PackPlatformiOSBuild.cs 18 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using UnityEngine;
  5. using UnityEditor;
  6. #if UNITY_IOS
  7. using UnityEditor.iOS.Xcode;
  8. #endif
  9. namespace Pack
  10. {
  11. public partial class PackPlatformiOS
  12. {
  13. protected override string GetBuildOutputPath()
  14. {
  15. // iOS 的XCode项目路径最好不能有中文,否则易出错
  16. string path = Application.dataPath + PackConstant.BuildAppPath + "/" + GetBuildTarget() + "/" + channelUniqueId;
  17. path = Path.GetFullPath(path).Replace('\\', '/');
  18. return path + "/XCodeProj";
  19. }
  20. public override void BuildClear()
  21. {
  22. base.BuildClear();
  23. DeleteDirectoryAssets(Path.GetFullPath(Application.dataPath + PackConstant.PluginiOSDestPath), true);
  24. DeleteDirectoryAssets(Path.GetFullPath(Application.dataPath + PackConstant.SDKBridgeDestPath), true);
  25. }
  26. protected override void ChangePlayerSettings()
  27. {
  28. base.ChangePlayerSettings();
  29. PlayerSettings.bundleVersion = gameVersionCode.ToString(true);
  30. PlayerSettings.iOS.buildNumber = gameVersionCode;
  31. }
  32. protected override void ChangePlatformSpecial()
  33. {
  34. base.ChangePlatformSpecial();
  35. EditorUtility.DisplayProgressBar("平台特殊设置", "开始平台特殊设置", 0);
  36. if (plugins != null && plugins.Count > 0)
  37. {
  38. CopyUnityAssets(Application.dataPath + PackConstant.PluginiOSSrcPath
  39. , plugins
  40. , Application.dataPath + PackConstant.PluginiOSDestPath
  41. , Application.dataPath + PackConstant.PluginiOSSrcMetaPath
  42. , Application.dataPath + PackConstant.PluginiOSDestMetaPath);
  43. }
  44. EditorUtility.DisplayProgressBar("平台特殊设置", "平台特殊设置", 0.5f);
  45. if (sdkBridges != null && sdkBridges.Count > 0)
  46. {
  47. CopyUnityAssets(Application.dataPath + PackConstant.SDKBridgeSrcPath
  48. , sdkBridges
  49. , Application.dataPath + PackConstant.SDKBridgeDestPath
  50. , Application.dataPath + PackConstant.SDKBridgeSrcMetaPath
  51. , Application.dataPath + PackConstant.SDKBridgeDestMetaPath);
  52. }
  53. EditorUtility.DisplayProgressBar("平台特殊设置", "完成平台特殊设置", 1);
  54. }
  55. protected override BuildOptions ChangeBuildOptionsBefore(BuildOptions buildOptions)
  56. {
  57. buildOptions = base.ChangeBuildOptionsBefore(buildOptions);
  58. return buildOptions;
  59. }
  60. private void CopymmFile(string[] fs,string topath)
  61. {
  62. string path = Application.dataPath + PackConstant.BuildSharedResourcePath + "/Plugins/Special/iOS/";
  63. string outPath = GetBuildOutputPath();
  64. foreach (var item in fs)
  65. {
  66. File.Copy(path + item, Path.Combine(outPath,topath+ "/"+item), true);
  67. }
  68. }
  69. protected override void BuildAppCompleted(BuildOptions buildOptions)
  70. {
  71. base.BuildAppCompleted(buildOptions);
  72. string outPath = GetBuildOutputPath();
  73. // iOS 的XCode项目路径最好不能有中文,否则易出错
  74. // 所以设置一个txt文件来标注项目名字
  75. string dirPath = Path.GetDirectoryName(outPath);
  76. if (!Directory.Exists(dirPath))
  77. {
  78. Directory.CreateDirectory(dirPath);
  79. }
  80. string[] files = Directory.GetFiles(dirPath, ".txt");
  81. bool exist = false;
  82. string packFileName = GetPackFileName();
  83. foreach (string file in files)
  84. {
  85. if (Path.GetFileNameWithoutExtension(file) == packFileName)
  86. {
  87. exist = true;
  88. }
  89. else
  90. {
  91. File.Delete(file);
  92. }
  93. }
  94. if (!exist)
  95. {
  96. File.Create(Path.Combine(dirPath, packFileName + ".txt"));
  97. }
  98. // 为了过审核,需要删除OpenUrl
  99. //File.Copy(Application.dataPath + PackConstant.BuildSharedResourcePath + "/Plugins/Special/iOS/libiPhone-lib.a", Path.Combine(outPath, "Libraries/libiPhone-lib.a"), true);
