuaGetTop();
- if (string.IsNullOrEmpty(name))
- {
- LuaDLL.lua_pushvalue(L, LuaIndexes.LUA_GLOBALSINDEX);
- ++beginCount;
- return top;
- }
- else if (LuaDLL.tolua_beginpremodule(L, name))
- {
- ++beginCount;
- return top;
- }
-
- throw new LuaException(string.Format("create table {0} fail", name));
- }
- public void EndPreModule(int reference)
- {
- --beginCount;
- LuaDLL.tolua_endpremodule(L, reference);
- }
- public void EndPreModule(IntPtr L, int reference)
- {
- --beginCount;
- LuaDLL.tolua_endpremodule(L, reference);
- }
- public void BindPreModule(Type t, LuaCSFunction func)
- {
- preLoadMap[t] = func;
- }
- public LuaCSFunction GetPreModule(Type t)
- {
- LuaCSFunction func = null;
- preLoadMap.TryGetValue(t, out func);
- return func;
- }
- public bool BeginModule(string name)
- {
- #if UNITY_EDITOR
- if (name != null)
- {
- LuaTypes type = LuaType(-1);
- if (type != LuaTypes.LUA_TTABLE)
- {
- throw new LuaException("open global module first");
- }
- }
- #endif
- if (LuaDLL.tolua_beginmodule(L, name))
- {
- ++beginCount;
- return true;
- }
- LuaSetTop(0);
- throw new LuaException(string.Format("create table {0} fail", name));
- }
- public void EndModule()
- {
- --beginCount;
- LuaDLL.tolua_endmodule(L);
- }
- void BindTypeRef(int reference, Type t)
- {
- metaMap.Add(t, reference);
- typeMap.Add(reference, t);
- if (t.IsGenericTypeDefinition)
- {
- genericSet.Add(t);
- }
- }
- public Type GetClassType(int reference)
- {
- Type t = null;
- typeMap.TryGetValue(reference, out t);
- return t;
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- public static int Collect(IntPtr L)
- {
- int udata = LuaDLL.tolua_rawnetobj(L, 1);
- if (udata != -1)
- {
- ObjectTranslator translator = GetTranslator(L);
- translator.RemoveObject(udata);
- }
- return 0;
- }
- public static bool GetInjectInitState(int index)
- {
- if (injectionState != null && injectionState.bInjectionInited)
- {
- return true;
- }
- return false;
- }
- string GetToLuaTypeName(Type t)
- {
- if (t.IsGenericType)
- {
- string str = t.Name;
- int pos = str.IndexOf('`');
- if (pos > 0)
- {
- str = str.Substring(0, pos);
- }
- return str;
- }
- return t.Name;
- }
- public int BeginClass(Type t, Type baseType, string name = null)
- {
- if (beginCount == 0)
- {
- throw new LuaException("must call BeginModule first");
- }
- int baseMetaRef = 0;
- int reference = 0;
- if (name == null)
- {
- name = GetToLuaTypeName(t);
- Debug.Log("name = " + name);
- }
- if (baseType != null && !metaMap.TryGetValue(baseType, out baseMetaRef))
- {
- LuaCreateTable();
- baseMetaRef = LuaRef(LuaIndexes.LUA_REGISTRYINDEX);
- BindTypeRef(baseMetaRef, baseType);
- }
- if (metaMap.TryGetValue(t, out reference))
- {
- LuaDLL.tolua_beginclass(L, name, baseMetaRef, reference);
- RegFunction("__gc", Collect);
- }
- else
- {
- reference = LuaDLL.tolua_beginclass(L, name, baseMetaRef);
- RegFunction("__gc", Collect);
- BindTypeRef(reference, t);
- }
- return reference;
- }
- public void EndClass()
- {
- LuaDLL.tolua_endclass(L);
- }
- public int BeginEnum(Type t)
- {
- if (beginCount == 0)
- {
- throw new LuaException("must call BeginModule first");
- }
- int reference = LuaDLL.tolua_beginenum(L, t.Name);
- RegFunction("__gc", Collect);
- BindTypeRef(reference, t);
- return reference;
- }
- public int BeginEnum(Type t,string name)
- {
- if (beginCount == 0)
- {
- throw new LuaException("must call BeginModule first");
- }
- int reference = LuaDLL.tolua_beginenum(L, name);
- RegFunction("__gc", Collect);
- BindTypeRef(reference, t);
- return reference;
- }
- public void EndEnum()
- {
- LuaDLL.tolua_endenum(L);
- }
- public void BeginStaticLibs(string name)
- {
- if (beginCount == 0)
- {
- throw new LuaException("must call BeginModule first");
- }
- LuaDLL.tolua_beginstaticclass(L, name);
- }
- public void EndStaticLibs()
- {
- LuaDLL.tolua_endstaticclass(L);
- }
- public void RegFunction(string name, LuaCSFunction func)
- {
- IntPtr fn = Marshal.GetFunctionPointerForDelegate(func);
- LuaDLL.tolua_function(L, name, fn);
- }
- public void RegVar(string name, LuaCSFunction get, LuaCSFunction set)
- {
- IntPtr fget = IntPtr.Zero;
- IntPtr fset = IntPtr.Zero;
- if (get != null)
- {
- fget = Marshal.GetFunctionPointerForDelegate(get);
- }
- if (set != null)
- {
- fset = Marshal.GetFunctionPointerForDelegate(set);
- }
- LuaDLL.tolua_variable(L, name, fget, fset);
- }
- public void RegConstant(string name, double d)
- {
- LuaDLL.tolua_constant(L, name, d);
- }
- public void RegConstant(string name, bool flag)
- {
- LuaDLL.lua_pushstring(L, name);
- LuaDLL.lua_pushboolean(L, flag);
- LuaDLL.lua_rawset(L, -3);
- }
- int GetFuncRef(string name)
- {
- if (PushLuaFunction(name, false))
- {
- return LuaRef(LuaIndexes.LUA_REGISTRYINDEX);
- }
- throw new LuaException("get lua function reference failed: " + name);
- }
- public static LuaState Get(IntPtr ptr)
- {
- #if !MULTI_STATE
- return mainState;
- #else
- if (mainState != null && mainState.L == ptr)
- {
- return mainState;
- }
- LuaState state = null;
- if (stateMap.TryGetValue(ptr, out state))
- {
- return state;
- }
- else
- {
- return Get(LuaDLL.tolua_getmainstate(ptr));
- }
- #endif
- }
- public static ObjectTranslator GetTranslator(IntPtr ptr)
- {
- #if !MULTI_STATE
- return mainState.translator;
- #else
- if (mainState != null && mainState.L == ptr)
- {
- return mainState.translator;
- }
- return Get(ptr).translator;
- #endif
- }
- public static LuaReflection GetReflection(IntPtr ptr)
- {
- #if !MULTI_STATE
- return mainState.reflection;
- #else
- if (mainState != null && mainState.L == ptr)
- {
- return mainState.reflection;
- }
- return Get(ptr).reflection;
- #endif
- }
- public void DoString(string chunk, string chunkName = "LuaState.cs")
- {
- #if UNITY_EDITOR
- if (!beStart)
- {
- throw new LuaException("you must call Start() first to initialize LuaState");
- }
- #endif
- byte[] buffer = Encoding.UTF8.GetBytes(chunk);
- LuaLoadBuffer(buffer, chunkName);
- }
- public T DoString<T>(string chunk, string chunkName = "LuaState.cs")
- {
- byte[] buffer = Encoding.UTF8.GetBytes(chunk);
- return LuaLoadBuffer<T>(buffer, chunkName);
- }
- byte[] LoadFileBuffer(string fileName)
- {
- #if UNITY_EDITOR
- if (!beStart)
- {
- throw new LuaException("you must call Start() first to initialize LuaState");
- }
- #endif
- byte[] buffer = LuaFileUtils.Instance.ReadFile(fileName);
- if (buffer == null)
- {
- string error = string.Format("cannot open {0}: No such file or directory", fileName);
- error += LuaFileUtils.Instance.FindFileError(fileName);
