UISettingsView.lua 5.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193
  1. local UISettingsView = require("UISettings/UISettingsView_Generate")
  2. local DefaultVolumeValue = 0.2
  3. local MuteVolumeThreshold = 0.01
  4. function UISettingsView:OnAwake(data)
  5. self.controller = require("UISettings/UISettingsCtr")
  6. self.controller:Init(self)
  7. self.controller:SetData(data)
  8. end
  9. function UISettingsView:AddEventListener()
  10. end
  11. function UISettingsView:FillContent(data, uiBase)
  12. self.uiBase = uiBase
  13. local gameObject = self.uiBase:GetRoot()
  14. if gameObject ~= nil then
  15. self.gameObject = gameObject
  16. self.transform = gameObject.transform
  17. end
  18. self:InitGenerate(self.transform, data)
  19. self:Init()
  20. end
  21. function UISettingsView:Init()
  22. self.verText.text.text = ManagerContainer.LuaGameMgr.ResVersion
  23. self:RefreshServerInfo()
  24. self:RefreshMusic()
  25. self:RefreshSound()
  26. end
  27. function UISettingsView:RemoveEventListener()
  28. ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
  29. end
  30. function UISettingsView:AddUIEventListener()
  31. ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name)
  32. self.uiBase:AddButtonEventListener(self.btnClose.button, self, self.OnClickClose)
  33. self.uiBase:AddButtonEventListener(self.alpha.button, self, self.OnClickClose)
  34. --TODO:这个版本暂时隐藏
  35. --self.uiBase:AddButtonEventListener(self.changeServerButton.button, self, self.OnChangeServerClick)
  36. CommonUtil.SetTotalChildrenGray(self.changeServerButton, true)
  37. self.changeServerButton.button.interactable = false;
  38. self.uiBase:AddToggleEventListener(self.music.toggle.toggle, self, self.OnClickToggleMusic, nil)
  39. self.uiBase:AddSliderEventListener(self.music.slider.slider, self, self.OnValueChangeMusic, nil)
  40. self.uiBase:AddToggleEventListener(self.sound.toggle.toggle, self, self.OnClickToggleSound, nil)
  41. self.uiBase:AddSliderEventListener(self.sound.slider.slider, self, self.OnValueChangeSound, nil)
  42. end
  43. function UISettingsView:OnHide()
  44. --- TODO:下次打开重新获得数据,未来看功能使用频率,可优化发送速度,避免服务器压力
  45. ManagerContainer.DataMgr.HeadProtraitData:SetVaild()
  46. end
  47. function UISettingsView:OnShow(data)
  48. self.controller:SetData(data)
  49. self:Init()
  50. end
  51. function UISettingsView:OnClose()
  52. ManagerContainer.DataMgr.HeadProtraitData:SetVaild()
  53. end
  54. function UISettingsView:OnDispose()
  55. self.dots = nil
  56. end
  57. function UISettingsView:RefreshJobIcon()
  58. local jobCfgId = ManagerContainer.DataMgr.UserData:GetJobCfgId()
  59. local jobCfgData = ManagerContainer.CfgMgr:GetJobDataById(jobCfgId)
  60. CommonUtil.LoadIcon(self, jobCfgData.JobIcon, function (sprite)
  61. self.head.jobIcon.image.sprite = sprite
  62. end, self, 'jobIconIdx')
  63. end
  64. function UISettingsView:RefreshServerInfo()
  65. local record = UnityEngine.PlayerPrefs.GetInt(Constant.SELECT_SERVER_INDEX_KEY, 1)
  66. self.serverNameTxt.text.text = UnityEngine.PlayerPrefs.GetString("ServerName");
  67. end
  68. function UISettingsView:RefreshMusic()
  69. local musicMgr = MusicMgr.Instance
  70. self.music.toggle.toggle.isOn = musicMgr.MuteMusic
  71. self.music.slider.slider.value = musicMgr.MuteMusic and 0 or musicMgr.MusicVolume