  100. //CopymmFile(new string[] { "LuLuConnector.h", "LuLuConnector.mm" }, "Classes");
  101. ChangeXCodeProject(buildOptions);
  102. }
  103. #if UNITY_IOS
  104. private void AddFrameworkToProject(PBXProject pro, string target, string[] libs, bool weak)
  105. {
  106. foreach (var item in libs)
  107. {
  108. pro.AddFrameworkToProject(target,item,weak);
  109. }
  110. }
  111. #endif
  112. protected void ChangeXCodeProject(BuildOptions buildOptions)
  113. {
  114. #if UNITY_IOS
  115. EditorUtility.DisplayProgressBar("修改XCodeProject", "开始修改XCodeProject", 0);
  116. string outPath = GetBuildOutputPath();
  117. PBXProject pbxProject = new PBXProject();
  118. string pbxprojPath = PBXProject.GetPBXProjectPath(outPath);
  119. pbxProject.ReadFromFile(pbxprojPath);
  120. string targetGuid = pbxProject.GetUnityMainTargetGuid();//pbxProject.TargetGuidByName("Unity-iPhone");
  121. Debug.Log($"=================== targetGuid = {targetGuid} ===============");
  122. pbxProject.SetBuildProperty(targetGuid, "DEBUG_INFORMATION_FORMAT", "dwarf-with-dsym");
  123. pbxProject.SetBuildProperty(targetGuid, "GCC_GENERATE_DEBUGGING_SYMBOLS", "YES");
  124. pbxProject.SetBuildProperty(targetGuid, "COPY_PHASE_STRIP", "NO");
  125. pbxProject.SetBuildProperty(targetGuid, "GCC_ENABLE_OBJC_EXCEPTIONS", "YES");
  126. pbxProject.SetBuildProperty(targetGuid, "GCC_ENABLE_CPP_EXCEPTIONS", "YES");
  127. pbxProject.SetBuildProperty(targetGuid, "ENABLE_BITCODE", "NO");
  128. pbxProject.AddBuildProperty(targetGuid, "OTHER_LDFLAGS", "-ObjC -lz");
  129. pbxProject.SetBuildProperty(targetGuid, "SWIFT_VERSION", "5.0");
  130. pbxProject.AddBuildProperty(targetGuid, "Library Search Path", "$(TOOLCHAIN_DIR)/usr/lib/swift/$(PLATFORM_NAME)");
  131. pbxProject.AddBuildProperty(targetGuid, "Library Search Path", "$(SDKROOT)/usr/lib/swift");
  132. pbxProject.AddBuildProperty(targetGuid, "Runpath Search Path", "/usr/lib/swift");
  133. //AdSupport.framework AuthenticationServices.framework, Accelerate.framework
  134. AddFrameworkToProject(pbxProject, targetGuid,new string[] { "libz.dylib" , "libc++.dylib" , "AdSupport.framework" , "AuthenticationServices.framework", "Accelerate.framework" },false);
  135. if (plugins.Contains("Bugly"))
  136. {
  137. pbxProject.AddFrameworkToProject(targetGuid, "libz.dylib", false);
  138. pbxProject.AddFrameworkToProject(targetGuid, "libc++.dylib", false);
  139. }
  140. if (plugins.Contains("Lebian"))
  141. {
  142. if ((buildOptions & BuildOptions.AcceptExternalModificationsToPlayer) == 0)
  143. {
  144. pbxProject.AddShellScriptBuildPhase(targetGuid, "LB Script", "/bin/sh", "echo $(date \"+%Y%m%d%H%M%S\")$(tr -dc \"a-z\" < /dev/urandom | head -c 2) > $TARGET_BUILD_DIR/$PRODUCT_NAME.app/LBTimestamp");
  145. }
  146. }
  147. pbxProject.WriteToFile(pbxprojPath);
  148. EditorUtility.DisplayProgressBar("修改XCodeProject", "修改project.pbxproj完成", 0.25f);
  149. string plistPath = Path.Combine(outPath, "Info.plist");
  150. PlistDocument plistDocument = new PlistDocument();
  151. plistDocument.ReadFromFile(plistPath);
  152. if (plugins.Contains("Lebian"))
  153. {
  154. int appId;
  155. if (!ExpressionEvaluator.Evaluate(leBian_MainChId, out appId))
  156. {
  157. appId = 0;
  158. }
  159. plistDocument.root.SetInteger("LEBIAN_APPID", appId);
  160. plistDocument.root.SetString("LEBIAN_SECID", leBian_SECID);
  161. plistDocument.root.SetString("LEBIAN_META", leBian_ClientChId);
  162. plistDocument.root.SetInteger("LEBIAN_VERCODE", (int)(uint)resVersionCode);
  163. }
  164. if (!string.IsNullOrEmpty(plugins.Find((x)=>x.StartsWith("YOUYI"))))
