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- local UISettingsView = require("UISettings/UISettingsView_Generate")
- local DefaultVolumeValue = 0.2
- local MuteVolumeThreshold = 0.01
- function UISettingsView:OnAwake(data)
- self.controller = require("UISettings/UISettingsCtr")
- self.controller:Init(self)
- self.controller:SetData(data)
- end
- function UISettingsView:AddEventListener()
- end
- function UISettingsView:FillContent(data, uiBase)
- self.uiBase = uiBase
- local gameObject = self.uiBase:GetRoot()
- if gameObject ~= nil then
- self.gameObject = gameObject
- self.transform = gameObject.transform
- end
- self:InitGenerate(self.transform, data)
- self:Init()
- end
- function UISettingsView:Init()
- self.verText.text.text = ManagerContainer.LuaGameMgr.ResVersion
- self:RefreshServerInfo()
- self:RefreshMusic()
- self:RefreshSound()
- end
- function UISettingsView:RemoveEventListener()
- ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
- end
- function UISettingsView:AddUIEventListener()
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name)
- self.uiBase:AddButtonEventListener(self.btnClose.button, self, self.OnClickClose)
- self.uiBase:AddButtonEventListener(self.alpha.button, self, self.OnClickClose)
- --TODO:这个版本暂时隐藏
- --self.uiBase:AddButtonEventListener(self.changeServerButton.button, self, self.OnChangeServerClick)
- CommonUtil.SetTotalChildrenGray(self.changeServerButton, true)
- self.changeServerButton.button.interactable = false;
- self.uiBase:AddToggleEventListener(self.music.toggle.toggle, self, self.OnClickToggleMusic, nil)
- self.uiBase:AddSliderEventListener(self.music.slider.slider, self, self.OnValueChangeMusic, nil)
- self.uiBase:AddToggleEventListener(self.sound.toggle.toggle, self, self.OnClickToggleSound, nil)
- self.uiBase:AddSliderEventListener(self.sound.slider.slider, self, self.OnValueChangeSound, nil)
- end
- function UISettingsView:OnHide()
- --- TODO:下次打开重新获得数据,未来看功能使用频率,可优化发送速度,避免服务器压力
- ManagerContainer.DataMgr.HeadProtraitData:SetVaild()
- end
- function UISettingsView:OnShow(data)
- self.controller:SetData(data)
- self:Init()
- end
- function UISettingsView:OnClose()
- ManagerContainer.DataMgr.HeadProtraitData:SetVaild()
- end
- function UISettingsView:OnDispose()
- self.dots = nil
- end
- function UISettingsView:RefreshJobIcon()
- local jobCfgId = ManagerContainer.DataMgr.UserData:GetJobCfgId()
- local jobCfgData = ManagerContainer.CfgMgr:GetJobDataById(jobCfgId)
- CommonUtil.LoadIcon(self, jobCfgData.JobIcon, function (sprite)
- self.head.jobIcon.image.sprite = sprite
- end, self, 'jobIconIdx')
- end
- function UISettingsView:RefreshServerInfo()
- local record = UnityEngine.PlayerPrefs.GetInt(Constant.SELECT_SERVER_INDEX_KEY, 1)
- self.serverNameTxt.text.text = UnityEngine.PlayerPrefs.GetString("ServerName");
- end
- function UISettingsView:RefreshMusic()
- local musicMgr = MusicMgr.Instance
- self.music.toggle.toggle.isOn = musicMgr.MuteMusic
- self.music.slider.slider.value = musicMgr.MuteMusic and 0 or musicMgr.MusicVolume
- end
- function UISettingsView:RefreshSound()
- local musicMgr = MusicMgr.Instance
- self.sound.toggle.toggle.isOn = musicMgr.MuteSound
- self.sound.slider.slider.value = musicMgr.MuteSound and 0 or musicMgr.SoundVolume
- end
- function UISettingsView:OnClickClose()
- self:UIClose()
- end
- --点击了切换服务器的按钮
- function UISettingsView:OnChangeServerClick()
- local _openId = UnityEngine.PlayerPrefs.GetString("LoginName")
- local _curType = UnityEngine.PlayerPrefs.GetString("ServerType");
- local url = PlatformPack.SERVERLIST_URL .. "?type=" .. _curType .. "&openid = " .. _openId; --"http://101.133.164.98:8088/serverlist?type=" .. _curType .. "&openid = " .. _openId
- local OnRequestHttpCb = function(serverInfo)
- local _server = JSON:decode(serverInfo)
- ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIChangeServer, {_server});
- end
- LogWarning("===========OnChangeServerClick======="..url);
- ManagerContainer.LuaGameMgr:RequestHttpServer(url,OnRequestHttpCb)
- self:OnClickClose();
- end
- function UISettingsView:OnClickToggleMusic(toggle, params, value)
- -- 在一帧内不重复刷新
- if self:IsSomeFrameCount('lastMMFC') then
- return
- end
- local musicMgr = MusicMgr.Instance
- local muteMusic = musicMgr.MuteMusic
- if muteMusic == value then return end
- musicMgr.MuteMusic = value
- musicMgr.MusicVolume = value and 0 or DefaultVolumeValue
- self:RefreshMusic()
- end
- function UISettingsView:OnValueChangeMusic(slider, value)
- -- 在一帧内不重复刷新
- if self:IsSomeFrameCount('lastMVFC') then
- return
- end
- local musicMgr = MusicMgr.Instance
- local musicVolume = musicMgr.MusicVolume
- if musicVolume == value then return end
- if value < MuteVolumeThreshold then
- musicMgr.MuteMusic = true
- value = 0
- elseif musicMgr.MuteMusic then
- musicMgr.MuteMusic = false
- end
- musicMgr.MusicVolume = value
- self:RefreshMusic()
- end
- function UISettingsView:OnClickToggleSound(toggle, params, value)
- -- 在一帧内不重复刷新
- if self:IsSomeFrameCount('lastMSFC') then
- return
- end
- local musicMgr = MusicMgr.Instance
- local muteSound = musicMgr.MuteSound
- if muteSound == value then return end
- musicMgr.MuteSound = value
- musicMgr.SoundVolume = value and 0 or DefaultVolumeValue
- self:RefreshSound()
- end
- function UISettingsView:OnValueChangeSound(slider, value)
- -- 在一帧内不重复刷新
- if self:IsSomeFrameCount('lasetSVFC') then
- return
- end
- local musicMgr = MusicMgr.Instance
- local soundVolume = musicMgr.SoundVolume
- if soundVolume == value then return end
- if value < MuteVolumeThreshold then
- musicMgr.MuteSound = true
- value = 0
- elseif musicMgr.MuteSound then
- musicMgr.MuteSound = false
- end
- musicMgr.SoundVolume = value
- self:RefreshSound()
- end
- function UISettingsView:IsSomeFrameCount(keyName)
- local value = self[keyName]
- if value and value >= Time.frameCount then
- return true
- end
- self[keyName] = Time.frameCount
- return false
- end
- return UISettingsView
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