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- local UIPayWaitingView = require("UIWaiting/UIPayWaitingView_Generate")
- function UIPayWaitingView:OnAwake(data)
- self.controller = require("UIWaiting/UIPayWaitingCtr"):new()
- self.controller:Init(self)
- self.controller:SetData(data)
- end
- function UIPayWaitingView:AddEventListener()
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name)
- end
- function UIPayWaitingView:FillContent(data, uiBase)
- self.uiBase = uiBase
- local gameObject = self.uiBase:GetRoot()
- if gameObject ~= nil then
- self.gameObject = gameObject
- self.transform = gameObject.transform
- end
- self:InitGenerate(self.transform, data)
- self:Init()
- end
- function UIPayWaitingView:Init()
- end
- function UIPayWaitingView:RemoveEventListener()
- ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
- end
- function UIPayWaitingView:AddUIEventListener()
- end
- function UIPayWaitingView:OnHide()
- end
- function UIPayWaitingView:OnShow(data)
- self.controller:SetData(data)
- end
- function UIPayWaitingView:OnClose()
- end
- function UIPayWaitingView:OnDispose()
- self.controller:OnDispose()
- end
- return UIPayWaitingView
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