  165. {
  166. plistDocument.root.SetString("YouYi_GameId", "1023");
  167. plistDocument.root.SetString("YouYi_AppKey", "3db62ef3789f3752a4a6d1b7ffc6f922");
  168. plistDocument.root.SetString("YouYi_VestId", "");
  169. plistDocument.root.SetString("NSUserTrackingUsageDescription", "获取设备信息用以精准推送您喜欢的内容");
  170. }
  171. /* FacebookAppID:facebook 后台应用参数
  172. * FacebookUrlSchemeSuffix 应用参数后缀,后缀仅可使用字母字符。(可不设置,当多应用共用一个 appid 时需添加,可避免 FB 登录成功后返回到其他应用)
  173. * FacebookDisplayNam:facebook 后台配置的应用名称{游戏名称};
  174. * FacebookClientToken:在 facebook 后台应用设置->高级->客户端口令查看;
  175. * LSApplicationQueriesSchemes:Facebook 相关白名单。*/
  176. plistDocument.root.SetString("FacebookAppID", "214372257886989");
  177. //plistDocument.root.SetString("FacebookUrlSchemeSuffix", "3db62ef3789f3752a4a6d1b7ffc6f922");
  178. plistDocument.root.SetString("FacebookDisplayNam", "初心者大冒險");
  179. plistDocument.root.SetString("FacebookClientToken", "eb90a0c5b6ab59dc16d63f2e78a34f39");
  180. plistDocument.WriteToFile(plistPath);
  181. EditorUtility.DisplayProgressBar("修改XCodeProject", "修改info.list完成", 0.5f);
  182. if ((buildOptions & BuildOptions.AcceptExternalModificationsToPlayer) == 0)
  183. {
  184. string deviceSettingsMMPath = Path.Combine(outPath, "Classes/Unity/DeviceSettings.mm");
  185. ObjCScript script = new ObjCScript(deviceSettingsMMPath);
  186. script.AddImport("WentingSDK.h");
  187. script.ReplaceInLine("_VendorID = AllocCString([[UIDevice currentDevice].identifierForVendor UUIDString]);",
  188. "_VendorID = AllocCString([WentingSDK GetUUID]);");
  189. script.Save();
  190. if (plugins.Contains("Lebian"))
  191. {
  192. string unityAppControllerMMPath = Path.Combine(outPath, "Classes/UnityAppController.mm");
  193. script = new ObjCScript(unityAppControllerMMPath);
  194. script.AddImport("LBSDK/LBInit.h", true);
  195. int idx = script.FindLine("::printf(\"-> applicationDidFinishLaunching()\\n\");");
  196. script.InsertLine(idx, idx + 1);
  197. script.InsertLine(idx, idx + 2, "// 请务必在方法的最前面调用该接口,否则很容易出问题");
  198. script.InsertLine(idx, idx + 3, "if ([[LBInit sharedInstance] LBSDKShouldInitWithLaunchOptions:launchOptions]) {");
  199. script.InsertLine(idx, idx + 4, "\treturn YES;");
  200. script.InsertLine(idx, idx + 5, "}");
  201. script.InsertLine(idx, idx + 6);
  202. script.Save();
  203. }
  204. if (plugins.Contains("WentingLicense"))
  205. {
  206. string unityAppControllerMMPath = Path.Combine(outPath, "Classes/UnityAppController.mm");
  207. script = new ObjCScript(unityAppControllerMMPath);
  208. script.AddImport("WentingLicense.h", false);
  209. int idx = script.FindLine("::printf(\"-> applicationDidFinishLaunching()\\n\");");
  210. script.InsertLine(idx, idx + 1);
  211. script.InsertLine(idx, idx + 2, "if ([[WentingLicense sharedInstance] CheckAgreeWithLaunchOptions:launchOptions]) {");
  212. script.InsertLine(idx, idx + 3, "\treturn YES;");
  213. script.InsertLine(idx, idx + 4, "}");
  214. script.InsertLine(idx, idx + 5);
  215. script.Save();
  216. }
  217. if (!string.IsNullOrEmpty(plugins.Find((x)=>x.StartsWith("YOUYI"))))
  218. {
  219. string unityAppControllerMMPath = Path.Combine(outPath, "Classes/UnityAppController.mm");
  220. script = new ObjCScript(unityAppControllerMMPath);
  221. script.AddImport("YWBeginSDK.h", false);
  222. int idx = script.FindLine("::printf(\"-> applicationWillEnterForeground()\\n\");");
  223. script.InsertLine(idx, idx + 1);
  224. script.InsertLine(idx, idx + 2, "[[YWBeginSDK standardDeafaults] ywInterfaceApplicationWillEnterForeground];");
  225. script.InsertLine(idx, idx + 3);
  226. script.Save();
  227. }
  228. }