- throw new LuaException(error);
- }
- return buffer;
- }
- string LuaChunkName(string name)
- {
- if (LuaConst.openLuaDebugger)
- {
- name = LuaFileUtils.Instance.FindFile(name);
- }
- return "@" + name;
- }
- public void DoFile(string fileName)
- {
- byte[] buffer = LoadFileBuffer(fileName);
- fileName = LuaChunkName(fileName);
- LuaLoadBuffer(buffer, fileName);
- }
- public T DoFile<T>(string fileName)
- {
- byte[] buffer = LoadFileBuffer(fileName);
- fileName = LuaChunkName(fileName);
- return LuaLoadBuffer<T>(buffer, fileName);
- }
- //注意fileName与lua文件中require一致。
- public void Require(string fileName)
- {
- int top = LuaGetTop();
- int ret = LuaRequire(fileName);
- if (ret != 0)
- {
- string err = LuaToString(-1);
- LuaSetTop(top);
- throw new LuaException(err, LuaException.GetLastError());
- }
- LuaSetTop(top);
- }
- public T Require<T>(string fileName)
- {
- int top = LuaGetTop();
- int ret = LuaRequire(fileName);
- if (ret != 0)
- {
- string err = LuaToString(-1);
- LuaSetTop(top);
- throw new LuaException(err, LuaException.GetLastError());
- }
- T o = CheckValue<T>(-1);
- LuaSetTop(top);
- return o;
- }
- public void InitPackagePath()
- {
- LuaGetGlobal("package");
- LuaGetField(-1, "path");
- string current = LuaToString(-1);
- string[] paths = current.Split(';');
- for (int i = 0; i < paths.Length; i++)
- {
- if (!string.IsNullOrEmpty(paths[i]))
- {
- string path = paths[i].Replace('\\', '/');
- LuaFileUtils.Instance.AddSearchPath(path);
- }
- }
- LuaPushString("");
- LuaSetField(-3, "path");
- LuaPop(2);
- }
- string ToPackagePath(string path)
- {
- using (CString.Block())
- {
- CString sb = CString.Alloc(256);
- sb.Append(path);
- sb.Replace('\\', '/');
- if (sb.Length > 0 && sb[sb.Length - 1] != '/')
- {
- sb.Append('/');
- }
- sb.Append("?.lua");
- return sb.ToString();
- }
- }
- public void AddSearchPath(string fullPath)
- {
- if (!Path.IsPathRooted(fullPath))
- {
- throw new LuaException(fullPath + " is not a full path");
- }
- fullPath = ToPackagePath(fullPath);
- LuaFileUtils.Instance.AddSearchPath(fullPath);
- }
- public void RemoveSeachPath(string fullPath)
- {
- if (!Path.IsPathRooted(fullPath))
- {
- throw new LuaException(fullPath + " is not a full path");
- }
- fullPath = ToPackagePath(fullPath);
- LuaFileUtils.Instance.RemoveSearchPath(fullPath);
- }
- public int BeginPCall(int reference)
- {
- return LuaDLL.tolua_beginpcall(L, reference);
- }
- public void PCall(int args, int oldTop)
- {
- if (LuaDLL.lua_pcall(L, args, LuaDLL.LUA_MULTRET, oldTop) != 0)
- {
- string error = LuaToString(-1);
- throw new LuaException(error, LuaException.GetLastError());
- }
- }
- public void EndPCall(int oldTop)
- {
- LuaDLL.lua_settop(L, oldTop - 1);
- }
- public void PushArgs(object[] args)
- {
- for (int i = 0; i < args.Length; i++)
- {
- PushVariant(args[i]);
- }
- }
- void CheckNull(LuaBaseRef lbr, string fmt, object arg0)
- {
- if (lbr == null)
- {
- string error = string.Format(fmt, arg0);
- throw new LuaException(error, null, 2);
- }
- }
- //压入一个存在的或不存在的table, 但不增加引用计数
- bool PushLuaTable(string fullPath, bool checkMap = true)
- {
- if (checkMap)
- {
- WeakReference weak = null;
- if (funcMap.TryGetValue(fullPath, out weak))
- {
- if (weak.IsAlive)
- {
- LuaTable table = weak.Target as LuaTable;
- CheckNull(table, "{0} not a lua table", fullPath);
- Push(table);
- return true;
- }
- else
- {
- funcMap.Remove(fullPath);
- }
- }
- }
- if (!LuaDLL.tolua_pushluatable(L, fullPath))
- {
- return false;
- }
- return true;
- }
- bool PushLuaFunction(string fullPath, bool checkMap = true)
- {
- if (checkMap)
- {
- WeakReference weak = null;
- if (funcMap.TryGetValue(fullPath, out weak))
- {
- if (weak.IsAlive)
- {
- LuaFunction func = weak.Target as LuaFunction;
- CheckNull(func, "{0} not a lua function", fullPath);
- if (func.IsAlive)
- {
- func.AddRef();
- return true;
- }
- }
- funcMap.Remove(fullPath);
- }
- }
- int oldTop = LuaDLL.lua_gettop(L);
- int pos = fullPath.LastIndexOf('.');
- if (pos > 0)
- {
- string tableName = fullPath.Substring(0, pos);
- if (PushLuaTable(tableName, checkMap))
- {
- string funcName = fullPath.Substring(pos + 1);
- LuaDLL.lua_pushstring(L, funcName);
- LuaDLL.lua_rawget(L, -2);
- LuaTypes type = LuaDLL.lua_type(L, -1);
- if (type == LuaTypes.LUA_TFUNCTION)
- {
- LuaDLL.lua_insert(L, oldTop + 1);
- LuaDLL.lua_settop(L, oldTop + 1);
- return true;
- }
- }
- LuaDLL.lua_settop(L, oldTop);
- return false;
- }
- else
- {
- LuaDLL.lua_getglobal(L, fullPath);
- LuaTypes type = LuaDLL.lua_type(L, -1);
- if (type != LuaTypes.LUA_TFUNCTION)
- {
- LuaDLL.lua_settop(L, oldTop);
- return false;
- }
- }
- return true;
- }
- void RemoveFromGCList(int reference)
- {
- lock (gcList)
- {
- for (int i = 0; i < gcList.Count; i++)
- {
- if (gcList[i].reference == reference)
- {
- gcList.RemoveAt(i);
- break;
- }
- }
- }
- }
- public LuaFunction GetFunction(string name, bool beLogMiss = true)
- {
- WeakReference weak = null;
- if (funcMap.TryGetValue(name, out weak))
- {
- if (weak.IsAlive)
- {
- LuaFunction func = weak.Target as LuaFunction;
- CheckNull(func, "{0} not a lua function", name);
- if (func.IsAlive)
- {
- func.AddRef();
- RemoveFromGCList(func.GetReference());
- return func;
- }
- }
- funcMap.Remove(name);
- }
- if (PushLuaFunction(name, false))
- {
- int reference = ToLuaRef();
- if (funcRefMap.TryGetValue(reference, out weak))
- {
- if (weak.IsAlive)
- {
- LuaFunction func = weak.Target as LuaFunction;
- CheckNull(func, "{0} not a lua function", name);
- if (func.IsAlive)
- {
- funcMap.Add(name, weak);
- func.AddRef();
- RemoveFromGCList(reference);
- return func;
- }
- }
- funcRefMap.Remove(reference);
- delegateMap.Remove(reference);
- }
-
- LuaFunction fun = new LuaFunction(reference, this);
- fun.name = name;
- funcMap.Add(name, new WeakReference(fun));
- funcRefMap.Add(reference, new WeakReference(fun));
- RemoveFromGCList(reference);
- if (LogGC) DebugHelper.Log("Alloc LuaFunction name {0}, id {1}", name, reference);
- return fun;
- }
- if (beLogMiss)
- {
- DebugHelper.Log("Lua function {0} not exists", name);
- }
- return null;
- }
- LuaBaseRef TryGetLuaRef(int reference)
- {
- WeakReference weak = null;
- if (funcRefMap.TryGetValue(reference, out weak))
- {
- if (weak.IsAlive)
- {
- LuaBaseRef luaRef = (LuaBaseRef)weak.Target;
- if (luaRef.IsAlive)
- {
- luaRef.AddRef();
- return luaRef;
- }
- }
- funcRefMap.Remove(reference);
- }
- return null;
- }
- public LuaFunction GetFunction(int reference)
- {
