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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public enum BuildLanguage
- {
- cn = 1,
- en = 2,
- }
- [ CreateAssetMenuAttribute(fileName ="CheckHotResWindownInfo",menuName = "EditorConfig/创建检测资源更新配置文件")]
- public class CheckResWindowInfo : ScriptableObject
- {
- public string OldPath = "C:/Users/Administrator/Desktop/My/项目/0";
- #if UNITY_IOS
- public string NewPath = "./StreamingAssets/ios";
- #else
- public string NewPath = "./StreamingAssets/AssetsAndroid";
- #endif
- public string OutputPath = "C:/Users/Administrator/Desktop/My/项目/1";
- public string VersionFileName = "Version";
- public string mainfestFileName = "mainfest";
- public string ResVersion = "0.1.0.0";
- public List<string> IgnoreFiles;
- public int ChangeNum;
- public bool IsIgnore = true;
- public BuildLanguage Language = BuildLanguage.cn;
- }
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