  229. EditorUtility.DisplayProgressBar("修改XCodeProject", "完成修改XCodeProject", 1);
  230. EditorUtility.ClearProgressBar();
  231. #endif
  232. }
  233. protected class ObjCScript
  234. {
  235. private string m_FilePath;
  236. private List<string> m_Lines;
  237. private int importIdx = -1;
  238. private int includeIdx = -1;
  239. public ObjCScript(string filePath)
  240. {
  241. m_FilePath = filePath;
  242. if (!File.Exists(filePath))
  243. {
  244. PackLog.LogError(filePath + " is not Exist");
  245. return;
  246. }
  247. m_Lines = new List<string>(File.ReadAllLines(filePath));
  248. for (int i = 0, iMax = m_Lines.Count; i < iMax; i++)
  249. {
  250. string line = m_Lines[i].Trim();
  251. if (line.StartsWith("#import "))
  252. {
  253. importIdx = i;
  254. }
  255. if (line.StartsWith("#include "))
  256. {
  257. includeIdx = i;
  258. }
  259. }
  260. }
  261. public void AddImport(string name, bool isframework = false)
  262. {
  263. if (m_Lines == null)
  264. {
  265. PackLog.LogError(m_FilePath + " is not Valid Objc Script");
  266. return;
  267. }
  268. int idx = -1;
  269. if (importIdx >= 0 && importIdx < m_Lines.Count)
  270. {
  271. idx = importIdx;
  272. }
  273. if (idx == -1)
  274. {
  275. if (includeIdx >= 0 && includeIdx < m_Lines.Count)
  276. {
  277. idx = includeIdx;
  278. }
  279. }
  280. if (idx == -1)
  281. {
  282. PackLog.LogError(m_FilePath + " is not Valid Objc Script");
  283. return;
  284. }
  285. if (isframework)
  286. {
  287. idx = idx + 1;
  288. m_Lines.Insert(idx, "#import <" + name + ">");
  289. }
  290. else
  291. {
  292. idx = idx + 1;
  293. m_Lines.Insert(idx, "#import \"" + name + "\"");
  294. }
  295. }
  296. public int FindLine(string str)
  297. {
  298. if (m_Lines == null)
  299. {
  300. PackLog.LogError(m_FilePath + " is not Valid Objc Script");
  301. return -1;
  302. }
  303. return m_Lines.FindIndex((x) => x.Contains(str));
  304. }
  305. public void InsertLine(int alginIdx, int insertIdx, string str = "")
  306. {
  307. if (m_Lines == null)
  308. {
  309. PackLog.LogError(m_FilePath + " is not Valid Objc Script");
  310. return;
  311. }
  312. if (alginIdx < 0 || alginIdx >= m_Lines.Count)
  313. {
  314. PackLog.LogError(" alginIdx is not Valid Value " + alginIdx);
  315. return;
  316. }
  317. if (insertIdx < 0 || insertIdx >= m_Lines.Count)
  318. {
  319. PackLog.LogError(" insertIdx is not Valid Value " + insertIdx);
  320. return;
  321. }
  322. if (string.IsNullOrEmpty(str))
  323. {
  324. m_Lines.Insert(insertIdx, "");
  325. return;
  326. }
  327. string line = m_Lines[alginIdx];
  328. int len1 = line.Length;
  329. int len2 = len1 - line.TrimStart().Length;
  330. string startStr = line.Substring(0, len2);
  331. m_Lines.Insert(insertIdx, startStr + str);
  332. return;
  333. }
  334. public void ReplaceInLine(string oldStr, string newStr)
  335. {
  336. if (m_Lines == null)
  337. {
  338. PackLog.LogError(m_FilePath + " is not Valid Objc Script");
  339. return;
  340. }
  341. for (int i = 0, iMax = m_Lines.Count; i < iMax; i++)
  342. {
  343. string line = m_Lines[i];
  344. if (line.Contains(oldStr))
  345. {
  346. m_Lines[i] = line.Replace(oldStr, newStr);
  347. }
  348. }
  349. }
  350. public void Save()
  351. {
  352. if (m_Lines == null) return;
  353. File.WriteAllLines(m_FilePath, m_Lines);
  354. }
  355. public override string ToString()
  356. {
  357. System.Text.StringBuilder sb = new System.Text.StringBuilder();
  358. for (int i = 0, iMax = m_Lines.Count; i < iMax; i++)
  359. {
  360. sb.AppendLine(m_Lines[i]);
  361. }
  362. return sb.ToString();
  363. }
  364. }
  365. }
  366. }