- LuaFunction func = TryGetLuaRef(reference) as LuaFunction;
- if (func == null)
- {
- func = new LuaFunction(reference, this);
- funcRefMap.Add(reference, new WeakReference(func));
- if (LogGC) DebugHelper.Log("Alloc LuaFunction name , id {0}", reference);
- }
- RemoveFromGCList(reference);
- return func;
- }
- public LuaTable GetTable(string fullPath, bool beLogMiss = true)
- {
- WeakReference weak = null;
- if (funcMap.TryGetValue(fullPath, out weak))
- {
- if (weak.IsAlive)
- {
- LuaTable table = weak.Target as LuaTable;
- CheckNull(table, "{0} not a lua table", fullPath);
- if (table.IsAlive)
- {
- table.AddRef();
- RemoveFromGCList(table.GetReference());
- return table;
- }
- }
- funcMap.Remove(fullPath);
- }
- if (PushLuaTable(fullPath, false))
- {
- int reference = ToLuaRef();
- LuaTable table = null;
- if (funcRefMap.TryGetValue(reference, out weak))
- {
- if (weak.IsAlive)
- {
- table = weak.Target as LuaTable;
- CheckNull(table, "{0} not a lua table", fullPath);
- if (table.IsAlive)
- {
- funcMap.Add(fullPath, weak);
- table.AddRef();
- RemoveFromGCList(reference);
- return table;
- }
- }
- funcRefMap.Remove(reference);
- }
- table = new LuaTable(reference, this);
- table.name = fullPath;
- funcMap.Add(fullPath, new WeakReference(table));
- funcRefMap.Add(reference, new WeakReference(table));
- if (LogGC) DebugHelper.Log("Alloc LuaTable name {0}, id {1}", fullPath, reference);
- RemoveFromGCList(reference);
- return table;
- }
- if (beLogMiss)
- {
- DebugHelper.LogWarning("Lua table {0} not exists", fullPath);
- }
- return null;
- }
- public LuaTable GetTable(int reference)
- {
- LuaTable table = TryGetLuaRef(reference) as LuaTable;
- if (table == null)
- {
- table = new LuaTable(reference, this);
- funcRefMap.Add(reference, new WeakReference(table));
- }
- RemoveFromGCList(reference);
- return table;
- }
- public LuaThread GetLuaThread(int reference)
- {
- LuaThread thread = TryGetLuaRef(reference) as LuaThread;
- if (thread == null)
- {
- thread = new LuaThread(reference, this);
- funcRefMap.Add(reference, new WeakReference(thread));
- }
- RemoveFromGCList(reference);
- return thread;
- }
- public LuaDelegate GetLuaDelegate(LuaFunction func)
- {
- WeakReference weak = null;
- int reference = func.GetReference();
- delegateMap.TryGetValue(reference, out weak);
- if (weak != null)
- {
- if (weak.IsAlive)
- {
- return weak.Target as LuaDelegate;
- }
- delegateMap.Remove(reference);
- }
- return null;
- }
- public LuaDelegate GetLuaDelegate(LuaFunction func, LuaTable self)
- {
- WeakReference weak = null;
- long high = func.GetReference();
- long low = self == null ? 0 : self.GetReference();
- low = low >= 0 ? low : 0;
- long key = high << 32 | low;
- delegateMap.TryGetValue(key, out weak);
- if (weak != null)
- {
- if (weak.IsAlive)
- {
- return weak.Target as LuaDelegate;
- }
- delegateMap.Remove(key);
- }
- return null;
- }
- public void AddLuaDelegate(LuaDelegate target, LuaFunction func)
- {
- int key = func.GetReference();
- if (key > 0)
- {
- delegateMap[key] = new WeakReference(target);
- }
- }
- public void AddLuaDelegate(LuaDelegate target, LuaFunction func, LuaTable self)
- {
- long high = func.GetReference();
- long low = self == null ? 0 : self.GetReference();
- low = low >= 0 ? low : 0;
- long key = high << 32 | low;
- if (key > 0)
- {
- delegateMap[key] = new WeakReference(target);
- }
- }
- public bool CheckTop()
- {
- int n = LuaGetTop();
- if (n != 0)
- {
- DebugHelper.LogWarning("Lua stack top is {0}", n);
- return false;
- }
- return true;
- }
- public void Push(bool b)
- {
- LuaDLL.lua_pushboolean(L, b);
- }
- public void Push(double d)
- {
- LuaDLL.lua_pushnumber(L, d);
- }
- public void Push(uint un)
- {
- LuaDLL.lua_pushnumber(L, un);
- }
- public void Push(int n)
- {
- LuaDLL.lua_pushinteger(L, n);
- }
- public void Push(short s)
- {
- LuaDLL.lua_pushnumber(L, s);
- }
- public void Push(ushort us)
- {
- LuaDLL.lua_pushnumber(L, us);
- }
- public void Push(long l)
- {
- LuaDLL.tolua_pushint64(L, l);
- }
- public void Push(ulong ul)
- {
- LuaDLL.tolua_pushuint64(L, ul);
- }
- public void Push(string str)
- {
- LuaDLL.lua_pushstring(L, str);
- }
- public void Push(IntPtr p)
- {
- LuaDLL.lua_pushlightuserdata(L, p);
- }
- public void Push(Vector3 v3)
- {
- LuaDLL.tolua_pushvec3(L, v3.x, v3.y, v3.z);
- }
- public void Push(Vector2 v2)
- {
- LuaDLL.tolua_pushvec2(L, v2.x, v2.y);
- }
- public void Push(Vector4 v4)
- {
- LuaDLL.tolua_pushvec4(L, v4.x, v4.y, v4.z, v4.w);
- }
- public void Push(Color clr)
- {
- LuaDLL.tolua_pushclr(L, clr.r, clr.g, clr.b, clr.a);
- }
- public void Push(Quaternion q)
- {
- LuaDLL.tolua_pushquat(L, q.x, q.y, q.z, q.w);
- }
- public void Push(Ray ray)
- {
- ToLua.Push(L, ray);
- }
- public void Push(Bounds bound)
- {
- ToLua.Push(L, bound);
- }
- public void Push(RaycastHit hit)
- {
- ToLua.Push(L, hit);
- }
- public void Push(Touch touch)
- {
- ToLua.Push(L, touch);
- }
- public void PushLayerMask(LayerMask mask)
- {
- LuaDLL.tolua_pushlayermask(L, mask.value);
- }
- public void Push(LuaByteBuffer bb)
- {
- LuaDLL.lua_pushlstring(L, bb.buffer, bb.Length);
- }
- public void PushByteBuffer(byte[] buffer)
- {
- LuaDLL.lua_pushlstring(L, buffer, buffer.Length);
- }
- public void PushByteBuffer(byte[] buffer, int len)
- {
- LuaDLL.lua_pushlstring(L, buffer, len);
- }
- public void Push(LuaBaseRef lbr)
- {
- if (lbr == null)
- {
- LuaPushNil();
- }
- else
- {
- LuaGetRef(lbr.GetReference());
- }
- }
- void PushUserData(object o, int reference)
- {
- int index;
- if (translator.Getudata(o, out index))
- {
- if (LuaDLL.tolua_pushudata(L, index))
- {
- return;
- }
- translator.Destroyudata(index);
- }
- index = translator.AddObject(o);
- LuaDLL.tolua_pushnewudata(L, reference, index);
- }
- public void Push(Array array)
- {
- if (array == null)
- {
- LuaPushNil();
- }
- else
- {
- PushUserData(array, ArrayMetatable);
- }
- }
- public void Push(Type t)
- {
- if (t == null)
- {
- LuaPushNil();
- }
- else
- {
- PushUserData(t, TypeMetatable);
- }
- }
- public void Push(Delegate ev)
- {
- if (ev == null)
- {
- LuaPushNil();
- }
- else
- {
- PushUserData(ev, DelegateMetatable);
- }
- }
- public object GetEnumObj(Enum e)
- {
- object o = null;
- if (!enumMap.TryGetValue(e, out o))
- {
- o = e;
- enumMap.Add(e, o);
- }
- return o;
- }
- public void Push(Enum e)
- {
- if (e == null)
- {
- LuaPushNil();
- }
- else
- {
- object o = GetEnumObj(e);
- PushUserData(o, EnumMetatable);
- }
- }
- public void Push(IEnumerator iter)
- {
- ToLua.Push(L, iter);
- }
