CheckResWindowInfo.cs 910 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public enum BuildLanguage
  5. {
  6. cn = 1,
  7. en = 2,
  8. }
  9. [ CreateAssetMenuAttribute(fileName ="CheckHotResWindownInfo",menuName = "EditorConfig/创建检测资源更新配置文件")]
  10. public class CheckResWindowInfo : ScriptableObject
  11. {
  12. public string OldPath = "C:/Users/Administrator/Desktop/My/项目/0";
  13. #if UNITY_IOS
  14. public string NewPath = "./StreamingAssets/ios";
  15. #else
  16. public string NewPath = "./StreamingAssets/AssetsAndroid";
  17. #endif
  18. public string OutputPath = "C:/Users/Administrator/Desktop/My/项目/1";
  19. public string VersionFileName = "Version";
  20. public string mainfestFileName = "mainfest";
  21. public string ResVersion = "0.1.0.0";
  22. public List<string> IgnoreFiles;
  23. public int ChangeNum;
  24. public bool IsIgnore = true;
  25. public BuildLanguage Language = BuildLanguage.cn;
  26. }