CardData.lua 13 KB

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  1. local CardData = class("CardData", require("DataBase"))
  2. function CardData:ctor()
  3. self.data = {}
  4. self.cardSuitMap = {}
  5. end
  6. local function SortRule(a, b)
  7. if a.CardType == b.CardType then
  8. return a.cfgId < b.cfgId
  9. else
  10. return a.CardType > b.CardType
  11. end
  12. end
  13. function CardData:InitCardData(data)
  14. local cardMap = {}
  15. local cardTypes = {}
  16. local cfgMgr = ManagerContainer.CfgMgr
  17. if data and data.card_list then
  18. for i = 1, #data.card_list do
  19. local cardData = data.card_list[i]
  20. if cardData and cardData.num > 0 then
  21. local card, type = self:ProtocalDataToCardData(cardData)
  22. local itemCfgData = cfgMgr:GetItemById(card.cfgId)
  23. if not itemCfgData then
  24. LogError("[Wboy] ".. tostring(card.cfgId) .. " 道具ID不存在")
  25. else
  26. cardMap[card.cfgId] = card
  27. if cardTypes[type] == nil then
  28. cardTypes[type] = {}
  29. end
  30. cardTypes[type][#cardTypes[type] + 1] = card
  31. end
  32. end
  33. end
  34. end
  35. self.data.cardMap = cardMap
  36. self.data.cardTypes = cardTypes
  37. for _,v in pairs(self.data.cardTypes) do
  38. CommonUtil.ArraySortSelections(v, Enum.TableSortRule.Down, "CardType", "CardLevel", "cfgId")
  39. --table.sort(v, SortRule)
  40. end
  41. for i = 1, 6 do
  42. self:RefreshEquipedCardSuitData(i)
  43. end
  44. ManagerContainer.RedPointMgr.HeroRPCtr:InitCardSlotState(data.card_slot_list)
  45. end
  46. function CardData:RefreshEquipedCardSuitData(id)
  47. if not self.cardSuitMap[id] then
  48. self.cardSuitMap[id] = {0,{}, {}, false, 0}
  49. else
  50. if not self:GetCardSuitStateById(id) then
  51. self.cardSuitMap[id][5] = self.cardSuitMap[id][1] - 1
  52. else
  53. self.cardSuitMap[id][5] = self.cardSuitMap[id][1]
  54. end
  55. end
  56. local slot = ManagerContainer.DataMgr.UserData:GetSlotInfoById(id)
  57. if not slot then
  58. return
  59. end
  60. local equipedCards = {}
  61. for _,v in pairs(slot.slot_list) do
  62. local cardList = v.card_id_list
  63. for _,v1 in pairs(cardList) do
  64. if v1 and v1 > 0 then
  65. equipedCards[#equipedCards + 1] = v1
  66. end
  67. end
  68. end
  69. local cloneEquips
  70. local allCfgDatas = ManagerContainer.CfgMgr:GetAllCardSuitNewCfg()
  71. for i = #allCfgDatas, 1, -1 do
  72. local cfgData = allCfgDatas[i]
  73. local enoughCount = {}
  74. local count = {}
  75. cloneEquips = clone(equipedCards)
  76. for j = #cfgData.TriggerConditions, 1, -1 do
  77. local condition = cfgData.TriggerConditions[j]
  78. local type = condition[1]
  79. local lv = condition[2]
  80. local num = condition[3]
  81. enoughCount[j] = num
  82. count[j] = 0
  83. for m = #cloneEquips, 1, -1 do
  84. local cfgId = cloneEquips[m]
  85. local cardCfgData = ManagerContainer.CfgMgr:GetCardDataById(cfgId)
  86. if cardCfgData and cardCfgData.CardType >= type and cardCfgData.CardLevel >= lv then
  87. count[j] = count[j] + 1
  88. table.remove(cloneEquips, m)
  89. if count[j] >= enoughCount[j] then
  90. break
  91. end
  92. end
  93. end
  94. count[j] = math.min(count[j], enoughCount[j])
  95. self.cardSuitMap[id] = {cfgData.Id, count, enoughCount, false, self.cardSuitMap[id][5]}
  96. end
  97. local result = true
  98. for j = 1,#count do
  99. if count[j] < enoughCount[j] then
  100. result = false
  101. break
  102. end
  103. end
  104. if result then
  105. self.cardSuitMap[id][4] = true
  106. return
  107. end
  108. end
  109. end
  110. function CardData:RefreshAllEquipedCardSuitData()
  111. if self.cardSuitMap then
  112. for key, value in pairs(self.cardSuitMap) do
  113. self:RefreshEquipedCardSuitData(key)
  114. end
  115. end
  116. end
  117. function CardData:GetCardSuitLvById(id)
  118. return self.cardSuitMap[id] and self.cardSuitMap[id][1] or 0
  119. end
  120. function CardData:GetCardSuitLastLvById(id)
  121. return self.cardSuitMap[id] and self.cardSuitMap[id][5] or 0
  122. end
  123. function CardData:GetCardSuitCountById(id)
  124. return self.cardSuitMap[id] and self.cardSuitMap[id][2] or 0, self.cardSuitMap[id] and self.cardSuitMap[id][3] or 0
