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- local UIVoyageRankView = require("UIVoyage/UIVoyageRankView_Generate")
- local LoadStatusLoopListCtr = require('Common/LoadStatusLoopListCtr')
- function UIVoyageRankView:OnAwake(data)
- self.controller = require("UIVoyage/UIVoyageRankCtr"):new()
- self.controller:Init(self)
- self.controller:SetData(data)
- end
- function UIVoyageRankView:AddEventListener()
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name, UIEventNames.VOYAGE_RANK_CHANGED, self, self.OnVoyageRankChanged)
- end
- function UIVoyageRankView:FillContent(data, uiBase)
- self.uiBase = uiBase
- local gameObject = self.uiBase:GetRoot()
- if gameObject ~= nil then
- self.gameObject = gameObject
- self.transform = gameObject.transform
- end
- self:InitGenerate(self.transform, data)
- self:Init()
- end
- function UIVoyageRankView:Init()
- self.controller:InitData()
- if self.loadStatusLoopListCtr then
- self.loadStatusLoopListCtr:Dispose()
- self.loadStatusLoopListCtr = nil
- end
- local maxNum = self.controller:GetMaxNum()
- self.loadStatusLoopListCtr = LoadStatusLoopListCtr:new(self, self.rankList.loopListView, 0, maxNum,
- false, 'LoadingItem', Enum.ListLoadingStatus.None,
- true, 'LoadingItem', Enum.ListLoadingStatus.WaitLoad,
- self.GetItemByIndex,nil, self.OnBeginLoad)
- self.rankList.loopListView.ScrollRect.enabled = false
- local errorCode = self.controller:SendGetVoyageRankDatasReq(true)
- if errorCode ~= 0 then
- ManagerContainer.LuaUIMgr:ErrorNoticeDisplay(errorCode)
- end
- self:RefreshSelfVoyageRankItem()
- end
- function UIVoyageRankView:RemoveEventListener()
- ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
- end
- function UIVoyageRankView:AddUIEventListener()
- self.uiBase:AddButtonEventListener(self.btnClose.button, self, self.OnClickCancelBtn)
- self.uiBase:AddButtonEventListener(self.AnyBtn.button,self, self.OnClickCancelBtn)
- end
- function UIVoyageRankView:OnHide()
- end
- function UIVoyageRankView:OnShow(data)
- self.controller:SetData(data)
- end
- function UIVoyageRankView:OnClose()
- end
- function UIVoyageRankView:OnDispose()
- if self.loadStatusLoopListCtr then
- self.loadStatusLoopListCtr:Dispose()
- self.loadStatusLoopListCtr = nil
- end
- self.controller:OnDispose()
- end
- function UIVoyageRankView:OnPageInEnd()
- self.super.OnPageInEnd(self)
- self.rankList.loopListView.ScrollRect.enabled = true
- end
- function UIVoyageRankView:OnVoyageRankChanged()
- self:RefreshList()
- end
- function UIVoyageRankView:OnClickCancelBtn()
- self:UIClose()
- end
- function UIVoyageRankView:GetItemByIndex(loopListView, idx, dataIdx)
- local itemData = self.controller:GetRankDataById(dataIdx + 1)
- if not itemData then
- return nil
- end
- local item = loopListView:NewListViewItem('VoyageRankItem')
- local itemLua = CommonUtil.BindGridViewItem2Lua(self, 'VoyageRankItem', item.gameObject)
- if itemLua then
- local playerBrief = itemData.playerBrief
- local data = {
- IsHero = true
- }
- local headFrameId = nil
- local vipLv = nil
- local name = nil
- if playerBrief then
- local uid = playerBrief.uid
- vipLv = playerBrief.vipLv
- headFrameId = playerBrief.headFrame
- if int64.equals(uid, ManagerContainer.DataMgr.UserData:GetUserId()) then
- headFrameId = ManagerContainer.DataMgr.UserData:GetHeadFrameId()
- vipLv = ManagerContainer.DataMgr.UserData:GetVipLv()
- end
- local jobCfg = ManagerContainer.CfgMgr:GetJobDataById(playerBrief.configId)
- local jobIcon = ''
- if jobCfg then
- jobIcon = jobCfg.JobIcon
- end
- data.Level = playerBrief.level
- data.ProfessionIcon = jobIcon
- data.HeadIcon = playerBrief.headPortraitName
- name = playerBrief.nickName
- end
- self:RefreshVoyageRankItem(itemLua, name, vipLv, data, headFrameId, itemData.score, itemData.rank)
- end
- return item