- public void Push(UnityEngine.Object obj)
- {
- ToLua.Push(L, obj);
- }
- public void Push(UnityEngine.TrackedReference tracker)
- {
- ToLua.Push(L, tracker);
- }
- public void PushVariant(object obj)
- {
- ToLua.Push(L, obj);
- }
- public void PushObject(object obj)
- {
- ToLua.PushObject(L, obj);
- }
- public void PushSealed<T>(T o)
- {
- ToLua.PushSealed<T>(L, o);
- }
- public void PushValue<T>(T v) where T : struct
- {
- StackTraits<T>.Push(L, v);
- }
- public void PushGeneric<T>(T o)
- {
- StackTraits<T>.Push(L, o);
- }
- Vector3 ToVector3(int stackPos)
- {
- float x, y, z;
- stackPos = LuaDLL.abs_index(L, stackPos);
- LuaDLL.tolua_getvec3(L, stackPos, out x, out y, out z);
- return new Vector3(x, y, z);
- }
- public Vector3 CheckVector3(int stackPos)
- {
- int type = LuaDLL.tolua_getvaluetype(L, stackPos);
- if (type != LuaValueType.Vector3)
- {
- LuaTypeError(stackPos, "Vector3", LuaValueTypeName.Get(type));
- return Vector3.zero;
- }
-
- float x, y, z;
- stackPos = LuaDLL.abs_index(L, stackPos);
- LuaDLL.tolua_getvec3(L, stackPos, out x, out y, out z);
- return new Vector3(x, y, z);
- }
- public Quaternion CheckQuaternion(int stackPos)
- {
- int type = LuaDLL.tolua_getvaluetype(L, stackPos);
- if (type != LuaValueType.Quaternion)
- {
- LuaTypeError(stackPos, "Quaternion", LuaValueTypeName.Get(type));
- return Quaternion.identity;
- }
- float x, y, z, w;
- stackPos = LuaDLL.abs_index(L, stackPos);
- LuaDLL.tolua_getquat(L, stackPos, out x, out y, out z, out w);
- return new Quaternion(x, y, z, w);
- }
- public Vector2 CheckVector2(int stackPos)
- {
- int type = LuaDLL.tolua_getvaluetype(L, stackPos);
- if (type != LuaValueType.Vector2)
- {
- LuaTypeError(stackPos, "Vector2", LuaValueTypeName.Get(type));
- return Vector2.zero;
- }
- float x, y;
- stackPos = LuaDLL.abs_index(L, stackPos);
- LuaDLL.tolua_getvec2(L, stackPos, out x, out y);
- return new Vector2(x, y);
- }
- public Vector4 CheckVector4(int stackPos)
- {
- int type = LuaDLL.tolua_getvaluetype(L, stackPos);
- if (type != LuaValueType.Vector4)
- {
- LuaTypeError(stackPos, "Vector4", LuaValueTypeName.Get(type));
- return Vector4.zero;
- }
- float x, y, z, w;
- stackPos = LuaDLL.abs_index(L, stackPos);
- LuaDLL.tolua_getvec4(L, stackPos, out x, out y, out z, out w);
- return new Vector4(x, y, z, w);
- }
- public Color CheckColor(int stackPos)
- {
- int type = LuaDLL.tolua_getvaluetype(L, stackPos);
- if (type != LuaValueType.Color)
- {
- LuaTypeError(stackPos, "Color", LuaValueTypeName.Get(type));
- return Color.black;
- }
- float r, g, b, a;
- stackPos = LuaDLL.abs_index(L, stackPos);
- LuaDLL.tolua_getclr(L, stackPos, out r, out g, out b, out a);
- return new Color(r, g, b, a);
- }
- public Ray CheckRay(int stackPos)
- {
- int type = LuaDLL.tolua_getvaluetype(L, stackPos);
- if (type != LuaValueType.Ray)
- {
- LuaTypeError(stackPos, "Ray", LuaValueTypeName.Get(type));
- return new Ray();
- }
- stackPos = LuaDLL.abs_index(L, stackPos);
- int oldTop = BeginPCall(UnpackRay);
- LuaPushValue(stackPos);
- try
- {
- PCall(1, oldTop);
- Vector3 origin = ToVector3(oldTop + 1);
- Vector3 dir = ToVector3(oldTop + 2);
- EndPCall(oldTop);
- return new Ray(origin, dir);
- }
- catch(Exception e)
- {
- EndPCall(oldTop);
- throw e;
- }
- }
- public Bounds CheckBounds(int stackPos)
- {
- int type = LuaDLL.tolua_getvaluetype(L, stackPos);
- if (type != LuaValueType.Bounds)
- {
- LuaTypeError(stackPos, "Bounds", LuaValueTypeName.Get(type));
- return new Bounds();
- }
- stackPos = LuaDLL.abs_index(L, stackPos);
- int oldTop = BeginPCall(UnpackBounds);
- LuaPushValue(stackPos);
- try
- {
- PCall(1, oldTop);
- Vector3 center = ToVector3(oldTop + 1);
- Vector3 size = ToVector3(oldTop + 2);
- EndPCall(oldTop);
- return new Bounds(center, size);
- }
- catch(Exception e)
- {
- EndPCall(oldTop);
- throw e;
- }
- }
- public LayerMask CheckLayerMask(int stackPos)
- {
- int type = LuaDLL.tolua_getvaluetype(L, stackPos);
- if (type != LuaValueType.LayerMask)
- {
- LuaTypeError(stackPos, "LayerMask", LuaValueTypeName.Get(type));
- return 0;
- }
- stackPos = LuaDLL.abs_index(L, stackPos);
- return LuaDLL.tolua_getlayermask(L, stackPos);
- }
- public long CheckLong(int stackPos)
- {
- stackPos = LuaDLL.abs_index(L, stackPos);
- return LuaDLL.tolua_checkint64(L, stackPos);
- }
- public ulong CheckULong(int stackPos)
- {
- stackPos = LuaDLL.abs_index(L, stackPos);
- return LuaDLL.tolua_checkuint64(L, stackPos);
- }
- public string CheckString(int stackPos)
- {
- return ToLua.CheckString(L, stackPos);
- }
- public Delegate CheckDelegate(int stackPos)
- {
- int udata = LuaDLL.tolua_rawnetobj(L, stackPos);
- if (udata != -1)
- {
- object obj = translator.GetObject(udata);
- if (obj != null)
- {
- if (obj is Delegate)
- {
- return (Delegate)obj;
- }
- LuaTypeError(stackPos, "Delegate", obj.GetType().FullName);
- }
- return null;
- }
- else if (LuaDLL.lua_isnil(L,stackPos))
- {
- return null;
- }
- LuaTypeError(stackPos, "Delegate");
- return null;
- }
- public char[] CheckCharBuffer(int stackPos)
- {
- return ToLua.CheckCharBuffer(L, stackPos);
- }
- public byte[] CheckByteBuffer(int stackPos)
- {
- return ToLua.CheckByteBuffer(L, stackPos);
- }
- public T[] CheckNumberArray<T>(int stackPos) where T : struct
- {
- return ToLua.CheckNumberArray<T>(L, stackPos);
- }
- public object CheckObject(int stackPos, Type type)
- {
- return ToLua.CheckObject(L, stackPos, type);
- }
- public object CheckVarObject(int stackPos, Type type)
- {
- return ToLua.CheckVarObject(L, stackPos, type);
- }
- public object[] CheckObjects(int oldTop)
- {
- int newTop = LuaGetTop();
- if (oldTop == newTop)
- {
- return null;
- }
- else
- {
- List<object> returnValues = new List<object>();
- for (int i = oldTop + 1; i <= newTop; i++)
- {
- returnValues.Add(ToVariant(i));
- }
- return returnValues.ToArray();
- }
- }
- public LuaFunction CheckLuaFunction(int stackPos)
- {
- return ToLua.CheckLuaFunction(L, stackPos);
- }
- public LuaTable CheckLuaTable(int stackPos)
- {
- return ToLua.CheckLuaTable(L, stackPos);
- }
- public LuaThread CheckLuaThread(int stackPos)
- {
- return ToLua.CheckLuaThread(L, stackPos);
- }
- //从堆栈读取一个值类型
- public T CheckValue<T>(int stackPos)
- {
- return StackTraits<T>.Check(L, stackPos);
- }
- public object ToVariant(int stackPos)
- {
- return ToLua.ToVarObject(L, stackPos);
- }
- public void CollectRef(int reference, string name, bool isGCThread = false)
- {
- if (!isGCThread)
- {
- Collect(reference, name, false);
- }
- else
- {
- lock (gcList)
- {
- gcList.Add(new GCRef(reference, name));