  72. end
  73. function UISettingsView:RefreshSound()
  74. local musicMgr = MusicMgr.Instance
  75. self.sound.toggle.toggle.isOn = musicMgr.MuteSound
  76. self.sound.slider.slider.value = musicMgr.MuteSound and 0 or musicMgr.SoundVolume
  77. end
  78. function UISettingsView:OnClickClose()
  79. self:UIClose()
  80. end
  81. --点击了切换服务器的按钮
  82. function UISettingsView:OnChangeServerClick()
  83. local _openId = UnityEngine.PlayerPrefs.GetString("LoginName")
  84. local _curType = UnityEngine.PlayerPrefs.GetString("ServerType");
  85. local url = PlatformPack.SERVERLIST_URL .. "?type=" .. _curType .. "&openid = " .. _openId; --"http://101.133.164.98:8088/serverlist?type=" .. _curType .. "&openid = " .. _openId
  86. local OnRequestHttpCb = function(serverInfo)
  87. local _server = JSON:decode(serverInfo)
  88. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIChangeServer, {_server});
  89. end
  90. LogWarning("===========OnChangeServerClick======="..url);
  91. ManagerContainer.LuaGameMgr:RequestHttpServer(url,OnRequestHttpCb)
  92. self:OnClickClose();
  93. end
  94. function UISettingsView:OnClickToggleMusic(toggle, params, value)
  95. -- 在一帧内不重复刷新
  96. if self:IsSomeFrameCount('lastMMFC') then
  97. return
  98. end
  99. local musicMgr = MusicMgr.Instance
  100. local muteMusic = musicMgr.MuteMusic
  101. if muteMusic == value then return end
  102. musicMgr.MuteMusic = value
  103. musicMgr.MusicVolume = value and 0 or DefaultVolumeValue
  104. self:RefreshMusic()
  105. end
  106. function UISettingsView:OnValueChangeMusic(slider, value)
  107. -- 在一帧内不重复刷新
  108. if self:IsSomeFrameCount('lastMVFC') then
  109. return
  110. end
  111. local musicMgr = MusicMgr.Instance
  112. local musicVolume = musicMgr.MusicVolume
  113. if musicVolume == value then return end
  114. if value < MuteVolumeThreshold then
  115. musicMgr.MuteMusic = true
  116. value = 0
  117. elseif musicMgr.MuteMusic then
  118. musicMgr.MuteMusic = false
  119. end
  120. musicMgr.MusicVolume = value
  121. self:RefreshMusic()
  122. end
  123. function UISettingsView:OnClickToggleSound(toggle, params, value)
  124. -- 在一帧内不重复刷新
  125. if self:IsSomeFrameCount('lastMSFC') then
  126. return
  127. end
  128. local musicMgr = MusicMgr.Instance
  129. local muteSound = musicMgr.MuteSound
  130. if muteSound == value then return end
  131. musicMgr.MuteSound = value
  132. musicMgr.SoundVolume = value and 0 or DefaultVolumeValue
  133. self:RefreshSound()
  134. end
  135. function UISettingsView:OnValueChangeSound(slider, value)
  136. -- 在一帧内不重复刷新
  137. if self:IsSomeFrameCount('lasetSVFC') then
  138. return
  139. end
  140. local musicMgr = MusicMgr.Instance
  141. local soundVolume = musicMgr.SoundVolume
  142. if soundVolume == value then return end
  143. if value < MuteVolumeThreshold then
  144. musicMgr.MuteSound = true
  145. value = 0
  146. elseif musicMgr.MuteSound then
  147. musicMgr.MuteSound = false
  148. end
  149. musicMgr.SoundVolume = value
  150. self:RefreshSound()
  151. end
  152. function UISettingsView:IsSomeFrameCount(keyName)
  153. local value = self[keyName]
  154. if value and value >= Time.frameCount then
  155. return true
  156. end
  157. self[keyName] = Time.frameCount
  158. return false
  159. end
  160. return UISettingsView