  125. end
  126. function CardData:GetCardSuitStateById(id)
  127. return self.cardSuitMap[id] and self.cardSuitMap[id][4] or false
  128. end
  129. function CardData:GetAllCardDataMap()
  130. return self.data.cardMap
  131. end
  132. function CardData:GetCardById(id)
  133. return self.data.cardMap[id]
  134. end
  135. function CardData:GetCardCountById(id)
  136. return self.data.cardMap[id] and self.data.cardMap[id].num or 0
  137. end
  138. function CardData:GetAllCardDatasByType(type)
  139. return self.data.cardTypes[type]
  140. end
  141. function CardData:RefreshCardDatas(card_list)
  142. if card_list == nil then return nil end
  143. -- 是否为新增道具, 默认为新增
  144. local addCards = {}
  145. local cardMap = self.data.cardMap
  146. local cardTypes = self.data.cardTypes
  147. local isNeedSort = {false,false,false,false,false,false}
  148. local cfgMgr = ManagerContainer.CfgMgr
  149. for _,item in ipairs(card_list) do
  150. local cfgId = item.config_id
  151. local itemCfgData = cfgMgr:GetItemById(cfgId)
  152. if not itemCfgData then
  153. LogError("[Wboy] ".. cfgId .. " 道具ID不存在")
  154. else
  155. local num = item.num
  156. local card = cardMap[cfgId]
  157. if num <= 0 then
  158. -- 删除装备
  159. if card then
  160. cardMap[cfgId] = nil
  161. for i = 1, 6 do
  162. local cardList = cardTypes[i]
  163. if cardList ~= nil then
  164. for i,v in ipairs(cardList) do
  165. if v.cfgId == card.cfgId then
  166. table.remove(cardList, i)
  167. end
  168. end
  169. end
  170. end
  171. end
  172. else
  173. -- 更新装备
  174. local lastnum = card and card.num or 0
  175. if card then
  176. card.num = num
  177. else
  178. local type = 1
  179. card, type = self:ProtocalDataToCardData(item)
  180. cardMap[cfgId] = card
  181. if cardTypes[type] == nil then
  182. cardTypes[type] = {}
  183. end
  184. cardTypes[type][#cardTypes[type] + 1] = card
  185. isNeedSort[type] = true
  186. end
  187. local addNum = num - lastnum
  188. if addNum > 0 then
  189. if addCards[cfgId] then
  190. addCards[cfgId] = addCards[cfgId] + addNum
  191. else
  192. addCards[cfgId] = addNum
  193. end
  194. end
  195. end
  196. end
  197. end
  198. for _,v in pairs(self.data.cardTypes) do
  199. CommonUtil.ArraySortSelections(v, Enum.TableSortRule.Down, "CardType", "CardLevel", "cfgId")
  200. --table.sort(v, SortRule)
  201. end
  202. return addCards
  203. end
  204. function CardData:RegisterNetEvents()
  205. ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_STARTUP_INFO_CARD_NTF, function(data)
  206. self:InitCardData(data.role_card_info)
  207. end)
  208. ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_CARD_CHANGE_NTF, function(data)
  209. local addCards = self:RefreshCardDatas(data.card_list)
  210. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.CARD_CHANGE)
  211. ManagerContainer.RedPointMgr.HeroRPCtr:RefreshRoleCardRP()
  212. if data.ignore then
  213. else
  214. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_EQUIP_AND_ITEM_ADD, addCards)
  215. end
  216. end)
  217. ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_CARD_MOUNT_ACK, function(data)
  218. if data.error == Enum.NetErrorCode.ERROR_OK then
  219. self:RefreshAllEquipedCardSuitData()
  220. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.CARD_LIST_REFRESH)
  221. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.REFRESH_CARD_SUIT)
  222. end
  223. end)
  224. ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_CARD_DOWN_ACK, function(data)
  225. if data.error == Enum.NetErrorCode.ERROR_OK then
  226. self:RefreshAllEquipedCardSuitData()
  227. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.CARD_LIST_REFRESH)
  228. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.REFRESH_CARD_SUIT)
  229. end
  230. end)
  231. ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_CARD_COMPOSE_ACK, function(data)
  232. if data.error == Enum.NetErrorCode.ERROR_OK then
  233. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.GET_ONE_BIG_CARD_AFTER_RECREATE, data.new_card_id)
  234. --ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.CARD_RECREATE_REFRESH, data.new_card_id)
  235. end
  236. end)
