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- ---@class WishLuckyItem__Generate_iconItem
- ---@field public gameObject UnityEngine.GameObject
- ---@field public rectTransform UnityEngine.RectTransform
- ---@field public layoutElement UnityEngine.UI.LayoutElement
- ---@class WishLuckyItem__Generate
- ---@field private gameObject UnityEngine.GameObject
- ---@field private transform UnityEngine.Transform
- ---@field private rectTransform UnityEngine.RectTransform
- ---@field private layoutElement UnityEngine.UI.LayoutElement
- ---@field private iconItem WishLuckyItem__Generate_iconItem
- local WishLuckyItemView = class("WishLuckyItemView")
- function WishLuckyItemView:ctor()
- end
- ---@private
- function WishLuckyItemView:SetActive(result)
- self.gameObject:SetActive(result)
- end
- ---@private
- function WishLuckyItemView:InitGenerate(Root, data)
- self.transform = Root
- self.inited = true
- local tmp
- self:InitGenerate__1(Root,data)
- self:InitGenerate__2(Root,data)
- end
- ---@private
- function WishLuckyItemView:InitGenerate__1(Root, data)
- --[[
- Root
- --]]
- self.rectTransform = Root:GetComponent(Enum.TypeInfo.RectTransform)
- self.layoutElement = Root:GetComponent(Enum.TypeInfo.LayoutElement)
- end
- ---@private
- function WishLuckyItemView:InitGenerate__2(Root, data)
- --[[
- IconItem
- --]]
- local tmp = Root:Find("IconItem").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.iconItem = CommonUtil.BindGridViewItem2LuaStatic("IconItem", tmp)
- self.iconItem.prefabName = "IconItem"
- tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform)
- tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement)
- end
- ---@private
- function WishLuckyItemView:GenerateDestroy()
- if self.iconItem.GenerateDestroy ~= nil then
- self.iconItem:GenerateDestroy()
- end
- if tolua.getpeer(self.iconItem) ~= nil then
- tolua.setpeer(self.iconItem, nil)
- end
- self.iconItem = nil
- self.transform = nil
- self.gameObject = nil
- self.inited = false
- end
- return WishLuckyItemView
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