- }
- }
- }
- //在委托调用中减掉一个LuaFunction, 此lua函数在委托中还会执行一次, 所以必须延迟删除,委托值类型表现之一
- public void DelayDispose(LuaBaseRef br)
- {
- if (br != null)
- {
- subList.Add(br);
- }
- }
- public int Collect()
- {
- int count = gcList.Count;
- if (count > 0)
- {
- lock (gcList)
- {
- for (int i = 0; i < gcList.Count; i++)
- {
- int reference = gcList[i].reference;
- string name = gcList[i].name;
- Collect(reference, name, true);
- }
- gcList.Clear();
- return count;
- }
- }
- for (int i = 0; i < subList.Count; i++)
- {
- subList[i].Dispose();
- }
- subList.Clear();
- translator.Collect();
- return 0;
- }
- public void StepCollect()
- {
- translator.StepCollect();
- }
- public void RefreshDelegateMap()
- {
- List<long> list = new List<long>();
- var iter = delegateMap.GetEnumerator();
- while (iter.MoveNext())
- {
- if (!iter.Current.Value.IsAlive)
- {
- list.Add(iter.Current.Key);
- }
- }
- for (int i = 0; i < list.Count; i++)
- {
- delegateMap.Remove(list[i]);
- }
- }
- public object this[string fullPath]
- {
- get
- {
- int oldTop = LuaGetTop();
- int pos = fullPath.LastIndexOf('.');
- object obj = null;
- if (pos > 0)
- {
- string tableName = fullPath.Substring(0, pos);
- if (PushLuaTable(tableName))
- {
- string name = fullPath.Substring(pos + 1);
- LuaPushString(name);
- LuaRawGet(-2);
- obj = ToVariant(-1);
- }
- else
- {
- LuaSetTop(oldTop);
- return null;
- }
- }
- else
- {
- LuaGetGlobal(fullPath);
- obj = ToVariant(-1);
- }
- LuaSetTop(oldTop);
- return obj;
- }
- set
- {
- int oldTop = LuaGetTop();
- int pos = fullPath.LastIndexOf('.');
- if (pos > 0)
- {
- string tableName = fullPath.Substring(0, pos);
- IntPtr p = LuaFindTable(LuaIndexes.LUA_GLOBALSINDEX, tableName);
- if (p == IntPtr.Zero)
- {
- string name = fullPath.Substring(pos + 1);
- LuaPushString(name);
- PushVariant(value);
- LuaSetTable(-3);
- }
- else
- {
- LuaSetTop(oldTop);
- int len = LuaDLL.tolua_strlen(p);
- string str = LuaDLL.lua_ptrtostring(p, len);
- throw new LuaException(string.Format("{0} not a Lua table", str));
- }
- }
- else
- {
- PushVariant(value);
- LuaSetGlobal(fullPath);
- }
- LuaSetTop(oldTop);
- }
- }
- public void NewTable(string fullPath)
- {
- string[] path = fullPath.Split(new char[] { '.' });
- int oldTop = LuaDLL.lua_gettop(L);
- if (path.Length == 1)
- {
- LuaDLL.lua_newtable(L);
- LuaDLL.lua_setglobal(L, fullPath);
- }
- else
- {
- LuaDLL.lua_getglobal(L, path[0]);
- for (int i = 1; i < path.Length - 1; i++)
- {
- LuaDLL.lua_pushstring(L, path[i]);
- LuaDLL.lua_gettable(L, -2);
- }
- LuaDLL.lua_pushstring(L, path[path.Length - 1]);
- LuaDLL.lua_newtable(L);
- LuaDLL.lua_settable(L, -3);
- }
- LuaDLL.lua_settop(L, oldTop);
- }
- public LuaTable NewTable(int narr = 0, int nrec = 0)
- {
- int oldTop = LuaDLL.lua_gettop(L);
- LuaDLL.lua_createtable(L, 0, 0);
- LuaTable table = ToLua.ToLuaTable(L, oldTop + 1);
- LuaDLL.lua_settop(L, oldTop);
- return table;
- }
- //慎用
- public void ReLoad(string moduleFileName)
- {
- LuaGetGlobal("package");
- LuaGetField(-1, "loaded");
- LuaPushString(moduleFileName);
- LuaGetTable(-2);
- if (!LuaIsNil(-1))
- {
- LuaPushString(moduleFileName);
- LuaPushNil();
- LuaSetTable(-4);
- }
- LuaPop(3);
- string require = string.Format("require '{0}'", moduleFileName);
- DoString(require, "ReLoad");
- }
- public int GetMetaReference(Type t)
- {
- int reference = -1;
- metaMap.TryGetValue(t, out reference);
- return reference;
- }
- public int GetMissMetaReference(Type t)
- {
- int reference = -1;
- Type type = GetBaseType(t);
- while (type != null)
- {
- if (metaMap.TryGetValue(type, out reference))
- {
- #if MISS_WARNING
- if (!missSet.Contains(t))
- {
- missSet.Add(t);
- DebugHelper.LogWarning("Type {0} not wrap to lua, push as {1}, the warning is only raised once", LuaMisc.GetTypeName(t), LuaMisc.GetTypeName(type));
- }
- #endif
- return reference;
- }
- type = GetBaseType(type);
- }
- if (reference <= 0)
- {
- type = typeof(object);
- reference = LuaStatic.GetMetaReference(L, type);
- }
- #if MISS_WARNING
- if (!missSet.Contains(t))
- {
- missSet.Add(t);
- DebugHelper.LogWarning("Type {0} not wrap to lua, push as {1}, the warning is only raised once", LuaMisc.GetTypeName(t), LuaMisc.GetTypeName(type));
- }
- #endif
- return reference;
- }
- Type GetBaseType(Type t)
- {
- if (t.IsGenericType)
- {
- return GetSpecialGenericType(t);
- }
- return LuaMisc.GetExportBaseType(t);
- }
- Type GetSpecialGenericType(Type t)
- {
- Type generic = t.GetGenericTypeDefinition();
- if (genericSet.Contains(generic))
- {
- return t == generic ? t.BaseType : generic;
- }
- return t.BaseType;
- }
- void CloseBaseRef()
- {
- LuaUnRef(PackBounds);
- LuaUnRef(UnpackBounds);
- LuaUnRef(PackRay);
- LuaUnRef(UnpackRay);
- LuaUnRef(PackRaycastHit);
- LuaUnRef(PackTouch);
- }
-
- public void Dispose()
- {
- if (IntPtr.Zero != L)
- {
- Collect();
- foreach (KeyValuePair<Type, int> kv in metaMap)
- {
- LuaUnRef(kv.Value);
- }
- List<LuaBaseRef> list = new List<LuaBaseRef>();
- foreach (KeyValuePair<int, WeakReference> kv in funcRefMap)
- {
- if (kv.Value.IsAlive)
- {
- list.Add((LuaBaseRef)kv.Value.Target);
- }
- }
- for (int i = 0; i < list.Count; i++)
- {
- list[i].Dispose(true);
- }
- CloseBaseRef();
- delegateMap.Clear();
- funcRefMap.Clear();
- funcMap.Clear();
- metaMap.Clear();
- typeMap.Clear();
- enumMap.Clear();
- preLoadMap.Clear();
- genericSet.Clear();
- LuaDLL.lua_close(L);
- translator.Dispose();
- stateMap.Remove(L);
- translator = null;
- L = IntPtr.Zero;
- #if MISS_WARNING
- missSet.Clear();
- #endif
- OnDestroy();
- DebugHelper.Log("LuaState destroy");
- }
- if (mainState == this)
- {
- mainState = null;
- }
- if (injectionState == this)
- {
- injectionState = null;
- LuaInjectionStation.Clear();
- }
- #if UNITY_EDITOR
- beStart = false;
- #endif
- LuaFileUtils.Instance.Dispose();
- System.GC.SuppressFinalize(this);
- }
- //public virtual void Dispose(bool dispose)
- //{
- //}
- public override int GetHashCode()
- {
- return RuntimeHelpers.GetHashCode(this);
- }
- public override bool Equals(object o)
- {
- if (o == null) return L == IntPtr.Zero;
- LuaState state = o as LuaState;
- if (state == null || state.L != L)
- {
- return false;
- }
- return L != IntPtr.Zero;
- }
- public static bool operator == (LuaState a, LuaState b)
- {
- if (System.Object.ReferenceEquals(a, b))
- {
- return true;
- }
- object l = a;
- object r = b;
- if (l == null && r != null)
- {
- return b.L == IntPtr.Zero;
- }
- if (l != null && r == null)
- {
- return a.L == IntPtr.Zero;
- }
- if (a.L != b.L)