  237. ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_CARD_DECOMPOSE_ACK, function(data)
  238. if data.error == Enum.NetErrorCode.ERROR_OK then
  239. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.CARD_RECREATE_REFRESH)
  240. end
  241. end)
  242. ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_CARD_UP_GRADE_ACK, function(data)
  243. if data.error == Enum.NetErrorCode.ERROR_OK then
  244. --ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.GET_ONE_BIG_CARD_AFTER_COMPOSE, data.config_ids[1])
  245. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.CARD_RECREATE_REFRESH)
  246. CommonUtil.ACKShowRewardList(data.config_ids);
  247. end
  248. end)
  249. ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_CARD_EQUIP_ALL_ACK, function (data)
  250. if data.error == Enum.NetErrorCode.ERROR_OK then
  251. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.HERO_EQUIP_REFRESH)
  252. ManagerContainer.RedPointMgr.HeroRPCtr:RefreshRoleCardSlotRP(data.hero_id)
  253. end
  254. end)
  255. ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_CARD_EQUIP_DOWN_ACK, function (data)
  256. if data.error == Enum.NetErrorCode.ERROR_OK then
  257. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.HERO_EQUIP_REFRESH)
  258. end
  259. end)
  260. ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_CARD_UP_GRADE_ALL_ACK, function (data)
  261. if data.error == Enum.NetErrorCode.ERROR_OK then
  262. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.HERO_EQUIP_REFRESH)
  263. end
  264. end)
  265. ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_CARD_LEVEL_EXCHANGE_ACK, function (data)
  266. if data.error == Enum.NetErrorCode.ERROR_OK then
  267. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.CARD_TRANS_REFRESH,{leftId = data.source_card_id ,rightId = data.target_card_id})
  268. end
  269. end)
  270. end
  271. function CardData:SendMvpCardTransReq(leftId,rightId)
  272. ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_CARD_LEVEL_EXCHANGE_REQ,{source_card_id = leftId,target_card_id = rightId})
  273. end
  274. function CardData:Clear()
  275. self.data = {}
  276. self.cardSuitMap = {}
  277. end
  278. function CardData:Destroy()
  279. if self.Clear then
  280. self:Clear()
  281. end
  282. self:UnRegisterNetEvents()
  283. end
  284. function CardData:UnRegisterNetEvents()
  285. end
  286. function CardData:ProtocalDataToCardData(protocalData)
  287. local cardCfgData = ManagerContainer.CfgMgr:GetCardDataById(protocalData.config_id)
  288. local cardData = {}
  289. cardData.cfgId = protocalData.config_id
  290. cardData.num = protocalData.num
  291. cardData.timeStamp = protocalData.time_stamp
  292. cardData.CardType = cardCfgData.CardType
  293. cardData.CardLevel = cardCfgData.CardLevel
  294. cardData.FightPower = cardCfgData.FightPower
  295. cardData.Profession = cardCfgData.Profession
  296. cardData.Attribute2 = cardCfgData.Attribute2
  297. cardData.CardLocation = cardCfgData.CardLocation
  298. return cardData, cardCfgData.CardLocation
  299. end
  300. function CardData:CanCurCardUp(cfgId, needNum, remainRes, equiped)
  301. local cardCfgData = ManagerContainer.CfgMgr:GetCardDataById(cfgId)
  302. local nextLevelCfgData = ManagerContainer.CfgMgr:GetCardDataById(cfgId + 100)
  303. if not nextLevelCfgData then
  304. return false, 3
  305. end
  306. local cardLogicData = ManagerContainer.DataMgr.CardData:GetCardById(cfgId)
  307. if cardCfgData == nil then
  308. return false, 3
  309. end
  310. local totalNum = 0
  311. if cardLogicData ~= nil then
  312. totalNum = cardLogicData.num
  313. end
  314. local cost = cardCfgData.UpCost * needNum
  315. if cardCfgData.ToCardId > 0 and cost <= remainRes then
  316. remainRes = remainRes - cost
  317. local num = needNum * 3
  318. if equiped then
  319. num = num - 1
  320. end
  321. if totalNum >= num then
  322. return true, remainRes, cardCfgData.CardType >= 3
  323. else
  324. local num1 = num - totalNum
  325. if cardCfgData.FromCardId > 0 then
  326. return self:CanCurCardUp(cardCfgData.FromCardId, num1, remainRes)
  327. else
  328. return false, 2
  329. end
  330. end
  331. else
  332. return false, 1
  333. end
  334. end
  335. return CardData