- end
- function UIVoyageRankView:RefreshSelfVoyageRankItem()
- local userdata = ManagerContainer.DataMgr.UserData
- local data = {
- IsHero = true
- }
- data.Level = userdata:GetRoleLv()
- local jobCfg = ManagerContainer.CfgMgr:GetJobDataById(userdata:GetJobCfgId())
- local jobIcon = ''
- if jobCfg then
- jobIcon = jobCfg.JobIcon
- end
- data.ProfessionIcon = jobIcon
- data.HeadIcon = userdata:GetUserHeadIcon()
- local headFrameId = userdata:GetHeadFrameId()
- local vipLv = userdata:GetVipLv()
- local name = userdata:GetUserNickname()
- self:RefreshVoyageRankItem(self.selfVoyageRankItem, name, vipLv, data, headFrameId, self.controller:GetSelfScore(),
- self.controller:GetSelfRank())
- end
- function UIVoyageRankView:RefreshVoyageRankItem(itemLua, name, vipLv, headData, headFrameId, score, rank)
- itemLua.nameTxt.text.text = tostring(name)
- if not score or score <= 0 then
- itemLua.scoreTxt.text.text = "0"
- else
- itemLua.scoreTxt.text.text = tostring(score)
- end
- if not rank or rank <= 0 then
- itemLua.rankTxt.text.text = string.formatbykey('NoRank')
- itemLua.rankTxt:SetActive(true)
- itemLua.rankSp:SetActive(false)
- elseif rank == 1 then
- itemLua.rankTxt:SetActive(false)
- itemLua.rankSp.uIImageSwitchSprite:ChangeSprite(0)
- itemLua.rankSp:SetActive(true)
- elseif rank == 2 then
- itemLua.rankTxt:SetActive(false)
- itemLua.rankSp.uIImageSwitchSprite:ChangeSprite(1)
- itemLua.rankSp:SetActive(true)
- elseif rank == 3 then
- itemLua.rankTxt:SetActive(false)
- itemLua.rankSp.uIImageSwitchSprite:ChangeSprite(2)
- itemLua.rankSp:SetActive(true)
- else
- itemLua.rankTxt.text.text = tostring(rank)
- itemLua.rankTxt:SetActive(true)
- itemLua.rankSp:SetActive(false)
- end
- itemLua.headItem.head.button.enabled = false
- CommonUtil.SetPlayerHeadAndFrame(self, itemLua.headItem, headData, false, headFrameId)
- itemLua.vipIcon.image.enabled = false
- itemLua.vipIcon.image.sprite = nil
- if vipLv and vipLv >= 0 then
- local vipCfg = ManagerContainer.CfgMgr:GetVipCfgById(vipLv)
- if vipCfg then
- CommonUtil.LoadIcon(self, vipCfg.SmallIcon, function(sprite)
- if sprite then
- itemLua.vipIcon.image.sprite = sprite
- itemLua.vipIcon.image.enabled = true
- end
- end, itemLua, 'VipIcon')
- end
- end
- local reward = ManagerContainer.DataMgr.VoyageDataMgr:GetRewardByRank(rank)
- if reward then
- local rewardList = ManagerContainer.DataMgr.HardMissionDataMgr:GetReward(reward)
- --LogError("rewardList = "..Inspect(rewardList))
- --LogError("reward = "..Inspect(reward))
- CommonUtil.LoopGridViewEleCreateNew(self,
- itemLua.rewordNode.loopHorizontalScrollRect,
- itemLua.content.horizontalLayoutGroup,
- rewardList,
- 0,
- self,
- self.UpdateRewards,
- nil, nil, 0);
- end
- end
- function UIVoyageRankView:UpdateRewards(_itemLua, _idx,_data)
- if not _itemLua or not _data then return end
- CommonUtil.UpdateItemPrefab(self, _itemLua, _data, Enum.ItemIEnterType.Bag)
- end
- function UIVoyageRankView:OnBeginLoad(isBegin)
- local errorCode = self.controller:SendGetVoyageRankDatasReq(isBegin)
- if errorCode ~= 0 then
- self:RefreshList(isBegin)
- ManagerContainer.LuaUIMgr:ErrorNoticeDisplay(errorCode)
- end
- end
- function UIVoyageRankView:RefreshList()
- local rankDatas = self.controller:GetRankDatas()
- local maxNum = self.controller:GetMaxNum()
- local whole = false
- local dataLength = 0
- if rankDatas then
- dataLength = #rankDatas
- whole = (dataLength >= maxNum)
- end
- self.loadStatusLoopListCtr:SetHasBegin(true)
- self.loadStatusLoopListCtr:OnAllLoaded()
- self.loadStatusLoopListCtr:RefreshMaxDataLength((whole and dataLength or (dataLength + 1)))
- self.loadStatusLoopListCtr:RefreshDataLength(dataLength)
- self:RefreshSelfVoyageRankItem()
- end
- return UIVoyageRankView
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