- {
- return false;
- }
- return a.L != IntPtr.Zero;
- }
- public static bool operator != (LuaState a, LuaState b)
- {
- return !(a == b);
- }
- public void PrintTable(string name)
- {
- LuaTable table = GetTable(name);
- LuaDictTable dict = table.ToDictTable();
- table.Dispose();
- var iter2 = dict.GetEnumerator();
- while (iter2.MoveNext())
- {
- DebugHelper.Log("map item, k,v is {0}:{1}", iter2.Current.Key, iter2.Current.Value);
- }
- iter2.Dispose();
- dict.Dispose();
- }
- protected void Collect(int reference, string name, bool beThread)
- {
- if (beThread)
- {
- WeakReference weak = null;
- if (name != null)
- {
- funcMap.TryGetValue(name, out weak);
- if (weak != null && !weak.IsAlive)
- {
- funcMap.Remove(name);
- weak = null;
- }
- }
-
- funcRefMap.TryGetValue(reference, out weak);
- if (weak != null && !weak.IsAlive)
- {
- ToLuaUnRef(reference);
- funcRefMap.Remove(reference);
- delegateMap.Remove(reference);
- if (LogGC)
- {
- string str = name == null ? "null" : name;
- DebugHelper.Log("collect lua reference name {0}, id {1} in thread", str, reference);
- }
- }
- }
- else
- {
- if (name != null)
- {
- WeakReference weak = null;
- funcMap.TryGetValue(name, out weak);
-
- if (weak != null && weak.IsAlive)
- {
- LuaBaseRef lbr = (LuaBaseRef)weak.Target;
- if (reference == lbr.GetReference())
- {
- funcMap.Remove(name);
- }
- }
- }
- ToLuaUnRef(reference);
- funcRefMap.Remove(reference);
- delegateMap.Remove(reference);
- if (LogGC)
- {
- string str = name == null ? "null" : name;
- DebugHelper.Log("collect lua reference name {0}, id {1} in main", str, reference);
- }
- }
- }
- protected void LuaLoadBuffer(byte[] buffer, string chunkName)
- {
- LuaDLL.tolua_pushtraceback(L);
- int oldTop = LuaGetTop();
- if (LuaLoadBuffer(buffer, buffer.Length, chunkName) == 0)
- {
- if (LuaPCall(0, LuaDLL.LUA_MULTRET, oldTop) == 0)
- {
- LuaSetTop(oldTop - 1);
- return;
- }
- }
- string err = LuaToString(-1);
- LuaSetTop(oldTop - 1);
- throw new LuaException(err, LuaException.GetLastError());
- }
- protected T LuaLoadBuffer<T>(byte[] buffer, string chunkName)
- {
- LuaDLL.tolua_pushtraceback(L);
- int oldTop = LuaGetTop();
- if (LuaLoadBuffer(buffer, buffer.Length, chunkName) == 0)
- {
- if (LuaPCall(0, LuaDLL.LUA_MULTRET, oldTop) == 0)
- {
- T result = CheckValue<T>(oldTop + 1);
- LuaSetTop(oldTop - 1);
- return result;
- }
- }
- string err = LuaToString(-1);
- LuaSetTop(oldTop - 1);
- throw new LuaException(err, LuaException.GetLastError());
- }
- public bool BeginCall(string name, int top, bool beLogMiss)
- {
- LuaDLL.tolua_pushtraceback(L);
- if (PushLuaFunction(name, false))
- {
- return true;
- }
- else
- {
- LuaDLL.lua_settop(L, top);
- if (beLogMiss)
- {
- DebugHelper.Log("Lua function {0} not exists", name);
- }
-
- return false;
- }
- }
- public void Call(int nArgs, int errfunc, int top)
- {
- if (LuaDLL.lua_pcall(L, nArgs, LuaDLL.LUA_MULTRET, errfunc) != 0)
- {
- string error = LuaDLL.lua_tostring(L, -1);
- throw new LuaException(error, LuaException.GetLastError());
- }
- }
- public void Call(string name, bool beLogMiss)
- {
- int top = LuaDLL.lua_gettop(L);
- try
- {
- if (BeginCall(name, top, beLogMiss))
- {
- Call(0, top + 1, top);
- LuaDLL.lua_settop(L, top);
- }
- }
- catch (Exception e)
- {
- LuaDLL.lua_settop(L, top);
- throw e;
- }
- }
- public void Call<T>(string name, T arg1, bool beLogMiss)
- {
- int top = LuaDLL.lua_gettop(L);
- try
- {
- if (BeginCall(name, top, beLogMiss))
- {
- PushGeneric(arg1);
- Call(1, top + 1, top);
- LuaDLL.lua_settop(L, top);
- }
- }
- catch (Exception e)
- {
- LuaDLL.lua_settop(L, top);
- throw e;
- }
- }
- public void Call<T1, T2>(string name, T1 arg1, T2 arg2, bool beLogMiss)
- {
- int top = LuaDLL.lua_gettop(L);
- try
- {
- if (BeginCall(name, top, beLogMiss))
- {
- PushGeneric(arg1);
- PushGeneric(arg2);
- Call(2, top + 1, top);
- LuaDLL.lua_settop(L, top);
- }
- }
- catch (Exception e)
- {
- LuaDLL.lua_settop(L, top);
- throw e;
- }
- }
- public void Call<T1, T2, T3>(string name, T1 arg1, T2 arg2, T3 arg3, bool beLogMiss)
- {
- int top = LuaDLL.lua_gettop(L);
- try
- {
- if (BeginCall(name, top, beLogMiss))
- {
- PushGeneric(arg1);
- PushGeneric(arg2);
- PushGeneric(arg3);
- Call(3, top + 1, top);
- LuaDLL.lua_settop(L, top);
- }
- }
- catch (Exception e)
- {
- LuaDLL.lua_settop(L, top);
- throw e;
- }
- }
- public void Call<T1, T2, T3, T4>(string name, T1 arg1, T2 arg2, T3 arg3, T4 arg4, bool beLogMiss)
- {
- int top = LuaDLL.lua_gettop(L);
- try
- {
- if (BeginCall(name, top, beLogMiss))
- {
- PushGeneric(arg1);
- PushGeneric(arg2);
- PushGeneric(arg3);
- PushGeneric(arg4);
- Call(4, top + 1, top);
- LuaDLL.lua_settop(L, top);
- }
- }
- catch (Exception e)
- {
- LuaDLL.lua_settop(L, top);
- throw e;
- }
- }
- public void Call<T1, T2, T3, T4, T5>(string name, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, bool beLogMiss)
- {
- int top = LuaDLL.lua_gettop(L);
- try
- {
- if (BeginCall(name, top, beLogMiss))
- {
- PushGeneric(arg1);
- PushGeneric(arg2);
- PushGeneric(arg3);
- PushGeneric(arg4);
- PushGeneric(arg5);
- Call(5, top + 1, top);
- LuaDLL.lua_settop(L, top);
- }
- }
- catch (Exception e)
- {
- LuaDLL.lua_settop(L, top);
- throw e;
- }
- }
- public void Call<T1, T2, T3, T4, T5, T6>(string name, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, bool beLogMiss)
- {
- int top = LuaDLL.lua_gettop(L);
- try
- {
- if (BeginCall(name, top, beLogMiss))
- {
- PushGeneric(arg1);
- PushGeneric(arg2);
- PushGeneric(arg3);
- PushGeneric(arg4);
- PushGeneric(arg5);
- PushGeneric(arg6);
- Call(6, top + 1, top);
- LuaDLL.lua_settop(L, top);
- }
- }
- catch (Exception e)
- {
- LuaDLL.lua_settop(L, top);
- throw e;
- }
- }
- public R1 Invoke<R1>(string name, bool beLogMiss)
- {
- int top = LuaDLL.lua_gettop(L);
- try
- {
- if (BeginCall(name, top, beLogMiss))
- {
- Call(0, top + 1, top);
- R1 ret1 = CheckValue<R1>(top + 2);
- LuaDLL.lua_settop(L, top);
- return ret1;
- }
- return default(R1);
- }
- catch (Exception e)
- {
- LuaDLL.lua_settop(L, top);
- throw e;
- }
- }
- public R1 Invoke<T1, R1>(string name, T1 arg1, bool beLogMiss)
- {
- int top = LuaDLL.lua_gettop(L);
- try
- {
- if (BeginCall(name, top, beLogMiss))
- {
- PushGeneric(arg1);
- Call(1, top + 1, top);
- R1 ret1 = CheckValue<R1>(top + 2);
- LuaDLL.lua_settop(L, top);
- return ret1;
- }
- return default(R1);
- }
- catch (Exception e)
- {
- LuaDLL.lua_settop(L, top);
- throw e;
- }
- }
- public R1 Invoke<T1, T2, R1>(string name, T1 arg1, T2 arg2, bool beLogMiss)
- {
