BtnTowerItem_Generate.lua 1.8 KB

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  1. ---@class BtnTowerItem__Generate_text
  2. ---@field public gameObject UnityEngine.GameObject
  3. ---@field public text TMPro.TextMeshProUGUI
  4. ---@class BtnTowerItem__Generate
  5. ---@field private gameObject UnityEngine.GameObject
  6. ---@field private transform UnityEngine.Transform
  7. ---@field private button UnityEngine.UI.Button
  8. ---@field private text BtnTowerItem__Generate_text
  9. ---@field private lockNode UnityEngine.GameObject
  10. local BtnTowerItemView = class("BtnTowerItemView")
  11. function BtnTowerItemView:ctor()
  12. end
  13. ---@private
  14. function BtnTowerItemView:SetActive(result)
  15. self.gameObject:SetActive(result)
  16. end
  17. ---@private
  18. function BtnTowerItemView:InitGenerate(Root, data)
  19. self.transform = Root
  20. self.inited = true
  21. local tmp
  22. self:InitGenerate__1(Root,data)
  23. self:InitGenerate__2(Root,data)
  24. self:InitGenerate__3(Root,data)
  25. end
  26. ---@private
  27. function BtnTowerItemView:InitGenerate__1(Root, data)
  28. --[[
  29. Root
  30. --]]
  31. self.button = Root:GetComponent(Enum.TypeInfo.Button)
  32. end
  33. ---@private
  34. function BtnTowerItemView:InitGenerate__2(Root, data)
  35. --[[
  36. Text
  37. --]]
  38. local tmp = Root:Find("Text").gameObject
  39. if tolua.getpeer(tmp) == nil then
  40. tolua.setpeer(tmp, {})
  41. end
  42. self.text = tmp
  43. tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI)
  44. end
  45. ---@private
  46. function BtnTowerItemView:InitGenerate__3(Root, data)
  47. --[[
  48. LockNode
  49. --]]
  50. local tmp = Root:Find("LockNode").gameObject
  51. if tolua.getpeer(tmp) == nil then
  52. tolua.setpeer(tmp, {})
  53. end
  54. self.lockNode = tmp
  55. end
  56. ---@private
  57. function BtnTowerItemView:GenerateDestroy()
  58. if tolua.getpeer(self.text) ~= nil then
  59. tolua.setpeer(self.text, nil)
  60. end
  61. self.text = nil
  62. if tolua.getpeer(self.lockNode) ~= nil then
  63. tolua.setpeer(self.lockNode, nil)
  64. end
  65. self.lockNode = nil
  66. self.transform = nil
  67. self.gameObject = nil
  68. self.inited = false
  69. end
  70. return BtnTowerItemView