- int top = LuaDLL.lua_gettop(L);
- try
- {
- if (BeginCall(name, top, beLogMiss))
- {
- PushGeneric(arg1);
- PushGeneric(arg2);
- Call(2, top + 1, top);
- R1 ret1 = CheckValue<R1>(top + 2);
- LuaDLL.lua_settop(L, top);
- return ret1;
- }
- return default(R1);
- }
- catch (Exception e)
- {
- LuaDLL.lua_settop(L, top);
- throw e;
- }
- }
- public R1 Invoke<T1, T2, T3, R1>(string name, T1 arg1, T2 arg2, T3 arg3, bool beLogMiss)
- {
- int top = LuaDLL.lua_gettop(L);
- try
- {
- if (BeginCall(name, top, beLogMiss))
- {
- PushGeneric(arg1);
- PushGeneric(arg2);
- PushGeneric(arg3);
- Call(3, top + 1, top);
- R1 ret1 = CheckValue<R1>(top + 2);
- LuaDLL.lua_settop(L, top);
- return ret1;
- }
- return default(R1);
- }
- catch (Exception e)
- {
- LuaDLL.lua_settop(L, top);
- throw e;
- }
- }
- public R1 Invoke<T1, T2, T3, T4, R1>(string name, T1 arg1, T2 arg2, T3 arg3, T4 arg4, bool beLogMiss)
- {
- int top = LuaDLL.lua_gettop(L);
- try
- {
- if (BeginCall(name, top, beLogMiss))
- {
- PushGeneric(arg1);
- PushGeneric(arg2);
- PushGeneric(arg3);
- PushGeneric(arg4);
- Call(4, top + 1, top);
- R1 ret1 = CheckValue<R1>(top + 2);
- LuaDLL.lua_settop(L, top);
- return ret1;
- }
- return default(R1);
- }
- catch (Exception e)
- {
- LuaDLL.lua_settop(L, top);
- throw e;
- }
- }
- public R1 Invoke<T1, T2, T3, T4, T5, R1>(string name, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, bool beLogMiss)
- {
- int top = LuaDLL.lua_gettop(L);
- try
- {
- if (BeginCall(name, top, beLogMiss))
- {
- PushGeneric(arg1);
- PushGeneric(arg2);
- PushGeneric(arg3);
- PushGeneric(arg4);
- PushGeneric(arg5);
- Call(5, top + 1, top);
- R1 ret1 = CheckValue<R1>(top + 2);
- LuaDLL.lua_settop(L, top);
- return ret1;
- }
- return default(R1);
- }
- catch (Exception e)
- {
- LuaDLL.lua_settop(L, top);
- throw e;
- }
- }
- public R1 Invoke<T1, T2, T3, T4, T5, T6, R1>(string name, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, bool beLogMiss)
- {
- int top = LuaDLL.lua_gettop(L);
- try
- {
- if (BeginCall(name, top, beLogMiss))
- {
- PushGeneric(arg1);
- PushGeneric(arg2);
- PushGeneric(arg3);
- PushGeneric(arg4);
- PushGeneric(arg5);
- PushGeneric(arg6);
- Call(6, top + 1, top);
- R1 ret1 = CheckValue<R1>(top + 2);
- LuaDLL.lua_settop(L, top);
- return ret1;
- }
- return default(R1);
- }
- catch (Exception e)
- {
- LuaDLL.lua_settop(L, top);
- throw e;
- }
- }
- void InitTypeTraits()
- {
- LuaMatchType _ck = new LuaMatchType();
- TypeTraits<sbyte>.Init(_ck.CheckNumber);
- TypeTraits<byte>.Init(_ck.CheckNumber);
- TypeTraits<short>.Init(_ck.CheckNumber);
- TypeTraits<ushort>.Init(_ck.CheckNumber);
- TypeTraits<char>.Init(_ck.CheckNumber);
- TypeTraits<int>.Init(_ck.CheckNumber);
- TypeTraits<uint>.Init(_ck.CheckNumber);
- TypeTraits<decimal>.Init(_ck.CheckNumber);
- TypeTraits<float>.Init(_ck.CheckNumber);
- TypeTraits<double>.Init(_ck.CheckNumber);
- TypeTraits<bool>.Init(_ck.CheckBool);
- TypeTraits<long>.Init(_ck.CheckLong);
- TypeTraits<ulong>.Init(_ck.CheckULong);
- TypeTraits<string>.Init(_ck.CheckString);
- TypeTraits<Nullable<sbyte>>.Init(_ck.CheckNullNumber);
- TypeTraits<Nullable<byte>>.Init(_ck.CheckNullNumber);
- TypeTraits<Nullable<short>>.Init(_ck.CheckNullNumber);
- TypeTraits<Nullable<ushort>>.Init(_ck.CheckNullNumber);
- TypeTraits<Nullable<char>>.Init(_ck.CheckNullNumber);
- TypeTraits<Nullable<int>>.Init(_ck.CheckNullNumber);
- TypeTraits<Nullable<uint>>.Init(_ck.CheckNullNumber);
- TypeTraits<Nullable<decimal>>.Init(_ck.CheckNullNumber);
- TypeTraits<Nullable<float>>.Init(_ck.CheckNullNumber);
- TypeTraits<Nullable<double>>.Init(_ck.CheckNullNumber);
- TypeTraits<Nullable<bool>>.Init(_ck.CheckNullBool);
- TypeTraits<Nullable<long>>.Init(_ck.CheckNullLong);
- TypeTraits<Nullable<ulong>>.Init(_ck.CheckNullULong);
- TypeTraits<byte[]>.Init(_ck.CheckByteArray);
- TypeTraits<char[]>.Init(_ck.CheckCharArray);
- TypeTraits<bool[]>.Init(_ck.CheckBoolArray);
- TypeTraits<sbyte[]>.Init(_ck.CheckSByteArray);
- TypeTraits<short[]>.Init(_ck.CheckInt16Array);
- TypeTraits<ushort[]>.Init(_ck.CheckUInt16Array);
- TypeTraits<decimal[]>.Init(_ck.CheckDecimalArray);
- TypeTraits<float[]>.Init(_ck.CheckSingleArray);
- TypeTraits<double[]>.Init(_ck.CheckDoubleArray);
- TypeTraits<int[]>.Init(_ck.CheckInt32Array);
- TypeTraits<uint[]>.Init(_ck.CheckUInt32Array);
- TypeTraits<long[]>.Init(_ck.CheckInt64Array);
- TypeTraits<ulong[]>.Init(_ck.CheckUInt64Array);
- TypeTraits<string[]>.Init(_ck.CheckStringArray);
- TypeTraits<Vector3>.Init(_ck.CheckVec3);
- TypeTraits<Quaternion>.Init(_ck.CheckQuat);
- TypeTraits<Vector2>.Init(_ck.CheckVec2);
- TypeTraits<Color>.Init(_ck.CheckColor);
- TypeTraits<Vector4>.Init(_ck.CheckVec4);
- TypeTraits<Ray>.Init(_ck.CheckRay);
- TypeTraits<Bounds>.Init(_ck.CheckBounds);
- TypeTraits<Touch>.Init(_ck.CheckTouch);
- TypeTraits<LayerMask>.Init(_ck.CheckLayerMask);
- TypeTraits<RaycastHit>.Init(_ck.CheckRaycastHit);
- TypeTraits<Nullable<Vector3>>.Init(_ck.CheckNullVec3);
- TypeTraits<Nullable<Quaternion>>.Init(_ck.CheckNullQuat);
- TypeTraits<Nullable<Vector2>>.Init(_ck.CheckNullVec2);
- TypeTraits<Nullable<Color>>.Init(_ck.CheckNullColor);
- TypeTraits<Nullable<Vector4>>.Init(_ck.CheckNullVec4);
- TypeTraits<Nullable<Ray>>.Init(_ck.CheckNullRay);
- TypeTraits<Nullable<Bounds>>.Init(_ck.CheckNullBounds);
- TypeTraits<Nullable<Touch>>.Init(_ck.CheckNullTouch);
- TypeTraits<Nullable<LayerMask>>.Init(_ck.CheckNullLayerMask);
- TypeTraits<Nullable<RaycastHit>>.Init(_ck.CheckNullRaycastHit);
- TypeTraits<Vector3[]>.Init(_ck.CheckVec3Array);
- TypeTraits<Quaternion[]>.Init(_ck.CheckQuatArray);
- TypeTraits<Vector2[]>.Init(_ck.CheckVec2Array);
- TypeTraits<Color[]>.Init(_ck.CheckColorArray);
- TypeTraits<Vector4[]>.Init(_ck.CheckVec4Array);
- TypeTraits<IntPtr>.Init(_ck.CheckPtr);
- TypeTraits<UIntPtr>.Init(_ck.CheckPtr);
- TypeTraits<LuaFunction>.Init(_ck.CheckLuaFunc);
- TypeTraits<LuaTable>.Init(_ck.CheckLuaTable);
- TypeTraits<LuaThread>.Init(_ck.CheckLuaThread);
- TypeTraits<LuaBaseRef>.Init(_ck.CheckLuaBaseRef);
- TypeTraits<LuaByteBuffer>.Init(_ck.CheckByteBuffer);
- TypeTraits<EventObject>.Init(_ck.CheckEventObject);
- TypeTraits<IEnumerator>.Init(_ck.CheckEnumerator);
- TypeTraits<Type>.Init(_ck.CheckMonoType);
- TypeTraits<GameObject>.Init(_ck.CheckGameObject);
- TypeTraits<Transform>.Init(_ck.CheckTransform);
- TypeTraits<Type[]>.Init(_ck.CheckTypeArray);
- TypeTraits<object>.Init(_ck.CheckVariant);
- TypeTraits<object[]>.Init(_ck.CheckObjectArray);
- }
- void InitStackTraits()
- {
- LuaStackOp op = new LuaStackOp();
- StackTraits<sbyte>.Init(op.Push, op.CheckSByte, op.ToSByte);
- StackTraits<byte>.Init(op.Push, op.CheckByte, op.ToByte);
- StackTraits<short>.Init(op.Push, op.CheckInt16, op.ToInt16);
- StackTraits<ushort>.Init(op.Push, op.CheckUInt16, op.ToUInt16);
- StackTraits<char>.Init(op.Push, op.CheckChar, op.ToChar);
- StackTraits<int>.Init(op.Push, op.CheckInt32, op.ToInt32);
- StackTraits<uint>.Init(op.Push, op.CheckUInt32, op.ToUInt32);
- StackTraits<decimal>.Init(op.Push, op.CheckDecimal, op.ToDecimal);
- StackTraits<float>.Init(op.Push, op.CheckFloat, op.ToFloat);
- StackTraits<double>.Init(LuaDLL.lua_pushnumber, LuaDLL.luaL_checknumber, LuaDLL.lua_tonumber);
- StackTraits<bool>.Init(LuaDLL.lua_pushboolean, LuaDLL.luaL_checkboolean, LuaDLL.lua_toboolean);
- StackTraits<long>.Init(LuaDLL.tolua_pushint64, LuaDLL.tolua_checkint64, LuaDLL.tolua_toint64);
- StackTraits<ulong>.Init(LuaDLL.tolua_pushuint64, LuaDLL.tolua_checkuint64, LuaDLL.tolua_touint64);
- StackTraits<string>.Init(LuaDLL.lua_pushstring, ToLua.CheckString, ToLua.ToString);
- StackTraits<Nullable<sbyte>>.Init(op.Push, op.CheckNullSByte, op.ToNullSByte);
- StackTraits<Nullable<byte>>.Init(op.Push, op.CheckNullByte, op.ToNullByte);
- StackTraits<Nullable<short>>.Init(op.Push, op.CheckNullInt16, op.ToNullInt16);
- StackTraits<Nullable<ushort>>.Init(op.Push, op.CheckNullUInt16, op.ToNullUInt16);
- StackTraits<Nullable<char>>.Init(op.Push, op.CheckNullChar, op.ToNullChar);
- StackTraits<Nullable<int>>.Init(op.Push, op.CheckNullInt32, op.ToNullInt32);
- StackTraits<Nullable<uint>>.Init(op.Push, op.CheckNullUInt32, op.ToNullUInt32);
- StackTraits<Nullable<decimal>>.Init(op.Push, op.CheckNullDecimal, op.ToNullDecimal);
- StackTraits<Nullable<float>>.Init(op.Push, op.CheckNullFloat, op.ToNullFloat);
- StackTraits<Nullable<double>>.Init(op.Push, op.CheckNullNumber, op.ToNullNumber);
- StackTraits<Nullable<bool>>.Init(op.Push, op.CheckNullBool, op.ToNullBool);
- StackTraits<Nullable<long>>.Init(op.Push, op.CheckNullInt64, op.ToNullInt64);
- StackTraits<Nullable<ulong>>.Init(op.Push, op.CheckNullUInt64, op.ToNullUInt64);
- StackTraits<byte[]>.Init(ToLua.Push, ToLua.CheckByteBuffer, ToLua.ToByteBuffer);
- StackTraits<char[]>.Init(ToLua.Push, ToLua.CheckCharBuffer, ToLua.ToCharBuffer);
- StackTraits<bool[]>.Init(ToLua.Push, ToLua.CheckBoolArray, ToLua.ToBoolArray);
- StackTraits<sbyte[]>.Init(ToLua.Push, op.CheckSByteArray, op.ToSByteArray);
- StackTraits<short[]>.Init(ToLua.Push, op.CheckInt16Array, op.ToInt16Array);
- StackTraits<ushort[]>.Init(ToLua.Push, op.CheckUInt16Array, op.ToUInt16Array);
- StackTraits<decimal[]>.Init(ToLua.Push, op.CheckDecimalArray, op.ToDecimalArray);
- StackTraits<float[]>.Init(ToLua.Push, op.CheckFloatArray, op.ToFloatArray);
- StackTraits<double[]>.Init(ToLua.Push, op.CheckDoubleArray, op.ToDoubleArray);
- StackTraits<int[]>.Init(ToLua.Push, op.CheckInt32Array, op.ToInt32Array);
- StackTraits<uint[]>.Init(ToLua.Push, op.CheckUInt32Array, op.ToUInt32Array);
- StackTraits<long[]>.Init(ToLua.Push, op.CheckInt64Array, op.ToInt64Array);
- StackTraits<ulong[]>.Init(ToLua.Push, op.CheckUInt64Array, op.ToUInt64Array);
- StackTraits<string[]>.Init(ToLua.Push, ToLua.CheckStringArray, ToLua.ToStringArray);
- StackTraits<Vector3>.Init(ToLua.Push, ToLua.CheckVector3, ToLua.ToVector3);
- StackTraits<Quaternion>.Init(ToLua.Push, ToLua.CheckQuaternion, ToLua.ToQuaternion);
- StackTraits<Vector2>.Init(ToLua.Push, ToLua.CheckVector2, ToLua.ToVector2);
- StackTraits<Color>.Init(ToLua.Push, ToLua.CheckColor, ToLua.ToColor);
- StackTraits<Vector4>.Init(ToLua.Push, ToLua.CheckVector4, ToLua.ToVector4);
- StackTraits<Ray>.Init(ToLua.Push, ToLua.CheckRay, ToLua.ToRay);
- StackTraits<Touch>.Init(ToLua.Push, null, null);
- StackTraits<Bounds>.Init(ToLua.Push, ToLua.CheckBounds, ToLua.ToBounds);
- StackTraits<LayerMask>.Init(ToLua.PushLayerMask, ToLua.CheckLayerMask, ToLua.ToLayerMask);
- StackTraits<RaycastHit>.Init(ToLua.Push, null, null);
- StackTraits<Nullable<Vector3>>.Init(op.Push, op.CheckNullVec3, op.ToNullVec3);
- StackTraits<Nullable<Quaternion>>.Init(op.Push, op.CheckNullQuat, op.ToNullQuat);
- StackTraits<Nullable<Vector2>>.Init(op.Push, op.CheckNullVec2, op.ToNullVec2);
- StackTraits<Nullable<Color>>.Init(op.Push, op.CheckNullColor, op.ToNullColor);
- StackTraits<Nullable<Vector4>>.Init(op.Push, op.CheckNullVec4, op.ToNullVec4);
- StackTraits<Nullable<Ray>>.Init(op.Push, op.CheckNullRay, op.ToNullRay);
- StackTraits<Nullable<Touch>>.Init(op.Push, null, null);
- StackTraits<Nullable<Bounds>>.Init(op.Push, op.CheckNullBounds, op.ToNullBounds);
- StackTraits<Nullable<LayerMask>>.Init(op.Push, op.CheckNullLayerMask, op.ToNullLayerMask);
- StackTraits<Nullable<RaycastHit>>.Init(op.Push, null, null);
- StackTraits<Vector3[]>.Init(ToLua.Push, op.CheckVec3Array, op.ToVec3Array);
- StackTraits<Quaternion[]>.Init(ToLua.Push, op.CheckQuatArray, op.ToQuatArray);
- StackTraits<Vector2[]>.Init(ToLua.Push, op.CheckVec2Array, op.ToVec2Array);
- StackTraits<Color[]>.Init(ToLua.Push, op.CheckColorArray, op.ToColorArray);
- StackTraits<Vector4[]>.Init(ToLua.Push, op.CheckVec4Array, op.ToVec4Array);
- StackTraits<UIntPtr>.Init(op.Push, op.CheckUIntPtr, op.CheckUIntPtr); //"NYI"
- StackTraits<IntPtr>.Init(LuaDLL.lua_pushlightuserdata, ToLua.CheckIntPtr, ToLua.CheckIntPtr);
- StackTraits<LuaFunction>.Init(ToLua.Push, ToLua.CheckLuaFunction, ToLua.ToLuaFunction);
- StackTraits<LuaTable>.Init(ToLua.Push, ToLua.CheckLuaTable, ToLua.ToLuaTable);
- StackTraits<LuaThread>.Init(ToLua.Push, ToLua.CheckLuaThread, ToLua.ToLuaThread);
- StackTraits<LuaBaseRef>.Init(ToLua.Push, ToLua.CheckLuaBaseRef, ToLua.CheckLuaBaseRef);
- StackTraits<LuaByteBuffer>.Init(ToLua.Push, op.CheckLuaByteBuffer, op.ToLuaByteBuffer);
- StackTraits<EventObject>.Init(ToLua.Push, op.CheckEventObject, op.ToEventObject);
- StackTraits<IEnumerator>.Init(ToLua.Push, ToLua.CheckIter, op.ToIter);
- StackTraits<Type>.Init(ToLua.Push, ToLua.CheckMonoType, op.ToType);
- StackTraits<Type[]>.Init(ToLua.Push, op.CheckTypeArray, op.ToTypeArray);
- StackTraits<GameObject>.Init(op.Push, op.CheckGameObject, op.ToGameObject);
- StackTraits<Transform>.Init(op.Push, op.CheckTransform, op.ToTransform);
- StackTraits<object>.Init(ToLua.Push, ToLua.ToVarObject, ToLua.ToVarObject);
- StackTraits<object[]>.Init(ToLua.Push, ToLua.CheckObjectArray, ToLua.ToObjectArray);
- StackTraits<nil>.Init(ToLua.Push, null, null);
- }
- }
- }
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